What were some of the best April Fools jokes from board game publishers for 2015? Clever Move has an article with their top 5 of them here.
It includes the maybe not an April Fools joke from Dice Hate Me Games for a Kickstarter called ‘Meta games for Small Pockets’. It was a short run and is already over and funded. Backers will get two small games from Dice Hate Me Games Rabbits line of card games (their smallest and usually simplest games). The first game is called ‘Deck Building: The Deck Building Game‘, a deck building game about building decks.
Deck Building: The Deck Building Game combines the thrill of building your deck with the excitement of building your deck! It comes with 50 artisanally-crafted 70mm square cards, 15 translucent plastic “stain” tokens, and a rules sheet.
The second is called ‘Unpub: The Unpublished Card Game‘ in which players will combine cards with a theme, core mechanic, and game components to pitch games and the one with the best pitch wins.
Unpub: The Unpublished Card Game is a 20-30 minute party game for 3 to 8 players. The game comes with 54 cards, each featuring a possible game theme, a core mechanic, and game components that the players will use to craft a game idea. Each round, one player acts as publisher and uses an element from one of their cards to inspire the designers to pitch a game using two of the other three elements on cards in their hand. The best game pitch gets a publishing contract!
Also included in the list is a new faction for Imperial Settlers, a new game from Gamewright, a new version of Fluxx from Looney Labs, and finally Tsuro Soap from Calliope Games. If you looking for a good chuckle be sure to check out the article here.
Congratulations to Lisa P – this week’s winner of a $10.00 gift certificate to Cool Stuff Inc!! Prior to posting this article, and email was sent to Lisa with instructions on how to claim her prize.
Winning is SO simple! To be qualified to enter, simply subscribe to Dice Tower News by filling out the short form on the right hand side of the site. Every week a winner will be chosen to receive a $10.00 gift certificate to Cool Stuff Inc. Cool Stuff, at GREAT PRICES – you can visit Cool Stuff here for all the latest and greatest in board games.
Those of you who are thinking of running a Kickstarter campaign might want to prepare yourselves for the ‘emotional roller coaster’ that happens during the campaign. Teale Fristoe, the designer behind Nothing Sacred Games, has written up a description of the emotional stages he’s gone through in his Kickstarter campaigns. With 3 successful Kickstarters, Teale has some good takeaways in his article.
According to Teale, the seven stages are:
Initial Thrill – all your friends and family are backing!
Shock – ran out of friends and family, so the rate goes way down
Acceptance – fine, the rate’s constant
Disappointment – why aren’t my ads getting more backers?
Betrayal – what? people are canceling??
Funding Push – yay we’re close to goal!
Rush to the Finish Line – only 48 hours left!
Basically, there are a bunch of backers at the beginning and at the end, but the middle of a campaign is always slow rise (with some cancels), making it very stressful and sad for the creator. Teale suggests shortening the campaigns to cut out the middle part. He also stresses the importance of stretch goals – having stretch goals makes it so that you’re always close to a goal, so you’ll be getting that Funding Push over and over.
If you’re thinking about starting your own Kickstarter, be prepared for this roller coaster of emotions! Read more about the stages in the full article here.
Queen Games is running a lightning fast kickstarter for two new games in their Queen Kids line. The first is called Push-a-Monster, a dexterity type game which has you trying to fit as many of your monsters on a raised 3D board, while having other players push monsters off so you can score tiles. Play works by first rolling a die to see which monster you have to add, then using two monster pushers you then push your monster onto the board. Make sure the entire monster is on the board and then if none have fallen off, play continues to the next person. The board will get crowded quick and so you will push other monsters off eventually, and when you do, everyone else scores a tile of that monster. In the end the winner is determined by lining up all your tiles and whoever makes the longest line wins. Plays 2-4, ages 5 and up.
The second game is Chef Alfredo, which is a memory type game where you are trying to put the right ingredients into the right pot. The game comes with 4 big plastic pots where during setup you will place a recipe disc in the bottom of the pot that corresponds to an ingredient. On your turn you roll a die and place the shown ingredient into the correct pot, you then get to check if you were right or not so try to keep a straight face. Other players can call you out if they think you are wrong, and whoever is right will get a tile. Sounds too simple right? Well if Chef Alfredo is rolled, two pots swap positions making the memory aspect a bit more difficult. Once the last ingredient tile is gone the player with the most tiles wins. Plays 2-4, ages 5 and up as well.
