Plaid Hat Games has just announced their new game, Super Punch Fighter, a card driven arena battle game with a video game theme from designer Robert Klotz. In Super Punch Fighter, 1-6 players try to knock their opponents off of the stage a la Smash Brothers, and complete achievements, earning stars towards victory. Players each control a fighter with its own deck of cards representing button mashes. Place thumb tokens on the cards to increase movement, allow more draws, initiate extra attacks, or even block. Don’t mash buttons too haphazardly, because you can only remove tokens from 4 cards. Any cards which still have a token at the end of a turn are discarded. Unique fighter cards can be played if you have enough buttons available, and if you start a new fighter card with the last button from a previous card, you can combo the attack. Super Punch Fighter also comes with a 1-2 player cooperative “minion rush” stage. Look for Super Punch Fighter coming Q1 2019, and for more information and pictures, check out Plaid Hat Games’ official announcement here.
Everything Epic Games has just announced the first expansion for their 2018 dice driven adventure board game, Big Trouble in Little China, by designers Christopher Batarlis, Boris Polonsky, and Jim Samartino. BTiLC: The Game brought the world of old Jack Burton and friends to life, as players rolled dice to work on their Chi and abilities, trying to build up enough Audacity to find and defeat the evil Lo Pan. The Legacy of Lo Pan continues the adventure, telling the story of what happened after the classic 1986 movie. This expansion increases the player count to 6, previously only available with the Deluxe Edition of the game, as well as adding a new story campaign. The 40 page mission book tells the story of Jack Burton’s travels through time, using the Tardisian Hourglass, an ancient artifact kindly supplied by Egg. Not only that, but the new expansion comes with the famed Six Demon (Dice) Bag. Look for The Legacy of Lo Pan in stores in March 2019, and for more information, check out Everything Epic Games‘ webpage here.
Looney Labs, the studio behind all things Fluxx, has just announced their new card game Time Breaker, by designer Andrew Looney and artist Derek Ring. In Time Breaker, players are security for the Time Repair Agency (TRA), hunting down the mysterious Time Breaker in a chase through time. The board is composed of 25 cards in a 5×5 grid, representing specific points in the past and the future, with the TRA taking the middle space. Each turn, players can move to the next point in time, placing their piece on the card from that specific date, regardless of where it is in the grid. Additionally, action cards can move the Time Breaker, move a players’ piece physically one space vertically or horizontally on the map, or generally cause chaos. The goal is to get to the Time Breaker and bring him back to TRA headquarters. Time Breaker plays 2-5 players in 10-40 minutes, and is due to hit stores on February 28. For more information, check out the Looney Labs webpage here.
For those of you anxiously awaiting the second printing of Jonathan Ying’s Bargain Quest, you can now also look forward to a brand new expansion, too! This fun little game of adventure and capitalism will offer even more must have items for heroes to choose from.
In Bargain Quest, players take on the role of shopkeeper trying to attract adventuring heroes to their shop over their opponents. Each player will secretly draft from a deck of items to place in their shop windows and then help equip their heroes for an upcoming ad kkiventure. Players earn money to upgrade their shop and hire employees based on how their hero fares in battle.
The Black Market expansion will offer players more heroes, employees, and play modes. A new shipment of items will also be available to entice heroes to battle the new monsters.
Gather up to eight of your friends to see who can run the most successful shop with the most gold and prestige. Renegade Games will be releasing the Black Market expansion in May 2019. Don’t worry if you missed out on the Kickstarter for the base game. It will be available through Renegade Games once the Kickstarter fulfillment is completed.
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Renegade Game Studios has just announced Proving Grounds, a solo story driven dice game by acclaimed designer Kane Klenko (FUSE, Flatline). Proving Grounds takes place in a fantasy world created by writer Monica Valentinelli (Firefly RPG), in which Maia Strongheart must prove her innocence in the death of her mother, the Sun Queen. The game comes with the novella “Only The Strongest Has The Heart Of A Wizened Queen”, setting the stage for all the events of the game. The game involves dice and card play, and true to Kane Klenko‘s portfolio, involves realtime elements. The story progresses by adding 6 modules one at a time to the game, and an introductory training module for new players. Look for Proving Grounds in stores April 2019, and read more about the project on Renegade Studio’s webpage here.
Stronghold Games is starting 2019 off with a bang, and has announced 5 new games coming soon in the new year.
Ganz Schon Clever is a fantastic (BGG #295) roll and write game from wunderkind designer Wolfgang Warsch, which took the gaming world by storm last year. In Clever, 1-4 players roll dice in order to fill in spaces from 5 different tracks. Each track has checkpoints which allow bonus fills on neighboring tracks, allowing for some amazing combination moves. Ganz Schon Clever was nominated for the 2018 Kennerspiel des Jahres award, but unfortunately for Mr. Warsch, of the 3 (!) nominated games he designed, the only win that year was Quacks of Quedlinburg. The new english version coming from Stronghold Games will be called That’s Pretty Clever, and is expected to release in April 2019.
