Ultra Pro is releasing a new expansion for the popular deck-building game, Shards of Infinity (awarded the Dice Tower Seal of Excellence), titled Shadow of Salvation. The expansion is set to release in fall of 2019.
Along with adding 118 new cards, a new Hero dial counter, and a new faction with new mechanics, Shadow of Salvation will introduce a cooperative, branching, campaign mode of play in which players will work together to in multiple boss battles.
For more information, visit Ultra Pro’s website here.
Backers of the previous The 7th Continent Kickstarter, and it’s expansion, have been receiving their rewards over the past month, and the creators at Serious Poulp have wasted no time in planning ahead for the system and world they’ve brought to life. For those who missed out on this last campaign and would still like to buy an exclusive copy, they confirmed that stock will be available while supplies last after they’ve completed their inventory in mid-July. Also, excitingly still, there will be a Classic Edition available from their online store in Q4 of this year, which will be a smaller box containing most of the original’s content sans Kickstarter extras (some of which will be sold separately). If all that wasn’t enough, they also announced an all new game on the horizon set in the same universe – The 7th Citdael.
“The 7th Continent adventure is coming to an end… but our desire to keep exploring and pushing all the possibilities offered by this system is not. Therefore, in parallel to following-up the end of production, we’ve started working on a new game based on the same system. […] The 7th Citadel will take place in a new unique “Dark Fantasy” world whose gameplay will be significantly enhanced compared to that of The 7th Continent.”
A Kickstarter campaign for this new title will be coming in 2020, with previews to be shared this fall. The teaser image alone is awesome enough to make waves as I’m sure there’s many details that didn’t escape notice nor hype. Most notably is how the tag line compares to the original – It’s identical except for having replaced the word “Survive” with “Build”, implying a much different shift in the backbone of the game than it’s predecessor. For more information about The 7th Continent, the upcoming Classic Edition, and the announcement of The 7th Citadel, look no further than the announcement titled “The Future” and that page’s comments and feedback.
Pirates and buried treasure will be evergreen themes forever and it’s easy to see why – They’re really cool! The Robert Louis Stevenson ones are, anyway. Those pirates embody romanticized adventurism, individuality, and freedom, albeit fueled by debauchery and greed, and their intrigue makes them charming. It shows in howmanyprominentboard games exist with the theme, but one game, Skull Tales, stood out in trying to capture every inch of it back in 2015. Now there is a second edition of the game on Kickstarter, and after having shown off it’s fantastic new miniatures and rules updates it has blown far past it’s funding goal in less than a day! As described on the campaign page:
“Skull Tales, created by David Illescas, is a semi-cooperative game for 1-5 players aged 14 and up. The approximate playing time in Campaign Mode is between 60-90 minutes for one scenario and about 150 minutes for a complete chapter (Voyage, Adventure and Port). The game also includes 52 miniatures – not counting stretch goals! Set sail on the Southern Lady and explore the beautiful Caribbean sea, ripe with fearsome enemies and amazing treasures. Fame and fortune await you!”
It’s exciting to see Skull Tales: Full Sail! funded with such enthusiasm so quickly and it really speaks to how satisfyingly thorough the game seeks to be. You really do have the opportunity to adventure like a pirate of fiction, embarking on voyages to abandoned islands, following a story of treasure and fame, fighting other ships, braving supernatural horrors, and unloading your ill-gotten gains at the nearest port. The game has also certainly come a long way from it’s first edition as well, and the backers of the original have certainly taken notice and their support for this project after 3 years speaks volumes. If you are interested in learning more about Skull Tales: Full Sail!, check out the Kickstarter page and the publisher’s website for gameplay videos, rules, community feedback and reviews!
Hot on the heels of the announcement for the Tomb of Annihilation setting for Dungeons and Dragons, Wizkids have announced a new game and expansion. The new game was the rumored Adventure System game from before, and now we know it’s Dungeons & Dragons: Tomb of Annihilation Adventure System Board Game. This game will be released later this summer and will feature cooperative campaign play like in the previous games and will focus itself on the new setting. The biggest change though has nothing to do with gameplay though, but the minis, and that is the addition of a deluxe version of the game. So like with the Assault of the Giants game, you can purchase a standard game with unpainted minis, or the deluxe game for fully painted minis. Either way I am looking forward to this new game in the Adventure System line.
The expansion that was announced is the next set for the Dice Masters game, Dungeons & Dragons Dice Masters: Tomb of Annihilation. This will expand the Dungeons and Dragons section of the game will more heroes, monsters, gear, and spells from the new setting. Best of all there is also a new basic action card you can get that will change gameplay significantly. You can look for this set to release this fall, and you can head over to the Wizkids site to read more about everything being released.
MAGE Company has started a Kickstarter Campaign for 12 Realms: Dungeonland, a dungeon crawl, tile-laying coop adventure game for 1-4 players. Using the fairy tale themes of previous 12 Realms games, Dungeonland is an independent, stand-alone game. In Dungeonland, players take on the roles of famous fairy tale heroes, such as Little Red Riding Hood or Prince Charming, and travel the land to stop the great villains of lore. Combat uses a unique system of custom dice, and Villains fight with an A.I. system which allows them to react to circumstances and use special abilities. Characters have unique abilities, and can level up in Campaign games, developing skills along a tech tree and collecting new items. Dungeonland also has an Arena mode, where players fight each other in an 8×8 Arena board, either individually or in teams. Finally, The Master Quest offers players the experience of a Campaign game set in a single scenario. 12 Realms: Dungeonland comes with custom attack and defense dice, load of cards and tokens, 13 map tiles, 6 hero miniatures and over 20 fantastic creature miniatures (including chicken warriors) with more coming as stretch goals.
Diceborn Heroes is a new Kickstarter project in which 1-4 players can bring a party of heroes into either a single encounter or a string of battles in a campaign. In Diceborn Heroes, players create a party from a roster of 19 different classes (more coming through Stretch Goals) and pit them against a string of monsters under a boss in the style of a classic JRPG.
Players roll dice to activate abilities on their characters, and similarly the monsters draw numbers from the Attack Deck to attack. The Attack Deck acts as a clever timer to the game: when monsters attack, Attack Deck cards are drawn out, and when monsters are killed, Attack Deck cards are returned to the deck. Town actions between rounds, such as healing and leveling up, also remove Attack cards from the deck. If the Attack Deck runs out, the characters start taking damage each round.