Codex

The Thousand Sons factions have been in the Warhammer 40,000 universe since the early editions of the game. Over the years they have become a fan-favorite faction, which their first units appearing in the Horus Heresy and miniatures produced by Forge World.  What makes The Thousand Sons faction unique among the Space Marine Legions is their ability harness their psychic ability, incorporating warrior mystics and sorcerers in their ranks and the beasts that the more powerful Daemonic sorcerers have summoned.

Games Workshop has announced the first ever Codex for The Thousand Sons. The new codex draws on material from previously published codices like the Codex: Chaos Space Marines and Codex: Chaos Daemons so that this codex is complete for anyone building a Thousand Sons army.

Here are some of the new units found in Codex: Thousand Sons.

The Rubric Marines of the Rubricae are the classic unit.  They are bolstered by their own special Rhinos, Land Raiders, and Defilers. Thousand Sons stratagems provide unique movement capabilities for units and lethal attacks for vehicles.

Next are the Sorcerers, who benefit from the collective strength of their psychic energy, increasing the range of their psychic powers, of which there are three to choose from. These powers not only shield your units but also attack and weaken your foes.  Powerful Daemonic sorcerers such as Daemon Princes of Tzeentch and Magnus the Red benefit from these powers also.

Finally, the Tzaangor, beastmen in service of the Chas God Tzeentch, round out the Thousand Sons Legion. A Tzaangor unit of regular beastmen and the more powerful Tzaangor Enlightend form the bulk of the beastmen units of The Thousand Sons.  Units can be supported by Tzaangors that have been turned into abominable Chaos Spawns, monstrous beasts such as the Mutalith Vortex Beast, or spellcasting Tzaangor Shaman who can strengthen the attacks of Tzaangor units.

To discover more about The Thousand Sons, visit The Warhammer Community as they dig deeper in their Faction Focus series in the coming weeks.

Codex: The Thousand Sons is available for pre-order now.

Games Workshop have released a number of Dark Angel related products for pre-order.

The Dark Angels are part of the Warhammer 40k universe in which the tabletop game is based. In the game you collect miniatures representing armies from the distant future. Missions are played across battlefields of your own creation in the 41st Millenium.

A new Codex detailing the Dark Angels history as well as the rules to play the faction in the game is being released. Players will need this latest version of the Codex in order to play the current incarnation of The Unforgiven.

You can also plan your secret agenda using the Dark Angels Datacards which are used to easily reference Stratagems, Psychic Powers, and Tactical Objectives.

Themed dice to match the Deathwing will add to the game’s immersion when playing this faction.

A new leader, Primaris Lieutenant Zakariah, along with new Primaris Aggressor, Hellblaster, and Intercessor units can be used to form your army. Heads, shoulder pads, power swords, and other themed accessories will also be available.

The Games Workshop website is accepting pre-orders where you’re also able to check if your order will arrive in time for Christmas.

It’s that time of year again, the Dice Tower has announced their nominees for the best games of 2016.  These are the best of the best according to the panel of judges on games released in English in 2016.  You can see previous winners along with this year’s nominees and their pictures on the Dice Tower Awards website, and look forward to the winners being announced at Dice Tower Con later this year.  And now, your nominees:

Best Game from a New Designer  (The game has to be the designer’s first or second published game to qualify for this award)

Best Artwork

  • Arkham Horror: The Card Game – illustrated by Christopher Hosch, Ignacio Bazán Lazcano, Henning Ludvigsen, Mercedes Opheim, Zoe Robinson, and Evan Simonet; published by Fantasy Flight Games
  • Inis – illustrated by Dimitri Bielak & Jim Fitzpatrick; published by Matagot
  • Islebound – illustrated by Ryan Laukat; published by Red Raven Games
  • Kanagawa – illustrated by Jade Mosch; published by Iello
  • Scythe – illustrated by Jakub Rozalski; published by Stonemaier Games

