Board & Dice has announced the first expansion for Dice Settlers, Dice Settlers: Western Sea, that is due to be released at Spiel 2019.
Dice Settlers: Western Sea allows the players to expand beyond the lands initially available to them, all the way to the sea. Besides the growing possibilities of the base game, the expansion introduces ways for the players to fish, sail, find treasure, and discover new and interesting technologies.
Dice Settlers: Western Sea is a modular expansion, meaning that players can add any one (or more) of the modules in the box to their base game, growing and changing it in different ways, to suit their tastes. The expansion also includes solo components for those solo players who want to be able to play the expansion in conjunction with the base game.
If you are interested in more information about the expansion, check here.
The Dutch East Indies, a successful Kickstarter from 2017, is a pick up and deliver naval game from designer Martin Looij and Keep Exploring Games. In Dutch East Indies, players have control of two ships, sailing around the Wild Islands, trying to trade for spices to bring back to their home. All trades have to use the resources on the ship, and the game comes with ships which physically hold coins and resource cubes. Ships have upgradable cannons, cargo space and speed, and of course players can attack each other to steal their valuable spices. Be careful, for pirates patrol the center of the board, and will attack any players passing through. The first player to take 2 of each valuable spice back home is the winner.
Keep Exploring Games has announced a Kickstarter Campaign for the first expansion to Dutch East Indies, Adventures on the High Seas. This expansion adds 6 small modules to the base game, allowing more ways to make money, collect spice, and generally cause mayhem. The home islands are no longer completely safe, and are replaced with Forts which can be attacked, but can also be upgraded. The pirates also have forts, but if a player defeats them, they can claim these bases for themselves. Once Wild Islands are cleared of trading opportunities, players can now build settlements, another source of income, but also a source of crew members, a new way to upgrade ships. Treasures and Events add some random boons and conflict to the game. Finally, Reefs are a hazard in the open sea which can cause a ship, player-owned or pirate, to become stuck and vulnerable.
The Kickstarter has options for a deluxe version, with detailed plastic ships, metal coins, wooden spices and plastic crates. The Kickstarter Campaign for Adventures on the High Seas continues through May 17, and the expansion is expected to deliver in October 2019.
A second expansion is finally coming for the fantastic 2014 dice management game, Roll for the Galaxy (BGG #65), and it is a massive one. Roll for the Galaxy: Rivalry from designers Wei-Hwa Huang and Thomas Lehmann contains 3 full expansions in one box, expanding and changing multiple aspects of this already great game. Firstly, Rivalry adds pieces, and lots of them – 60+ new dice, start factions, home worlds, a new die type, and many new game tiles. In fact, Rivalry contains twice the tiles included in the 2015 expansion Ambition.
Rivalry also adds a new “Deal Game” mode, where fundamental aspects of the game are up for trade. Seven deal dice are rolled each turn to see what aspects are negotiable. You can trade surplus tiles for more space on your money track, extra tile draws for losing citizenry dice, or convert citizenry dice into developers or settlers. The possibilities to manipulate almost all restraints on game play are enormous. But these large deals take time to mature, and as the deals change turn to turn, deals can turn sour, and other players may want to take advantage or destroy what you worked hard to start.
Finally the new “Orb Game” adds an Alien Orb die type with interchangeable faces, along the lines of Rattlebones or Dice Forge. Players can buy new faces by assigning “Researcher” dice, using a progressive tech tree to constantly improve their orbs. At the end of the game, the faces are worth points, depending how advanced they are along the tree. Die faces include discounts on development dice, settler dice, and several other options.
For those of you anxiously awaiting the second printing of Jonathan Ying’s Bargain Quest, you can now also look forward to a brand new expansion, too! This fun little game of adventure and capitalism will offer even more must have items for heroes to choose from.
In Bargain Quest, players take on the role of shopkeeper trying to attract adventuring heroes to their shop over their opponents. Each player will secretly draft from a deck of items to place in their shop windows and then help equip their heroes for an upcoming ad kkiventure. Players earn money to upgrade their shop and hire employees based on how their hero fares in battle.
