FFG has announced an upcoming release to Legend of the Five Rings: The Card Game. Whispers of Shadow and Steel is a novella set in the fictional land of Rokugan. This is the second installment of Legends of the Five Rings Fiction, but the first to include 2 new upgraded art cards that can be used in L5R:TCG. This novella is approximately 100 pages long and features the Scorpion Clan, and specifically, Bayushi Yojiro, one of this clan’s characters.
There will be three copies of each card, for a total of 6 cards, which will be tucked inside the book. The first card is an extended art version of Bayushi from the Imperial Cycle:
As a Magistrate, Bayushi Yojiro alters the rules of conflicts—in his case, ignoring the effects of status tokens on participating characters. This can enhance the dishonorable Scorpions around him, and erase the bonus of your opponent’s honorable characters.
The second card is from the upcoming Elemental Cycle for this game, and features an ability unique to the Scorpion Clan: Infiltrator:
Infiltrator is an attachment that allows you, as an action, to reveal the top card of your opponent’s conflict deck and either play it as if it were in your hand or discard it.
As an attachment, you can repeat this process every turn, as long as your infiltrator is in play, and as long as your bid remains higher than your opponent’s. This allows you to infiltrate your opponent’s conflict deck and turn their very best weapons against them—a tactic well befitting a Scorpion.
They’re already existing cards (or soon to be existing cards) with full art. They’ll look different than what will be in the standard LCG packs, but will function the same in-game (same stats, abilities, etc.). From a pure gameplay perspective, these promotional cards won’t be exclusive to people who purchase the book, but if you’re looking for the fantastic alt-art cards to make your deck ‘pop’, these are for you.
There is yet no release date set for Whispers of Shadow and Steel, but it is available for preorder from both local retailers and FFG.
For a review of Legends of the Five Rings, click here and for more information on this expansion, click here
Fantasy Flight Games announced The Howl of Blackmane, the first war pack in the Warlord Cycle for their new living card game, Warhammer 40,000: Conquest due out later this year. Conquest is designed by Brad Andres, Nate French, and Eric M. Lang who also all worked on Call of Cthulhu together.
In Warhammer 40,000: Conquest, monthly expansions to this Warhammer themed LCG are known as War Packs. Like Android: Netrunner or Star Wars: The Card Game, each pack will contain sixty cards offering enhancements to game play and many deck building options.
The Howl of Blackmane brings your warlords to the forefront of your battles in the Traxis sector. New warlords are introduced in every War Pack, leading bloodthirsty armies, and bringing new strategies for achieving victory. You’ll find more than new warlords, however. Other cards introduced in The Howl of Blackmane and throughout the cycle put the focus directly on your warlord, whether by granting benefits to your other forces, orchestrating army movements, or exhausting to trigger powerful tactics.
FFG introduces new units to assist the Wolf Lord, Ragnar Blackmane in this pack. Blackmane is designed to engage in battle as much as possible and send his Space Marine engineered hunters to track down their opponents.
The base game will be available third quarter of this year and Howl of Blackmane will be available fourth quarter.
Fantasy Flight Games published another look at their upcoming release, Warhammer 40, 000: Conquest. Due out later this year this two-player LCG is a game of interplanetary warfare in the gritty futuristic setting of Warhammer 40,000. By hurling you into a life-and-death combat for the Traxis sector, Warhammer 40,000: Conquest forces you to secure your hold over the sector’s key planets. You must balance the concerns of present battles and future conquests as your warlord leads your armies to glorious victory. To claim the Traxis sector, you must conquer or die.
In this preview, FFG shows us more details on one of the new factions, Astra Militarum.
Warhammer 40,000: Conquest
Fantasy Flight Games shows us another preview of their upcoming release, Warhammer 40,000: Conquest.
Conquest is a living card game expected to release later this year designed by Brad Andres, Nate French, and Eric Lang.
This time, we are taken into a more detailed look at the combat players will experience each round.
Combat in Warhammer 40,000: Conquest is conducted over a series of merciless rounds. Combat begins at a planet when the player with initiative chooses one of his ready units to strike. Every unit has two numbers on the lower left border of its card. The upper number is that unit’s attack value, while the bottom number is its hit points. When you exhaust one of your units to strike, it deals damage equal to its attack value to an enemy unit chosen by you. If a unit ever has damage on it equal to or greater than its hit points, it is destroyed.
Android: Netrunner – All That Remains
The fifth data pack in the Lunar Cycle, All That Remains, has been announced for a third quarter 2014 expected release.
What will come of one Runner’s hunt for the net’s legendary source protocols? All That Remains explores this question with sixty new cards (three copies of each new card), including a new Criminal Runner identity, a new shard of the source protocols, and a host of assets designed to support the ambitions and secrecy of those Corporations that have the most investment in lunar development.
Fantasy Flight Games posted a preview of their upcoming card game set in the Warhammer universe. Warhammer 40,000: Conquest is a new two player, living card game with an expected release third quarter of 2014. Conquest is designed by Brad Andres (Call of Cthulhu: The Card Game & Warhammer: Invasion – Hidden Kingdoms), Nate French (Call of Cthulhu: The Card Game), and Eric Lang (Quarriors!, Star Wars: The Card Game & Game of Thrones: The Card Game).
In FFG’s preview they take us deeper into the planet cards and deployment phase, showing us how player armies’ interact.