Cards

“RISE UP! My fellow animals, against those that would exploit us!”

ARGH! (Animals Revolt aGainst Humans) is a brand new 2 to 4 player bluffing and set-collection card game published by Dude Games from designer Romaric Galonnier.

In ARGH! players take the role of rival animal operatives fighting to stop the evil human scientists from experimenting on any more innocent animals. Ratchet, the leader of ARGH! has charged you with destroying the lab once and for all. Unfortunately, he has also charged other animals with the same task and there is not enough glory for all! Act quickly, find allies where you can and anything you can do to hinder your rival freedom fighters couldn’t hurt either…right?

On your turn you will draw a card from one of three decks (Garden, House and Laboratory), look at it in secret and decide to keep it face up or give it to another player face down. Without knowing what the card is, that player then chooses to keep it face down or return it to you face up. Play continues in this way until one of the three decks is empty or any player has two face-up bomb cards.

A player with two bomb cards is declared the winner but if a deck runs out first, each player reveals all their face down cards. If nobody has two or more bombs, the value of their cards will determine each player’s final score. Check out the official rule book for a complete rule explanation.

“Join me and together we shall annihilate this place, the symbol of our oppression!” – Ratchet, leader of Animals Revolt aGainst Humans.

ARGH! is the latest offering from designer Romaric Galonnierc, also known for games such as Yesss! and Casting.

ARGH! plays in 5 – 15 minutes and set for release in January 2018!

USAopoly would like to announce the upcoming release of a new board game featuring the iconic video game franchise, Super Mario Bros.  Super Mario Level Up! is a board game that features a 3D game board, 13 Character Movers, Power Up cards and “?” Block Chips to offer an immersive, thematic experience reminiscent of the well-known video game experience.

The publisher’s website states the following about this release: “Join Mario and his pals as you advance them up the Mushroom Kingdom while challenging other players to gather the most coins and reach the castle at the top.”

Super Mario Level Up! is a game for 3-6 players ages 8 and up.  For more information about this release, visit the publisher’s website.

Following on the heels of the popular word-building deck-building 2014 hit Paperback, designers Tim Flowers and Jeff Beck have returned with the next chapter on Kickstarter: Hardback. Artist Ryan Goldsberry returns to capture the look and feel of the 1800s literary scene.

Just launched, the title has already reached $76,000 – almost 400% of its $20,000 goal. The project ends at 12PM MDT on Wednesday April 26, 2017.

Thematically, Hardback actually functions as a stand alone prequel (“Pre-Quill”) to Paperback, as Hardback is set in the 19th century with gamers playing as Penelope Quill, Paige Turner’s (from Paperback) great-grandmother writing.

From the Kickstarter:

As an aspiring, 19th-century author, you work to write your next novel, earning money and prestige along the way. Spend your coin on new, more powerful cards to improve your deck and write ever better novels. Be the first to acquire enough prestige to complete your masterpiece and be recognized as the finest novelist of the age!

Hardback is not an expansion to Paperback, but functions as an entire new game with rules variations from the popular original game. Unlike Paperback, there are no wild cards, with every card having the option of being a wild card by being played face down. In lieu of purchasing victory cards, victory points are earned every time a card is played. Instead of the sometimes time consuming set up row cards are shuffled and placed up for possible purchase. New rules also include a press-your-luck mechanic as well as persistent effect cards.

Current stretch goals for the project include:

  • First Player Token (unlocked)
  • Endorsements Expansion (unlocked)
  • Thicker Card Stock (unlocked)
  • Adverts Expansion (will unlock when the project reaches 80K)

Hardback is designed for 2-4 players, aged 10+, with a playtime of approximately 45-60 minutes.

Renegade Game Studios have announced an upcoming summer release – Sentient. Designed by J. Alex Kevern (World’s Fair 1893), the game pits players against each other in a futuristic world of competing corporations, all trying to program the best sentient robot.

From Renegade:

“In Sentient, players will be tasked with choosing from available robots to program in their factory. Each robot that is added will modify your board and attract the interest of investors for your company. Program your bots efficiently and collect the support of your patrons to build the most formidable operation.”

Estimated playtime is 45-60 minutes, target audience is 12+.

Jolly Roger Games has introduced two new games, 13 Minutes: The Cuban Missile Crisis and Road Hog.

13 Minutes: The Cuban Missile Crisis  is a card-driven micro-game in which players will take on the role of either President Kennedy or Khrushchev, and will be striving to exit the Cuban Missile Crisis as the most as the most powerful superpower.  Players will be using five Strategy cards to place Influence cubes on battlegrounds to score majorities and manipulate battlegrounds on an ever-changing map.

