With over 200 hours of game content, players will go through a choice-based narrative as they enter tactical combat against monsters, come across choose your own adventure-style encounters, and manage the crew, their characters, and their ship. All of this will add to an overarching narrative that players will shape into their own, unique story.
The core box includes an introductory prelude campaign as well as the full 200+ hours campaign, 24+ miniatures, 1500+ cards, and 200+ tokens and tiles.
For more information, check out their Kickstarter campaign here.
Backers of the previous The 7th Continent Kickstarter, and it’s expansion, have been receiving their rewards over the past month, and the creators at Serious Poulp have wasted no time in planning ahead for the system and world they’ve brought to life. For those who missed out on this last campaign and would still like to buy an exclusive copy, they confirmed that stock will be available while supplies last after they’ve completed their inventory in mid-July. Also, excitingly still, there will be a Classic Edition available from their online store in Q4 of this year, which will be a smaller box containing most of the original’s content sans Kickstarter extras (some of which will be sold separately). If all that wasn’t enough, they also announced an all new game on the horizon set in the same universe – The 7th Citdael.
“The 7th Continent adventure is coming to an end… but our desire to keep exploring and pushing all the possibilities offered by this system is not. Therefore, in parallel to following-up the end of production, we’ve started working on a new game based on the same system. […] The 7th Citadel will take place in a new unique “Dark Fantasy” world whose gameplay will be significantly enhanced compared to that of The 7th Continent.”
A Kickstarter campaign for this new title will be coming in 2020, with previews to be shared this fall. The teaser image alone is awesome enough to make waves as I’m sure there’s many details that didn’t escape notice nor hype. Most notably is how the tag line compares to the original – It’s identical except for having replaced the word “Survive” with “Build”, implying a much different shift in the backbone of the game than it’s predecessor. For more information about The 7th Continent, the upcoming Classic Edition, and the announcement of The 7th Citadel, look no further than the announcement titled “The Future” and that page’s comments and feedback.
The “Choose Your Own Adventures” book series is a hybrid
between the beloved Choose Your Own Adventure books popular in the 80s and 90s,
and a traditional board game. In this iteration, players must lead the Rapid
Force Crew around the galaxy, looking for clues to track down the Evil Power
Master and stop him before he unleashes destruction.
For centuries, the Lacoonian System, an alliance of the most advanced civilizations in the galaxy, has lived in peace. But now the Evil Power Master has returned and is leading a destructive rebellion.
There are nine locations in the Lacoonian System where the Evil Power Master could be hiding and players must navigate the stars to find him. By traveling the galaxy and tracking clues, your team can eventually use the clues to boost your signal, and discover his whereabouts. But beware! The Evil Power Master will throw many dangerous challenges your way as you try to stop him.
In the box
154 Story Cards
158 DATA Cards
9Start Item Cards
4 Character Cards
1 Game Board
2 Tracking Cubes
9 Signal Booster Discs
Choose Your Own Adventure game series: War With the Evil
Power Master is for 1-8 players, ages 10+. It is designed by Prospero Hall and
plays in about an hour. Watch the Dice
Tower coverage of the previous game in the series.
The “Choose Your Own Adventures” book series will always be remembered as those novels which made you choose from options which almost always lead to an unhappy ending. Now Z-Man Games have adapted the concept of the books into an adventure game in the form of “Choose Your Own Adventure: House of Danger”.
“Images flash through your mind. You only catch a few visuals from these premonitions before they disappear. A grand staircase. A dollar bill. A looming statue. A chill runs up your spine. You know there is danger ahead, but you can’t resist the case.”[source]
In “Choose Your Own Adventure: House of Danger” you play a psychic detective haunted by the missing owner of the Marsden Mansion. You have only a water bottle, pocketknife, and your detective skills to solve the mystery. Your psychic premonitions may guide you to an untimely demise or guide you to your next promising lead.
“Choose Your Own Adventure: House of Danger” supports 1-8 players, aged 10+, and plays in an hour or two. The game is designed by Prospero Hall (known for Bob Ross: Art of Chill Game) and is available for pre-order.
First on the list of news in the board game app world is that Zombie Dice on iOS, after being dormant for nearly 7 years, has reanimated and been updated for modern devices. Now if you are running the latest version of the iOS on your phone or tablet, you will be able to have some fun rolling virtual dice as a zombie now. You can head over to the App Store now and download the new version for free.
Next a new expansion was announced to the popular Terra Mystica app, and this expansion brings in all the goodies from the Fire and Ice expansion of the board game into the app realm. This means you will be able to play with all six of the factions in the expansion, from the powerful Yetis to the rule breaking Shapeshifters. Also being included in this expansion will be a new level of AI, hard level, giving experienced players new challenges in the game. Expected release for the expansion is the first quarter of 2018, so expect to see it available in the app soon. You can download Terra Mystica and preview the new factions on the DigiDiced website.
