Fantasy Flight Games posted a preview of their upcoming expansion to the dexterity dice game, Dungeon Fighter: The Big Wave. The setting of this second expansion will introduce new watery monsters and equipment.
Featuring the legendary Black Lagoon Creature, oxygen tokens (that track player’s breath), and healing spells, designers Aureliano Buonfino, Lorenzo Silva, and Lorenzo Tucci Sorrentino will still get players caught in the tide with a new choking ability and a new hero, Jack Parrot.
The Big Wave is currently available for pre-order and is expected to release soon.
White Wizard Games will be releasing play mats for Star Realms next month.
Star Realms, designed by Robert Dougherty and Darwin Kastle, is a spaceship combat deckbuilding game that offers all the thrills of traditional trading card game style combat, combined with the fun of a deckbuilding game. Play powerful ships, destroy enemy bases or blast your opponent directly on your way to victory!
The new Star Realms War World and Battle Mech play mats provide the perfect surface for playing Star Realms with 2-6 players!
Coming in October from IDW Games
Machi Koro: Harbor
The first expansion for the smash-hit, Machi Koro isn’t due out until late October, but be sure to check your local game store for prize-supported events with the full 5-player expansion contents more than a month early.
Machi Koro: Harbor Expansion will add 10 new establishments, 1 new starting establishment and 2 new landmarks (82 cards total). You will have access to powerful new cards like the Harbor, Airport, and more. Most importantly you will be able to add a fifth player to the game for the first time ever! With new mechanics and a new set-up variant, this expansion adds tons of variety to an already incredibly replayable game.
Game stores acquiring the event kits will also get an advanced copy of Diamonsters, the upcoming new card game by the Machi Koro design team of Masao Suganuma and Noboru Hotta scheduled for release this November!
Japan, 1605 – Hidetada Tokugawa has succeeded his father as the new Shogun, ruling from the great city of Edo, (now Tokyo). All the most powerful families in Edo are trying to curry favor with the new Shogun, and you must ensure that your clan will prove indispensable to him. Work from the shadows to acquire information about rival clans, kidnap those who might oppose your ascent and assassinate those who prove too great a threat. Beware, only your cunning will prevent your adversaries from doing the same to you. Find glory and honor in the eyes of this new Shogun – or failing that, end his rule by any means necessary.
Diamonsters (Coming November)
In Diamonsters, each player begins the game with the same hand, and the first player to collect three identical monsters or five diamonds wins. But it’s not so simple, some monsters are more valuable than others, and some will eat the diamonds you fought so hard for!
Foretold, designed by Jay Semerad, is a strategic free-for-all game based on Greek mythology and history, designed from the ground up for a great multiplayer experience. Previously a Kickstarter project ($31,348 funded from a $25,000 goal with 278 backers) the game is described as “a open-world, turn-based strategy game that combines familiar elements of fantasy card games and combative dice games in a new and exciting way.”
Players take on the role of an aspiring deity. They must build up a Temple, gather Faithful followers and collect powerful Relics in an attempt to wipe their opponents off the map – only one deity can reign eternal in this free-for-all of legendary proportions!
It’s kind of funny how many unanswered questions history has left us with. Who built the Stonehenge? Why was the Stonehenge built? Where are all of the good abstract games for more than two players? The answers to these noggin-scratchers were under our noses the entire time. Stonehenge was built by druids in search of victory points victory points, and good 2 to 4 player abstracts can still be found on crowdfunding websites.
The answers to these mysteries were not answered by an archeologist, but instead by game designer Thomas Odenhoven (Portobello Market, Stories!) and his new game Dolmen. In this abstract area control strategy game where you try to build more large monuments than anyone else. The twist is that you can’t build these wonders on your own, you need your opponents to contribute with some of the manual (magical?) labor. So you need to time your actions to take advantage of your opponents’ moves to score the points for being the druid who put the finishing touches on the each of the monuments.
Dolmen is reworking of Odenhoven’s release from 2005, Die Dolmengötter. The differences are that the new game has redrawn artwork and room for several expansions such as a solo variant, a 5th player, and the “Rituals” and “Burial Chambers” modules that you can purchase as a backer.
The original Dolmengötter had a bit of a limited release, so if you’re interested then you’ll want to back it on Spiele-Offensive (think KickStarter) before the funding period ends next month. If funded, the game is expected to ship by December.
If you haven’t played Dirk Henn’s (Metro, Shogun, Wallenstein) Spiel des Jahres winning classic from 2003, Alhambra, then now may be the best time to pick it up. Queen Games has begun a Kickstarter for “everything Alhambra” which includes the Alhambra Big Box (the base game and the original five expansions), the brand new Falconers expansion, the Alhambra Big Box Special Edition, and two new mini expansions (or “Queenies”). The Alhambra Big Box Special Edition is a compilation of four spinoffs of Alhambra, specifically Granada, Alhambra: The Dice Game, The Gardens of Alhambra, and Alhambra: The Dice Game.
