Ulisses Spiele is
running a successful Kickstarter campaign for the second edition and new
expansions for the Aventuria:
Adventure Card Game based on the fantastic setting of The Dark Eye. The
Dark Eye, also known as Das Schwarze
Auge, has been a successful role-playing game in Germany for over 30
Adventure Card Game is a fast-paced card game where each player takes
the role of a hero from Adventuria.
There are two modes of play: Duel Mode, where heroes fight against each
other, and Adventure Mode, where heroes join together to adventure and defeat
terrifying foes. The game can also be played in solo mode.
The Kickstarter Campaign offers a second edition of the Aventuria
card game as well as two new expansions: Inn of the Black Boar and Return to the Inn of the Black Boar.Second Edition
incorporates all rules clarifications and errata from both English and German
editions of the First Edition. It also includes the new Life Point Cards and the
adventure “The Non-Gambling Kind,” previously available only as a promo, and
numerous other new cards and features. The Inn of the Black Boar
includes four new heroes and a new exploratory dungeon crawl that uses random
Dungeon Cards and 20 different random combat encounters for maximum
replayability. The Return to the Inn of the
Black Boar mini-expansion adds enough specialty cards to allow up
to 6 players. It also includes cards and
combat scenarios for two new factions (the Black Mages and the Undead Circus)
you can encounter in the dungeon under the Black Boar, making the
mini-expansion useful even for smaller groups and solo play.
The Kickstarter Campaign has several pledges to accommodate backers
with varying experience with Aventuria. Backers can pledge for the second
edition alone or with the two expansions.
Current owners of Aventuria can pledge for an upgrade package to convert
their copy to second edition with the two expansions.
There are a number of add-on and upgraded components available
through the Kickstarter also. All five previous expansions can be purchased as
add-ons. Wooden boxes with four different decorated in Aventurian themes are available
as a unique storage solution for all your cards and components, such as the full
color acrylic tokens available as an add-on. Finally, all seven heroes have a
special play mat and five exclusive cards that can be purchased as an add-on.
There is even a special play mat for the adventure mode available.
The Kickstarter campaign for Aventuria, 2nd Edition, and the Inn of the Black Boar expansions end May 14. Check out the Kickstarter
campaign to learn more.
Children of the Empire, Fantasy Flight’s latest expansion for Legend of the Five Rings: The Card Game, is a massive expansion featuring 234 cards (three copies of each of 76 cards and one copy of six cards). Unlike previous expansions that focused on a single clan or a cycle of events, this expansion does not begin any new cycle nor cater to any one clan, making this expansion the perfect compliment to the core set. Instead, this expansion focuses on new mechanics and themes.
The first new mechanic is Composure. Composure is considered to be maintained as long as your honor bid is lower than your opponent. Each clan has new cards that have different effects that can be activated only if they have maintained their composure. For the Scorpion Clan, who rely on high-honor bids, maintaining composure will be difficult, but their Courtier can switch honor dials with their opponent to regain composure and causing your opponent to lose his.
This expansion places a heavy emphasis on duels. Every clan will have a new character type called a duelist to add to their ranks. Each duelist makes use of the rewritten template “Initiate a duel” which provides clearer language than that previously provided on cards like Policy Debate. Each clan’s duelist is unique and reflects the values and strengths of their clan. Moreover, some events will trigger a duel, and some attachments are more powerful when used in a duel.
Children of the Empire does a good job reflecting the living aspect of a living card game. Several event cards in this expansion reflects the events that have been described in short stories and novels set in Rokugan. For example, “In Defense of Rokugan” recreates the sacrifice made by Tomonatsu describe in the short story “Dark Hands of Heaven” by Annie VanderMeer Mitsoda.
Lastly, Children of the Empire includes multiple neutral cards, including a new version of Akodo Toturi, who was originally a Lion Clan Champion seen in the core set. In this expansion, he serves the emperor and can activate special powers as long as he maintains Imperial Favor. In addition to this champion, the Imperial ranks include courtiers, magistrates, and even duelists.
Children of the Empire is certainly worthy of being called a premium expansion. Go to Fantasy Flight Games to learn more about Children of the Empire.
Fantasy Flight Games have announced the release of the Reign and Reverie expansion, the new deluxe expansion for Android: Netrunner. It will be a 156-card expansion (three copies each of 49 new cards and 9 unique, single-copy cards), featuring new cards for all 10 factions and set in the new landscape of ChiLo, a megalopolis in the Midwest.
Fused through hard labor and organized crime, the Midwest metropolis of ChiLo teeters between dream and nightmare. As a megalopolis, ChiLo represents infinite opportunities for the souls wandering its streets. But they must always be careful who they cross. Nearly every district of the city is ruled by a different kingpin, each deciding on the laws and liberties provided to his or her loyal servants.[source]
Fantasy Flight Games are touting this as the perfect companion to the new, 2nd edition version of Android: Netrunner as it features cards for all 10 factions, a new console for every major runner faction, a new identity for all seven major factions, and a new agenda for every corp.
One of the featured cards is DJ Fenris which allows runners to gain the text of a g-mod identity that does not match the identity of your runner. This single card opens up a range of new deck-building opportunities.
For more card previews and additional information about the new deluxe expansion check the Fantasy Flight Games news release. No release date details have been mentioned.
The Forgotten Age took players deep into the rainforests of southern Mexico to discover the remains of an Aztec city. During the investigation, players uncovered a priceless artifact and had to decide how to protect it. In Threads of Fate, those decisions continue to have consequences. It begins with a choice of three tasks that must be completed in a limited time. Threads of Fate include twenty-four additional Act card, broken into three different Act decks playing all at once and will vary depending on who was last in the possession of the relic. The Mythos Pack also includes several new player cards which will shape the rest of the campaign. Two of the cards previewed with the announcement are Arcane Research, which reduces the experience cost of the first spell card upgraded before the next scenario, and Shrewd Analysis, which allows the upgrade of a second copy of any Unidentified or Untranslated card at no experience cost. Threads of Fate is available for pre-order now.
