Oathsworn: Into the Deepwood is an RPG miniatures game set in a dark fantasy world published by Shadowborne Games . It combines a novel-sized, interactive audio book of rollicking , dungeon crawling adventure with tabletop miniature battles. Its designed by Jamie Jolly to be a cooperative experience for 1-4 players, aged 14+, with stories lasting 30-60 mins and encounters lasting 90-120 mins. The entire campaign is over 45 hours long with 15 chapters. It also features unique mystery chests containing giant, monster miniatures, which are only available as Kickstarter exclusives.
“Standing between mankind and the horrors of the Deepwood are the Free Companies. These individuals are sworn by oath to fight and to die in defense of humanity – who fear and respect them in equal measure. They carry the authority of the King with them and, although a wing of the military, are free to travel and live as they wish as long as they continue to take contracts. These Free Companies, commonly referred to as Oathsworn, are small bands of singular individuals. Some take the Oath for the power it gives, some for the money, some seek vengeance. Then there are the few who take the Oath because they know what awaits humanity if no one stands in the breach.”[source]
Players embark on a
hunt through an interactive storybook which is presented in hardback, or can be
read through a companion app. There are also beautifully rendered maps which
let players choose their path to find foes, allies, or make decisions which
affect the story. At the end of this journey, a table-top encounter occurs
which is focused around a “boss fight”. Players can customize their Free
Company characters, skills, and equipment before each fight, and learn enemy
weaknesses along the way to best utilize their loadout.
The Oathsworn: Into the Deepwood Kickstarter project has a Basic Pledge (makes use of mystery envelopes with standees), Core Pledge (makes use of the mystery chests with miniatures), and Collector’s All In Pledge (includes tons of component upgrades and add-ons). The campaign has handily surpassed its funding goal by over 2,500% with over 8,357 backers, and is set to end on Tuesday, November 5th, 2019. Estimated delivery for this project is in December of 2020.
The core game of Middara features an 80+ hour campaign where you can fully customize characters from the ground up using over 110 different abilities and over 160 different items. The box is packed with 44 miniatures and 36 double-sided map tiles. The narrative in Middara is driven by its 482 page adventure book that can be experienced in its spiral bound form or through an audio app. You can also play single scenarios separate from the main campaign in Crawl Mode.
Combat in Middara is dice-driven utilizing action points. The custom dice include numbers, which you will compare to your target’s defense, as well as symbols that trigger abilities. The different between your attack roll and your target’s defense equates directly to how much damage you do. Enemy cards lay out their abilities and individualized AI. For more on gameplay, check out the Dice Tower’s Testing Tuesday playthrough.
The new content available through the Kickstarter project consists of acts two and three continuing the story from the core game. Each additional act is a 40+ hour campaign adding around 40 new miniatures. They also include more map tiles, character abilities, gear, and Crawl Mode scenarios. If you are still looking for more, the project offers add-ons for new scenarios, alternate enemy cards, and additional miniatures. The project runs through 11:00 am EST on July 24th. The estimated delivery for wave 1 content is May 2020, and for wave 2 is December 2021. The original Kickstarter delivered three years after its estimated delivery, and you can read about that journey through the original project updates.
IDW Games is publishing a family update to their 2017 release Seikatsu. Seikatsu: A Pet’s Life features adorable artwork by Neytirix and reunites the design duo of Matt Loomis and Isaac Shalev for the same core tile-laying as the original.
In Seikatsu, players place tiles containing a bird of a certain color and a flower of a certain color in a shared garden. Players score groups of birds when tiles are placed, and score rows of matching flowers at the end of the game. Similarly, in Seikatsu: A Pet’s Life, players place tiles containing a type of animal and a color of pillow upon which the animal is sitting in a shared living room. Upon placing tiles, players will score for groups of the same type of animal. Then, at the end of the game, players score rows with pillows of the same color.
Seikatsu: A Pet’s Life has a player count of 1-4, and releases on August 30, 2019.
“We are delighted to partner with such a well-respected company as Japanime Games to help bring our line of Sailor Moon Crystal board and dice games to a much wider audience. Working with the Japanime Games team will allow us to focus more on the creation of great new Sailor Moon Crystal games, while simultaneously offering enhanced customer service and communication. Everyone wins with this partnership.” – Dyskami Publishing Company President, Mark MacKinnon
“We are excited to join forces with Dyskami to bring these great titles to our fans. Dyskami has done an excellent job of creating games that will appeal to Sailor Moon Crystal fans and Japanime fans alike. We will be soliciting to our distribution partners very soon, with an expected retail release in early summer 2019.” – Japanime Games President, Eric Price.