In Alhambra, you play as a master builder trying to make your mark within the Kingdom of Granada by building the most impressive palace, or “Alhambra”. The problem is that the finest stonemasons and horticulturalists don’t all come from the same cities. You’re going to pay them in their native currencies, meaning that you’ll have to have to juggle with the game’s four different currencies in order to be able to buy the most impressive components for your Alhambra.
The 6th expansion, The Falconers, adds four new modules to the game including the Portals, the Building Sites, the Exchange Certificates, and the Falconers. These modules add the abilities to make change for currencies, reserve tiles from the market place, build bigger walls, and more. You don’t need to order the Big Boxes to receive the expansion, you can buy it independently through Kickstarter or reserve it through other retailers.
The Big Boxes and the Falconers expansion are expected to be available this December.
The firefighters of Indie Boards & Cards’ cooperative hit Flash Point: Fire Rescue have been almost everywhere: houses, apartment complexes, office buildings, auto repair shops, laboratories, boats, and submarines. These brave men and women are going to have two new locations to defend from a fiery inferno in the newly announced Flash Point: Honor & Duty Expansion which consists of a double sided full-sized board of a train station and an airplane.
It should be noted that the airplane is grounded. As exciting as it would be and as bold as these firefighters are, they’re not crazy enough to extinguish fires on the wings mid-flight.
The expansion is currently available on Kickstarter but only is only limited to 4,500 copies. As an added bonus, backers will receive an exclusive double sided board with a new basement and attic map, and a Fire Prevention Specialist character card. Any backers who place an order after that threshold is reached will be refunded. Like the other expansions, it will eventually become widely available for purchase. Honor & Duty is expected to ship by November.
When the expansion was first announced, its name was Flash Point: Call of Duty. It could be speculated that the recent name change was to distance itself from a certain other game.
This August, Compass Games will be reprinting Silent War and its expansion Imperial Japanese Navy.
This nautical war-game was initially printed in 2005 and designed by Brien J. Miller (Second World Wat at Sea: SOPAC, Eagles of the Empire: Spanish Eagles).
Silent War is a solitaire simulation of the United States’ submarine war against Imperial Japan during the Second World War. The scenarios allow players to recreate various stages of the war or the entire campaign. In each of these scenarios, the player takes on the role of Commander Submarines, US Pacific Fleet (ComSubPac), deploying available submarines from either Pearl Harbor or Brisbane in order to attack the Japanese Navy. Additionally, in the patrol game, using single submarines, players can recreate some of the war’s most famous patrols. The amount of flexibility the game allows the player is tremendous, a single submarine patrol can be completed in 10 minutes, the various campaigns can be completed in 10 or more hours depending on which campaign you play and your progress as commander.
Every American submarine that was deployed to the Pacific in World War II has its own oversize easy to handle counter in the game. Each counter has the correct side view illustration in color for that class of submarine. The game map covers the huge expanse of the Pacific Theater of submarine operations from the Aleutians to Australia and from Samoa to the Sea of Japan! The map encapsulates most of the information a player needs to play, with a unique set of easy to use graphic charts. The rules will have the player running his first submarine patrol within 45 minutes of opening the game box!
Special rules include American torpedo improvement, ultra, submarine repair and readiness, wolf packs,campaign and combat events, war progress, patrol and search, TDC solutions, merchant shipping, and Japanese battleship doctrine.
Components include 1 28″x22″ map, 3½ sheets of long (1.3″ x 0.65″) submarine counters, 1½ sheets of large (0.65″ x 0.65″) , counters, 1 single-sided combat display, 1 single-sided submarine tender display, 1 tables and charts display, 1 counter explanation chart/sub comparison chart, 1 24-page rules book, 1 24-page scenario book, and 1 10-sided die.
Silent War: Imperial Japanese Navy
Imperial Japanese Navy brings new rules to Silent War such as loners, crash dive, and targeting escorts, rules introduced in the follow on game, STEEL WOLVES.
The expansion requires the base game to play and includes 336 new playing pieces and counters.
Over at PlayByMail.Net, Issue #7 of Suspense and Decision was released last month.
The link above takes you to the forums and this is the direct link to the war-game magazine.
Pirates, Ninjas, Robots, & Zombies, a tile-laying game for 2 to 4 players, will release next month from Rather Dashing Games. There hasn’t been much information about game play or the rules yet, but there is this description from the publisher:
The question that has bewildered evil masterminds and superheroes alike can at last be answered! Who would triumph in an all-out brawl; Pirates, Ninjas, Robots or Zombies? Finally, in this fun and tactical tile-laying game, you and your friends can attempt to settle the debate once and for all by laying down the highest scoring section of your chosen champion!
You and your opponents strategically place the 58 oversized tiles to connect and build your respective domains! Each champion has items that will grant bonuses, ‘nemesis’ tiles decrease on opponent’s score, and action tiles let players manipulate the board! So pick your side, and prepare to answer once and for all! Who will win, Pirates, Ninjas, Robots, or Zombies???
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