card game

54 AD – Rome stands at the height of its power with majestic buildings, robust infrastructure, and the world’s mightiest army. Rome’s Legions have vanquished her foes, and the Empire stands secure…or does it? Agrippina the Younger’s deadly intrigues ensured Nero’s rise to power, but can Nero hold the Empire together? Oppressed people all over the Empire yearn for their freedom. In particular, the Jews hunger for their independence and the chance to cleanse their homeland. Outside the Empire, a Coalition of Germanic Tribes, Goths, and Parthians will suffer no more Roman expansion. Sensing an opportunity, they begin to push back against Rome. Meanwhile, small groups of Christians are challenging all kinds of religious and cultural norms.

This is the setting of the latest game being published by Chara Games, Soul of the Empire, and is currently seeking funding on Kickstarter.  This game is going to be the heaviest game in their library and promises a deep strategic experience as you take on the role of one of four factions during the pinnacle of the Roman empire.  Each faction is different from the other, with different player powers, different strengths and weaknesses, and each with their own special way to win the game beyond the standard.  The standard way to win the game is to claim seven objectives, and even these objectives are different depending on which faction you are playing, and are usually pushing you towards your own special victory condition.

Play itself is interesting in that you will roll dice Yahtzee style and from those dice form sets or runs in order to activate your abilities.  This abilities include spawning units, moving units, purchasing power cards, claiming objectives, and fighting other players on the board.  Fighting in this game is deterministic with the number of units on the battlefield being your strength, augmented by cards you can play from your hand.  Using this system means that you don’ know 100% what you will be facing, but also allows players who are looking at a certain defeat to get some benefit out of the battle through card play.  The final piece that sets all the factions apart are their unique power cards, these are cards that they can purchase each round and give you distinct advantages to completing your objectives.  So plan well, pick your battles wisely, and accomplish your goal to claim the soul of the empire.

If you are a fan of Chara Games or these types of strategy games, check out the Kickstarter for more information.  A base pledge of $50 plus shipping will get you the game, and additional levels allow you to get full size art prints of the factions, or get multiple copies of the game at a discount.

Games Workshop are releasing a new mobile game set in the Warhammer 40k universe which takes place during the greatest civil war in the Empire’s history, The Horus Heresy. The Legiones Astartes are fighting amongst themselves and players need to pick a Lodge (clan) for their Warlord to join or create their own. Space Marines have been turned into cards to be used in card-to-card combat with thousands of other Lodges in worldwide events.

Players build a deck of allies to support their Space Marines and can call in orbital support to dominate the battlefield. The game supports ranked and non-ranked events where players can battle for glory and prizes. During special events, players choose a faction which brings a game-changing award should the faction win. Examples include new cards for the faction and deciding which future events will take place.

On March 15th, 2018, The Horus Heresy: Legions will open up for Beta access on the Android platform (for later release on iOS) which players can sign up for on their website. The first 1000 players to pre-register will get $20 of in-game currency while all pre-registered players will receive $10 of in-game currency.

Filler games have come to be known as short, light games you play at the start and end of game nights to fill time while other people arrive, or to try and squeeze out just a little bit more time gaming.  Well Green Couch Games intends to confuse us all when talking about a filler game as they have created a card game called Filler.  While this may seem like another game in the joke series of games from Dice Hate Me Games, this is actually a card game about filling pastries with all sorts of delicious fillings.  The will use many aspects together like multi use cards, set collection, resource management and simultaneous action selection.

At the start of the game you have just a hand of three cards, and from these cards you will simultaneously determine player by each picking a revealing a card at the same time.  From there you will go in turn order playing down cards to fill orders that are in the central row, and with those filled orders get more cards, money, customer reviews, or critical acclaim.  But be careful, played cards stay down until you take a turn to pick them back up, so plan careful so you don’t miss filling critical orders.  As you progress you will have more and more ingredients to use to complete bigger orders for more acclaim, and at the end it will be the most prestigious baker that wins the game.  Green Couch will be Kickstarting the game in April, but if you miss it there you will be able to find it on store shelves in the 3rd quarter of this year.  You can read the press release below for more information.

(Grand Rapids, Michigan) – Green Couch Games springs ahead with the ultimate “Filler” card game!

You are a pastry chef in charge of putting delicious fillings in a variety of cakes, pastries, and baked goods. By coming to work early and making use of your full pantry of supplies, you will earn money, customer reviews, and critical acclaim. With a little luck, you might win out over your rivals and be crowned Star Baker!