Two new Sailor Moon Crystal tabletop games will be released later in 2019, with additional games being developed for release throughout 2020. The Season 3 expansion for Sailor Moon Dice Challenge, and Sailor Moon Crystal Truth or Bluff, a tile-passing game with elements of deception and misdirection, will be released this year.
Players explore Yarnham, represented by tiles which form the board, and encounter threats as they make their way through the sprawling town. A card-driven combat system is used to defeat the Beast Plague across a campaign to discover the source of evil which besets Yarnham. There are 4 different campaigns, each with 3 chapters that have unique content and varying enemy behavior. Bloodborne: The Board Game features many detailed models, with more being unlocked as the campaign stretch goals are achieved.
The Kickstarter campaign for Bloodborne: The Board Game has already reached 10x its goal with over 20,000 backers, with almost all of the stretch goals already unlocked. The campaign will run until May 14th, 2019, with the estimated delivery happening in May of 2020.
The goal of the game is for 1-5 players, taking on the role of Batman and the rest of the Bat family, to thwart the plans of the Masterminds who have deadlier weapons and improved tactics. Alongside armored cars and explosives, the villains now join their hired goons on the streets to fight Batman and his team directly. New Rooftop Villains and Act Leader Target mechanisms are also added. New Mastermind cards include The Joker, Two-Face, and The Riddler.
The game is aimed at players aged 14+ and plays in 45-60 mins. It’s expected to release in October of 2019.
Flash Point: Fire Rescue is a cooperative game where 1-6 players take on the role of brave men and women who rescue victims from fires as firefighters.
The Tragic Events expansion adds Fire & Event decks which are designed to replace the Hot Spot mechanism in the Experienced game rules. At the beginning of the game, a Fire deck is created with Fire Rage and Accelerate cards, along with a pool of Flare Up cards which are set by the board. During each Advance Fire phase, a Fire card is drawn, then resolved. Flare Up cards are added to the Fire deck when the Accelerate card is drawn and causes an Event to occur. Flare Up cards also trigger Events, and add more Flare Up cards to the deck, which force players to draw more Fire cards.
New points of Interest tokens and three new specialists (the Strategist, the Suppression Specialist, and Fire Prevention Specialist) are also added as playable characters in this expansion.
“Long ago, Easter Island was once a vast continent ravaged by constant volcanic activity. The settlers of the land raised Moai—gigantic monolithic statues—to appease the gods and mend the wounds of the land. Unfortunately, this very act of sealing off craters and geysers wouldn’t cure their island, but instead caused an even greater disaster to unfold…”
Players strive to build the most thriving settlement despite the chaos of volcanic activity and a constantly changing landscape. When players raise Moai the risk of volcanic eruption increases. Eruptions destroy settlements and can remove entire sections of the game board.
On Mars is the latest game from designer, Vital Lacerda, with art by Ian O’Toole (who both worked on Lisboa and Vinhos). Players are chief astronauts for one of a number of enterprises who want to be a pioneer in the development of the biggest, most advanced colony on Mars. The game supports 1-4 players, aged 14+, and plays in 90-150 mins.
“Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony.”[source]
The goal of the game is to contribute the most Opportunity Points (OP) to the development of the first, self-sustaining colony on Mars that is independent of any terrestrial organization. This is achieved by completing missions. After a total of three missions have been completed by a player, the game ends, and points are tallied to determine the overall winner. At first, players will be dependent on supplies from Earth and so will often travel between the Mars Space Station and the planet’s surface. Over time, activities will shift to constructing mines, power generators, water extractors, greenhouses, oxygen factories, and shelters as the colony expands. Managing the supply of water, air, power, and food will be vital to survival.
The On Mars Kickstarter campaign, run by publisher, Eagle-Gryphon Games, has already achieved 6x its funding goal with over 6700 backers, and the campaign will end on Friday, May 3rd, 2019. There is only a single pledge level to obtain the entire game which includes all stretch goals. Estimated delivery is expected in October of 2019.
“For the last 8 billion years, the O.P. Arena has been floating at the center of the M82 galaxy providing a battleground for the most intense fights of all time. Players from across the multiverse send their champions in search of glory and riches, but only a handful make it out alive.”[source]
Players will send their Dudes into the O.P. Combat Arena where they will fight with their overpowered abilities to unleash hot death on their opponent’s Dudes. To win, players need to obtain 30 VPs by doing damage, or killing Dudes. Tokens can also be earned which nerf abilities, shields abilities, or allows re-rolls.