In their latest newsletter, Stronghold Games announced two new releases that will appear in stores on May 25, Piratoons and Animals On Board.
Piratoons is a game with “a great theme, awesome art and unique components, realtime fun, plundering, and a satisfying spatial puzzle.” In Animals On Board, players will experience a game with “charming animals, that is super easy to learn, and with much more depth than you’d expect.”
In June, Stronghold Games’ Envoy program, Knights of the Stronghold, will be officially demoing Piratoons and My Village at local game stores around the country. Piratoons will have its demo events on June 4 and 5, so check in your area for game stores hosting this event.
Finally, Animals On Board has received a prestigious Spiel des Jahres Recommendation for 2016. More information about this and the other recommendations can be found here.
For more news on the above items, or to subscribe to Stronghold’s newsletter, visit their website here.
Portal Games, Polish publisher of such games as 51st State, Imperial Settlers, Stronghold, Neuroshima Hex, and Tides of Time, announced a new two-player drafting game based on the award-winning card game Tides of Time. This new game builds on Tides of Time‘s drafting and set collection strengths by introducing Madness to the equation.
Not only will players be working to draft the highest scoring set possible, they will need to be constantly watching their Madness level each round. When drafting powerful scoring cards, you will also be gaining higher levels of Madness. If you draft too much Madness, you will go insane and lose the game immediately.
The following is an excerpt from Portal’s press release:
“Tides of Time was a huge, worldwide hit of 2015,” says Portal Games CEO Ignacy Trzewiczek. “Having a chance to work on this title again and play with tweaking rules to come up with new mechanisms was a pure pleasure. I cannot wait to surprise our fans again with this epic and yet small game!”
Tides of Madness is for 2 players, ages 12 or older, and takes approximately 20 minutes to play. It is a stand-alone game and does not require a working knowledge of Tides of Time to play. It includes 18 large-format cards (80mm x 120mm), 20 Madness tokens, score pad, pencil, and a rules sheet. Tides of Madness will be released in August at Gen Con 2016 and will be available worldwide at the same time.
For more information, you can visit the Tides of Madness page on the Portal Games website.
In 2013, the original Guildhall card game was met with critical acclaim, winning Boardgames Australia Awards Best International Game and the Fairplay À la carte award as well as being nominated for the Golden Geek Best Card Game and being Kennerspiel des Jahres Recommended in 2014. However, AEG felt that the theme of the original Guildhall, which featured medieval peasants and merchant class people, was not very evocative and limited the game’s audience.
So when the time came to reboot this popular game, AEG decided to go with a fantasy theme that featured 18 character classes from some of their favorite role-playing games. This reboot will contain a series of three different sets, formed by mixing up the previous two sets and adding six more cards to the mix.
Here is AEG’s official summary of the new release of the game:
In Guildhall players play different colored Profession cards into their Guildhalls, each which grants a special ability to build your own Guildhalls or to tear your opponent’s Guildhalls down. As players collect different colors in each profession, the abilities on the Profession cards increase in power and usefulness. When a player collects one of each of the 5 colors of a given profession they may trade that completed Guildhall for a Victory Point cards, which have abilities of their own and grant Victory Point points to the player. The first player to collect 20 VP points is the winner.
- Cards and rules are taken from the award winning, critical acclaimed, and Kennerspiel des Jahres Recommended Guildhall Old World Economy and Guildhall Job Faire releases.
- New fantasy theme and new profession art from Gunship Revolution.
- Sold in three sets, each released one month after the other.
- Releases may be combined and played together in one big Mega Saga deck or different – Professions may be combined to create custom play experiences, including the original Old World Economy and Job Faire releases.
- Great card game mechanics allow for card combos and tactical decision making.
- Reduced price point from previous releases.
The three new sets will be called Guildhall Fantasy: Fellowship (street date June 2016), Guildhall Fantasy: Alliance (street date July 2016), and Guildhall Fantasy: Coalition (street date August 2016). For more information on this new release, visit the three blogs posted on AEG’s site here.
Gaslight Empire Games would like to announce their current Kickstarter project for Chief Inspector and City of Outcasts, two “compact and calculatingly criminal card games.”
