“For the last 8 billion years, the O.P. Arena has been floating at the center of the M82 galaxy providing a battleground for the most intense fights of all time. Players from across the multiverse send their champions in search of glory and riches, but only a handful make it out alive.”[source]
Players will send their Dudes into the O.P. Combat Arena where they will fight with their overpowered abilities to unleash hot death on their opponent’s Dudes. To win, players need to obtain 30 VPs by doing damage, or killing Dudes. Tokens can also be earned which nerf abilities, shields abilities, or allows re-rolls.
First up is Warcry, a new skirmish game designed by the same team who created Warhammer 40K: Kill Team and Warhammer Underworlds: Shadespire. However, this isn’t just an Age of Sigmar reskin of any of their existing games. Warcry features new game mechanisms, and features character driven campaigns where warbands of Chaos grow and develop through their own journey. All models for the game are brand new and highlights the diversity in the Chaos faction who make their dark pilgrimage to the Varanspire.
The Games Workshop and Steve Jackson Games mashup continues as they’ve announced Warhammer Age of Sigmar Munchkin. Now players can kick down doors and fight the forces of Chaos with a dollop of good humor splashed in.
Warhammer Quest: Blackstone Fortress will also get a Traitor Command adventure pack which sends players into darkness to crush a growing Chaos threat. New hostiles include the Traitor Commissar and Chaos Ogryn. Traitor Command can be tackled as a standalone expedition or added to the main quest.
The immensely popular Warhammer 40K: Kill Team also gets an expansion in Kill Team: Elites which brings the deadliest troops to skirmish combat in the 41st Millennium. Players will be able to add Terminators and Crisis Battlesuits, including the Vanguard Space Marines from Shadowspear, Mandrakes, and Striking Scorpions. A new faction, the Adeptus Custodes, the most elite Kill Team in the game, also make their debut. Players can also expect a host of boxed expansions with themed, ready-to-go warriors to be added to the game.
USAopoly have partnered with Warner Bros. Consumer Products (on behalf of DC Comics) to bring Talisman: Batman – Super-Villains Edition to life. The game allows players to be one of Gotham City’s Super-Villains who sneak and fight through 2 floors, and the central tower, of Arkham Asylum. The first evil-doer to subdue Batman and release the other, dangerous inmates, wins the game.
In true Talisman fashion, players upgrade the Health, Strength, and Cunning of their characters before they face off against their ultimate objective, Batman, in the center of the map. While there can be only one winner, players can cooperate as they make their way to their foe. The game features artwork from the “New 52” era, 13 plastic character figures, more than 100 Encounter cards, six-sided dice, and character boards.
Talisman: Batman Super-Villain Edition allows for 2-6 players, aged 13+. Expect it’s release in June of 2019. For more information, visit the USAopoly website.
Games Workshop revealed a number of new tabletop games at the 2019 New York Toy Fair.
Combat Arena is a miniatures combat game which features quick bouts of tactical action set on an Imperial vessel. Players pick a hero, represented by a brand-new Games Workshop model, then test their mettle against each other with their heroes’ distinct fighting styles and abilities. Champions such as the Crusader, Primaris Psyker, and Rogue Trader are only a few of the available heroes to choose from. The game also serves as a prequel to the Warhammer Quest: Blackstone Fortress board game.
In StormVault, 2-5 players embark on cooperative adventures in the Mortal Realms. Players select from distinct, fantasy heroes who possess unique abilities. There are hidden treasures to find and monsters in need of slaying. StormVault features optional difficulty levels and random events.
Warhammer Underworlds: Dreadfane is designed to introduce beginners to the competitive, miniatures game, Warhammer Underworlds. It’s a streamlined version of the game and features hazards such as falling meteors, beams of magical energy, and other events which disrupt the combat actions. Both included warbands will initially be exclusive to the set, but they will be available separately in the future.
The expansion adds 6 new characters (Dawn, Riley, Tara, Anya, Faith, and Oz, who can be either human or werewolf) and 2 new “Big Bads” (Spike & Drusilla, and Dark Willow). A new board, which includes new Initiative locations, is also added.
Buffy the Vampire Slayer: Friends & Frenemies is expected to release in June of 2019.
Patchwork Doodle is a new game by Uwe Rosenberg (known for Agricola, and A Feast For Oden). Rosenberg’s original Patchwork, had players placing buttons and shaped, patch tiles on a 9×9, quilt grid, while the recently released Patchwork Express followed the same concept with a 7×7, quilt grid for 2 players, and simpler rules. Patchwork Doodle abandons the tiles and buttons in favor of paper and pens and a much larger grid to draw upon.
Each player receives a sheet of paper with game plans, a pen, and a random start card which depicts 1 of 10 different puzzle pieces. Over the course of 3 rounds, puzzle cards are drawn then laid in a circle between all players. After each round, dice is rolled, and players move a bunny character over the laid-out cards until it lands after the number of steps as indicated by the dice. That card is then removed, and players draw the puzzle shape, as represented by that card, on their sheet of paper. Each player also has 4 special actions which can be used through the game.