CO2 (2012) is a well regarded (BGG #585) heavy worker placement game from designer Vital Lacerda (The Gallerist, Vinhos, Lisboa), and Stronghold is bringing the remastered CO2: Second Chance to stores this March. 1-4 players take on the role of corporations trying to make the planet a greener place, correcting the pollution made standard in the 1970s. The second edition includes a new rulebook and iconography, a more balanced gameplay, a new events deck, and upgraded wooden components. Stronghold has stated that this edition will be printed once, then not reprinted, so get it while it is available.
Astro Drive is a “fast paced card driven spaceship racing game” from designers Mikko Punakallio (Dokmus) and Max Wikström (Space Freaks). 2-4 Players secretly pick movement cards from their hands, then simultaneously reveal. The cards have an initiative number, determining who moves first, movement points, compelling their ship to move forward, and control points, allowing side to side wiggle. Players also have a limited number of energy cubes, which can be spent for either 2 extra movement or control points. Players race over map tiles, avoiding crashing into obstacles, until someone crosses the finish line. Expect Astro Drive in stores in April 2019.
The Violet Morass is a new expansion for the skirmish board game Space Freaks (2017). In Space Freaks, 2-4 players combine different body parts to create the perfect team of freaks, then lead them into the arena for battle. The Violet Morass adds 2 new arenas, the perilous waters of the planet Azorax 5, multiple new head and body parts, as well as some terrifying equipment. The Violet Morass is tentatively scheduled for an April release.
Another anticipated expansion is the Meteo Expansion for the card driven bicycle racing game Flamme Rouge. Flamme Rouge has 2-4 players controlling the speed of their 2 person team up and down hills and around bends, trying to manage cards and jockey for position most efficiently. Meteo adds weather and wind management into the mix, adding more options into this strategic racing game. The Meteo Expansion for Flamme Rouge is expected in stores February 2019.
WizKids has just announced Thrown by designer Adam Porter (Pikoko), a new spin on trick taking games, substituting dice rolling for traditional card play. In Thrown, the lead player rolls 1-3 dice in one of 4 colors. The color of the dice represents the suit played, and players follow the same rules as traditional trick taking games – you must follow suit, the highest of the lead suit wins, and off-suit dice do not count. Players can try for trump if they do not have the proper color, which means rolling a 6 of any color. Thrown also includes cards for player powers, allowing re-rolls, dice flipping, automatically winning with certain rolls, etc. Thrown comes with 40 dice, gold tokens, 26 cards, 4 cubes, and rules, and is scheduled for release in February 2019. For more information, pictures, and rules, check out Wizkid’s webpage here.
Power Grid (2004) by Friedemann Friese is one of the more critically loved games of recent years (BGG ranking #34), with a deep economic system, player auctions, and a crunchy route building mechanism. Rio Grande Games has just announced a new “Recharged” edition of the classic, the English 5th edition, and although details are scarce, the publisher promises “all the strategy and fun of the classic first edition, but adds some updates that improve the (already great) game play.” Power Grid has 2-6 players bidding for coal, oil or nuclear generators, in order to produce and distribute power. Resources are bought from a dynamic market which responds to supply and demand, and players need to expand their power grid to spread electricity across cities. Considered a must-play by many in the board game world, Power Grid Recharged Edition is expected in March 2019. For some more details, watch the Rio Grande Website on Power Grid, which sums up the game very modestly – “this game is perfect”.
Walls of York by Cranio Creations and designer Emiliano “Wentu” Venturini was one of the more favored games of Essen Spiel 2018, and publisher Cool Mini or Not has just announced that they will be bringing the title to North America. Walls of York is a 2-4 player game, which combines the feel of a roll and write game with the tactile joy of building blocks. Each game, players create their own landscape from 4 board tiles, after which dice are loaded into a “King’s Tower”, generating the three goals for the game. The start player rolls the Building Die, which dictates a shape of plastic walls all players then simultaneously place around their emerging city. The die will generally dictate 2 or 3 walls, which could be in a straight line, an ‘L’ shape, or a zig-zag. Players use these templates to gradually surround their city, hopefully enclosing the correct number of structures originally dictated by the King’s Tower during setup, then pass the die to the next player and continue. After players completely enclose their city, the Building Dice earn extra coins each roll. Once all players have all finished their city walls, the invasion occurs, and the player with the most Vikings within their walls is invaded, and receives a Viking Invasion token. After two rounds, players earn victory points from coins collected, and lose points for Viking Invasion tokens. Look for Walls of York in stores from CMoN in the first Quarter of 2019.
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