Five24 Labs would like to announce their current Kickstarter for Mint Works, “a refreshingly light worker placement game for 2 to 4 players with easy-to-learn rules and exciting strategic gameplay, all in about ten minutes.” The game has been designed as a compelling game for experienced gamers, yet very approachable and easy to learn for newer gamers. Mint Works is a pocket-sized card game that is a great way to introduce new gamers to the concept of worker placement.
A copy of the game will include:
- A custom Mint tin
- 24 Mint tokens
- 1st Player token
- 7 double-sided Location Cards
- 16 unique Plan Cards
Mint Works is a game for 2-4 players and is designed by Justin Blaske. The project is set to fund on September 13, 2016. For more information and to support this project, visit the Kickstarter page.
The digital implementation of the Pathfinder Adventure Card Game has finally arrived for tablet devices and is titled Pathfinder Adventures.
Pathfinder Adventures is essentially a role-playing game in card form featuring leveling up, a long campaign and everything else you’d expect. Each character is represented by a deck of cards which you can customize and includes equipment, weapons, armor, etc – additionally, each card represents your character’s life points, when your deck is empty you are defeated.
The game is a free download that comes with a tutorial mission and a 3-part taster mission. Additional scenarios, characters and treasure chests are purchasable with cash or gold that you earn through playing.
The game is very polished with excellent graphics and nice transition scenes. Currently only solo and pass & play modes are available but online play has been mentioned and may appear later.
Get it for free on the Apple App Store or Google Play
Asmodee Editions has announced two new family games that are coming soon.
The first is Doctor Panic, a game for 2-9 players aged 8 and higher with a 12 minutes play time. In this game you are a surgical team working to save a patient before time runs out by completing various tasks. Tasks are assigned by an overseer and include finding combinations of drugs from a batch of cards, figuring out how much to administer and ‘stitching’ a board, etc. To win you need to complete the assigned tasks before the final heart attack on the soundtrack.
Secondly, there is Zany Penguins, for 2-5 players aged 7 and above and plays in 20 minutes. This is a card game where you are sending your strongest penguins out to conquer various locations (including jungle, desert and even the Moon!) and sending your worst recruits to interfere with the other players.
Collect and battle with new DC Comics-themed dice!
WizKids is pleased to announce DC Comics Dice Masters: World’s Finest set. This new set for the popular Dice Masters series will include more than 30 fan favorites such heroes as Power Girl, Clark Kent, Batgirl, Commissioner Gordon, Lois Lane, Krypto, and many more.
Foil expansion packs for this new set will also be available, with each including 2 hero cards and two dice.
For more information on this new release, visit the WizKids web site here.
Stronghold Games and eggertspiele have just announced a strategic partnership whereby Stronghold Games will co-publish all future eggertspiele tiles in English for the North American market, effective immediately.
This is not the first time that these two companies have collaborated on a project; the most recent evidence of this is in Stronghold’s recently released Porta Nigra, as well as Time ‘N’ Space (2013), and Milestones (2012). Stronghold Games is currently in the process of releasing the award-winning Village line of games, also from eggertspiele. These games will be released between April and June of 2016.
“We are very excited by this Strategic Partnership with the world-renowned company, eggertspiele,” said Stephen Buonocore, President of Stronghold Games. “This strengthens our commitment to bringing great games from Europe to North America and the rest of the world.”
“Joining with Stronghold Games as our exclusive North American partner for English was an obvious extension of the existing relationship between the companies,” said Peter Eggert, President of eggertspiele. “Stronghold Games has been a great partner in the past, and their growth over the past several years will strengthen both brands around the world.”
Through this new partnership, Stronghold Games and eggertspiele will begin with three new titles: Animals On Board, JÓRVÍK, and Great Western Trail.
