Cards

valeria

The Kingdom of Valeria is expanding to the fiery peaks of volcanoes and the cold ridges of glacial mountains! Valeria: Card Kingdoms – Flames & Frost brings in a whole new set of Citizens, Monsters, Domains, and Dukes that you can play stand-alone using components from the base game, or mix with card stacks from the base game for all new experiences.

Daily Magic Games announces an expansion for Valeria: Card KingdomsFlames & Frost.  This expansion features the powerful “Wild” icon, which players can use to gain any resource–Gold, Strength, or Magic.  Additionally, the “Banish” concept is introduced, allowing players to remove cards fro the game, such as monsters just killed by their opponents.

valeria-cards

Valeria: Card Kingdoms is a fast-paced card and dice game in which players slay monsters, recruit citizens, and expand their domains.  The game is for 1-5 players ages 14+ and plays in 30-45 minutes.  This project is set to fund on November 4, 2016.  For more information and to support this Kickstarter project, visit its page here.

mint works

Five24 Labs would like to announce their current Kickstarter for  Mint Works, “a refreshingly light worker placement game for 2 to 4 players with easy-to-learn rules and exciting strategic gameplay, all in about ten minutes.”  The game has been designed as a compelling game for experienced gamers, yet very approachable and easy to learn for newer gamers.  Mint Works is a pocket-sized card game that is a great way to introduce new gamers to the concept of worker placement.

mint works comp

A copy of the game will include:

  • A custom Mint tin
  • 24 Mint tokens
  • 1st Player token
  • 7 double-sided Location Cards
  • 16 unique Plan Cards
  • Rulebook

Mint Works is a game for 2-4 players and is designed by Justin Blaske.  The project is set to fund on September 13, 2016.  For more information and to support this project, visit the Kickstarter page.

one night ultimate alien

Social deduction games have become a staple of many game gatherings, and Bezier Games has been contributing their fair share to the genre.  The One Night Ultimate series of games, including One Night Ultimate Werewolf (which has sold over 100,000 copies) and One Night Ultimate Vampire (earning $378,000 on Kickstarter) have been top sellers worldwide.

Now, Bezier Games would like to announce a new addition to the series in the form of One Night Ultimate Alien, which will offer not only a strong alien vs. villagers theme, but will also introduce the Dynamic Rules system.  The following is an excerpt from the official press release for One Night Ultimate Alien:

In One Night Ultimate Alien, players are assigned a role, perform actions secretly during a “night” phase, and then have just a few minutes to discuss among themselves who the alien invaders are. All players vote, and the role of the player with the most votes is revealed. If it is an Alien, the Villager team wins. If it isn’t, the Alien team wins. The game takes less than 10 minutes to play, but is so addicting players may find themselves playing game after game for hours on end.

While previous One Night games took advantage of the free One Night app to guide players through night time actions, Alien relies on the app to ensure that each game has a unique set of rules for each role. These Dynamic Rules have never been used in a traditional board game before, and they breathe a gust of fresh air into the social deduction genre.

Bezier Games, Inc. creates board and card games for the whole family, including Castles of Mad King Ludwig, Suburbia, and the original Ultimate Werewolf.  For more information, visit the Bezier Games website.

boardsides

Z-Man Games has previously announced the upcoming release of another game set in the Merchants & Marauders universe, Merchants & Marauders: Broadsides.  This new stand-alone game carries the same high-adventure theme set in the Caribbean during the age of piracy,but is far removed from the pick-up-and-deliver adventure that was its predecessor.  Merchants & Marauders: Broadsides brings ship-to-ship combat in the form of a hand-management and worker placement card game, and players will be playing combos of cards such as pairs, straights, and flushes to fire the various weapons their ship is equipped with.

Image from BGG

Image from BGG

Z-man has released an article that outlines these weapons and details their strengths, weaknesses, and basic strategies of use.  In summary, here are the the three types of weapons your ship can equip:

  • The 18-Pounder: a balanced, all-purpose cannon that can deal damage via a wide range of effectiveness
  • The Long Nine:  a focused and powerful weapon that is difficult to aim, but when it hits it deals damage of the greatest severity
  • The Carronade: a lower-powered weapon that is easy to hit with but deals damage at a lower level

Players will need to load these weapons with a variety of shot types, including Solid Shots (for damaging planks), Chain Shots (for crushing enemy sails), and Canister Shot (for devastating enemy crew).

Merchants & Marauders: Broadsides is set for a fall 2016 release.  For more information on how these weapons affect game play, check out the article in full on Z-Man’s website.

rampaging jotunn

Lost Cog would like to announce their current project to fund a new two-player Viking-themed strategy board game that “pits players in a competitive contest of tactics and supremacy.”  The objective of the game is to survive the Jotunn’s Rampage by influencing the Jotunn towards your opponents’ armies and villages.

Players will each control three villages and two Viking armies, and will be using their armies to protect their own villages while attacking their opponents’ villages.  As they do this, the Rampaging Jotunn is the real threat as he moves across the island destroying everything he touches.

