Impressions Game Distribution Services announces their shipping update for December 8, 2015 with the following new releases:
- Schrödinger’s Cats: a strategic card game for 2-6 players featuring “bluffing, deduction, and cute cat pictures”. In the game, players will take on the role of a Cat Physicist such as Albert Felinestein or Sir Isaac Mewton in order to solve the mysteries of the universe and one-up the other Cat Physicists.
- Holiday Module: Advent of the Avalanche Lords: In this 3rd-annual Dungeon Crawl Classics module, players will embark on a Level 3 adventure that “evokes the holiday-themed television specials of childhood, with a particularly nasty spin”.
- Peloponnes Card Game: Lead one of the proud city-states through the ages over eight rounds, developing your civilization and avoiding disasters. From Iron Games.
- Pixel Tactics 4: An expansion of the Pixel Tactics franchise with the new Trap mechanic, which can aid players and keep their opponents on their toes.
- Codex of Aihrde: A Castles & Crusades supplement in which the complete world of Aihrde is unfolded for players into a rich, detailed campaign, purportedly “the most complete campaign setting on the market today”. Full color throughout, hardback. An expansion, The Darkenfold, as well as an Aihrde full-color map set, is also scheduled for release on February 16, 2016.
For more information on Impressions releases, download the latest Impressions product list here.
Creativity starts with Magination. The game consists of different magnetic pieces that can be used to play a variety of games. You can think of Magination like a magnetic deck of cards, where you’re not only getting one game, but a toolset that allows you to play an unlimited amount of games. Unlike a deck of cards is it much easier to be creative and find unique ways to play. You can also use the pieces to build magnetic structures and experiment to find new ways to embrace the magnetic force.
Have you ever taken those round, circular magnets from the refrigerator and fiddled with them, watching them push each other apart, finding the perfect distance at which they would suck themselves together? If so, then you will instantly relate to this brand new, innovative game system coming from Norway known as Magination.
Magination currently consists of three types of magnetic components: the Single, Double, and Triple. Each component contains one or more magnets specially designed to interact with each other in smooth, consistent, and fascinating ways. Players can push, pull, shoot, connect and stack the magnets upon each other, which leads to an endless flow of possible games and activities.
The Magination system currently contains a variety of standard games to play with the magnets, including magCURLING (just like it sounds, tabletop curling with magnets), magTENSION, and magTHROW (bouncing and tossing the magnets over a magnetic bridge). Magination is designed to promote player creativity, and will include a web-based forum for uploading new games, rating games submitted by others, and accessing a pool of new ways to play on a regular basis.
Magination is sold in modules, each being specially balanced to interact well with all components in the module. Kickstarter backers can pledge at multiple levels, each level containing various assortments of modules. Various stretch goals are also included in this project, including backer-selected color schemes and additional components.
All components for Magination are designed and produced in Norway, with an emphasis on the quality and safety of the components.
This project is set to fund on December 18, 2015, with a delivery date of April 2016. For more information and to support the Magination project, visit the Kickstarter site here.
The official NSKN Blog chronicled this week on an interesting topic: the increasing prevalence of reprints in the board gaming hobby.
Do you remember that game you played as a kid? The most awesome game ever? The one game you would like to play again, but you can’t because the copy you played wasn’t yours? Or maybe it actually was your copy, but your parents threw it away while cleaning the attic, and now you have to pay an arm and a leg to get off ebay?
I believe many hobby gamers with just a little bit of distance between now and their childhood could admit that they have sought to play these kinds of nostalgic treasures once again. The blog suggests, however, that though the power of nostalgia is strong, the desire to relive these old games is driven more by the positive memories of them, or “nostalgia goggles”, rather than the actual quality of gameplay.
NSKN also posits the emergence of a new type of game: reimaginings of older games of yore, or perhaps also called “spinoffs”. These games, while not identical reprints, use the older game as an idea and then create a new game from it. A good example is the very recent Warhammer Quest: The Adventure Card Game, which uses the classic Warhammer Quest as a basis for a new card game.
To read the article in full, visit the NSKN Blog here.
You are in danger of flunking most-heinously tomorrow!
Travel across the circuits of history with up to four players, collecting personages of historical significance in order to pass tomorrow’s oral report. But beware! Every time you snatch someone, the phone booth breaks most non-triumphantly, and your adventure through time will take a most serious turn!
Steve Jackson announces a new game based on the classic comedy Bill and Ted’s Excellent Adventure. In this game designed by Sam Mitschke and Randy Scheunemann, players will travel across the circuits of history, collect personages of historical significance, pass their history report, and determine the fate of society.
