boardgame

Travel back to an old world, to a city nestled beside a canyon, like no other. Welcome to Petra, where traveling caravans enter the city through a narrow canyon called “the Siq.” Invite them to your market for trade as you grow your settlement and your reputation. The more you grow the more benefits you’ll reap as you set your sights on becoming the most powerful leader in Petra.

Renegade Games Studio brings the magnificent city of Petra to life in Passing Through Petra, a new tile pushing and influence spreading game. It’s designed by J. Alex Kevern, who brought you favorites like Prowler’s Passage, Sentient, and World’s Fair 1893, and illustrated by Jain Orban. This newest release will be hitting the shelves in October.

The game is designed for 2-4 players, ages 14 and up. You’ll have around 60 minutes of game time to build your influence. The components add depth to the theming within the game and include: pre-painted Merchant Pawns, recessed Player Boards, and plastic canyons walls.

To learn more, check out the full press release from Renegade Games Studio here!

Hot on the heels of Asmodee Digital’s announcement to bring popular board game titles to the Nintendo Switch™, Nomad Games announced they had acquired the rights to bring more of your favorite board games to the digital world.

Exclusive digital rights to Mystic Vale, Cat Lady and Space Base were acquired from Alderac Entertainment Group (AEG), in an effort to increase the number of games they’ll offer on a digital platform.While no dates were provided as to when you can start downloading these titles, they’ll join Smash Up (AEG), Talisman: Digital Edition (Games Workshop), and Fighting Fantasy Legends (Livingston & Jackson) for development on PC, mobile devices, and consoles including Nintendo Switch™ & and PlayStation® 4.

Nomad Managing Director, Don Whiteford:

“ This is an exciting year for us, building on the success of our established titles, and it’s a key point in our plan to bring together the growing worlds of cardboard and digital gaming. We are fortunate to have found excellent partners who share our vision. As well as classic franchises like. Fighting Fantasy and Talisman, we will be working with new cutting-edge game designs that are breaking new ground in the tabletop world. ”

For more information, head over to Nomad’s website.

Fasten your seatbelt and get ready to shift into high gear! Getaway Driver will put you in the hot seat of a high speed chase. In this two-player, asymmetrical game, take on the role of the getaway driver and pull out all the right moves to outrun the police. Or, save the day as you coordinate the police effort to stop that crazy driver in her tracks.

From the creative minds of Jeff Beck and Ryan Goldsberry, who brought you Word Domination and Hardback, this fast-paced game lets you build the city by placing tiles as you play. Prepare yourself for all new art work from Ryan Goldsberry from the Burgle Bros universe on each card and tile. Getaway Driver sets up in as little as 3 minutes, plays in 30-45 minutes, and is easy to take with you on the go! This game is looking for drivers aged 12 and up.

Uniqueness and Fun in One Little Package

Getaway Driver can be played anywhere and takes your natural location into account as you build the city. Your coffee mug becomes a lake. Don’t get too close to the edge of the table or you’ll fall off a cliff. As the driver, you fly around the city trying to collect stash scattered around. But watch out, the police could be tailing you, and they’ll move as you move and set up barriers to stop you from escaping the city. Use stunt cards to jump a ramp and land just out of the police’s reach or lead them straight into a hazard!

Getaway Driver is a tense and strategic game. Each turn, the Police secretly build out the city and move their vehicles, working to corner the Driver and steer them towards the areas of the city that expand the police force…  If the last city tile is placed, the Driver escapes out of town. However, if the police increase the pursuit meter to its final space, the Driver is caught.”

So what are you waiting for? Hit the gas and head over to this Kickstarter now!

 

Eggertspiele has announced a new title for their catalog – Coimbra.  Coimbra is designed by Virginio Gigli and Flaminia Brasini and is illustrated by Chris Quilliams.  Coimbra is a set in the Portuguese city with the same name during the Age of Discovery (15th – 16th century).

As one of Coimbra’s oldest houses, your role is to seek prestige with the monasteries, universities, and fund explorations.  To do this, player’s will draft dice each round that can be used in multiple ways and taking dice can affect turn order, income, and the cost of bribery .  Whoever can optimize the use of the dice and the constant change of synergy with the monasteries, universities, and expeditions will be the winner.