Best Theming

  • Black Orchestra – designed by Philip duBarry; published by Game Salute
  • Captain Sonar – designed by Roberto Fraga & Yohan Lemonnier; published by Matagot
  • Roll Player – designed by Keith Matejka; published by Thunderworks Games
  • SeaFall – designed by Rob Daviau; published by Plaid Hat Games
  • Terraforming Mars – designed by Jacob Fryxelius; published by Stronghold Games & FryxGames

Best Two-Player Game

Best Reprint

Best Expansion

Best Party Game

  • Codenames: Pictures– designed by Vlaada Chvátil; published by Czech Games Edition
  • Captain Sonar – designed by Roberto Fraga & Yohan Lemonnier; published by Matagot
  • Happy Salmon – designed by Ken Gruhl & Quentin Weir; published by North Star Games
  • Junk Art – designed by Jay Cormier & Sen-Foong Lim; published by Pretzel Games
  • Secret Hitler – designed by Mike Boxleiter, Tommy Maranges, & Max Temkin; published by Goat Wolf & Cabbage

Best Cooperative Game

Best Family Game

  • Harry Potter: Hogwarts Battle – designed by Forrest-Pruzan Creative, Kami Mandell, & Andrew Wolf; published by USAopoly
  • Ice Cool – designed by Brian Gomez; published by Brain Games
  • Junk Art – designed by Jay Cormier & Sen-Foong Lim; published by Pretzel Games
  • Karuba – designed by Rüdiger Dorn; published by HABA
  • Sushi Go Party! – designed by Phil Walker-Harding; published by Gamewright

Best Strategy Game

  • A Feast for Odin – designed by Uwe Rosenberg; published by Z-Man Games
  • Great Western Trail – designed by Alexander Pfister; published by Stronghold Games & eggertspiele
  • Scythe – designed by Jamey Stegmaier; published by Stonemaier Games
  • Star Wars: Rebellion – designed by Corey Konieczka; published by Fantasy Flight Games
  • Terraforming Mars – designed by Jacob Fryxelius; published by Stronghold Games & FryxGames

Best Board Game Production

  • Conan – designed by Frédéric Henry, Antoine Bauza, Pascal Bernard, Bruno Cathala, Croc, Ludovic Maublanc, & Laurent Pouchain; published by Monolith
  • The Others – designed by Eric M. Lang; published by Cool Mini or Not
  • Mechs vs. Minions – designed by Chris Cantrell, Rick Ernst, Stone Librande, Prashant Saraswat, & Nathan Tiras; published by Riot Games
  • Scythe – designed by Jamey Stegmaier; published by Stonemaier Games
  • Star Wars: Rebellion – designed by Corey Konieczka; published by Fantasy Flight Games

Most Innovative Game

Best Game from a Small Publisher  (The published must have published five or fewer games at the beginning of 2015)

  • Arkwright – designed by Stefan Risthaus; published by Capstone Games
  • Cottage Garden– designed by Uwe Rosenberg; published by Edition Spielwiese
  • Not Alone – designed by Ghislain Masson; published by Geek Attitude Games
  • Roll Player – designed by Keith Matejka; published by Thunderworks Games
  • Vast: The Crystal Caverns – designed by David Somerville; published by Leder Games

Game of the Year

  • Adrenaline – designed by Filip Neduk; published by Czech Games Edition
  • Captain Sonar – designed by Roberto Fraga & Yohan Lemonnier; published by Matagot
  • Cry Havoc– designed by Grant Rodiek, Michał Oracz, & Michał Walczak; published by Portal Games
  • A Feast for Odin – designed by Uwe Rosenberg; published by Z-Man Games
  • Great Western Trail – designed by Alexander Pfister; published by Stronghold Games & eggertspiele
  • Inis – designed by Christian Martinez; published by Matagot
  • Mechs vs. Minions – designed by Chris Cantrell, Rick Ernst, Stone Librande, Prashant Saraswat, & Nathan Tiras; published by Riot Games
  • Scythe – designed by Jamey Stegmaier; published by Stonemaier Games
  • Star Wars: Rebellion – designed by Corey Konieczka; published by Fantasy Flight Games
  • Terraforming Mars – designed by Jacob Fryxelius; published by Stronghold Games & FryxGames

codex

Codex is a customisable, non-collectable real time strategy card game. Flagstone vs Blackhand is the first expansion to be published featuring two factions. The Flagstone Dominion (blue) faction’s Law spec allows you control your opponents with devastating effects. The Peace spec lets you build an army and destroy buildings. The Truth spec is full of illusions creating cheap but fragile fighters.

