civ-building

 

After the previous kickstarter success of Rising 5, Museum and Outlaws, Holy Grail Games have a new project arriving on Kickstarter. A civilization game that will have a “domino” effect, not only as a physical mechanism but also how your race develops it’s knowledge and how you construct you empire.

“Dominations: Road to Civilization is a 2 – 4 player game by Olivier Melison and Eric Dubus. In this domino-based Civilisation building game, players take on the role of a primitive tribe, which they will seek to grow into a Nation whose influence will echo through the ages…

Place your triangular Dominos carefully to expand your population and obtain the Knowledge that will determine how your society is shaped over time. You can use this Knowledge to build Cities and master Skills; thus creating the legacy for which your Civilisation will be remembered. Each time you master a Skill, it becomes one of the pillars of your society, opening doors to new possibilities and increasing your power. The player with the most points at the end of the game wins!”

In detail, players have objective cards that relate to an early human race, like the Romans and Celtics, which need to be achieved by the third age. Each age is broken down into five rounds, in which you’ll be playing five of your seven, triangular shaped domino’s into the “Cradle Of Civilization.” Each domino will give you knowledge from the faces that are connected marking these on your knowledge track. Plus each domino creates a space for you to construct a city later in the game.  Knowledge comes in six forms, from science, trade, art, religion, government and craft. It is these assets that are use to build city’s and help construct wonders. And on top of that, you can spend them to build a tech tree that grants extra powers. But be careful not to spend all of your knowledge as it may give your opponents the upper hand in the next age, as the become experts in these fields where they have the most knowledge. Giving them an extra powers and points.

Three eras in, you will try to outbid the other player by boasting the number of objectives you have completed. Boast the most and gain extra points or loose them if you mistook your people as true followers of your cause. Add this to you current running  score with the bonuses for your city’s, tech tree, monuments and objectives to see who has domination of the other domains.

Running from the 28/6/2018 until 26/7/2018

For more detail, visit Holy Grail Games

or go direct to the kickstarter

 

Grail Games, a Sydney, Australia based games studio, has announced two upcoming games:

guns and steel

Guns & Steel: Renaissance

Currently on Kickstarter Grail games is releasing a standalone expansion to 2015’s, Civ-building card game, Gun’s & Steel. Guns & Steel: Renaissance, which is being offered primarily in Australia, New Zealand, and SE Asia, contains a new set of cards, new victory condition involving culture, and a new way to claim wonders using Glory. Able to be played as a standalone game, or mixed with the original, if you’re lucky enough to be able to pick this up, I’d check out their Kickstarter <here>

Contains:

  • 45 Civilization Cards
  • 10 Wonder Cards
  • 20 Glory Tokens
  • 35 Culture Tokens
  • 5 Reference Cards
  • 1 English Rulebook

jeju

Jeju Island

In this English release family game for ages 7+, players collect sightseeing tiles while traveling around Korea’s Jeju Island. Tiles are traded for cards that provide special effects and end game victory points. With the cute art and mancala style travel this game has to offer, I know my kids are going to want to give it a try. Preorders opening soon, expect an August release of Jeju Island.

Contents:

  • 80 Sightseeing Tiles
  • 32 Cards
  • 14 Wooden Player Tokens
  • 1 Harubang Statue Token
  • 1 Game Board
  • 1 Rule Book

Academy Games would like to announce their upcoming game releases for June of 2016.  These releases are:

Mare Nostrum: Empires

Mare Nostrum: Empires is a building game in which 3-5 players lead their individual empires to dominion of the ancient world.  You grow the fame and glory of your empire by expanding your influence into new Provinces, then extending your Trade Caravans, building Markets, and founding new Cities and Temples.  You may also recruit Heroes and create Wonders to advance your Empire’s cause.  But beware of your ‘friends’, for they may look upon your gains with envy and greed…and thwart your progress towards dominance of Mare Nostrum!