Below are the official press release descriptions of these three upcoming games for 2016:
- Animals On Board:
You have an ark, and you want to take as many animals on board as you can. Unfortunately, a guy named Noah claims all animal pairs for himself. However, you can gather a herd of three, four or five animals of a species, which is even more valuable! But forming a herd usually requires you to get a pair first… When the arks depart, will you have the most valuable Animals On Board? Animals On Board is an easy to learn, fast game with lots of tricky decisions. Street date: April 2016.
- JÓRVÍK – designed by Stefan Feld:
You are a Viking Jarl gaining prestige by trading goods, holding big feasts, funding pillages, commissioning craftsmen, and hiring soldiers to defend the city against recurring invasions. JÓRVÍK is a reimagining of Die Speicherstadt (2010), where players utilize a simple yet brilliant worker placement and bidding mechanism to build up their trading empires. JÓRVÍK will include two versions: A streamlined base game and an advanced game, which adds into the game the rare expansion formerly called Kaispeicher. Street date: Q4’2016
- Great Western Trail:
You are rival cattlemen in 19th century America, herding cattle in a circular trail from the south of Texas to Houston, where your cattle are then shipped by train earning you money and victory points. Hire capable staff, such as cowboys to improve your herd, craftsmen to build your cattle posts, or engineers for the railroad line. Upon each arrival in Houston, have your most valuable cattle in tow. The winner will be the player who manages his herd best, and exhibits good timing in mastering the opportunities and pitfalls of the circular trail. Street date: Q4’2016
More information on these two companies and the announced partnership can be found on the Stronghold Games and eggertspiele websites.
Alderac Entertainment Group would like to proudly announce its releases for February 2016. These game releases will become available this February, 2016.
Doomtown: Reloaded Saddlebag Expansion: Bad Medicine
It’s time for a hostile takeover!
Gears continue to grind along as plans for Gomorra’s future develop, including a feverish deal that promises to change the face of the Morgan Cattle Company forever. Plus, a secret about Sloane’s past is revealed.
Doomtown: Reloaded, AEG’s fast-paced expandable card game set in the Deadlands universe, is receiving its eighth Saddlebag Expansion, Bad Medicine. This expansion will add 21 new cards to further customize your Doomtown decks. Visit the AEG website for more information on this expansion.
In this game designed by Isaac Shalev, each player takes on the role of an animal attempting to cross the river. This is a hidden role game, and players will not know who is predator or prey. Predators will attempt to trap their prey on the same boat as it crosses, and prey will use their cunning to slip away deftly. Players will attempt to earn the most points by crossing the river, eating their prey, and avoiding being eaten.
Ravenous River is for 2-7 players ages 14+ and plays in about 20 minutes. Visit the AEG website here for more information.
Fantasy Flight Games (FFG) would like to announce its upcoming product list for March, 2016. The list of products includes the following:
- A Game of Thrones LCG: Wolves of the North 2nd Edition
- A Game of Thrones LCG: No Middle Ground
- Lord of the Rings LCG: The Thing in the Depths
- Elder Sign: Omens of Ice
- Talisman: The Cataclysm
- Warhammer 40,000: Conquest LCG: What Lurks Below
A Game of Thrones LCG: Wolves of the North 2nd Edition
Long ago, before the dragons came, the Kings of Winter ruled from Winterfell. Perhaps it’s past time those days returned. Call upon the iconic characters and unyielding strength of House Stark, and enter a new era of the war for Westeros!
This deluxe expansion focuses on House Stark, as well as additional plots and allies for various factions.
A Game of Thrones LCG: No Middle Ground
In the aftermath of the Tourney for the Hand, Eddard Stark searches for answers to the questions that caused Jon Arryn’s death. Across the Narrow Sea, Daenerys Targaryen rides across the Dothraki sea to Vaes Dothrak with a massive khalasar and her husband, Khal Drogo. The Great Houses stir restlessly across Westeros, watching and plotting their own bids for power. From the sands of Dorne to the icy forests beyond the Wall, tension grows with every passing day.