For more information and to pledge to the campaign you can go here, but be quick, the campaign ends on April 8th.
Fantasy Flight Games’ upcoming reprint of the classic title Tigris & Euphrates (Reiner Knizia) is a board game in which players compete to develop the most extensive and well-balanced civilization. In the beginning of the game, there is plenty of room for expansion of your empire on the Fertile Crescent, but as yours and your neighbors’ kingdoms expand, conflict is inevitable. In a recent article by Fantasy Flight Games, the process of growing one’s civilization and the conflict that occur in the game are explained in more detail.
Players begin by taking control of treasure-filled temples dotting the landscape by placing one of their leaders (kings) near one of them. Each player will be expanding their civilization by placing buildings of four different colors: blue, green, red, and black, representing agricultre, commerce, housing, and religion. Players score points by placing tiles connecting to a connected civilization. Treasures grant victory points in any color. The winner is the player who has the highest amount of points in their weakest color.
Revolts can occur in a kingdom when a player places a leader token in a kingdom that already has a leader of that type. The player with more temples (therefore more favored by the gods) wins the revolt. Placed tiles can also connect two kingdoms, which can also lead to a revolt.
Catastrophes are a way to permanently protect your civilization, or buy time to place more tiles. They can also be used to sabotage another player due to their ability to “transform a square of land that could have become disputed into a permanently blighted disaster zone where nothing can be built.”
In the early days of urban civilization, countless leaders fought for control over Mesopotamia’s rich land and swelling population. Only one leader had the foresight, the support, and the ruthlessness necessary to overcome the competition, and found a dynasty that would last far into the future. Can you create an enduring civilization and a powerful dynasty, or will you be defeated in the brutal battles fought over the fertile crescent?
Dominion Adventures, the ninth expansion to the popular deckbuilding game Dominion, was announced earlier this year. Dominion, a card game published in 2008, introduced the genre of deckbuilding into the board gaming world. In Dominion, everyone starts with the same cards, and during the game players can buy cards from a set pool of available cards on the table to add to their decks. With all of the cards introduced through the many expansions, no two games are the same.
Dominionstrategy.com is going to have a preview each day this week with cards from the new expansion. In addition to the single card previews, Donald X. Vaccarino, the designer of Dominion, will be previewing 3 cards from the expansion each day. Today’s cards are Lost City, Magpie, and Hero.
According to the designer, Lost Cities is a simple, vanilla card. Magpie can turn into a bunch of Magpies, but there are only 10 Magpies total (unlike Rats, a card from an earlier expansion with 20 copies).
The Hero is a bit more complicated – it isn’t in the Supply. There’s a whole chain of cards that you need to exchange through to get to the final level of Champion: Page -> Treasure Hunter -> Warrior -> Hero -> Champion. There’s another similar cycle of cards: Peasant -> Soldier -> Fugitive -> Disciple -> Teacher. Although this makes the actual cost of the final card pretty cheap, it’s a trade-off with the amount of turns it takes to trade in and upgrade all the cards.
To read the full article with Donald Vaccarino’s thoughts on his new cards, click here.
Small Box Games, best known for their innovative head-to-head card combat game Omen: A Reign of War (check out the Dice Tower review here), launched their newest game on Kickstarter, Soulfall. Soulfall is a boardgame for 2 to 4 players that plays in about 10 minutes per player.
Each player is the leader of a Nomad tribe, leading his Nomads across the barren landscape of Soulfall. Along the way, each player will expand his tribe, build Outposts, try to gain the favor of the Lords, and collect Shards, all while preventing the other players from doing the same.
Designed by John Clowdus (Omen: A Reign of War, Tooth & Nail: Factions) and illustrated by Sandro Rybak (Omen: A Reign of War), Soulfall boasts innovative game mechanics and a minimalist graphic design that highlights the unique direction of the artist.