Available now is the latest data pack for the Android Universe. Council of the Crest, the third Data Pack in the Kitara Cycle for Android Netrunner, features three copies each of twenty new cards full of new tools for runners and corporations and a new NBN identity. Included in the data pack are a handful of viruses, both subtle and bold, for Anarch’s to disrupt corporate systems, as well as corporate operations to turn a runner tools against the hacker. The data pack features a new Sunny Lebeau card who can trigger a White Hat trace that may reveal opponent capabilities and provide an opportunity for Sunny to eliminate options and disrupt an opponent’s plan.
Sometimes, though, returning to the old can be good too.
Fantasy Flight Games has announced the release of a new upgrade expansion for Arkham Horror: the Card Game, this time returning to one of the core set campaigns.
Return to the Night of the Zealot takes investigators back to the Night of the Zealot campaign from the core set, adding new challenges, new encounters, and new boons as well as upgrading cards from the original campaign. While it may seem like you are reliving the nightmare you started with, new terrors await you.
“In Return to the Night of the Zealot, the stars may have aligned to open a door to your past, but things are not precisely as they were. The evils you defeated once have become stronger. It seems if they have been lying in wait for this moment to occur, to get another shot at destroying you, and this time they are not alone. This upgrade expansion features new scenario cards for each of the three scenarios in the campaign: now marked as Return to The Gathering, Return to The Midnight Masks, and Return to The Devourer Below. While these titles may sound like a resurgence of the familiar, the experience is anything but. Return to the Night of the Zealot also stacks your encounter deck with two new encounter sets, filled with monsters and treacheries more terrifying than any you have faced. Ghouls from the Ghouls encounter set are replaced by Ghouls of Umôrdhoth and Cultists who once belonged to a Dark Cult now align with The Devourer’s Cult.”
The upgraded expansion also includes a premium box that can be used to store all of your Night of the Zealot content, both old as well as the expansion. It comes with dividers marked for each encounter, allowing you to organize things neatly for easier access. This box will also contains a list of achievements that will add to the challenge. Perhaps you’ll manage to keep a weapon from breaking through multiple encounters, or stay in the house long past the time when others would go insane.
All of this will be available in the 2nd quarter of 2018, and is available for pre-order now.
Imperial Settlers by designer Ignacy Trzewiczek and artist Tomasz Jedruszek will receive an expansion deck of cards, We Didn’t Start the Fire, on May 16, 2018. The new empire pack introduces the concept of conquest to Imperial Settlers. Contesting introduces borders to Imperial Settlers. When a player completes a conquest they move the border between empires and can take the left-most faction from their neighboring empire and built it into their own empire. The empire pack will include 50 new cards and support all previous factions.
Portal Games is also planning for the release of a retail support kit for Imperial Settlers prior to the launch of We Didn’t Start the Fire. Releasing on February 2nd, 2018, the In-Store Event Kit will help retailers planning for local tournaments. The retail support kit will include three cards for each of the original 4 base factions that feature a panoramic layout. The three cards in each faction can be placed side by side for a seamless and massive view of the world of Settlers. The kit will also include an Imperial Settlers playing mat (23″ x 13″) to be used as a prize in local tournaments. Winner of the 2014 Golden Geek for best solo game and now almost four years old, Imperial Settlers continues to build a fanbase of players.
By accident, humanity discovers a mysterious resource hidden under the thick crest of one of the planets. The race for the wealth and new possibilities begins!
The expansion introduces the Alien Resource card which will allow players to harvest additional resources from planets and gain new abilities. The Discovery expansion will add 50 new cards to the game, including planets, technologies, ships, Alien Artifacts, and Alien Resources.
An Early Launch Kit will release on March 3, 2018 for brick and mortar stores. Participating stores will receive 10 copies of the expansion, 10 promo materials, and an Alien Artifacts poster. Most importantly, participating retailers will receive the expansion a full two weeks before the official release date.
Robinson Crusoe: Adventures on the Cursed Island
Robinson Crusoe will see the The Lost City of Z big box expansion in 2018, but prior to that players will have the chance to travel through time with Robinson Crusoe though an In-Store Event Kit on March 21st, 2018. The In-Store Event Kit will allow players to take part in a new time travel themed scenario. The kit will include:
a new scenario about time travel
8 unique player characters
four sets of custom wooden pieces representing the food resource
Asmodee is celebrating the 7th anniversary of 7 Wonders, originally released in 2010, with two new mini expansion packs.
The first expansion pack, 7 Wonders: Leaders Anniversary Pack Expansion is an expansion to 7 Wonders: Cities, which was released in 2010 as the first 7 Wonders expansion. This anniversary pack will include at least fifteen new leaders to include in games of 7 Wonders. Characters from history will include Gorgo, Cornelia, Enheduanna, Roxana, and more. 7 Wonders Leaders added Leader cards to the base game. At the start of every game, each player drafts a hand of four leaders and can pay money to play one leader at the start of each of the three Ages.
The second expansion pack, 7 Wonders: Cities Anniversary Pack Expansion, is an expansion to the 7 Wonders: Cities expansion, which was released in 2012. The expansion pack will include at least fifteen new cities. City cards will include a memorial, customs, counterfeiter’s office, smuggler’s cache, and more. 7 Wonders: Cities was the second expansion for 7 Wonders. City cards were a new type if card in the game and aggressively increased the interaction between players in games.
7 Wonders & Many Awards
When released in 2010 7 Wonders was an instant hit, finding both popular and critical success. A sample of awards includes: