card drafting game
From small time publisher Sorry We Are French, come a game that takes the idea of Splendor and pumps in some Sci-Fi theme.
Ganymede is a card drafting game where you will be transporting mankind into the star, ship by ship, while building up your corporation as you go. You can claim to be Weyland-Yutani or Blue Sun, and no one would bat an eyelid. Each player will have their own board, depicting Earth, Mars and Ganymede. The object of the game, to get as many of your scientists, colonists, leaders and other types of useful human launched from Ganymede, into deep space.
You will select two scoring cards to place on the two spaceports situated on Ganymede. Each port has a prerequisite for types of humans needed, before it can blast off into the void, scoring you end game point. One port needs one human from each of the four sectors, (marketing/communications, leaders/managers, engineers and healthcare) while the other just requires three from the same sector. Each sector is represented by one of four coloured Meeple.
Taking recruitment tiles, will place meeples on Earth. Taking the correct shuttle cards, whether it be from Earth or from Mars, will move the corresponding coloured meeple to their next destination. Getting a combination of the same colour recruitment tiles or shuttle cards will double, even triple the special abilities marked on them. Meaning combos can be very powerful, like a Death Star. And at the same time, you will never be stuck for an action to preform. Even if the shuttles won’t take your meeple (maybe because they are smuggling Tribbles), you can jettison into space, some or all of the recruitment tiles. For each one discarded, you can preform a special action of your choice (hire a privet shuttle, fire a manager and recruit an engineer, gain some reputation for your corporation).
This is a small, compact game that shines like a beacon in space, with a theme of a space race to colonize the far flung reaches of the galaxy. It’s a fluid drafting game that plays quicker than traveling through hyperspace and has some really cool retro artwork that looks like if came from a computer game in the late 80’s. And when someone take that card you wanted, you’ll be screaming, but no one will hear you because it’s space, and it will be in your head.
It has just been released in Europe. Comes in 3 launguages (French, English and Korean) and can be found on the Philibert store. It will hopefully make it’s way around the globe, later in the year. May it live long and prosper…
Have you ever wanted to be an architect? Out on Kickstarter now, Supertall, a quick card game for 2-3 players, brings the big city design life to the tabletop.
Each turn, players will draw a card of a floor plan and will either add it to their tower, pass it to another player or use it for special abilities. Once all of the plans have been built, players score points based on the amount of Residential, Business, Entertainment and Natural amenities in their towers. And look out, because City Hall is going to heavily tax one of those amenities, making it worthless!
An expansion has already been unlocked for the game, which adds new buildings and plans.
You can find out more about the Kickstarter here
8 is the number…
Building up a civilization in under 8 minutes is what 8 players can do at the same time (8 minutes per player). As there are 8 Immortal Gods that are battling it out for the right to be the victor.
Immortal 8 and Sorry We Are French from Moonster Games (who gave us Crossing & Imagine), will be on Kickstarter on the 8th of March 2018, is a quick and artful drafting game where each player is a Immortal God. Each of the Immortals from this medieval fantasy realm has their own way of scoring points in the game. Maybe you’ll be the Immortal who scores point from culture collect from buildings you have built have been used by the other players. Maybe you’ll craft a victory through spreading chaos, or having the most military might, or being able to guess which Immortal the other players are…
Yes, this is a secret role drafting game, when no one knows the objectives of the other players and still have to obtain their objectives by drafting cards that help you, but not the others.
The game is broken into two rounds of a first draft of 5 cards and a second of 4. In between rounds, you’ll be using the powers of the building and Heroes you have constructed and possibly your neighbors buildings, at a cost. The further away a building is, the more expensive it is to use meaning you’ll miss out on it’s power and that player will miss out on gaining some culture. Then again, someone may have constructed a Wonder, that I placed in the middle of the table for everyone to use. Free.
Here is some of the wonderful artwork from David Sitbon
Not only that, you may build your own Hero to to help in your endeavors. And because you are an Immortal God, you won’t have to go savaging for resources. You’ll be building all these things out of thin air. Like magic. But there will be restrictions as you can’t just build everything that passes in front of you. Again, you may not see the card you want throughout the game, which could be upsetting. So you’ll have to come up with another strategy of building things that other players will want to use. This will pay out in the supremacy round after, as all Immortals collect point for the most Culture, Military and Science.
This is a game that has a slightly more challenging learning curve than most drafting games out there, but with the rapidity of the game, after a few plays you should grasp the in dept strategies hidden in the game. And maybe discover the identity’s of the other Immortal 8.