Filler combines many of the ingredients that have made Green Couch Games a treat to bring to the table. Easy-to-learn rules mixed with a quick playtime and playful appearance makes Filler a great game for families of casual gamers or connoisseurs looking to pass the time waiting for more guests to arrive.

In the game, players will use multi-use cards and a blend of simultaneous action selection, time and resource management, set-collection, and hand-building to collect ingredients needed to fill tasty pastries on their way to becoming the Star Baker. Starting with a hand of 3 cards with various start times and basic ingredients, players will choose a card to reveal along with other players to determine the turn order. The earliest player to show up for work goes first and so on around the table. Using cards from their hands (Pantry), players may use ingredients they have acquired to Fill recipes from a central row of available cards (Recipe Book) or Restock The Pantry by picking up all of their previously played cards. Each recipe filled will provide new start times and ingredients to use in future rounds and may earn points that are represented by money, customer reviews, or critical acclaim at the end of the game. The availability of bonus points and cards containing special actions help to direct players’ choices in the kitchen, add depth of play, and provide variety and replayability.

This card game crams a lot of sweet delight into its 72-card package. With illustration and graphic design by Claire Donaldson (Best Treehouse Ever: Forest of Fun, Go Nuts For Donuts, Food Truck Champion), Filler will  leave players with a mouth-watering desire to play this delicious game again and again.

Filler is a game for 2 to 6 players, ages 8 and up and is designed by Jonathan Chaffer of GRUBS (Grand Rapids Unpublished Boardgame Society). This game follows Chaffer’s first game, Stroop, from Grand Gamers Guild. The game plays in 20-30 minutes.

The game is set for a Kickstarter campaign launching on April 11th, 2018 with plans for a Q3 2018 release.

Green Couch Games was founded by Jason Kotarski to release great little games that make great big connections. Filler will be its 11th release. Jason is also a game designer and co-host of 20 Minutes of Filler.


Upper Deck is teasing a new card game called Dark Legacy: The Rising on their blog.  This new game is going to be a two player battle card game that will involve some dice rolling as well, and will be released in the form of starter packs featuring two different factions each.  In the game you will pick one of six different factions, and build a deck out of their available cards.  On your turn you will either attack or cast, if you cast you will then roll the included d20 to figure out how many casting points you will have available this round.  From there you will spend those points to cast spells and ready your assault on your opponent.  As you defeat your opponent and cast different spells you will also gain experience points and level up, which will allow you to cast spells easier and give access to more advanced cards.  The currently planned starter packs will get you to level 5, with later packs getting you to level 10.  You can find out more about this game on Upper Deck’s blog, and look for the game to hit store shelves this summer.

Crystal Clans, a successor if you will of Plaid Hats’ popular card game Summoner Wars, finally has a release date, and that date is March 29th.  This will be a simultaneous international release so you will be able to go to your local game store and pick up copies in English, French, German, and Chinese.  Crystal Clans is a new strategic card game where you are playing down cards as units, and then moving and attacking with those units on the board.  Each unit has different stats as well as different abilities based on which clan they belong, like the “adaptable Water Clan, the peaceful Flower Clan, the relentless Skull Clan, the innumerable Blood Clan, the wise Meteor Clan or the unyielding Stone Clan“.  You will fight hard in order to control the crystals on the battlefield, and with those be able to win the battle.  You can find out more on Plaid Hats’ website, including links to their many preview articles for the game.


Renegade Games Studios have announced a board game to support Geek & Sundry‘s International Table Top Day 2018 (Saturday, April 28th, 2018) which will only be available on that day. The card game, Wonderland, is designed by Daniel Solis (known for Kodama: The Tree Spirits) with art by Anita Osburn and Beth Sobel. Wonderland is a 2-player card game in which one player is Alice and the other is the Red Queen. Players place cards to control areas of Wonderland, modified by adjacent magical item placements, then score based on the final arrangement of the cards. It’s a perfect travel game which will also come with its own game bag.


The tense, intriguing, quick, and easily replayable solitaire game, Hostage Negotiator, is now on mobile! This easy to learn but constantly challenging experience puts the player in the role of the titular police operative charged with rescuing hostages and capturing or neutralizing the abductor before more than half the hostages are killed or before the criminal escapes. Hostage Negotiator was originally crowdfunded via Kickstarter back in 2014 and has since enjoyed great success and multiple expansions since then. The app is available on Android and iOS as announced via the publisher, Van Ryder Games’, website which also features a video demonstrating the app by the designer, A.J. Porfirio. Whether you are interested in having this excellent solo game with you on the go, or if you’d like to just try the game via an inexpensive outlet, check out the Hostage Negotiator app on Google Play or iOS app stores.