This fourth chapter pack in the Westerns cycle offers five new plots that follow the events in the first book in A Song of Ice and Fire–three faction-specific plots, and two neutral.
Lord of the Rings LCG: The Thing in the Depths
Having finally caught the Stormcaller after a harrowing pursuit across troubled seas, several of Middle-earth’s heroes prepare to board the Corsair ship in The Thing in the Depths, the second Adventure Pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game. Their efforts to reclaim the Númenorean artifact the Corsairs had stolen erupt into fierce battles that quickly spiral into nightmare when the waters beneath the Stormcaller begin to churn and massive, tentacled arms erupt from the sea to grapple the ship and the sailors aboard it!
This expansion pack for the Lord of the Rings LCG offers sixty new cards, including a new Spirit hero and new allies for each of the four spheres.
Elder Sign: Omens of Ice
Deep in the Alaskan wilderness Ancient Ones are awakening whose diabolical forces cannot be fought within the safe confines of the Arkham Museum. You must brave the Tundra, solve the mysteries of native Inuit traditions, and make the treacherous ascent up the mountains of the Alaska Range. There, wild animals and monsters are far from the only dangers you’ll encounter, for frostbite and starvation are among the Ancient Ones’ deadliest weapons.
In this expansion for the cooperative dice game Elder Sign, players will receive a complete deck of sixty Alaskan Adventure cards and a new deck of Mythos cards. For the first time in this game, the season will matter as much as the time of day. This expansion also offers eight additional adventurers, as well as new allies, items, and spells.
Talisman: The Cataclysm
Decades ago an apocalypse destroyed the world, wrecking its cities, ravaging the land, and devastating the population. Now, after more than a generation, a new age dawns with The Cataclysm, an expansion for Talisman Revised 4th Edition. People are returning to establish settlements, nature is evolving in bizarre, unprecedented ways, and traces of the former civilization can be found everywhere. This is a time of chaos and possibility, of challenges and heroism.
FFG is proud to announce a new expansion for the classic game Talisman, that takes place one generation after a terrible apocalypse has devastated the land. A new center board opens up into an apocalyptic realm for players’ exploration.
Warhammer 40,000: Conquest LCG: What Lurks Below
The planet of Sacaellum is torn asunder by warring factions. The Imperial Guard battle Dark Eldar raiders, Tyranid Genestealers ambush an Ork warband, and the warriors of Khorne battle any who stand in their bloody path. Which faction will you support in its battle for victory?
“What Lurks Below is the fourth pack in the Planetfall cycle, bringing another faction to bear on the fight for Sacaellum. Here, you’ll find cards that support the main themes of the cycle by bringing new significance to the planet type symbols and inviting you to fight for your faction’s unique goals.”
For more information on these exciting new releases, visit Fantasy Flight Games’ website here.
Tasty Minstrel Games would like to announce that their new dice-drafting/stealing game, Thief’s Market, is now on Kickstarter.
Gameplay in Thief’s Market occurs over a series of rounds in which players will split the loot from a “hard day’s work” and then spend it on useful items, finery, and henchmen. These purchased items will grant the ability to manipulate your take further as you go to market. Using the items you purchase, you can take actions such as flipping dice to the desired side, make extra purchases, re-roll dice, gain points, reduce the cost of purchases at the market, and create effects when you purchase certain cards.
A copy of Thief’s Market contains the following:
- 13 Custom Dice
- 41 High Quality Game Cards
- Start Player Marker
- Player Reference Cards
- Coin Tokens
- Infamy Tokens
The project has met multiple stretch goals currently, and aims to add metal coins to the game when a certain pledge level is reached. For more information and to support this project, visit the Kickstarter page here.
Baksha Games and designer Sean Scott Garrity are back on Kickstarter with a new game, Time Jockeys. Baksha successfully kickstarted the game “What’s he Building in There?” in 2013.
