CMON’s latest Kickstarter project is an opportunity to acquire previous games and promos they have published. The big ticket items are Rising Sun, Zombicide: Green Horde, and Hate, all with the Kickstarter exclusives from the original campaign. Technically, you cannot kickstart the exact same project a second time, so the workaround is for CMON to provide a soundtrack and digital artbook for each of the these three titles.
After the campaign finishes, backers will have access to a pledge manager with the opportunity to purchase promos for a variety of games in the CMON catalog. Titles with promos in the pledge manager include Arcadia Quest, Blood Rage, Dogs of War, Massive Darkness, The Others, Rum & Bones, A Song of Ice and Fire, Xenoshyft, and more. Of note, you can get access to the pledge manager by backing the campaign for $1, but your access will come 48 hours after those that pledge for one of the three main titles in the campaign. This may matter, because the promos are in limited quantities.
“Play as a God of ancient Egypt, competing to survive as society begins to forget the old ways, so that only you and your followers remain. Ankh, the symbol of life itself, that even the Gods must fight for.”
Blood Rage was without a doubt the biggest game of 2015, having just delivered after a million dollar, high profile kickstarter campaign. The game was almost universally loved, bringing full Viking rage and glory to board games. The miniatures by artists Mike McVey and Adrian Smith are beyond imagining, and still remain among the best fantasy sculpts our hobby has seen.
Blood Rage was followed up by Rising Sun in 2017, resulting from a record breaking 4.2 million dollar kickstarter campaign. Whereas Blood Rage demonstrated an all out berserker battle royale, Rising Sun had a calculated well-negotiated war. Once again, the art made everyone swoon, and the unique gameplay made this a modern classic game.
Now, the same team at CMoN, designer Eric M. Lang, miniatures supervisor Mike McVey, and artist Adrian Smith, have announced the third in the strategic trilogy, Ankh: Gods of Egypt. Although details are sparse, just the genealogy behind this release will ensure an incredibly high production, exceptionally well crafted board game to remember for years. Players take on the role of ancient Egyptian gods, summoning monsters, converting followers, and trying to become the sole god over Egypt. A Kickstarter campaign for Ankh will appear towards the end of 2019, and the game is expected to accommodate 2-5 players. For more details, check out the press release from CMoN here.
CMON and CD PROJEKT RED announce Cyberpunk 2077 – Afterlife: The Card Game. You may recall the splash Cyberpunk 2077 made earlier this year at E3 when it was revealed that Keanu Reeves stars as a non-player character in the Cyberpunk 2077 video game. This will be the first collaboration between the two companies, with plans for more to follow.
Longtime Cyberpunk RPG fan, Eric M. Lang (Blood Rage, Rising Sun, Arcadia Quest)
teams up with Andrea Chiarvesio (Kingsburg, Hyperborea) to
design Cyberpunk 2077 – Afterlife: The Card Game,
a game that thrusts players into the dark alleyways of Night City, where
ruthless gangs clash with corporations in an endless war for money, power, and
In Cyberpunk 2077 – Afterlife: The Card Game, players become Fixers, the databrokers and masterminds who recruit cyberpunks, equip them with gear, and send them out on missions. The game uses a drafting mechanic and special dashboard to provide players the opportunity to decide whether to spend limited funds to add the card to their team or to sacrifice the card to build capital. Player must balance between what they can afford and what they need to ensure a successful mission. Their Street Cred, the only currency that truly matters, is riding on this. Each successful mission raises the player’s Street Cred and mission survivors become Veterans, imparting their knowledge and experience to newer recruits.
Cyberpunk 2077 – Afterlife: The Card Game will be released in 2020.
CMON and Guillotine Games recently announced that a second edition of the hit game Zombicide is on its way, coming some time in 2020.
For those who do not know, Zombicide is a game in which the players must cooperate to overcome the hordes of zombies invading their city and attempting to eat their brains.
The second edition of Zombicide will feature some tweaks to the original game play. While much of the game remains the same, according to Thiago Aranha, senior producer at CMON, there have been changes including “making doors easier to work, to updating how the car drives on the board, to reworking target priority for ranged attacks and adding in dark zones that will hide zombies from survivor’s bullets.”
More information about the new edition of Zombicide can be found here.
“Trudvang Legends is a storytelling cooperative board game
where 1-4 players take on the role of Heroes determined to stop the forces of
Darkness. Guided by the Book of Sagas and the Legends System, the story unfolds
with no gamemaster in a rich fantasy setting where your actions and choices
will directly affect the environment and its inhabitants in a Living World”
Trudvang revolves around a central map board, a saga board,
and points of interest board, each with clear plastic pockets to hold cards.
These cards contain story elements, important decisions, new elements and lore,
and make the very play surface an ongoing legacy of adventures past and
present. Additionally, an immense book of sagas tells the story, and dictates
decision points during the campaign. And make no mistake, all decisions will
come back, for good or for ill, making the world of Trudvang a fluid and ever
changing tapestry. This “Legends System” leaves a lasting record of decisions, since
important cards are sleeved into the very board.
The combat system of Trudvang is equally unique, revolving
around rune tokens, push your luck excitement, and a bag-building mechanic.
