The core game of Middara features an 80+ hour campaign where you can fully customize characters from the ground up using over 110 different abilities and over 160 different items. The box is packed with 44 miniatures and 36 double-sided map tiles. The narrative in Middara is driven by its 482 page adventure book that can be experienced in its spiral bound form or through an audio app. You can also play single scenarios separate from the main campaign in Crawl Mode.
Combat in Middara is dice-driven utilizing action points. The custom dice include numbers, which you will compare to your target’s defense, as well as symbols that trigger abilities. The different between your attack roll and your target’s defense equates directly to how much damage you do. Enemy cards lay out their abilities and individualized AI. For more on gameplay, check out the Dice Tower’s Testing Tuesday playthrough.
The new content available through the Kickstarter project consists of acts two and three continuing the story from the core game. Each additional act is a 40+ hour campaign adding around 40 new miniatures. They also include more map tiles, character abilities, gear, and Crawl Mode scenarios. If you are still looking for more, the project offers add-ons for new scenarios, alternate enemy cards, and additional miniatures. The project runs through 11:00 am EST on July 24th. The estimated delivery for wave 1 content is May 2020, and for wave 2 is December 2021. The original Kickstarter delivered three years after its estimated delivery, and you can read about that journey through the original project updates.
Welcome Adventurers! Enter the world of Middara, a land of magic and monsters where no one ages, treasures abound, and your average citizen knows what a cell phone is. In this choose-your-own style adventure miniatures board game, you and up to 4 of your friends can explore this ultra-modern fantasy setting as you face moral dilemmas, battle lethal opponents, pursue personal goals, and make strategic and political decisions that can radically change the outcome of the game. Some characters may die, some may fail, others will hopefully succeed. It all comes down to your decisions.
Middara by Succubus Publishing is a cooperative story telling miniatures game that will offer tons of variety and a lengthy narrative driven campaign for up to 4 players. It will also have a 5th player variant that will allow a player to take control of all the antagonists in the game as well as stand-alone scenarios for when you are not playing through the campaign or are not with your campaign group.
Players will be able to choose from over 110 unique abilities and 111 pieces of equipment and character progression is based on a point allowance system that does away with traditional classes and allows players to build a character that they want to play with. All of this indicates Middara will have a ton of replayabilty and will never play the same game twice.
There are over 30 modular map tiles and a unique dice based success system that have players upgrading their die throughout the campaign. The base game will include:
1 Adventure book
4 Hero Figures
22 Antagonist Figures
17 Custom Dice
4 Adventurer Cards
13 Antagonist Cards
365 Small Cards
70 Tarot size cards
35 Game Board Tiles
All of this points to a highly replayable exciting game from the design team Clayton Helme, Brooklynn Lundberg, Brennon Moncur, and Ian Tate. Add in the gorgeous Anime style artwork by Alex Hansen, Hector Sevilla Lujan, Rhett Mason, and Jon Troy Nickel; incredible miniatures; and an audio book stretch goal and Midarra looks like it will be a unique and innovative game.
If you are a miniatures board game fan, enjoy anime style artwork, or storty telling games you should head over to the Kickstarter project for Midarra and check it out I know I will.