Formerly known as TurnpikeRoad Hog is a game by Randall Hoyt that “captures the rolling shark tank that is our modern highway system where complete strangers shamelessly compete with each other in a race.”  Players will be striving to be the first player to drive their cars from the beginning to the end of the highway.

Both of these games have a street date of February 28, 2017.

In this dice rolling, hidden role game, it will take a church full of skill, bluffing, and deceit to push your Cardinal’s favorable alignment without getting caught. Will you be the one to fool all the others and end up on top? Or will your shady ways lead to your demise?

Talon Strikes Studios would like to announce their upcoming release of House of Borgia, a new game influenced by Liar’s Dice–but with a twist.  In House of Borgia, players will control one of six Cardinals: Staunch Fundamentalist, Scholarly Theologian, or the Greedy Simonist.  Players will be working to manipulate the Conclave with bribes, poison, nasty rumors, and other dastardly actions.  Gameplay consists of an action-bidding mechanism, through which players will have a chance to manipulate the influence and positions of other Cardinals in the Conclave.

House of Borgia is a hidden-role deduction game designed by Scott Almes for 2-6 players, ages 14+, and plays in 30-40 minutes.  The game is set for a January 27, 2017 release date.  For more information, visit ACD Distribution’s website.

Fantasy Flight Games announces the third deluxe expansion for the Game of Thrones Card GameWatchers on the Wall.  In this expansion, players will be able to explore the Night’s Watch’s new and existing themes, finding new ways to defend the Wall, conscript your opponent’s characters, and plenty of rewards for focusing on the three branches of the Night’s Watch: Rangers, Stewards, and Builders. Players will discover new men of the wall, as well as new versions of iconic characters such as Jon Snow, Old Bear Mormont, Maester Aemon, and Samwell Tarly.

Watchers on the Wall will be available in the second quarter of 2017.  For more information, visit the announcement on Fantasy Flight Games’ website.

Brain Games would like to announce the recent release of three new titles, Dungeon Rush, Dokmus, and Flamme Rouge.

Dungeon Rush is a “dungeon delve” in which players are in control of two heroes, one for the right hand and one for the left.  Players each simultaneously revel two cards, and choose how their heroes will tackle them.  Heroes can combine their efforts when tougher challenges appear.  Players will be able to upgrade their heroes as the game progresses.

Dokmus is a game for 2-4 players who will lead an expedition to the island of Dokmus, the ancestral god of your tribe. During set-up, players will randomize eight double-sided map pieces, including which side of each map piece to place faceup, and place them in a 3×3 grid so that the middle place is left empty.  In the game, players will draft the aid of Guardian cards in order to gain special powers such as moving and rotating, moving tokens, or gaining the first player marker for the next turn.  The layout of the islands changes constantly based on player actions, and players will get victory points for discovered temples and ruins on the map as well as sacrificed tokens.

Flamme Rouge is an exciting, “fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.”

All three of these games had a December, 2016 release.

It is the middle of the 5th century AD, and the gods are dying. In parallel to the unrest rotting the foundations of the Roman Empire, pantheons of deities across the globe see their temples profaned and their followers lament. Belief ebbs from the world….The once-mighty gods, now desperately scheming to collect remaining scraps of faith, seek a way to endure the coming Dark Age – an inevitable future pressing through time with the weight of a singularity – and every god must meet these final tests or perish forever to legend.

Victory Point Games has announced their upcoming game Twilight of the Gods: Age of Revelation, a two-player expandable card game.  Each player will wield a modifiable 50-card deck, taking on the role of one of the ancient deities from the universal pantheon of mythology.  On each turn, players will “draw two cards, acquire resources from other players, and use them to summon Creatures, Schemes, Fortifications, and Intrigues.”  A player wins if he or she manages to deplete the other player’s “life”, or deck of cards.

A copy of the game will include 4 pre-constructed, balanced decks, featuring the deities Mars, Hera, Enlil, and the Reader of Portents.

The project is set to fund on Thursday, January 6, 2017.  For more information and to support this project, visit the Kickstarter page.

Ah, Unicorns – majestic and elegant creatures, or at least that’s what everybody believes! Did you know that there is a Kingdom where Unicorns are stupid beings that breed like bunnies?

Toulouse-based company Morning has announced their new board game, Kill the Unicorns, a strategic family game set in a crazy universe.  In Kill the Unicorns, players will play a character with special powers for the sole purpose hunting unicorns.

“Lure the Unicorns into piranha-infested lakes, or coax them into traps – with several combinations you have the opportunity to become the greatest Unicorn Hunter of all time!  Kill the Unicorns is the funniest movement game you will play. Using card to move around the map or annoying others with “take that” card, and don’t forget a Pigicorn can be hidden among the unicorn herd.”

The game is expected to launch on Kickstarter in June of 2017.  For more information about this upcoming game, visit the company’s website here.