Patchwork Doodle supports 1-6 players, plays in about 20 mins, and is aimed at players aged 8+. It’s expected to release in Germany in March of 2018. For more information, visit the Lookout Spiele product page.
Calliope Games are releasing a number of games from some very accomplished designers through the 2nd quarter of 2019.
“Ahoy, captain. Set sail for fun, adventure, and riches! Your savvy crew does your bidding, stacking your hold with the most profitable crates. Will you choose glittering treasure, colossal cannons, or perhaps some risky—but lucrative—contraband? Outwit and outbid all others to earn the biggest bounty…but above all, keep everything ShipShape!”[source]
ShipShape is a new game by the legendary designer, Rob Daviau (known for Betrayal at House on the Hill, and Pandemic Legacy), which has each player controlling a ship over the course of 3 voyages. During the voyages (rounds), players bid using numbered crew cards to claim unique crate tiles off the central stack. They then fill their holds with gold, cannons, and contraband, and cover up what they don’t want. At the end of each voyage, coins are scored when players compare what’s visible in their holds against each other. The player with the most scored coins at the end of the game wins. ShipShape caters for 2-6 players, aged 8+, and plays in roughly 20-50 mins.
Everyone Loves a Parade
“Everyone loves a parade! It’s a beautiful day, and your hometown is excited to watch all the fun, pageantry, and spectacle of the event! But first, the floats that will thrill the crowd must be built…and the one who crafts the most exciting floats will become the Grand Marshall!”[source]
In Everyone Loves a Parade, designed by the seasoned designer Mike Mulvihil (known for HeroClix, and Golem Arcana), players act as float designers. They select colorful decoration cards (flowers, balloons, and flags) to add to their floats and win over the crowd. The crowd is represented by dice showing colors and items they wish to see. Decoration cards allow immediate actions which allows players to move or re-roll crowd dice. Players reveal their secret order cards at the end of each round, which allows them to perform one last action, then enter their completed float into the parade in front of a crowd. Players gain points for giving the crowd what they want, and the player with the highest score after 3 rounds wins and becomes the Grand Marshal. Everyone Loves a Parade caters for 2-6 players, aged 8+, and plays in approximately 20-50 mins.
“Direct a vast network of spies all around the world! As the head of a clandestine spy agency, gather intelligence files that have been strategically divided, and use them to maneuver your agents across the globe and accomplish daring missions. Along the way, uncover secret directives and powerful spy gadgets to give your agency the advantage over your rivals. The mission awaits, spymaster!”[source]
Players are in control of intelligence agencies and manipulate their spies all over the world in SpyMaster, designed by Seth Johnson (known for HeroClix, and Golem Arcana). A spymaster deals intelligence cards into stacks of files then, in clockwise order, lets players choose a stock from them using the I-split-you-choose mechanism. The intelligence cards players gather allows them to move agents into position to control areas which meet mission requirements, then claim mission cards. After 5 rounds, the player with the highest value of accomplished missions, along with any bonuses from intelligence cards remaining, wins. SpyMaster caters for 2-6 players, aged 8+, and plays in about 30-60 mins.
In Pipeline, players start an oil company business and focus on building an efficient pipeline network for their refineries. It’s designed by Ryan Courtney, with artwork by the incredible Ian O’Toole (known for Nemo’s War, and Vinhos). Pipeline is published by Capstone Games, and is intended for 2-4 players, aged 12+, and plays in about 120 mins.
“The refinement of oil has long been part of the government-controlled energy sector. Amassed with an incredibly complex and inefficient system of refineries, the government has felt the severe pressures of worldwide demand and the ever-increasing global standards for refinement. Unable to keep up with demand, the government has only one option: privatizing the oil industry.”[source]
While constructing their pipeline, players focus on hiring experts that provide valuable benefits over their competitors. They also manage the logistics of purchasing and selling refined oil in various markets. A carefully crafted, interweaving pipeline network is the key to end game victory.
“Terror Below is a game of government experiments gone wild in the Nevada desert. The faster you move, the more vibrations you make, attracting the attention of the vicious worms underground. Navigate the difficult terrain to collect valuable worm eggs and deliver them to locations around town to claim bounties. If you’re feeling lucky, collect items and weapons to go hunt ’em.”[source]
In Terror Below, the 1st player to score 20 victory points by collecting worm eggs and delivering them to locations around town, or by hunting down and killing the worms, is the winner. At the start of the game, players are dealt 3 heroes, who they pick 1 to start the game with. If a hero is defeated by a worm, players continue to play with their remaining heroes and are able to revive their downed hero at the hospital. During the course of the game, the heroes visit locations around town to find bounties, scavenge for weapons, and survive distracting the worms. Should the worms attack, the heroes would fight back.
The Terror Below Kickstarter project has already reached 5x its funding goal with over 1,200 backers, will continue seeking funding until February 27th, 2019, and is expected to deliver in August of 2019. There is only a single pledge level with exclusive, Kickstarter content, and multiple stretch goals that improve the tactile nature of the already good looking game.