Now available on Kickstarter is a Daily Magic Games card drafting, set collecting and pattern making game Chocolatiers.
This 2-5 player game for ages 8 and up. Players draft Chocolate cards, turn them in to match box tiles and add those to create the sampler. Box tiles are arranged to connect like-flavored chocolates. Each box in the sampler earns and points and bonus points are awarded for the most connected chocolates by type.
Each turn, players can do two of four actions: Take a Chocolate, Box Chocolates, Place a Wild Chocolate or Reserve a Box Tile.
The game ends when a player has placed the sixth box tile into their sampler.
You can find out more about the Kickstarter here.
For those of you anxiously awaiting the second printing of Jonathan Ying’s Bargain Quest, you can now also look forward to a brand new expansion, too! This fun little game of adventure and capitalism will offer even more must have items for heroes to choose from.
In Bargain Quest, players take on the role of shopkeeper trying to attract adventuring heroes to their shop over their opponents. Each player will secretly draft from a deck of items to place in their shop windows and then help equip their heroes for an upcoming ad kkiventure. Players earn money to upgrade their shop and hire employees based on how their hero fares in battle.
The Black Market expansion will offer players more heroes, employees, and play modes. A new shipment of items will also be available to entice heroes to battle the new monsters.
Gather up to eight of your friends to see who can run the most successful shop with the most gold and prestige. Renegade Games will be releasing the Black Market expansion in May 2019. Don’t worry if you missed out on the Kickstarter for the base game. It will be available through Renegade Games once the Kickstarter fulfillment is completed.
Renegade Games takes your Honshu journey to the next level with Hokkaido. The Lords and Ladies having acquired all the land in Honshu are moving on to the mountainous regions of Hokkaido. Expanding to the territory here is going to be a little more challenging! From the same team that brought you Honshu: Designer Kalle Malmioja and illustrators Ossi Hiekkala and Jere Kasanen, enjoy the same splendid artistry and delightful gameplay with added strategy and mechanics! Still 12 rounds the game introduces a card drafting mechanic that is all new to the Nippon Series and brings more intriguing ways to map your region.
Hokkaido includes 60 Map Cards, 6 Starting Province Cards, 5 Scoring Summary Cards, 9 Goal Cards (optional variant), 15 Terraforming Tiles, 56 Wooden Pieces, 1 Scoring Pad and a Rulebook. The game is great for 2-5 players ages 8 and up and plays in about 30 minutes. Look for its release in February of 2019 or pre-order now!
Mike Fitzgerald follows up his successful Baseball Highlights: 2045 game with Football Highlights 2052. Like Baseball Highlights: 2045, each player will play cards from their hand to make plays. In Football Highlights 2052, the game of football did not see the infusion of robots to the extent that happened in baseball. However, the game did become fast pace with a continuously running clock which required football players to play both offense and defense. Football Highlights 2052 easily captures the theme and strategy of managing football players who perform both offense and defense duties. Each player will have a deck of cards representing his or her team. Players will draw only 10 cards from the deck of available plays each half. From their selection of cards in their hands, players will play cards to defend against their opponent’s offensive play, then turn the card around to execute that cards offensive capability to the opponent to defense against. Players repeat this process, attempting to drive the ball to the goal line in four plays or be forced to reset back at the 45 yard line to begin the drive anew. Halftime offers each player a chance to make adjustments to their team by drafting 5 new players and discarding down to the team size of 15 cards. After playing the second half, the team with the highest score wins. Of course, if there is a tie, the game goes into sudden death overtime.
Each card features a team athlete who leads the offensive and defensive play. Each team deck of play features not only a mix of run and pass plays, but also a new play style called a “Maul” consisting of aggressive person-on-person defensive coverage countered with offensive stunt, gadget, and trick plays. Four teams are included in the game as well as a special 25 card solitaire play deck. While the game is designed for head to head play, four player boards and two scoreboards are included so that two games can be played at the same time.
