card games

The Ninth World, set to be released soon from Monte Cook Games, takes players to a billion years in the future. This card game invites players to explore the world as clever Jack, courageous Glaive or powerful Nano. Along the way, players can improve characters  with treasures of prior worlds.

The card game blends technology tree advancement, bidding and deckbuilding. It can be a solo game, and played with up to 5 players competitively or cooperatively.

The play time is between 30-60 minutes and for ages 14 and up.

The base game comes with 12 modifiable heroes, 45 region cards, 48 town cards and 60 wilderness cards, 2 special dice, 120 skill cards, 1 monolith, hero tokens, quest tokens, bid shields, the innovative valor board and map and the gamebook.

Find out more here

Have you ever wanted to be an architect? Out on Kickstarter now, Supertall, a quick card game for 2-3 players, brings the big city design life to the tabletop.

Each turn, players will draw a card of a floor plan and will either add it to their tower, pass it to another player or use it for special abilities. Once all of the plans have been built, players score points based on the amount of Residential, Business, Entertainment and Natural amenities in their towers. And look out, because City Hall is going to heavily tax one of those amenities, making it worthless!

An expansion has already been unlocked for the game, which adds new buildings and plans.

You can find out more about the Kickstarter here

If you’ve ever wanted to pitch your bad movie idea, now is your chance! Now on Kickstarter, Pitchstorm by Skybound, the publisher behind Superfight and Red Flags, takes their party game mechanic to the movies.

Each player is a writer trying to pitch their idea to a movie executive, via character cards and plot cards they draw. Each writer will choose either type of card from their hand to start their pitch, and must draw one of the others at random and come up with their idea on the fly and have 45 seconds to pitch their movie to the acting executive. At any point during the pitch, the acting executive can stop the timer and interject with their own card, executive notes, that the writer must work into the pitch no matter what. After every writer has pitched their movie, the executive chooses their favorite and play continues, with a new executive.

The game can also be played with 6-12 players, acting in teams of two as the writers and executives, but the pairs cannot know anything about the other’s card until the moment the pitch begins.

There are also several expansions that can be added on, depending on Kickstarter level, such as Creature Feature, Date Night, Awards Season and NC-17. A So Bad It’s Good expansion deck has also been unlocked.

Find out more about the Kickstarter here.

Fantasy Flight Games is releasing a new card game is called Heroes of Terrinoth. It is a reworked and rethemed version of Warhammer Quest: The Adventure Card Game.

Heroes of Terrinoth will allow one to four players to cooperatively adventure through eight missions in the Land of Steel on Mennara. Play time for a mission is 45 minutes or longer and the recommended minimum player age is 14. The game features many role-playing game elements. Players can choose to be a healer, warrior, mage, or scout archetype. The players can then branch from these archetypes into various classes. Over time their characters will gain experience, abilities, and equipment to help in later missions. Characters will use activation cards to choose between attack, rest, explore, and aid actions. Dice are used to modify the success of these actions. After each turn a peril token is moved along a peril track, which causes different events to happen. The final event on the track is the most dangerous.

The game will be available for pre-order at retailers any time now. More information about the game can be found here. For Dice Tower video reviews of Warhammer Quest: The Adventure Card Game, on which Heroes of Terrinoth is based, click here.

Condottiere has recently been added to the Z-Man Games catalog and is being re-released with new art, upgraded components, and new rulesets.

In Condottiere, players assume the role of ambitious leaders of wealthy Italian city-states who have hire the Condottiere of assert control over other regions of Italy.  The various strength of the Condottiere, ranging from the lowly foot soldier to the elite cavalrymen, are represented by cards in each players hand, and the players commit their Condottiere to battle in each region by bidding their cards.  The highest bidder (strongest army) wins the region but all cards bid are expended, so hand management is key.  Some cards have special features that change the results of the battle and should be committed wisely to achieve a surprise victory. The first player to control three adjacent regions or five total regions is the winner.

The iconic art style from the 2007 edition of Condottiere is preserved in the new edition with original artist Tomasz Jedruszek returning to update the artwork.  Additionally, the new version will include not only a modern ruleset, but also the classic ruleset for fans of the original game and a 2-player variant ruleset.   The new version will include new larger board and reminder icons on the special cards to aid in gameplay.

Learn more about Condottiere at Z-Man Games.

Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace is the newest entry from Cryptozoic Entertainment in the popular, spell-casting card game. Panic at the Pleasure Palace “introduces Magically Transmitted Diseases,” or MTDs, which is about all you need to know to decide whether this fourth game in the Epic Spell Wars series is a fit for your particular sensibilities.

Coming Q3 2018, Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace brings more of the inventive art and imaginative characters to the series while ratcheting up the vulgarity, swears, and mature themes. For more details on this game by Corey Jones and Matt Hyra, with art by RS Bixby, check out Cryptozoic’s website.

