Board & Dice has announced the first expansion for Dice Settlers, Dice Settlers: Western Sea, that is due to be released at Spiel 2019.
Dice Settlers: Western Sea allows the players to expand beyond the lands initially available to them, all the way to the sea. Besides the growing possibilities of the base game, the expansion introduces ways for the players to fish, sail, find treasure, and discover new and interesting technologies.
Dice Settlers: Western Sea is a modular expansion, meaning that players can add any one (or more) of the modules in the box to their base game, growing and changing it in different ways, to suit their tastes. The expansion also includes solo components for those solo players who want to be able to play the expansion in conjunction with the base game.
If you are interested in more information about the expansion, check here.
First on the list of news in the board game app world is that Zombie Dice on iOS, after being dormant for nearly 7 years, has reanimated and been updated for modern devices. Now if you are running the latest version of the iOS on your phone or tablet, you will be able to have some fun rolling virtual dice as a zombie now. You can head over to the App Store now and download the new version for free.
Next a new expansion was announced to the popular Terra Mystica app, and this expansion brings in all the goodies from the Fire and Ice expansion of the board game into the app realm. This means you will be able to play with all six of the factions in the expansion, from the powerful Yetis to the rule breaking Shapeshifters. Also being included in this expansion will be a new level of AI, hard level, giving experienced players new challenges in the game. Expected release for the expansion is the first quarter of 2018, so expect to see it available in the app soon. You can download Terra Mystica and preview the new factions on the DigiDiced website.
Last, and by no means least, an old series of gamebooks is being converted into an app called Fighting Fantasy Legends. The book series was called Fighting Fantasy, and was a creation of Steve Jackson and Ian Livingstone that was published in the 80s. The books themselves were a mix of choose your own adventure and role playing where you would be choosing the path you would go, but would also be rolling dice for things like combat. The books were very popular and although they have gone through several publishing companies, they are still available today. Now, however, Nomad Games has decided to adapt some of these books, City of Thieves, The Warlock of Firetop Mountain and Citadel of Chaos, into an app. In the game you will exploring the different areas and using cards and dice to perform actions and do battle while deciding who you will help. As you level up you will improve your dice making you stronger, and with tons of choices to be made in a single game, each play to be different than the last. So if you were a fan of the original books, check out the Youtube trailer and then head on over to the Days of Wonder blog for links to purchase the game in your preferred app store.
Indie Boards and Cards has announced a new game from designers Travis R. Chance, Nick Little, and Jonathan Gilmour coming to Kickstarter this May. The Path of Light and Shadow allows players to take the roles of the four great houses/nations of The Realms vying to regain control of their lands from the Tyrant Queen.
Path of Light and Shadow is a massive empire-building experience, combining area control, deck management, and civilization customization. As players vie for control of The Realms, they must enlist and promote supporters, outfit their burgeoning empire with powerful technologies, align with powerful leaders, and lay siege to rival exiles after the throne. Above all else, each player must decide what type of leader they will become, cruel or merciful. But choose wisely, for each path has its rewards and perils.
For more information about the game and its design process before the Kickstarter campaign begins, click here. Otherwise, look for the campaign to launch in early May 2017.
Kingdom Death Monster came on the scene four years ago with a Kickstarter campaign that went crazy, raising over $2 million on a game from a brand new company. Now that original backers have had theirs games for a year now, interest in this highly rated story based fantasy game in through the roof for a slightly updated 1.5 edition of the game. The game itself is an all encompassing type game where you are survivors of this nightmarish world trying to set up a settlement, but there aren’t any natural occurring resources. So to have the material necessary to build your town as well as your gear, you will have to venture into the world and kill monsters to harvest them for raw materials. That is the first phase of the game where through story decisions, card play, and some dice rolling you will take your own band of adventurers out into the hellish lands to kill as much as possible without being killed yourself. After you return then you take what you gained and start building up your new civilization and upgrading your gear so that the next time you are better prepared to fight. A typical game will last 30-60 minutes and will span one lantern year, and with an entire campaign lasting for 30 lantern years, you will have plenty of game to sink your teeth into.
Interest in this game is crazy high, with a base game pledge of $250 it has already raised over $5 million and is barely even a week into the campaign. Just the massive amount of content in the box is meant for hours and hours of play so it may be worth it, as long as you can look past some questionable miniature model choices. There are also over a dozen expansion already created for the game so if you ever tire of the base game, there is plenty more to do. If this sounds interesting to you can visit the Kickstarter page, then figure out what kind of loan you want to take out to pledge for it.