Immortal 8 coming to Kickstarter on the 8th of March 2018. Finishing 29nd of March 2018
The Kickstarter is live here
You can follow the “8” incoming blogs on the Immortal 8 mini-website: https://immortal8.sorryweare.fr/
Sorry We Are French Facebook page: https://www.facebook.com/SorryWeAreFR/
Moonster Games Facebook page: https://www.facebook.com/moonstergames/
Or follow on Board Game Geek
Doomsday Robots has started a Kickstarter Campaign for Bridges to Nowhere, a card drafting microgame for 2-4 players. During each of 4 rounds, players take turn drafting cards representing one of 3 types of bridge segments – suspension, truss or cable. Bridge cards are played next to matching pillar cards, and at the end of the game the bridge segments are only scored if they are complete, or bounded by pillars. Additional score values on each bridge card must ascend or descend, but can change direction once. Finally, matching symbols on the bridge cards score bonus points. After 4 rounds each players’ bridge is scored by length and height. For more advanced play, contract cards give specific goals to each player. A deluxe version with Feat cards and Prestige cards is available.
The Kickstarter Campaign for Bridges to Nowhere continues through May 11, and the game is expected to ship January 2018.
First up is a new release which teams up USAopoly and Steve Jackson Games, and that’s Munchkin X-Men. This continues to add to the plethora of re-skins for the Munchkin game, but if you are into X-men and don’t mind Munchkin, this might be a good buy. The will feature tons of iconic people and items from the X-men universe including Lady Deathstrike, Colossus, Wolverine, and Magneto’s Helmet. So grab your gear and ready those mutant powers, Munchkin X-Men is out on store shelves now!
Next was a tease from IDW Games at this year’s GAMA Trade Show called Teenage Mutant Ninja Turtles Showdown. The theme seems normal enough as the turtles are running through the city sewers being chased be Bebop and Rocksteady and so they have to figure out how to fight them. The interesting part is that this is going to be done in the confines of a tile laying game. I will be interested to see how they plan to pull this off, but we won’t know more until later this year as IDW Games releases more information about it.
Then we have a new card game coming out of Greenbrier Games called Overseers. This is a drafting style game where you are collecting sets of cards in order to score the most point, pretty simple, but it does have some extra bits added on. First is that each player has a special power they can use that allow them to break the rules, like keeping two cards instead of one during a draft. Second is a voting system once everyone reveals their cards on who people think has the highest score. Whoever gets the most votes then has a choice, admit they have the highest score or deny it. If they admit it then they discard a card, if they deny they don’t have to discard anything. However, during scoring if they denied and do have the highest score, they lose two of their highest scoring cards. Most points at the end is the winner. Look for this game on store shelves in April.
Last is a slew of upcoming release from Flying Frog productions for both Last Night on Earth and Shadows of Brimstone. On the Shadows of Brimstone front they have tons coming with the Hellfire Succubi Mission Pack, the Feral Vampires Mission Pack, the Derelict Ship Expansion, and six new ally, enemy, and XXL enemy packs. Most of these were KS extras so it will be good for them to hit general distribution later in the year. Also they showed off posters for the upcoming 10th Anniversary Edition of the Last Night on Earth game, with no doubt all the bells and whistles you expect from such an edition. Keep looking here as we find out more information as the year goes on for these releases, and check out Flying Frog’s Facebook page for pictures and information.
It is a sad fact of business that not all of them will succeed, and unfortunately the dark specter of failure is looming on Crash Games. For various reasons Crash Games is in a financial tight spot right now and so they are turning to the board game community to help them out. With this final Kickstarter they are hoping to raise the needed money to be able to pay their game designers and their manufacturer what they are owed. So if you are interested in either of the below games, or just want to help, I highly recommend you go to the campaign page and pledge your support. But enough of the doom and gloom, lets get to the games.
The first of the two games being offered is Backyard Builders Treehouse, a drafting game all about building the best treehouse possible. On your turn you have a hand of five cards, you will pick a card to add to you treehouse and then pass the cards. The next player will draw a card to bring the hand back up to five and do the same, continuing around until the end of the round. As for placing cards in your treehouse, whenever you want to place a new card you have to match the top value of the previous card to be able to add it. And that’s it, you go around until you reach a set height based on the number of players and then add up the point totals on the cards. One thing that makes it not a pick the highest card affair is that you get bonus points for having a run of the same color, thus giving you some options when picking cards. Also of note is that the art is done by Vincent Dutrait so you know it will look stunning.