Gamewright are at the New York Toy Fair and have revealed Forbidden Sky: Height of Danger by Matt Leacock. The reveal was done on their Facebook and Instagram accounts as well. Unfortunately, the game’s box cover is all that’s been revealed but we do at least know the game will be for 2-5 players, aged 10+.

Steve Jackson Games have taken mosquito DNA from amber and fused it with Munchkin to create their next expansion. Munchkin 9: Jurassic Snark will include dinosaur steeds, carnivorous baddies behind those doors, and some primevil loot to get you to level 10 for the win. You can mix this set with any base version of Munchkin. The new expansion features 112 cards drawn by John Kovalic and will be released in October 2018. More information can be found on the Steve Jackson Games website.

Ascension: Delirium will be the latest expansion for Stone Blade Entertainment‘s popular deck-building game, Ascension. Ascension is a fast-paced game designed by Magic: The Gathering Pro Tour champions with artwork by Eric Sabee.

“A new portal into the Dreamscape has been opened! The world of Vigil is warped by dreams and nightmares come to life. You must wield the power of the Dreamborn to battle the forces of Delirium to save the realm.” [source]

A Delirium die has been added which appears to affect the heroes’ sanity as they’re warped by it into new forms. Players can also use Insight to access powerful new hero abilities. This expansion is playable as a stand-alone game for 1-4 players, or can be combined with other Ascension games to play with up to 6 players.

Wizkids has announced a new card game called Letter Go!, which seems to mix the random rules of Fluxx with a word game.  The game plays easy enough where you will draw a number of letter cards and lay them out in front of everyone.  Then the timer will be flipped and everyone needs to write down at least a 4 letter long word using those letters.  When you finish a word you grab the lowest numbered marker and wait for the others to finish.  Once time has run out you will start sharing your words and you will score points for each letter you that you are the first one to use.  So while the person who finishes first might get all their letters, if you come up with a longer and more unique word, you may be able to still score more points.  But coming up with the word isn’t everything, you will also have to deal with the random rules for that round as well.  Rules like if you want to write an eye you have to draw an eye, or you have to write your word backwards, or you have to sign other people’s boards.  And it’s these rules that will make coming up and writing down your word a lot more interesting.

You can find out more about the game in the below press release, and look for it in stores next month.

 WizKids Announces Letter Go! – A New Word Game with Randomly Ridiculous Rules!

Hillside, NJ – Wizkids is pleased to announce its upcoming Word game, Letter Go! Designed by Marcus Ross and Cara Ryan, three to six players write words that are 4-letters or more on their whiteboard using the available letter cards but score points only for the cards they are able to claim before their opponents!

Simply writing words down isn’t the only thing happening in this game. Every round, two Rule Cards are drawn, and they MUST be incorporated into your word! Will you have to write your word backwards? Maybe you’ll need to draw an eye whenever you write an “E”. You might even have to sign your name on your opponents’ whiteboard! Each letter of the alphabet has two rules associated with it, so there is countless combination of crazy antics!

Letter Go! is scheduled to release March 2018! Rush on over to your Friendly Local Game Store and pre-order T-O-D-A-Y!

For more information, visit:

Legacy games continue to be the hot item, and Indie Boards and Cards is joining in with a legacy game based on their popular Aeon’s End deck building game.  Aeon’s End Legacy is unique in terms of legacy games in that you aren’t playing a one-off type game where it’s used up at the end, nor are you creating a game like you do in Charterstone.  No, in Aeon’s End Legacy you are creating and building up your own unique character that you can then take to play in the rest of the Aeon’s End content.  But at the start of the game your character is bland and rather weak, so you have to play through games, called chapters, that allow you to get more powerful cards and add new abilities to your character.  This will mainly be done through adding stickers to your player board, until at the end of the game you have a fully fleshed out character with their own unique starting deck.

A base pledge of $65 plus shipping will get you Aeon’s End Legacy.  You will also be able to add on various expansions from the base game along with the base game itself  in case you need those.  If you want to run through the legacy game multiple times you will need recharge packs that cost $25 a piece.  There are even options for accessories to up the component quality of the game, and a playmat to help keep things organized on the table.  So if the idea of creating your own character in Aeon’s End appeals to you, along with just more content for the game, you will want to check out their Kickstarter.