codex-exp-1

The Blackhand Scourge (black) faction’s Demonology spec offers you powerful Demons, but with costly consequences. The Disease spec weakens and then kills units, careful not to kill your own! The Necromancy spec gives you an army of skeletons at your command!

codex-exp-2

The second expansion, Whitestar vs Vortoss, also features to new factions.

The Whitestar Order (white) faction’s Discipline spec has highly trained monks and versatile spells. The Ninjutsu spec has fast, stealthy Ninjas. The Strength spec is strong with lots of defense.

The Vortoss Conclave (purple) faction’s Past spec can rewind your opponent’s progress but your own units may fade away over time. The Present spec is about make the most of the present moment. The Future spec has advanced technology, that may start in the future you so better get ready to wait for it!

For further information please visit Sirlin Games by clicking here.

codex

Codex is the 10-year culmination of trying to come at customizable card games from a completely different angle. What if there were so many things you can do with a deck that you might play it for years and have it still be interesting? What if almost any deck you could make is reasonably fair and matchups are generally won or lost by how you play them, rather than before the game starts?

This game is the answer to those questions. It turns out the key is having access to a wide enough range of effects that your deck is resilient to almost anything thrown at it.

codex cards

Sirlin Games is currently running a Kickstarter project for their new card game, Codex, a game that takes on the soul of a collectible card game from a different angle.  Codex is unique in the following ways:

  • You can build your deck as you play, selecting cards to use as the game unfolds via access to a large number of effects.
  • Codex has a real-time strategy theme, including concepts such as build orders, fog-of-war, economy, and managing buildings and heroes.
  • A new kind of combat system known as “The Patrol Zone.”
  • No collectibility, leveling the playing field for all players.
  • High-quality art that has been in development for years.

In Codex, your Codex is a book of many cards that you can use to build your deck as the game unfolds, creating a “fog-of-war” effect, as the other player will not know which cards you are likely to play.  Each player begins the game with 10 cards in his or her deck, and will add 2 cards to the deck from the codex each turn.

Codex will fund on March 3, 2016.  For more information and to support this project, visit the Kickstarter page here.

Impressions Game Distribution Services announces their shipping update for December 8, 2015 with the following new releases:

schrodingers cats

  • Schrödinger’s Cats: a strategic card game for 2-6 players featuring “bluffing, deduction, and cute cat pictures”.  In the game, players will take on the role of a Cat Physicist such as Albert Felinestein or Sir Isaac Mewton in order to solve the mysteries of the universe and one-up the other Cat Physicists.
  • Holiday Module: Advent of the Avalanche Lords: In this 3rd-annual Dungeon Crawl Classics module, players will embark on a Level 3 adventure that “evokes the holiday-themed television specials of childhood, with a particularly nasty spin”.
  • Peloponnes Card Game: Lead one of the proud city-states through the ages over eight rounds, developing your civilization and avoiding disasters. From Iron Games.

pixel tactics 4

  • Pixel Tactics 4: An expansion of the Pixel Tactics franchise with the new Trap mechanic, which can aid players and keep their opponents on their toes.
  •  Codex of Aihrde: A Castles & Crusades supplement in which the complete world of Aihrde is unfolded for players into a rich, detailed campaign, purportedly “the most complete campaign setting on the market today”.  Full color throughout, hardback.  An expansion, The Darkenfold, as well as an Aihrde full-color map set, is also scheduled for release on February 16, 2016.

For more information on Impressions releases, download the latest Impressions product list here.