The second game being offered is the set collecting, fishing game called Fish Frenzy. In the game you will be bidding on different boats in order to collect the fish cards below them to get majorities in the different fish types. However, if you want to get the fish from a boat that is already occupied, you will have to give up some fish tokens in order to bump the other player out. You will bid back and forth between the person already there until someone comes out on top, at which point the loser moves away, leaving their bid fish tokens behind. At the end of the round all bid fish tokens go away, so not too many bid wars are going to break out. Once everyone has placed you can either collect all the fish for end game scoring, or you can eat the fish getting you back some of those precious fish tokens. After adding two cards to each boat the next round begins again. At the end you will get 3 points for each fish type you have the most of, and 1 point for the ones you have the second most of, most points at the end is the winner.
Two new card games are coming from Aporta Games, a drafting game called Capital Lux and a route building game called Avenue. Capital Lux is an interesting game where you are drafting cards to either play in front of you, or in the public discard. What makes the choice interesting is that cards in front of you score their value, but cards played in the center allow you to trigger the card’s power. Another interesting twist is that between the four professions, when it comes time to score you can’t score a profession with more value in front of you than in the center. Instead you have to discard all your cards of that profession, making for an interesting balancing act between the center pile and yours. Most points at the end is the winner.
Avenue is a route building game in the same vein as Doodle City, where you will be drawing connections on individual sheets. The main difference is that you will be drawing cards instead of rolling dice to determine the line you can draw. There will be cards for the four different types of curves and two straights, meaning that you have to draw the route exactly like it shows, no turning of the cards. On your sheet you are trying to connect 5 different vineyards to the clusters of grapes on the sheet, and when four of the same vineyard is drawn, you count how many grapes it connects to and that is it’s score. One twist to the scoring is that each vineyard has to score more than the previous, if it doesn’t then it counts against you in your final tally. The game continues until all the vineyards have come out, then you will get bonus points for connecting grapes to their color castles, and the highest score will be the winner.
Look for both these games to be on store shelves in December of this year.
Alien Uprising is a Kickstarter game from two years ago all about the humans fighting back against the Zothrens, alien “bug” races. The original game took place on one of the Zothren planets, and this time the bugs have managed to find Earth and are coming to take it. So it’s up to you and your friends to don mechanized suits of armor to be able to kill of these bugs, but you didn’t want to work together did you? No this time it’s a competitive game as you are competing on the televised stage to see who can take down the most bugs. To do this you will be drafting cards to build your mechanized suit as well as other cards to either give you a boost you slow down your opponents. In the end, after all the dice have been rolled, whoever comes out with more kills is the winner.
Art for this game looks a little different, taking a bit of a cartoon like approach as compared to the previous games. Regardless though, if you are looking for a fun and fast card game set in the Alien Uprising universe, head over to the campaign page to pledge for a copy!
Virus is the latest drafting type game from Genius games based on different biological systems. Previous entries in the line include Peptide, Ion, and Covalence, each with slightly different gameplay but still family in weight. Virus returns to the drafting style of card games but instead of pick and pass, you are betting on turn order to draft from a central line. Each player will start with a hand of cards numbered 1-6, so everyone has identical starting hands. On your turn you can do one of two things, pass or play. If you pass, you pick up your discard pile and you are out for the round, if you play then you select a numbered virus card and place it face down. After everyone has chosen which they will do the cards are revealed, and players who played get to draft viral component cards from the central row in descending numerical order. These cards will score you points in similar ways to Sushi Go cards where some are straight points, other you need sets, and others based on if you have the most or least of it. Also in the central row are mutated virus cards which have higher values than the starting cards, helping to ensure you get first pick at crucial times. After everyone has chosen, whoever played virus cards this time discards those cards to their personal discard and a new round begins. You can’t get discarded cards back until one of two things happens, you pass, or play your last virus card and so would start with no hand. After the viral component deck runs out you count points and the highest score wins.
The art for this game is pretty good and his kind of a sickly feel to it, aiding the theme of mutating viruses. Another bonus is that the illustrations and viral components are accurate to their real-life counterparts, giving the game an educational component. So if this game sounds interesting to you then head on over to the Kickstarter page to back for your copy today.
GenCon is just a few short weeks away and game announcements continue to flow in, this time from dV Giochi in the form of Bang the Dice Game – Old Saloon and Dark Tales – Cinderella. Dark Tales is a darkly themed (go figure) drafting game using the old fairy tales for settings and characters. You can see Tom’s Youtube review of Dark Tales to see how the game works, and this new expansion adds to the settings and characters you can play with, thus expanding the replayability and variety of the game.
The expansion Bang the Dice Game – Old Saloon will add five modules to the game, allowing you to add or remove whichever ones you feel like playing with. You will get “lethal new characters, two Saloon dice—the Loudmouth and the Coward—extra-roles, and new tokens.” As a fan of the original game I am looking forward to this and the new gameplay options it will add to the game, making it even more fun.
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