card game

Ultra Pro and Stone Blade Entertainment have announced the upcoming Shards of Infinity: Relics of the Future expansion to the recently released Shards of Infinity deck-building game.

Original designers Gary Arant and Justin Gary, along with artist Aaron Nakara are returning the Shards of Infinity world and this time they brought powerful shards of the Infinity Engine with them.

When the Infinity Engine was destroyed, reality warping shards rained down from the sky, wiping out civilization and forever altering the world. From the ashes, rose the descendants of mankind. You are a leader among these peoples, a mighty warrior, forever bound to a powerful shard.

It’s time to make a choice: Is it your fate to lead your people to victory or will you become the relic of some forgotten future? Choose wisely.

Shards of Infinity: Relics of the Future is the first expansion to the 2018 deck-building game Shards of Infinity. This first expansion introduces relic cards into the game. Once a player reaches 10 Mastery points they can select one of their two relics, with the other being lost in time.

The expansion will also introduce a new set of cards that are playable by any character, but that can be matched with a particular faction leader for additional effects.

The expansion will also include rules for three new game variants.

  • In the three player game “Bloodbath,” any damage is dealt to both opponents instead of just one.
  • In 2 versus 2 Team Attack players will join forces to take on their opponents.
  • The “Nemesis” solo version of the game will pit individual players against the game.

Shards of Infinity: Relics of the Future will have 2-4 players deckbuilding for ~30 minutes.

What’s in the box:
• 128 Cards
• 4 Deluxe Character Dials
• Rulebook

Shards of Infinity

The original Shards of Infinity game was released earlier in 2018.

One-hundred years ago, The Infinity Engine was shattered and its reality-bending shards have destroyed most of the world. Now, it falls upon you to gather your forces, defeat your adversaries, and rebuild the Infinity Engine! Will you survive?

Players attempt to reduce their opponents health to zero while at the same time rebuilding the Infinity Engine.

Players start the game with fifty health and zero mastery points. Players can spend one gem each turn to gain a mastery point, which will increase the power of card abilities and eventually (with 30 mastery points) activate the Infinity Shard, which instantly defeats your opponent.

Following traditional deck-building mechanics, each player starts the game with a basic deck of cards. Players can acquire new cards from the center display of six cards, adding these new cards to their deck for future use or occasionally to their hands for immediate use.

Designed bu Gary Arant and Justin Gary, with artist Aaron Nakara  Shards of Infinity was released in April 2018 by Ultra Pro and Stone Blade Entertainment.

Valentine’s day is still a bit away, but it’s never too early to start thinking of ideas for gifts or experiences for that special someone on Valentine’s Day, so Renegade Games decided to help you out.  Come January in 2019 they are releasing a Valentine’s Day version of Kitty Paw with an included love note right on the box that you can fill out for that special person in your life.  The game on the inside is the same recognize and react came that you love, but with an even more lovable packaging.  You can check out the love note in action on the Renegade Game’s website, and look for it in time for Valentine’s Day next year.

Mike Fitzgerald follows up his successful Baseball Highlights: 2045 game with Football Highlights 2052.  Like Baseball Highlights: 2045, each player will play cards from their hand to make plays.  In Football Highlights 2052, the game of football did not see the infusion of robots to the extent that happened in baseball.  However, the game did become fast pace with a continuously running clock which required football players to play both offense and defense.  Football Highlights 2052 easily captures the theme and strategy of managing football players who perform both offense and defense duties.  Each player will have a deck of cards representing his or her team.  Players will draw only 10 cards from the deck of available plays each half.  From their selection of cards in their hands, players will play cards to defend against their opponent’s offensive play, then turn the card around to execute that cards offensive capability to the opponent to defense against.  Players repeat this process, attempting to drive the ball to the goal line in four plays or be forced to reset back at the 45 yard line to begin the drive anew.  Halftime offers each player a chance to make adjustments to their team by drafting 5 new players and discarding down to the team size of 15 cards. After playing the second half, the team with the highest score wins.  Of course, if there is a tie, the game goes into sudden death overtime.

Each card features a team athlete who leads the offensive and defensive play.  Each team deck of play features not only a mix of run and pass plays, but also a new play style called a “Maul” consisting of aggressive person-on-person defensive coverage countered with offensive stunt, gadget, and trick plays.  Four teams are included in the game as well as a special 25 card solitaire play deck.  While the game is designed for head to head play, four player boards and two scoreboards are included so that two games can be played at the same time.

Football Highlights 2052 is on Kickstarter now and has already reached its funding goal.  If you missed Baseball Highlights: 2045 or any of its numerous expansions, you can pick those up in the Kickstarter also.