A master criminal walks the streets of London town. The scuffers are clueless, but the Chief Inspector is on the case. That is, until he goes missing through mysterious circumstances…and so it falls to you, junior inspectors, to walk the streets and investigate some likely (and unlikely) suspects. Turn up clues to learn more about their reputations and past deeds.
A copy of Chief Inspector includes:
- 5 Suspect cards
- 32 Clue cards
- 24 Inspector cards
- 20 Evidence cards
- 20 Corruption cards
- 4 Reference cards
- Small Solid Box
Chief Inspector is a card game for 2-4 players, ages 10+ and plays in around 20 minutes. The game is designed by Philip duBarry, designer of games including Skyway Robbery, Spirits of the Rice Paddy, Revolution, Fidelitas and Black Orchestra.
City of Outcasts
Rym lies buried beneath the scorching sands of Omere and cut off from the reach of the Empire. We were once a hopeful community of settlers and pilgrims, but in time our growing city became a destination for all manner of criminals and opportunists looking to escape the eye of the Empire. This is a lawless place, a Wild West brew of feuding gangs and unscrupulous characters, with an underclass of common people simply struggling to make something of their lives. The Empire won’t help us. Who will?
There is no love between the various powers in the City of Outcasts. Each player is attempting to play these powers off each other to assemble allies in a cunning bid to take control of Rym. Each of the 14 allies has a point value. The player with the most valuable allies at the end of the game will win, and, more importantly, usher in a period of justice, peace, and prosperity for its down-trodden people.
City of Outcasts is for 2-4 players, ages 10+ and plays in around 5 minutes (three games over 15 minutes is a great way to play, especially with the expansion). The game is designed by Garrett Herdter, designer of Miskatonic School for Boys and Hollow Cell.
A copy of the game includes:
- 13 Ally cards
- 1 Eyes of the People card
- 4 Reference cards
- Small Solid Box
For more information and to support this project, visit the Kickstarter page here.
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power.
Mystic Vale is a card game for 2-4 players who are working to earn the most victory points by cleansing the curse upon the land. They will accomplish this via an innovative “card crafting” system, which uses a 3-sleeve page to allow the customization of cards using different parts. Each turn, players will play cards into their playing fields to gain powerful advancements and useful vale cards. Players must be judicious in how they use their power, and must be careful of the decay that threatens to end their turns prematurely.
The game promises a concise rules set and tremendous replay value. Mystic Vale is expected to release in August of 2016. For more information, visit the game’s pages on AEG’s website here.
This War of Mine, the critically-acclaimed and heart-wrenching survival game from 11 bit studios, is now “a board game experience, carrying an important message: In war, not everyone is a soldier. Can you survive to see the end of the war?”
Awaken Realms and 11 bit studios introduces a board game adaptation of This War of Mine by Michal Oracz, designer of the much-loved Neuroshima Hex!, and Jakub Wisniewski, the storyteller behind Dying Light. This new game will include features such as:
- 430 high-quality components, including 12 figures
- a companion mobile app
- over one thousand unique stories
- an open & play system that makes it easy to start playing without previous learning the rules
- a save-game mechanism
- the innovative Reality Impact system, introducing an enormous amount of meaningful plot, choices and consequences.
The Kickstarter for this project is now live, and the following is an excerpt form the Kickstarter game summary:
This War of Mine: The Board Game is a fully co-operative, open and play, survival experience. In this challenging, story-driven game for 1-6 players, you will play as group of civilians trapped in a city torn by a military conflict. To survive, you will need to make tough moral choices, delivered in a role-playing style.
The start of the campaign will be accompanied by an extraordinary event via livestream on May 10 at 3pm PST. Artists for major tabletop and collectible-card-game franchises like Star Wars, A Game of Thrones, and Magic: The Gathering will unite as an ArtistsOnBoard group to create a large-format acrylic painting that will grace the cover of This War of Mine. Click here for the link to the live streaming.
For more information on this project, visit the Kickstarter page and the game’s official website.