Coimbra is a designed for 2-4 players and takes approximately 60-90 minutes.  Coimbra pre-orders will open April 16, 2018 and it will be released on August 2, 2018 at GenCon.

Gentres, designed by Stephen Risthaus, is being Kickstarted now by Tasty Minstrel Games and will be getting the Deluxified™ treatment.

Gentres is a civilization game for 2-4 players and will last around 90 minutes.  In this game, players take the role of an ancient people who are attempting to develop their society by building monuments and colonizing or founding new cities in the Mediterranean sea.

The game lasts 6 rounds with each round consisting of two phases.  During the Heyday phase, players will carry out their actions using two precious commodities (coins and time).  The more you spread out the time tokens, the fewer actions you can perform.  However if you combine time tokens, you can carry out more actions this round but fewer next round. Once all players pass, the Decline phase begins which is where clean-up and setup for the next round takes place.

Tasty Minstrel Games has listed the following upgrades to Gentes for the Deluxified™ treatment over the retail edition:  A Foil-Stamped box, Box Sleeve, 6 Oversized Silkscreened Meeples, 24 Normal-sized Silkscreened Meeples, 89 Metal Coins, 28 Stickered Wood Action Tokens, 20 Silk Silkscreened Lock Tokens, 60 Silkscreened Wood Hourglass Tokens, 4 Dual-layered Player Boards, and 4 Custom-shaped Score Tokens.

The Gentes campaign is running until February 17, 2018 and has already met the minimum level for funding.  A pledge of $45 will get you the Standard edition while a pledge of $59 will get you the Deluxified™ English Edition.  A pledge of $60 will get you the Deluxified™ Edition in either Dutch, French, German, Italian, or Polish.  Please check out the campaign page for more details on shipping costs.

Minion Games has announced the Kickstarter campaign for the first expansion to the 2015 release Dead Men Tell No Tales which is entitled Dead Men Tell No Tales: The Kraken.  Dead Men Tell No Tales: The Kraken is designed by Kane Klenko and the artists are Jason D. KingsleyChris Ostrowski.

In this expansion, players will face the dreaded Kraken.  Adding the expansion adds a few new conditions to the game such as requiring players to kill the Kraken before they can escape the ship with their treasure and lives.  If the Kraken pulls the ship down or destroys it, the players lose.

Dead Men Tell No Tales: The Kraken comes with 1 Kraken miniature, 15 tentacle miniatures, a new character with meeple and miniature, status tokens and board for the Kraken, 42 game tokens, 1 cloth bag, new cards, and 5 player aids.

The campaign also offers a set of 7 miniatures for the base game characters that can be purchased alone or as an add-on.  Finally a start board that is split apart so that it is easier to mark tiles exploded is available as an add-on.  This new start board can be used to replace older versions of the base game before the the start board was updated in later editions.

Dead Men Tell No Tales: The Kraken campaign is running now and will end on February 15, 2018.  Please see the campaign page for any information on pricing.

On January 17th, Renegade Games will release Hall of Heroes and Fields of Fame as expansions for Raiders of the North Sea. Raiders of the North Sea is set in the central years of the Viking Age where players seek to to impress the Chieftain by raiding unsuspecting settlements.

In the Hall of Heroes expansion, a mead hall has been constructed to attract new adventurers and new raid quests have been added. There are also new ways of gaining resources, acquiring crew, and scoring Victory Points. Mead can also be collected which can then be spent during a raid to fuel their crew and gain more strength during battle.

In Fields of Fame, enemy Jarls have joined forces to defend settlements from raids so players will need to kill or subdue them. Killing Jarls results in Victory Points while subduing them allows you to recruit them. If you’re not able to achieve either result you could also flee but then you will lose Fame or Victory Points for your weakness and cowardice. Using Overpowered crews also results in Fame and scoring additional Victory Points at the end of the game.

The base Raiders of the North Sea game is required in order to play either expansion. Both Fields of Fame and Hall of Heroes supports 2-5 players and takes about 60-90 mins to play. You can check the Renegade Games website for more details.

    Leder Games has announced three new expansions for their 2016 asymmetrical game Vast: The Crystal Caverns.  These expansions will be available on January 30th.