Football Highlights 2052 is on Kickstarter now and has already reached its funding goal. If you missed Baseball Highlights: 2045 or any of its numerous expansions, you can pick those up in the Kickstarter also.
Football Highlights 2052 plays 1,2 or 4 players, ages 9+, in 45-60 minutes. Contents include 4 15-card team decks (which includes a 5-card star player deck for each team), a 35-card play deck, 30-card action deck, 25-card solitaire deck, 4 play mats, 2 scoreboards (plus 32 team pennants), and 4 wooden markers.
The Kickstarter campaign runs through 21 September with an expected delivery in July 2019. Go to Kickstarter campaign learn more about Football Highlights 2052.
Agricola, one of the great classics of the Eurogame genre, was originally released in 2007. It was reprinted as a revised edition with new rules, art, and cute little ‘animeeples’ in 2016. But Agricola: Farmers of the Moor, one of the more popular expansions, was not given the same treatment at that time. Lookout Games has now released the expansion with the matching updated art and pieces.
Agricola: Farmers of the Moor steps up the misery on your farm a notch from the base game by requiring that you keep your family warm in addition to feeding them. But it’s not all starvation and pain, you have the opportunity to expand your farm by converting forests and peat bogs to arable land, and even better, you get some cute little horse meeples to add to your paddock. If you have the 5-6 player expansion for the base set, the expansion has everything you need to add the expansion in for all six players.
If you didn’t get quite enough medieval farming with the base set you bought in 2016, Agricola: Farmers of the Moor is available now. See the Lookout Games page (German) for more details.
In 2017 designer Jonathan Ying, of Imperial Assault fame, successfully crowdfunded Bargain Quest. Since its release Bargain Quest has garnered positive reviews. Now, the game has returned to Kickstarter for a second printing, along with a new expansion, entitled The Black Market.
Bargain Quest is a card drafting, hand management and auction game for 2-6 players. If you are a hero in need of equipment before you go out to face the monster menacing the town, where do go? In Bargain Quest the players are shopkeepers of a fantasy item shop trying to sell their wares to heroes that will be attempting to save the town from pesky monsters. Will the heroes defeat the monster? It doesn’t really matter as long as you are running a profitable business.
In addition to the reprint of the base game, the Kickstarter includes new expansion content. The Black Market expansion includes additional heroes, employees for your shop and a new deck of black market items. The black market items can be accessed by players by spending their reputation.
The Kickstarter campaign for this reprint of Bargain Quest and The Black Market expansion includes several reward options, including just the new content for those that already have the base game. The campaign also includes three bonus packs which contain additional content for backers.
DV Giochi is demoing a few new games starting at GenCon 2018. We get a sneak peak! Let’s see what they are!
In the Age of Rebirth individuals known as Catalysts manipulate a new kind of Catalytic Energy. In Catalyst, players attempt to accomplish a goal by recruiting Catalysts, activating Catalysts and constructing buildings. As they string together more actions and utilize key-buildings they get more powerful, allowing you to earn Military Tokens, gain extra coins, recruit more Catalysts and construct more buildings. Once the cards run out – you play one more round and the game ends. Whoever meets the goal and scores the most victory points is the winner. Catalyst is a combination Card Drafting and Combo-Building game for 2-4 players ages 10 and up. Contents: 60 Catalyst cards, 16 Building cards, 4 Goal cards, 1 playing board, 32 Coins, 30 Military Power tokens, 5 Chain Activation tokens, 1 Final Round token, 1 Starting Player marker, 1 scoring pad, 1 rulebook
New to the Deckscape Series
is Deckscape: Heist In Venice
. Play as a retired thief mysteriously brought together with your old gang. Tasked with stealing 1 billion Euro from an old Venice casino you will need all your wits as you break through their intricate security systems and escape with the cash. Using just 60 cards can you handle the challenges and accomplish the mission? Recommended for 1-6 players ages 14 and up.