ANCIENT LANDS, ELDRITCH SECRETS AND VAST RICHES AWAIT IN PATHFINDER ADVENTURE CARD GAME: MUMMY’S MASK
Paizo, Inc., publisher of the Pathfinder Adventure Card Game, announces Pathfinder Adventure Card Game: Mummy’s Mask, the latest edition of the award-winning strategy card game.
The publisher describes this new edition thus:
Heroes will brave terrible guardians, foul cults, and the burning sands of the desert to stop the rebirth of an ancient tyrant in this cooperative strategy game that pits one to four players against the monsters, curses, and traps of the Mummy’s Mask Adventure Path from the Pathfinder Roleplaying Game. Players will choose their character’s class, build a deck of equipment, magic, and allies, and explore dangerous locations as they journey through an exciting fantasy tale.
This new edition of the game will include:
- More than 500 cards, featuring 7 character classes, a wide array of gear and magical treasures, and dozens of allies, monsters, and villains from the Mummy’s Mask storyline
- The Half-Dead City Adventure Deck
- A complete set of 5 polyhedral dice
Also available will be Character Add-On Decks, Class Decks, and monthly Adventure Decks. Pathfinder Adventure Card Game: Mummy’s Mask is scheduled for an October 2016 release. For more information about this new edition of the game, visit the game’s page on Paizo’s website.
Indie Boards & Cards (Flashpoint: Fire Rescue, The Resistance, Coup) announces a project to fund a special edition of Coup, the internationally acclaimed game of bluff and deception, with beautiful Brazilian art. Coup has been published in many languages around the world, and many of these international versions feature unique art, inspired by a diverse set of local artistic culture.
Artist Weberson Santiago and publisher Funbox are collaborating with Indie Boards & Cards to release an English language edition of Coup featuring the beautifully unique artwork from the Brazilian version of the game. This will be a limited release and will include the Allegiance and Inquisitor mechanics from the Reformation expansion in a single box called the Coup Deluxe Edition – Brazil Art.
The publisher is currently running a very brief, 15-day Kickstarter project for this new version of the game. For more information and to support this project, visit its Kickstarter page.
Cool Mini Or Not would like to announce the release of Waka Tanka, a bluffing card game by Bruno Faidutti. In the game, players take o the role of Native American shamans working to prove their worth to the tribe–and sometimes, that means covering your mistakes and hoping no one will notice. The following excerpt from the official press release sets the stage for the game:
During the Summer Solstice, the Sioux Tribes would send their most promising young wizards to the Great Shaman.
Each young apprentice had to try to become one with nature and ask Waka Tanka to make one of the Totemic animals of their tribe appear.
Those whose spell had no effect would lose their authority forever. That’s why some apprentices began masking their misfortune with any possible trick. But the other apprentices are watching…
More information about the game and its gameplay summary can be seen on BoardGameGeek’s page for this game. Wake Tanka’s street date is May 20th, 2016. For more information about the game and its release, visit Cool Mini Or Not’s website.
Mr. B. Games proudly announces their Kickstarter for Helionox: Mercury Protocol, a new stand-alone expansion set in the Helionox Universe. Helionox is a deck-building game featuring variable player powers and worker placement. This new expansion will add pick-up-and-deliver mechanisms to this movement-based card game. This expansion will be completely compatible with the original core set, The Last Sunset, and will expand the game options of interplanetary travel, combat, and cargo delivery. Several new card types will also be included, including four unique ships, each equipped with differing abilities.
What follows is a summary of gameplay for the expansion, as outlined on the Kickstarter:
Players compete for “Influence” by overcoming both social and stellar events, traveling to different locations around the solar system to establish embassies and gain special abilities, and acquiring powerful technologies and operatives from an abundant marketplace.
On their turn, players purchase cards from the market with “Credits” and integrate these cards into their deck for use later in the game. Players can also choose to overcome one or more of the disastrous events spreading across the colonies by using “Defense”. Both Defense and Credits are gained by playing cards or using Location and Architect abilities. Players continue building increasingly powerful combinations to acquire Influence points on subsequent turns. But time is limited!
Once the last card of the “event deck” is played, the game is over. The player with the most influence at the end wins.
This Kickstarter project for Helionox: Mercury Protocol will end on Friday, May 6, 2016. For more information and to support this project, visit the Kickstarter page here.
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