Time Jockeys is a card-based game, where players travel back in time to collect artifacts, return to the ‘present’, and sell their items to make money. There is a catch however. A player can only spend a limited amount of time in the past, measured in days, and the risk of death builds up the longer the time spent on fulfilling contracts. In addition, players are to preserve the time line as much as possible and prevent interference with the established history. Any damage to the time line by one player will need to be repaired—sometimes by the other players.
Basic game play is; players bid on contracts, which they place in their hands. Some of the contracts are quite interesting, such as collecting video evidence of Jack the Ripper’s murders, or seducing Cleopatra to acquire her bra. On their turn, a player can declare a contract, and indicate the amount of time they are willing to spend to fulfill it and the approach they are taking to collecting the item. Some contracts will be easy, others more complex and difficult, so players will have to balance risk and reward. There are Specialist cards that can increase the chances of success, and players can use others specialists, but one must beware, since a specialist can be turned into a spy who sabotages the contract fulfillment. One the contract is declared and the time allocated, the player roles a D12 to determine the outcome.
If successful, the players move their markers forward on the time chart the number of days allocated to the contract, collect their reward and move to the next round. It’s possible to have an overwhelming success, which saves a day on the time track. If unsuccessful, the player can take the contract back in their hand for the future, or they can try again, with changes to their if desired, and can earn die roll modifications. However, failure opens the door to catastrophic failure, potentially leading to the player’s death, and forcing repairs to the timeline. Repairs can have a ripple effect—as death removes a player, the neighboring players have to attempt to repair the damage.
The game ends when two successive contracts are passed on by every player—or when everyone is dead. Unfulfilled contracts are sold back, and the surviving players count their money. The one with the most money wins. Ties mean everyone dies, and the game has to start over.
Time Jockeys is for 2-6 players, and plays in 15-45 minutes depending on the number of players (15 mins. for every 2 players). The game comes with the various cards, markers, a D12, tracking sheets and paper money. There are a number of KS reward levels that will add new contracts to the game and upgraded markers if met. There are five backer levels. The campaign runs until August 28th, with game delivery tentatively scheduled for November 2015. The Kickstarter page can be found here.
Steve Jackson Games, publishers of games like Ogre, Zombie Dice, and (of course) Munchkin, have announced a new 30-card booster called Munchkin Hipsters. Steve Jackson Games is partnering with ThinkGeek to create the hipster joke-filled booster, which will be available on the ThinkGeek website first.
Here’s the official press release:
Steve Jackson Games Goes Mainstream With Munchkin Hipsters
AUSTIN, Texas ([INSERT DATE HERE], 2015) – Steve Jackson Games has a long history of making obscure boutique games, but all that’s changing with Munchkin Hipsters. In partnering with ThinkGeek, Steve Jackson Games ensures that Munchkin Hipsters will reach audiences everywhere, no matter what brand of locally sourced, organic coffee they enjoy (or pretend to enjoy).
Munchkin Hipsters is available first from ThinkGeek. This masterpiece of corporate brilliance is a 30-card booster with more hipster jokes than you can shake a mustache comb at.
“We love ThinkGeek and we’re really excited to be partnering with them on Munchkin Hipsters,” said Brian Engard, Marketing Director for Steve Jackson Games. “Also, on a more personal level, I’m really excited that we’re doing a booster about people like me. Or, you know, I would be, if I could show excitement and disaffected ennui simultaneously.”
About Steve Jackson Games
Steve Jackson Games, based in Austin, Texas, has been publishing games, game books, and magazines since 1980. Its best-selling game is Munchkin, with almost 7 million copies of the games and supplements in print worldwide. Other top sellers are GURPS (the Generic Universal RolePlaying System), Zombie Dice, and Illuminati. Past hits have included Car Wars and Toon. Steve’s very first game, Ogre, originally released in 1977, drew almost a million dollars’ worth of Kickstarter support in 2012 for a super-deluxe edition, which was released in late 2013. Whatever.
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