Players start with a set of earth, wind, fire and water runes in their bag,
along with demonic runes that confer failure. Runes are drawn from the bag one
at a time to be assigned to weapons, abilities, armor, or whatever is required
for the challenge. If runes cannot be assigned, or if they are demonic in
nature, this counts as a failure. Players hope to complete the requirements on cards,
and every completed set equates to one success. But three failures means the
action is a complete failure, and all accrued successes are lost. Numbers of
successes can drive the story in multiple directions. Special events can add or
remove runes from the bag, equating to further character development.
Players can pick from one of 6 character classes – Bard,
Vitner Weaver, Dimwalker, Warrior, Ranger, or Rogue. The mythos of the game is
based around Old Norse mythology, and the theme explodes around the incredible
art of Paul Bonner.
Trudvang comes with over 30 base miniatures, but true to a CMoN Kickstarter,
new miniatures and exclusives are being added constantly. The game comes with
over 450 cards for items, upgrades, stories, bestiary, lore and much much more.
Additionally, almost 150 tokens, 4 rune bags, 3 main boards, 4 player boards
and the 100+ page Book of Sagas make Trudvang an epic story telling adventure.
Campaign for Trudvang Legends continues through August 14, and the game is
expected to deliver in December 2020. For more details, check out the CMoN website,
and the Kickstarter
Cool Mini or Not in cooperation with XPlored have just announced the new digital board game console, Teburu (lit. Japanese for table). Teburu is truly a multisensory system for tabletop board games, one which “seamlessly integrates the physical and digital worlds.” Games will be orchestrated from a central tablet or PC running a Gamemaster App, with Teburu handling all of the communication between console, players, and pieces: hi-tech dice report when they are rolled, components “know” where they are on the board and when they are moved, and everything updates within the App. Teburu also communicates with players’ personal cell phones, adding player screens and personal messages to each game. All of this technology adds up to a one-of-a-kind experience with character tracking, narrative story-telling, and continued campaign scenarios, yet handling all the fiddly resources, enemy AI, and rules management invisibly in the background.
“Groundbreaking technology senses where figures representing
heroes, monsters and other gameplay elements are anywhere on the board. This
information is transmitted seamlessly to any compatible tablet or computer
running the Gamemaster App – no more hunting around in the rulebook. Make your
move and the Gamemaster tells you what happens next.”
The first game for Teburu will be Zombicide: Evolution – Las Vegas, a campaign driven next step for CMoN’s exceedingly popular IP. The Teburu game system is scheduled to hit Kickstarter in 2020, but for delicious teasers and videos now, check out the CMoN web page for Teburu here. Additionally, attendees to GenCon this August can be among the first to see the ground breaking Teburu system in action.
A new distribution agreement has been struck to bring Horrible Games’ titles to the U.S. and Canada. The Italian-based publisher will have all games for the foreseeable future brought to North America by Canada-based publisher and distributor Luma Games. Horrible Games to be carried by this deal include hits like Potion Explosion, Dragon Castle, and Railroad Ink, but this will also include all future titles from the publisher as well. This is a mutually beneficial deal which will see more exposure for both companies across North America.
“Under the new agreement, Luma will distribute all our upcoming games, including Similo and The King’s Dilemma, and take over distribution of backlist games such as Potion Explosion, Dragon Castle, and Railroad Ink as existing stock sells down and new printings are done. Luma will also handle retail and event support for our catalog.”
Keen observers will notice that this is a huge boon for Horrible Games as Luma is taking over the exact same capacity that CMON did for all of their current catalog. While CMON will no longer be distributing the above-mentioned titles after the stock sells, the prolific publisher already has a release schedule and brand presence that is strong on it’s own. On the other hand, Luma has only been able to distribute a select few titles, such as Museum and Memoarrr!, and this partnership will surely escalate their outreach and footprint in the states through Horrible Games’ existing excellent catalog. If you’re interested in reading more about this distribution agreement, or want to learn more about Horrible Games or Luma Games, check out their websites for their own news posts and products.
The CMON Expo 2019 is hosted in the Hyatt Regency Atlanta Downtown hotel over 3 days. This year multiple panels were organized with a number of them hosted online by Gloryhoundd on both Youtube, and Facebook, and moderated by Director of Marketing, Rhea Friesen. The day started with a bang with the crowds registering then picking up their swag bags of goodies.
Creating a Legacy in Trudvang Legends – Designer, Eric M. Lang, discussed the hotly anticipated adventure game, Trudvang Legends, designed by himself, Fel Barros, and Guilherme Goulart, and revealed it to be a 1-4 player, co-operative, story-driven board game. It’s based on Norse mythology (though with its own pantheon of gods instead of the traditional Norse pantheon), with a strong emphasis on epic stories which change the gaming world based on the outcomes of those stories. The game begins with a single, unlocked story which is played over a session. Obtaining an epic ending unlocks future stories which affect the overall game world depending on the sequence they’re played in and their outcomes. Its solo friendly and scales well in difficulty across all player counts, but its best played with more players for the full experience. Combat uses a push-your-luck, rune based system (wind, fire, water, earth, and demonic) which affects the available abilities (such as bash, or block) a character can use based on the drawn runes. Demonic runes trigger enemy abilities and can fail the heroic abilities. The Bestiary is represented by cards, and creatures’ abilities can change over the lifetime of the adventure based on story outcomes. Trudvang Legends is based on the role-playing game, Trudvang Chronicles, by Riot Minds. Game components on display were all in prototype form and are subject to change.