The game is easy to learn, but with deep strategy, and has high replay value due to its modular board that changes with each play.  The game has been in development for 6 years, and has received extensive play testing.

rampaging jotunn comp

A copy of the game includes:

  • Rulebook
  • 1 Center Hex
  • 2 Defensive Line hexes
  • 2 Dice
  • 1 Jotunn Marker and Stand
  • 2 Blue and 2 Red Viking Markers and Stands
  • 6 Wooden Long Houses, 3 in each player color
  • 2 Terrain Cards
  • 6 Movement Cards, 3 in each player color
  • 73 Rampaging Jotunn Cards
  • 12 Unique Land Tiles

For more information and to support this project, visit its Kickstarter page here.

Asmodee would like to proudly announce Final Touch, a card-based game of forged masterpieces and artistic sabotage.  

In Final Touch, two to four aspiring artists race to be the first to earn $25 by putting the final touch of paint on a forged painting. While you and your opponents may not be the next Picasso, you are all eager to make your mark on the art world, even as clever forgers. Watch your back though, because it’s about to get messy!

Each turn of the game presents players with a choice: either Improve the painting (represented by a face up Masterpiece card) or Smear it.  When Improving a painting, players will play Touch of Color cards to match the colors on the Masterpiece card.  When Smearing a painting, players choose a Touch of Color card, place it next to the active Masterpiece card that does not depict that color–essentially mismatching colors with the painting.  

Players work to complete the Masterpieces and earn money from the works without being the last to Smear the painting.  The first player to earn $25 is the winner.

Final Touch plays with 2 or 3 players, or a team of 4 and plays in about 30 minutes.  For more information, see the product page on the Asmodee web site.

galactic ambitions cards

Fantasy Flight Games’ latest preview article concerning Star Wars: The Card Game shows us a glimpse of the Rebel Alliance Objective Set from the Galactic Ambitions expansion.

In the war against the galaxy-spanning Galactic Empire, the Rebel Alliance is unquestionably outgunned. Their resources, fleets, and recruitment all dwindle in comparison to the might of the Imperial military machine. Yet against all odds, the Rebellion has won victories—by striking quickly and fading away, by sabotaging Imperial emplacements, and by following the commands of some of the galaxy’s greatest tacticians.

The new Galactic Ambitions expansion offers five new objective sets for both the Sith Lords and the Rebel Alliance and offer plenty of new strategies.  The other four affiliations in the game each receive a single new objective set to supplement their own decks.  The article Rogue Squadron, Reporting In posted on FFG’s website offers a detailed look at one of the Rebel objective sets from this new expansion.

The Alliance’s Elite is the objective set for this expansion, and is centered around the elite Rebel starfighter team Rogue Squadron and its pilots.  Cards such as Rogue SquadronAlliance X-Wing, and Corellian Slip present new abilities and tactics focused on these types of cards from the game.

For more details on this new expansion for Star Wars: The Card Game, read the full preview article on FFG’s website.

oh my goods

Mayfair Games has officially announced the upcoming release from designer Alexander Pfister (Port Royal) entitled Oh My Goods!  This is a card game in which players take on the role of medieval craftsmen striving to produce tools, barrels, glass windows, and many other goods, and must achieve the title of most efficient, profitable business owner in your village.  Players will have many decisions to make, such as whether to produce a higher (and sloppier) quantity of goods, or aim for the highest quality of manufacturing.

Oh My Goods! is for 2-4 players ages 10 and up and plays in 30 minutes.  The game’s street release date is June 2016.  For more information, visit Mayfair Games’ website.

plot thickens cards

In previous editions of The Resistance social deduction card game, there were Plot Cards and components that are now no longer available, and many players new to the game have requested these items.  Therefore, Indie Boards and Cards is currently running a Kickstarter project to provide previous components included in these previous editions to players who missed out on them.

These items have been grouped into a module called The Plot Thickens and is only running for a very short time, until Wednesday, June 1st.  The module includes:

  • The Plot Cards
  • Rogue Agents
  • The Sergeant
  • A full set of replacement Character Cards
  • A full set of replacement Mission Cards

This module will not include promos, as the goal of this project is to provide previously released material, not new material.

For more information on this project, visit its Kickstarter page.

heroes and tricks

No matter race, creed, gender, or empire – each child of Gamedor is born with an affinity to one of The Four Suits: Card, Meeple, Die, or Token. In love and war these suits are absolutely meaningless, but in game, well, they mean everything. A true Lord of Gamedor uses their cards, and any means necessary, to gain the favor of Heroes of the land. Can you best the other Lords of Gamedor and build the biggest party of Heroes?

Heroes and Tricks is a new trick-taking card game in which players are competing to win the most tricks (thereby having the most Heroes) in the game. Each Hero in the game is defined by a suit and color, and the Hero card played leads with this suit/color.  Players then play into the trick, but only see the last played card and need to use deduction, item play, and hand management to win the most tricks.

heroes tricks comp

A copy of the game includes:

  • 64 Play Cards
  • 16 Hero Cards
  • 28 Gear Cards
  • a Custom Storage Box that includes a Rulebook and dividers

Most interesting in the custom storage box, which includes a magnetic closure and dividers for the cards.

Heroes and Tricks hopes to reach its funding goal of $8,500 by June 15, 2016.

For more information and to support this project, visit the Kickstarter page.