Football Highlights 2052 plays 1,2 or 4 players, ages 9+, in 45-60 minutes.  Contents include 4 15-card team decks (which includes a 5-card star player deck for each team), a 35-card play deck, 30-card action deck, 25-card solitaire deck, 4 play mats, 2 scoreboards (plus 32 team pennants), and 4 wooden markers.

The Kickstarter campaign runs through 21 September with an expected delivery in July 2019.  Go to Kickstarter campaign learn more about Football Highlights 2052.

Wizards of the Coast announced their upcoming tabletop card game, Dungeon Mayhem! This is a fast-paced, easy-to-learn, deck fighting game for 2-4 players. Deal damage to others while trying to survive as they damage you. Battle your foes using spells and weapons and, most of all, have tons of fun while the mayhem ensues.

Each player takes control of an iconic adventurer from the Dungeons and Dragons (D&D) realm –  Barbarian, Paladin, Rogue or Wizard. Then suit up and battle it out – last (wo)man standing gets the treasure.

“Illustrations created by Kyle Ferrin in the four decks of cards represent Sutha the Skullcrusher (barbarian), Azzan the Mystic (wizard), Lia the Radiant (paladin) and Oriax the Clever (rogue). Pick one of these characters and play their mighty power cards such as Azzan’s Vampiric Touch to swap hit points with an opponent or Sutha’s Whirling Axes to heal yourself while dealing crushing damage to the rest of the party.”

 

In the box:

  • Four 28-card decks
  • Four hit point trackers
  • Four symbol cards
  • Sixteen damage tokens
  • Four hit point tokens

You can find Dungeon Mayhem in stores starting November 16, 2018.

Listen…  you smell something?  There have been several Ghostbusters themed board games over the years.  Now, Renegade Game studios, in conjunction with Albino Dragon and Sony Pictures, has announced Ghostbusters: The Card Game.

There is presently no Board Game Geek entry for the game, and not many game play details were provided in Renegade’s announcement.  So, what do we know?  It’s a card drafting and set collection game for 2-5 players, ages eight and up.  The game was designed by Daryl Andrews and Erica Bouyouris, and the cards feature a cartoon aesthetic with original illustrations by Jacqui Davis and Todd Bright.

“Compete against your friends and family to collect ghosts from the Ghostbusters universe. You’ll call upon your favorite Ghostbusters to help you set your ghost trap and capture the highest point ghosts on the board.”

The announcement and product page indicate that the game is due out this Fall.

Tybor the Builder, set in the Kingdom of Longsdale like in Oh My Goods, is a card game where you are using cards for multiple purposes.  In the game you will have a hand of 5 cards that you can play as a worker, discard as a builder, or play as a citizen.  If you play it as a worker then the value of the card is all that matters and will stay in front of you in your tableau until they are used.  If you discard the card as a builder you will build one of the buildings in the public display, discarding enough workers to equal the strength needed to build the building.  This is important because it is the buildings that will give you points in order to win the game.  Finally if you play the card as a citizen you will benefit from the special power that the card has.  After a set number of rounds and playing and drawing the game will end and whoever has the most points is the winner.  Also included in the game are chapter goals which represent different parts of Tybor’s life that can be included to give more variety to the game through additional scoring chances.

Tybor the Builder – On Behalf of the King adds in three new modules to the game, adding more variety and replayability.  In the King Class module you will find orders, similar to the chapter goals of the base game, that can be fulfilled in order to earn more points.  In The Councilmen module you have a new type of citizen that can settle in your town, and he will score you a point for each set of different colored perks that you have at the end of the game.  And finally there is The Mystery module, this adds in mystery stones that at the end of the game count as a wild symbol for scoring.  Add all three or just a couple into the game to help change things up and refresh the game.  Look for the game to be released in October of this year on Lookout Games’ website, but if you happen to be going to Essen you will be able to snag a copy there as well.  Check out the Lookout Games site (German language) for more information.

Hot on the heels of a Kickstarter campaign that will see The Reckoners board game hitting retail stores this fall, Brandon Sanderson has announced that his Stormlight Archive novel series will be the basis of an upcoming card game using the Call to Adventure game system.

The Stormlight Archive is a series of epic fantasy novels written by Brandon Sanderson, author of The Reckoners and Mistborn series. Three of the planned 10 novels have been published and are set in Sanderson’s Cosmere universe.

Call to Adventure: Stormlight will be released by Brotherwise Games in the fall of 2019, according to Sanderson. The system on which this card-driven “hero-crafting” game will be based is Call to Adventure, now on Kickstarter, which allows players to choose their path and achieve their destiny. Acquiring traits for your hero and facing challenges alongside your allies will be interwoven into an epic storytelling experience that isn’t just about victory points, although those are important, too. The Call to Adventure system is designed by Chris and Johnny O’Neal, who also created Boss Monster, a card-game homage to classic 8-bit side-scrolling video games. Visit the Dice Tower for a How to Play Call to Adventure in 5 Minutes video by the Rules Girl.