Just in time for summer is a game that combines, sun, sand and crabs from Daily Magic Games, coming out July 15.

Crabs! is a 3-5 player card game in which players are attempting to catch the best crab from the pool within their space limitations, upgrading their gear for hunting and fulfill orders for customers.

In each turn, players may choose one of 6 actions: “catch” a crab by drawing two cards, “raise” by exchanging crab cards for crab cards, “trade” by exchanging cards point for point, “upgrade” by discarding cards for gear, “tie crabs” by discarding cards for a score card or “relax” by untapping up to 3 score cards. At the end of each player’s turn, score cards may be traded for an objective card.

The end of the game is triggered when someone achieves 25 or more victory points, turns are completed and whoever got the most VP wins and is named the best crab hunter.

Game time is an estimated 20-35 minutes and is for 3-5 players, ages 12 and up.

Quick Simple Fun Games is bringing a standalone expansion to their popular party game Muse, called Muse: Awakenings. In both games, up to 12 players split up into two opposing teams, and 6 Masteriece cards are laid out on the table. The Masterpiece cards have breathtaking surreal artwork, reminiscent of other picture selection games, such as Dixit or Mysterium. One team will then secretly assign one of the Masterpieces to the opposing team, along with an Inspiration card, which dictates what kind of hints their “Muse” player can use. Hints can be such things as “say a single 3 letter word” or “hum a tune”, or even “strike a pose”. With this single clue from their Muse, the rest of the team needs to decide which of the 6 masterpieces is the target. Muse: Awakenings adds 84 new Masterpiece cards, 22 new Inspiration cards, and an improved scoring system. Awakenings can be played by itself, or added to the original Muse. Look for Muse: Awakenings at your FLGS in Q3 2018.

Upper Deck is making the biggest expansion for yet into the Marvel universe with the World War Hulk expansion for Legendary: A Marvel Deck Building Game arriving in stores this June (2018). The latest expansion will be based on some of the most iconic Hulk storylines published including Planet Hulk and World War Hulk.

Thrown off course and drained of strength, Hulk crash lands on the savage planet Sakaar. There, Hulk is chained and forced into gladiatorial servitude. Fighting for his life as his strength slowly grows,

Hulk forms a blood pact with an unlikely band of powerful alien gladiators: the Warbound. Together they rise through the ranks, pursue a death-defying series of journeys, and eventually rally the people of Sakaar to overthrow the tyrannical Red King.

For a moment, the newly-crowned King Hulk knows peace. But when an explosion from the Illuminati’s ship kills King Hulk’s new wife Caiera, Hulk is filled with a rage greater than ever before. He returns to Earth with his Warbound to punish the Illuminati for their crimes against him, even if he has to tear apart all of Earth’s super-teams to do it, and perhaps Earth itself. 

World War Hulk will be the 16th expansion for Legendary: A Marvel Deck Building Game and will be the biggest expansion yet with four hundred new cards including Heroes, Masterminds, Schemes, and Villains.

This big box expansion has Marvel’s biggest characters, including Sentry, Hulk (both Bruce Banner and Amadeus Cho), and She-Hulk! It brings the new Warbound team faction to the forefront with plenty of new characters and some of the most exciting and challenging Masterminds and Schemes yet!

Players will be able to take on roles as Gladiator Hulk and the Warbound, or as other Heroes trying to hold Hulk and the Warbound back.

About Legendary: A Marvel Deck Building Game

Legendary: A Marvel Deck Building Game is a semi co-operative deck building game set in the Marvel universe.

One to five players will choose a villain and scheme to battle and then face off using a mixture of hero decks featuring iconic characters like Spider-Man, Hulk, Cyclops, and Wolverine.

During the game players will recruit hero cards to build a more powerful deck and increase their ability to battle the villains that are revealed and cause havoc through the game. As players defeat villains they collect villain cards that will be worth points at the end of the game. Once all of the mastermind cards have been claimed and the player with the most points wins. If the mastermind is able to complete their scheme before the players have defeated them all players lose the game together.

The game has been included in many of the The Dice Tower Top Ten Lists including:

Button Shy Games has started a Kickstarter campaign for the latest in its Wallet Line of games, Sprawlopolis. Jason Tagmire’s Button Shy is known for amazingly engaging microgames, containing few cards, and finishing production in very short time. Sprawlopolis is a 1-4 player cooperative city building game with only 18 cards, wherein players take turns adding cards to the sprawling metropolis, completing roads and growing urban areas. The rules for each game are created by randomly flipping 3 cards, revealing the scoring goals. In addition, the three cards together give the total points needed that game to emerge victorious. But be careful, because the necessary roads require maintenance, eating away precious points.

The Kickstarter Campaign for Sprawlopolis continues through May 26, and the game is expected to deliver in 3 short months – August of 2018.