Coming in December from Portal Games is another expansion for their popular game Imperial Settlers, this time bringing the Aztecs on board. Imperial Settlers: Aztecs adds in an additional clan in the form of the Aztecs, but just adding a new clan is boring. So to spice things up, in addition to adding the Aztecs to the game, religion is now making its way into the game as well. This will allow all the existing factions to hold festivals, perform ceremonies, and do other actions to gain favors and blessings from their gods. In turn you can use these blessings for bonuses to help you along to victory.
Look for this expansion to hit stores in December of 2016.
BGG.Con is underway and amidst the excitement and eager gamers, Artana sat down with our own Eric Summerer to show off a very intriguing new title – Chronicles: Origins. Designed by Dirk Knemeyer and Rob Daviau, Origins very literally will be the first of the chronicles series which will take players on a journey of creating a new world from scratch! Via it’s BGG entry:
First, players take the role of leaders of a small and emerging tribe, collaborating to avoid threats, exploit opportunities, and build the tribe to a position of growth and stability. Then, once a variety of tribes have been created, players take leadership of a city-state that evolved from an original tribe and contest the region with their opponents who are the leaders of city-states of their own.
The game features the legacy mechanism that has been popularized by Risk: Legacy and the recently released Pandemic: Legacy. Judging by the information available, it seems that Artana is differentiating their product from those powerhouses, which turned hour-long classics into week-long affairs, by adapting the evolving game with specialized components, chits, and tried-and-true role playing elements. What really makes it stand out, though, is something called the “Echo System”, which allows the unique creations of each player that stands it’s test of time to easily transfer and continue to later releases of the series. For fans of legacy games, this is a good step forward. We now have a game that’s preparing itself at release for expansive content that allows the legacy game to continue to live and breathe beyond it’s shelf-life. The potential for this design step is incredible, to say the least. I look forward to hearing more about it.
It seems odd that a civilization game could be played in such a short time-frame considering that the hallmarks of the genre are intricate technology trees, drawn out wars of attrition, and the advancement through distinct ages. All of these characteristics of the genre rely on the idea that you build up your civilization over time. Era attempts to shorten the playtime by splitting one large game into 8 bite-sized vignettes of history. So instead of playing out the entire rise and fall of a civilization, you play through a single important event in history such as the French Revolution, the Crusades, or the space race between the United States and the Soviet Union.
The game promises to have a lot of the attributes that you would expect from a longer civilization game. Each individual era is composed of a deck of 60 cards which can be played to increase military power, gain resources, and develop new technologies. Because each era only requires 60 cards, the game is highly expandable. Several extra scenarios such as World War I, and a Neanderthal focused expansion are featured as stretch goals.
The funding period ends on Thursday, August 28. If funded, the game is expected to be released in July 2015. For more information, check out the Kickstarter page.
Guide your civilization from Antiquity to the Modern Age as you play Through the Ages – The highest rated Civilization board game of all time! Through the Ages is the All-Time #1 Ranked multi-player (3+ players) board game on Board Game Geek (BGG). In this Vlaada Chavtil masterpiece of game design, players use strategy and resource management to guide their civilizations from Antiquity through the Middle Ages and then into Modern Times.
What will your civilization be like? Will it be warlike? Technologically advanced? Religious? Artistic? Choose from Leaders such as Hammurabi, Napoleon, and Gandhi. Build the Pyramids, the Great Wall, or the Eiffel Tower.
The closing date on Kickstarter is July 22, 2014, the current pledged amount is $18,231 and the funding goal for the project is $20,000. Pledge $60 for your copy. Estimated delivery: Aug 2014
Progress is your chance to experience a walk through mankind’s history of progress. You will forge your nation’s path not through magic, but through technology. Progress: Evolution of Technology is a card driven civilization game with focus on the development of technologies from the ancient times to the first industrial revolution. Each player guides his nation’s research efforts through a maze of technologies from the earliest signs of human development, moving progressively through the Antiquity, the Middle Ages and the Renaissance until the first sparks of the Industrial Revolution. The closing date on Kickstarter is June 24, 2014, the current pledged amount is $25,660 and the funding goal for the project is $19,000. You can get your copy for $45 (or less if you will be at Essen 2014). Estimated delivery: Oct 2014
Diplomacy, chivalry, and dastardly deceit in 15th century France! Fief is a game of dynastic ambition, where players assume the robles of nobles in the 15th century Kingdom of France.
Each player strives to become the most powerful ruling force in the Kingdom by gaining control of Fief and Bishopric territories. In turn, they acquire Royal and Ecclesiastical (church) titles which give their families influence to elect the next Pope and King. Players strengthen their positions by negotiating marriage alliances between their families, setting the stage for love, treachery and deception!