Last, and by no means least, an old series of gamebooks is being converted into an app called Fighting Fantasy Legends. The book series was called Fighting Fantasy, and was a creation of Steve Jackson and Ian Livingstone that was published in the 80s. The books themselves were a mix of choose your own adventure and role playing where you would be choosing the path you would go, but would also be rolling dice for things like combat. The books were very popular and although they have gone through several publishing companies, they are still available today. Now, however, Nomad Games has decided to adapt some of these books, City of Thieves, The Warlock of Firetop Mountain and Citadel of Chaos, into an app. In the game you will exploring the different areas and using cards and dice to perform actions and do battle while deciding who you will help. As you level up you will improve your dice making you stronger, and with tons of choices to be made in a single game, each play to be different than the last. So if you were a fan of the original books, check out the Youtube trailer and then head on over to the Days of Wonder blog for links to purchase the game in your preferred app store.
Modiphius Entertainment has announced plans to release both a Collector’s Edition and a Limited Edition of the book Rendezvous with Randomness. These two elaborate art books feature extremely high quality images of dice. The limited edition photobook will only have 200 copies produced.
Rendezvous with Randomness is a coffee table style book for impressing your RPG guests. Måns Danneman has taken incredible photographs of dice to fill out this volume. Images feature effects and situations you might never want to put your own dice into. Bio Hazard Dice are dropped into frying pans of oil to melt on impact while other dice are featured in equally appropriate situtations.
Freeway Warrior Choose Your Own Adventure
Modiphius Entertainment has also announced plans to release Freeway Warrior 1 – Highway Holocaust, a choose-your-own-adventure-gamebook from British Lone Wolf game designer Joe Dever. Dever was the first British winner of the Advanced Dungeons & Dragons Championship in 1982.
The Freeway Warrior book is set in a post apocalyptic world, the first in his America 2033 AD series.
Eight years ago the terrorist agents of H.A.V.O.C. triggered a nuclear nightmare that devastated the northern hemisphere, its radioactive aftermath claiming all but a few lucky survivors. Patiently, in scattered colonies deep underground, these survivors have been waiting for the earth to heal itself, waiting for the day when they could walk once more upon the surface of their shattered world.
That day has arrived, but it means the battle for your survival has only just begun. As Cal Phoenix, the Freeway Warrior and protector of Dallas Colony One, you need to defend your colony from a the gang of H.A.V.O.C. clansmen led by psychotic Mad Dog Michigan. Make critical choices to defend yourself and those who rely on you in this choose your own adventure.
Hand of Fate is an excellent video game available on Steam, Xbox One, and PS4 that draws upon many board and card gaming elements and mixes it with storytelling. It is, at it’s heart, a deck-building game that supplants careful card choices for every encounter of a perilous journey. Players are required to carefully choose opportunities of heroism, terrible pitfalls, and even each piece of mundane or legendary equipment they can possibly run into much like making a personalized choose-your-own adventure game. Playing it can make you wonder why a tried-and-true tabletop game hasn’t yet emulated the same captivating experience, but now there’s no need to wonder – It’s in development!
The game’s design studio, Defiant Development, is working with Rule & Make, the creators of Entropy and Rise to Power, to bring the hit video game to the board gaming world. With a sequel coming to Steam and Xbox One in early 2017, it is plain that Defiant is investing heavily on the success of the original game. From my experience with the design, I feel they have every reason to, and I’m excited that they appear to be thinking critically about how this game is being translated from one platform to another. One can tell by this quote from the press release just how serious these developers are in bringing this game to life:
“When we started thinking seriously about a physical version, we spoke to a few different people in the space, but it was Rule & Make who we really wanted to work with, largely because they were local, passionate, creative, and knew our game inside out. In terms of the tabletop version, we’re really looking forward to having an actual game we can unfold with friends, and we’re excited by some of the mechanics ideas Rule & Make have in mind.”
Hand of Fate is a solitary experience that required tactical thinking at every step, but some of those steps cannot directly translate to a board game which leaves questions about what will be the same and otherwise. Will it be a solo game, or will it be adapted to allow multiple players, or even a “dungeon master”? How will it accommodate for the third-person combat? Unfortunately there is no word on a release date or finer details as of right now, but Defiant studios has said they will reveal more details after PAX Australia which is currently underway. Keep an eye on either Rule & Make or Defiant Development’s news pages for more information about the game as it comes to fruition.