Contents: 60 extra large cards, 1 secret plan
is a quick building game played over a couple rounds. As a king you are building a city. Do you want beauty and grandeur? Or do you want sturdy and easily defended? The choice is yours to make and the fate of the realm is in your hands. But beware even the smallest change can bring defeat or victory!
Contents: 56 building cards. 30 coins, 1 Invader Track, 12 Invader tokens (5 × value 0, 5 × value 1, 2 × value 2), 1 First Player marker, rules
is a quick and family-friendly card game in which you strive to be named the Best Origami Artist. Collect ‘folds’ in order to create origami cards. The
player who best combines their origami cards and abilities is the winner. This game is for 2-4 players ages 8 and up.
Contents; 90 playing cards, an origami of the starting player, rules.
DV Giochi will have all these games at Gen Con 2018 in Indianapolis (booth 2707)
Mars is hot… literally. Most of the time, except for when it is really cold. But it is also hot as a theme in boardgaming right now, and Terraforming Mars is the leading the pack. Since its release in 2016, it launched straight to the top of the BoardGameGeek rankings and has stayed there, currently sitting in the #4 position amongst all other games. With that popularity comes expansions, and a move out and away from the surface of Mars. Terraforming Mars: The Colonies will be the fourth explansion for the game and will expand out into the rest of the solar system to put space stations in the void and on the moons of other planets. It follows the other Terraforming Mars games and will play with 1-5 players in 2 hours. It is currently scheduled to release 2018-10-15 with no word on if or when pre-orders will be available.
Z-MAN Games announces Mesozooic, a real-time card game where you take on the role of a zoo director planning and constructing a dinosaur zoo that will surpass all others. Once built, fill your zoo with dinos and attractions that bring in the crowds.
Mesozooic takes place over three rounds. During each, you first draft the most desirable features into your hand. Choose to customize your zoo however you like. While the highlight of the zoo is, of course, the dinosaurs themselves – you can also add attractions, monorails and topiary to your layout as well.
After drafting, you will race against time, frantically sliding the cards one at a time to match up features and optimize your zoo’s layout. But watch out – things don’t always go as planned. Once you have a working zoo, you also need to keep it running smoothly. Remember, attractions need to be regularly maintained to be scored.
Finally, players will score their zoo layout to see who has created the best family attraction. The zoo with the best layout scores the most points and wins!
Perfect for parties and family game nights, Mesozooic is available for pre-order via Z-MAN Games or your local retailer!
Recommended age: 8+
Game time: 20 minutes
Designer: Florian Fay
Contents: 110 Cards, 1 Sand Timer, 1 Scorepad, 1 Rulesheet
The Networks is a set collection game for 1 to 5 players that plays in 60 – 90 minutes by Gil Hova with art by Heiko Günther and Travis Kinchy. Each player is trying to collect the Stars and Ads pneeded to get Shows. Ads produce the most money when placed in the proper time slot and Stars will give their best performance when they have the perfect conditions. As Shows age, they’ll lose viewers (points at end game) so the player will need to manage their line-up, canceling older shows and sending them to re-runs to make room for the newest shows. The player with the most points at the end of five seasons is the winner.
The Networks: Telly Time expansion features nine genres, three of which are new: Chat Shows, Quiz Shows, and Kids Shows. Chat Shows grant a special power upon Development that allows the player to rotate all of the Stars and Ads in one of their time slots to their good sides. The Quiz Shows grant a bonus at the end of each season, letting the player exchange up to 3 viewers for $1M each. Kids Shows have no special power but can get the player a lot of viewers for a low cost and can be stuffed with Ads. The expansion also introduces a new “noughts-and-crosses” way to get genre bonuses. All together, this expansion provides 59 cards and 35 plastic chips in a tuck box. This expansion does require the base game to play and is fully compatible with The Networks: Executives expansion but is only partially compatible with The Networks: On the Air expansion.
To see the preview of The Networks: Telly Time and The Networks: Executives, watch the video from GAMA here. You can see a review of the base game here.
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