I don’t think you’ve ever played a game quite like Soulfall, and I’m fairly confident you’ve never seen a game with similar art direction…I designed Soulfall to be mechanically light and strategically rich, with multiple paths to victory and variable scoring to cater to different play styles and situations.
Compatible with the Cardline Animals series, Dinosaurs features a whole new set of 110 cards to test your knowledge of these behemoths as you attempt to rid your hand of cards. As you play cards, you must correctly answer questions themed around dinosaurs and prehistoric animals.
A copy of the game includes:
110 Unique cards
1 Rule book
Cardline: Dinosaurs is for 2-8 players ages 7 and up and plays in 15 minutes. For more information on this game, visit the game’s page here.
On the outskirts of the Empire, the tension is palatable: in the race for power, your struggles take on more and more challenging proportions.
Designed by Marc André (Splendor), and illustrated by Ismaël Pommaz (Archipelago), Barony is a game in which players assume the role of one of four barons who, with their armies of knights, must colonize the most rich and fertile lands and defend them against the opposing barons. Each player strives to climb the stairs of power with the ultimate goal of becoming the new king.
The game is played by first randomly creating the board for varied play each time. Each turn, players will only choose one action from six possible actions, allowing for fast game play. These six actions are Train, Move, Rally, Build Village, New City, and Gain Title. Players will train knights, capture territories, and build upon various types of terrain that affect the types of resources gained. As players trade off different resources, they will gain titles, and the first player to attain the title of Duke triggers the end of the game. The player with the most points at the end of the game become king and is crowned the winner.
Become a Space Pirate and attain Honor, Glory, and Wealth by exploring the Universe in a quest for victory. Metal Adventures is a game of exploration, challenges, alliances, and epic battles in this sci-fi card and dice game.
The game box contains:
1 Game board
-6 Players ships
-34 Near space
-34 Deep space
50 Galactic credits
1 Rule booklet
Metal Adventures is for 3-6 players ages 14 and up and has a play time of 45-60 minutes. For more information, see the game’s page here.
The Tribal Rumble is about to begin, and only the strongest warrior will be named chief of the legendary End of the World Island: the Ultimate Warrior!
Players will each select a unique warrior and then, either individually or in teams, will duke it out in an arena using a hand of action cards. Using four characteristics of melee attack, ranged attack, speed, and initiative, players will select their action cards in secret and then reveal their moves based on initiative. Dice affect the outcome of various attacks, and different attacks have different strengths and weaknesses. Magical items also play a role in helping players achieve victory in the arena.
It may sound like a crazy idea. 10 Catanimals traveling through the northern part of India on Motor-Rickshaws. But if the reason for such a journey is the support for a great humanitarian project like Childaid Network, that idea may sound a little less crazy.
Mayfair Games would like to announce that this, the 20th anniversary of the now iconic game of Catan, will be a year chock full of surprises and special offerings. Of these offerings, the first will begin on April 6th, where Mayfair will be teaming up with Kosmos Verlag and Catan GmbH to present the Catan Rickshaw Run 2015.
The Catan Team’s aim is to divide into 4 teams and travel the country of India via motorized rickshaws (in all 4 player colors from Catan), visiting the less-traveled areas of India that are far-removed from the usual tourist spots. The teams will include a 10-person Catan Team made up of four members from Mayfair Games, two from Kosmos Verlag of Stuttgart, Germany and four members from Catan GmbH of Rossdorf, Germany. There will also be international crew, composed of four Americans, five Germans and one French citizen.
They will begin on the west coast of India in the town of Jaisalmer, then travel for two weeks across 2700 km (1677 miles) of northern India, passing through Jaipur, Agra, Kanpur, Varanasi, Patna, Siliguri and Guwahati until they reach their destination in distant Shillong.
Through this tour, they will be showing the rest of the world what daily life in these more remote areas is like and the challenges the people of these areas are facing. This endeavor will be raising support for Cool Earth and Childaid Network, an organization that is “doing an amazing job in the north eastern part of India building and maintaining several humanitarian projects that help street kids as well as setting up schools.”