What’s Over the Horizon for the A Song of Ice & Fire: Tabletop Miniatures Game – Designer, Michael Shinall, previewed upcoming releases and gave some sneak peeks. First on the list was an update to the Umber Champion, Gregor Clegane, Sandor Clegane, Jaime Lannister, Twyin Lannister, and Tyrion Lannister heroes who weren’t seeing enough tournament gameplay and needed to be adjusted. CMON constantly monitors tournament builds and outcomes, and listens to the community. The adjusted heroes will be available as printable cards from the CMON website and available in the War Council app. New releases include heroes for the Neutral Faction, the Baratheon Faction, and the Targaryen Faction. The Baratheons are characterized by a heavy armored, sieged style of play. The Baratheon brothers also introduce a “Loyalty” mechanism where certain units are loyal to the brothers. The Targaryens represent Daenerys Targaryen as the Khaleesi during her days with Khal Drogo. As such, the army is composed mostly of the Dothraki Horde who are expert cavalrymen and are focused on speed and blatant combat buffs. CMON also spoke of increased organized play support in the form of kits in stores.
Stopping Ragnarok in God of War: The Card Game – Designer Alexandru Olteanu, along with Head of Game Development, Eric M. Lang, gave a sneak peek of the hit PlayStation game converted into a card game. Santa Monica Studio, designers of the video game, were delighted to have CMON adapt the game into its card game form. God of War: The Card Game supports 1-4 players, who co-operatively attempt to stop Ragnarok, in 60-90 mins. Kratos, Atreus, Freya, Mimir, and the Blacksmith Brothers (Sindri and Brok) are playable characters who take part in a branching storyline of the video game. There are 4 possible endings (with accompanying final bosses), as well as 6 scenarios on the path to the Final Boss. A scenario is represented by cards arranged in an art mosaic, with 4 columns made of 8 cards, where objectives are achieved based on player positioning in the columns, and card play. At it’s core, the game is an action/puzzle/deck-building game which is easy to teach, has few core mechanisms, but deep strategy. The designer also made it clear the solo gameplay wasn’t slapped on but had its own design focus, as players use an alternate version of Kratos as their sole character, with alternate Mimir and Atreus support characters to handle the increased difficulty of solo play.
At the final
panel of the day, a Q&A with CMON’s Designers, they also spoke of more
family centric games on the way as they branch into bigger markets.
CMON hosted multiple tournaments and events which included demos, and learn-to-play sessions. The Dice Tower crew (Sam and Roy), were also in attendance. While Friday has the least number of people in attendance, this sold out event had very few open tables and even the Quiet Gaming area, a separate room, was busy. The CMON Expo will continue to run until Sunday.
The all powerful hive mind that is American Mensa has once again assembled in their hollowed halls to rate the games of 2019. Every year, more than 300 members of Mensa spend a mad weekend of games and judgement to bestow upon a deserving few the title of Mensa Select Winner. So without further ado, the Mensa Select Winners for 2019 are:
Gizmos by designer Phil Walker-Harding and CMoN Games is an elegant engine building game expanding on the Splendor model, centering on a delightful marble dispenser. Players take turns collecting colored marbles, all the while purchasing cards to improve their collection ability, marble color conversions, storage abilities and card building power.
Gunkimono by designer Jeffrey D. Allers and Renegade Game Studios is a re-imagining of Heartland (2009), transforming the original farming motif to one of war-torn feudal Japan. In this quasi-abstract tile laying game, players choose between expansion for points, and building up for future strongholds.
Planet by designer Urtis Šulinskas and Blue Orange Games is a tile laying, city building game on a grand scale. In a move that would have Euclid roll in his grave, players place magnetic terrain tiles on a 3 dimensional “planet”, creating vast areas of desert, ocean, forest, etc. in order to meet specific goals.
Victorian Masterminds by master designers Antoine Bauza and Eric M. Lang with CMoN Games is a breathtakingly beautiful steampunk worker placement masterpiece. Players each take on the role of super villains in the recent wake of Sherlock Holmes’ disappearance, trying to take over the world with their unique doomsday plots.
Players explore Yarnham, represented by tiles which form the board, and encounter threats as they make their way through the sprawling town. A card-driven combat system is used to defeat the Beast Plague across a campaign to discover the source of evil which besets Yarnham. There are 4 different campaigns, each with 3 chapters that have unique content and varying enemy behavior. Bloodborne: The Board Game features many detailed models, with more being unlocked as the campaign stretch goals are achieved.
The Kickstarter campaign for Bloodborne: The Board Game has already reached 10x its goal with over 20,000 backers, with almost all of the stretch goals already unlocked. The campaign will run until May 14th, 2019, with the estimated delivery happening in May of 2020.