Each copy of the game will include:
- 60 Cards
- 36 Tokens
- 6 Standees
- Game Board
- Rule Sheet
Bill and Ted’s Excellent Boardgame is now in production and the release date has yet to be announced. To read the full press release, visit the SJG website here.
Salamander Games has re-launched it’s pirate themed set collection & auction card game, ‘All Hands on Deck’ on Kickstarter. They have worked on their production and fulfillment as well as the game itself since it failed to fund last year and now looks likely to fund, currently sitting at $5,017 out of their $7,000 goal with 15 days to go.
The game features a bright, colourful pirate theme where players take on the role of a pirate captain trying to build up their crew to be strong enough to set sail in search of treasure before the other captains.
There is a free black & white Print and Play version to download and print if you’d like to try before you pledge and pledges starting at $5 for full colour Print and Play files, or $19 for a retail copy of the game. All physical copy pledges include worldwide shipping.
For more information see the Kickstarter page , or Salamander Games website.
Markus Takanen and Shared Bulb Games are currently running a Kickstarter campaign to bring a new card game with an original theme to life: Treatment: A Psychiatry Card Game. In Treatment, players take on the role of psychiatry professionals working to provide the best possible treatment for their patients. However, symptoms continue to arise throughout the game, requiring players to react to them by treating these symptoms for their patients.
Treatment is a card game for 2-5 players ages 12 and up and plays in 20-30 minutes. The goal of the game is to be the first player to offer the best treatment to a predetermined number of case cards. The game is comprised of a number of rounds, or “cases”, in which each case represents a patient suffering from a specific psychiatric disorder, including Substance Use Disorders, Psychotic Disorders, Depressive Disorders, Anxiety Disorders and Neuropsychiatry. Players take turns playing treatment cards or trying to obtain cards that work better with the active case.
The official Rulebook for the game can be found HERE.
Treatment has three pledge levels and a few stretch goals. Treatment will successfully fund on Tuesday, December 1 if the project raises at least $8,198 in pledges. For more information on Treatment or to support this project, visit the Kickstarter page here.
Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures. Glorious battles and astonishing riches await you with the upcoming release of Warhammer Quest: The Adventure Card Game!
Fantasy Flight Games announces the upcoming revival of the classic dungeon-crawl board game, Warhammer Quest, in the form of a cooperative adventure card game. In this game, 1-4 players will select from four hero types (Bright Wizard, Ironbreaker, Waywatcher, or Warrior Priest) and enter the tunnels together underneath the fantasy city of Skompf to fight monsters that threaten the city’s very survival. Behind the havoc of the monsters in the dungeon is the quest’s deadly nemesis, whom the hero must confront and defeat to win the quest.
Each player will control his or her hero using four different action cards: Attack, Aid, Explore, and Rest. While each hero possesses the same four action types, the effects of taking the action and amount of dice rolled varies between the different heroes based on the role they play in the party. When executing an action, players will exhaust the appropriate card to take the action. Exhausted action cards cannot be used again until the player refreshes all actions.
Warhammer Quest: The Adventure Card Game is for 1-4 players ages 14 and up and plays in 30-60 minutes. It is scheduled for release late in the third quarter of 2015. For more information on this exciting new release, visit the game’s pages on the FFG website here.
Battle of Durak is a 2-4 player, light, trick-taking card game, with strategic and asymmetric qualities. Kickstarteed by Fedor Sosnin, it is based on a Russian game, ‘Durak’, but with updated rules and an added role-player aspect.
Players take turns attacking and defending, using battle and character skills cards to force their opponent to accumulate cards, while depleting their own deck. The player who runs out of cards first is the winner. Players can also choose particular roles to play; Barbarian, Mage, Thief, and Necromancer, with different abilities and powers that can affect the battles and outcome of the game. Stretch goals for the campaign include two additional roles—Alchemist and Assassin—if reached providing players more options.
Each box includes 4 battle event cards, 36 battle cards which are dealt to each player, 20 character cards which will be available for the different roles and a Compass Card to manage the play of the event cards, plus rulebook and a token to mark who is the first attacker in each round. Two variant rules are included; Ambush, which allows other players to participate in an attack, speeding up game play and adding a strategic element to the game, and Team Battle, which allows for partnership and cooperative play between players.
The campaign ends on August 12, 2015, and includes 4 backer levels, including a print-and-play option. You can visit the Kickstarter page here.
A recent article on the NSKN blog offers insight into the different types of playing cards available to publishers and how aside from finish, the core of the cards has very little to do with durability but will impact production cost greatly.
If you’ve ever been curious to know the differences between 290 gsm and 345 gsm or what they mean, give this short piece a read and learn more.
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