Brandon Sanderson posted the following in a Facebook announcement of the game:

“The team here at Dragonsteel have had a chance to play and really enjoyed it. It’s a fun game with unique mechanics and beautiful art. The Call to Adventure base game is inspired by classic fantasy tropes, but the Stormlight version will feature all-new cards that bring Roshar to life.”

Random factoid: Brandon Sanderson intended his Cosmere universe to be a “hidden epic,” where multiple fantasy novel series would be connected together through a shared cosmos based on the same rules of magic. The reality that his novels shared a universe was supposed to be clouded in mystery for years until the similarities began to come together as more and more books appeared. However, he credits his enthusiastic readers with figuring things out by the time his second book was published.

Richard Garfield is mostly known for the Trading Card Game, Magic: The Gathering, so when he releases a new game it draws major attention. Fantasy Flight Games have announced the release of KeyForge: Call of the Archons, a Unique Deck Game designed by Mr. Garfield. Players will buy a Starter Set (which contains two training decks) then buy complete, one-of-a-kind Decks to supplement the Starter Set instead of boosters. No deck-building is required as each of the Archon decks is ready to play, offers a complete play experience, and is unlike any other KeyForge deck in existence. In just the first set there are more than 104,000,000,000,000,000,000,000,000 possible decks!

KeyForge: Call of the Archons is set in the world of the Crucible, an artificial world where anything is possible. Players take on the role of mighty Archons who are racing to unlock the Crucible’s hidden vaults, battling against other Archon with decks made up of planets and civilizations that make up this world. Using Æmber the Archons forge 3 keys that will unlock vaults and grant victory, if their opponent doesn’t stop them first!

There are many great Houses in an Archon deck including the Brobnar, Logos, Shadows, Sanctum, Mars, Dis, and Untamed.

“The boisterous warriors of Brobnar value strength above all, while the corrupted demons of Dis rely on sorcery and dark machines. The logical scholars of Logos bring technology into every phase of their lives, but the diverse creatures of Untamed find comfort in the wilds, rejecting automation. The empire of Mars has remained intact on the Crucible, while the cunning rogues of the Shadows faction have fully embraced their new home, seizing every opportunity to pull a job or swindle another House. And the angelic members of Sanctum seek the same enlightenment as their Archons, valuing peace and virtue above the conflict that runs rampant throughout the Crucible. Now, each of these uniquely strong Houses must struggle alongside unlikely comrades and strange companions to aid their Archon… but which alliances will be powerful enough to achieve victory? [source]

The rules are already available on the Fantasy Flight Games website where the game is also available for pre-order. KeyForge: Call of the Archons supports 2 players aged 14+, and plays in roughly 45 mins. Its expected to release the 4th quarter of 2018.

So you think you have bested Arkham Horror: The Card Game?  And the expansions? And the horrors of Arkham are no longer a trial for you?  Well, designer Matt Newman is issuing a challenge:

You heard me right: I am issuing a challenge. The first of many, in fact. Each of these “designer challenges” is planned to test your deckbuilding skills and your tactical prowess in various fashions. One challenge might involve an alternate way of building a deck or playing the game, or perhaps the challenge will require you to play through a cooperative scenario with extreme difficulty, or with special restrictions that force you to reconsider your usual approach.

My hope is that the Arkham Horror: The Card Game community can use these challenges as a rallying point of sorts. You can use these challenges as discussion topics online, or you might use them as the basis for regular gaming sessions with your friends at your local game store. Most importantly, think of each challenge as a call to action, a way to test your mettle against some of the hardest (and strangest) content the game has to offer!

Participation is easy.  Check out the Designer Journal for Arkham Horror: The Card Game at Fantasy Flight Games to see each challenge and how to set it up.  Then play the challenge.  Be forewarned, each designer challenge for Arkham Horror: The Card Game uses the system of Ultimatums. Each Ultimatum introduces a new rule or restriction that either alters the way decks are built or the way the game is played.

The first designer challenge for Arkham Horror: The Card Game is called, “Then It Multiplied.” Are you ready to face new horrors and impossible odds? The Designers challenge you.

Arboretum is a card game of skill and decision that has players creating the most beautiful path through an arboretum. Renegade Game Studios is proud to announce that their beloved game of strategy and gardens will be released as a Deluxe Edition.  Enjoy the resplendence of this game with the most elegant engraved and heat-treated wooden box with a full color sleeve, premium rainbow foil cards, a scorepad, a rulebook and an embroidered fabric bag.

Arboretum:Deluxe Edition is a game for 2-4 players ages 8 and up and will play in about 30 minutes. It is slated to release in November 2018 and is available for pre-order now!