    First is Vast: Miniatures which adds over 30 miniatures including minis for all the characters and for some of the hazards and spoils that can be encountered.

    The second expansion is Vast: The Fearsome Foes.  This expansion adds three new player roles which can allow for up to seven players.  Each role comes with a player mat, miniature, wooden meeple, and card set.  The new roles include the following:

    • Ghost: Use telekinetic powers to manipulate objects or possess other players to do your bidding.
    • Ghoul: Relentlessly stalk and terrorize other players, growing stronger with each battle.
    • Nightmare Unicorn: Attack and use magic to bring down the cave on those still inside.

    The last expansion is Vast: Bonus Cards which adds new additional Side Quests, Treasures, Events, Secrets, and a Monster.  It will also add all-new Schemes for the Goblins, Scales for the Dragon, and Upgrades for the Thief.

    For more information check out Leder Games website or Facebook page.

    Fantasy Flight Games has announced a new age: a new age of Twilight.  Twilight Imperium, that is, in the form of a fourth edition of the epic 4x space strategy game that has been loved and celebrated in the gaming industry for many years.  This new edition celebrates 20 years of this epic space opera board game of expansion, diplomacy, and war to control the galaxy, best explained in this excerpt from the official release:

    For twenty years, the custom space operas created by Twilight Imperium have thrilled gamers like nothing else. Now, Twilight Imperium Fourth Edition builds on the grand space opera found in previous editions while streamlining rules and putting player interaction center stage…Twilight Imperium Fourth Edition aims to be the most complete version of the game ever printed. Seventeen playable races are included in the game, offering a wide variety of starting faction options. Twilight Imperium Fourth Edition brings a galactic space opera to your table, and no two games will ever be the same.

    This new version of the game will include 350 plastic units, 51 system tiles, 561 command and control tokens, 80 action cards, 50 agenda cards, 40 objective cards, 59 planet cards, 184 technology and technology upgrade cards, 41 promissory note cards, and much more.

    TI veterans will likely be asking (as I did!) what the main differences are between TI3 and TI4.  Some of the main changes include a stunning new graphic design and layout, but with the same great and familiar artwork flavor.  Additionally, changes will be seen in game mechanisms such as Trade, Technology, PDS Units, Space Docks, Politics, and the Imperial Strategy Card, to name a few.  FFG has anticipated the question of specific changes to the game in their product description, which can be read here.

    The game is scheduled for release in the fourth quarter of 2017.  To read the entire article that announces the new version of the game, click here.

     

    Dawn of the Archmage continues the rich fantasy world of Archmage Origins. Once the rulers of Sorcado, mages have fallen from power. Challengers arrive from every corner of the land. Knighted Paladins, land-hungry Lords…​ ​all seek to dethrone the mages. But mages don’t go down easily. It’s time to fight back!

    SolarFlare Games announces their latest Kickstarter project, Dawn of the Archmage, a miniatures skirmish game in which each player controls a mage from a school of magic.  Each player will be summoning powerful monsters to the battlefield and pitting them against the other players in battle.  The winner of the game will rise above the other mages, ascending to the rank of Archmage.

    Here’s a look at more from the press release for Dawn of the Archmage:

    Each mage uses summoning powers to bring new and dangerous creatures to the battlefield. Expending massive mystical energy, their battle grows in frenetic power as monstrous beasts fight for the mages who control them, seeking to destroy all challengers in a magic-fueled frenzy.

    In addition to summoning fearsome creatures to fight, mages possess a selection of powerful spells. With a single word, the battle can shift. Manipulating odds, controlling movement, and countering rival spells, the mage’s strategy will determine the supreme ruler of Sorcado.

    The battle rages everywhere. Modular map tiles allow the mages to customize the battle area. Large, sprawling battlefields or close, confined ones…​ ​the fight is different every time. Will it be the Arena? The Forest? The Ruins? Or even Underground?

    Dawn of the Archmage goes live on Kickstarter on August 1, 2017.  The project features two separate pledge levels, the first including one copy of the game, and the other including a copy of the game as well as the card game Archmage Origins.

    Dawn of the Archmage is for 2-4 players ages 8 and up and plays in 40-80 minutes.  For more information on the project, visit the Kickstarter page here.