  • Choose Your Leader
  • Choose Your Strategy
  • Grow into a Trade Empire
  • Become a Hero
  • Conquer Your Enemies
  • Play in a Beautiful World with High Quality Components and a Thick Mounted Game board

Conflict of Heroes: Guadalcanal

This stand-alone product continues the multi-award-winning Conflict of Heroes series.  In this game, players command platoons and companies of individual squads and tanks to resolve the same tactical dilemmas that commanders faced during some of the most ferocious engagements of World War II.

In this game, the Americans track Victory Points, but the Japanese track Bushido.  If a Japanese commander loses face during battle, his command and men’s morale can crumble.  Conflict of Heroes: Guadalcanal features a fast and fluid system (quick and simultaneous play) that is fun, easy (no charts), historically accurate, and contains high-quality components.

Look for both of these titles to be released in stores in June of 2016.  For more information on these titles, visit the Academy Games website.

Irongames has announced some exciting new releases for the month of April, and here we are offering a glimpse at these new titles!

Peloponnes

In Peloponnes, each player is trying to establish one of seven different civilizations in 1,000 BC. To do this, they must erect buildings and annex land to be developed, thereby increasing both their wealth and their population.

In this game designed by Bernd Eisenstein, players will bid on tiles and gather income, after which disaster tiles will be revealed that could affect all players.  Land tiles, building tiles, and inhabitants are all worth victory points.  The winner will achieve the most points, thus making them the most dominant civilization on the peninsula at the start of a new millennium.  Peleponnes is a game for 1-5 players ages 10 and up, and plays in 15-50 minutes.

PAX

Enter Rome at the time of the slave uprisings under Spartacus! The escaped rebels have managed to gain influence and power. Rome is attempting to undermine the stronger armies of the slaves in order to restore “pax”, or peace – but only for personal gain. Will the Empire collapse under the strain, or will their promises to insurgents succeed in drawing them to their side?

In PAX, players take on the role of the escaped slave underground.  Using their cards, they will attempt to undermine the Roman establishment and increase their sphere of influence.  Players will win the game by developing more strength than Rome (and any other player).  This game involves tricky tactical decisions, and a player can, through deception and intrigue, side with Rome to aid in a victory over the slave revolt.

PAX is for 1-4 players ages 10 and up, and plays in 30 minutes.

PAX Expansion will also be released, including 30 new cards:

The slaves are re-arming themselves and Rome, too, does not remain idle. With the new cards; Militia, Scouts, and Adversaries, additional tactics are possible for the slaves as well as for Rome!

Pergamemnon

They were the most powerful nations of their time: the Carthaginians, Romans, Hellenes, Egyptians and Persians. Pergamemnon assembles all of these peoples for an epic showdown.

Pergamemnon is a deck-builder in which players will become on of the most powerful nations in antiquity, and through direct conflict, will vie for victory.  Nations will also be able to conjure mythical creatures to influence the battle in their favor.

Pergamemnon is a game for 2-5 players ages 10 and up, and plays in 45 minutes.

Pergamemnon Expansion will also be released, including 32 new cards:

Out of the Abyss come the Germans and the Macedonians, two more powerful nations to compete with the others. In addition to the specific skills of each people, all players now have the option to acquire additional skills.

Panthalos

Titans, the demi-gods of the underworld, threaten mankind, spreading mischief and chaos in the world but the humans are prepared to defend themselves by creating their own Titans to withstand these attacks from the underworld.

Players play as these humans, attempting to carry on the business of normal life by acquiring goods, upgrading their merchandise, and delivering them to ships and dealers.  All the while, players will be strengthening their titans and troops to gain the military advantage.

Panthalos is for 2-5 players ages 12 and up and plays in 60 – 90 minutes.

Palmyra

In this tactical tile-laying game, players will be striving to acquire valuable land and riches for the Roman Empire.  Players will need to balance their tax collection strategies, as a greedy tax policy will limit the influx of riches later in the game.  By placing land tiles and moving their armies and censors, players will attempt to collect the most coins to achieve victory.  The game ends when 120 coins have been collected.

Palmyra is a game for 1-5 players ages 10 and up and plays in 30-45 minutes.

For more information on these new releases and on Irongames, visit Irongames’ website here.