The Black Market expansion will offer players more heroes, employees, and play modes. A new shipment of items will also be available to entice heroes to battle the new monsters.
Gather up to eight of your friends to see who can run the most successful shop with the most gold and prestige. Renegade Games will be releasing the Black Market expansion in May 2019. Don’t worry if you missed out on the Kickstarter for the base game. It will be available through Renegade Games once the Kickstarter fulfillment is completed.
Jim Henson’s Labyrinth was a game meant to hearken back to the classic movie starring David Bowie, and if the score on BGG is anything to go by, it doesn’t quite do it. But River Horse Games is looking to improve, or at least expand, on that experience with a expansion coming in 2019. Not much has been released about it other than the name and teaser graphic above, but it does show that five new figures will be added to the game, with four of them being these mischievous Fireys. Who do you think is the final figure in the middle? Another Jareth model? We will have to wait and see as new information trickles in from the River Horse Games Facebook, and look for the expansion in stores some time in 2019.
Potion Explosion, a board game where you collect ingredients to make potions, is coming out with a second edition and new a new expansion. The first edition of the game was great, and the second edition will be identical in all regards, except for one major part. In the first edition of the game the dispenser that holds all the marbles was assembled by players out of cardboard, and just didn’t feel that sturdy when it was being used. The second edition fixes that with an all new plastic dispenser that comes assembled so you can pop it out the box and off you go. Game play doesn’t change and you are still collecting marbles to make potions and score the most points.
As for the expansion, this one is called Potion Explosion: The 6th Student, and adds not only the components needed to go up to 6 players, but also includes the plastic dispenser, and all new gameplay elements. Some of the new gameplay options include mandragora leaves, an ingredient that you collect and explode like all the other ingredients, but when used in potions counts as a wild. But be careful, even though it’s wild, it can’t be mixed with any other ingredients. Also being added are potions that require multiple players in order to create, and a game mode utilizing two dispensers for when you are playing with 5 or 6 players. So if you like Potion Explosion then check out this expansion for sure.
Both the second edition of the game and the 6th Student expansion will be available at Essen later this year, and then look for it on store shelves shortly after that.
The domain of the mountain may have once belonged to the Dwarves in Caverna, but no longer. New races are moving into the caverns with Caverna: The Forgotten Folk. This expansion from Lookout Games introduces eight new races to the game: Trolls, Mountain Dwarves, Humans, Elves, Dark Elves, Goblins, Pale Ones, and Silicoids (a creature that eats rocks). Each of these races have their own special abilities and sometimes special rules that require changes in strategy. For example, the Pale Ones are humans that have lived so long in the caves that they can grow all their food in the caves. Mountain Dwarves can build their caves over the edge of the player tableau. Elf do not need pastures or fields and can keep animals and crops in the forest, but they have to pay workers rubies to work in the caves. Luckily, they can grow jewels like fruit. Keep an eye out for the Halflings which are only available in a promo. Each of the new races also comes with four unique furnishings but any race can use. Caverna: The Forgotten Folk will be available in Germany at the end of October and before Christmas in North America.
FFG continues to add to the initial line-up for the launch of X-Wing Second Edition, and the iconic ship of fans’ favorite bounty hunter has been added, the Slave 1. The Firespray-class patrol craft offers a lot of versatility with it’s capacity for additional upgrades and weapons, allowing it to operate pretty much on it’s own. Fans of the original Slave 1 expansion will be happy to know all their favorite upgrades will be included in the second edition along with some new ones, and some new pilots. With it you will be able to liter the battle field with proximity mines, possibly get two attacks in with a veteran tail gunner, or do some area effect damage with concussion missiles. Needless to say any player of the scum and villainy faction will want to get their hands on this ship. Check out FFG’s preview page for more information, and look forward to the launch of the second edition in September.
Mars is hot… literally. Most of the time, except for when it is really cold. But it is also hot as a theme in boardgaming right now, and Terraforming Mars is the leading the pack. Since its release in 2016, it launched straight to the top of the BoardGameGeek rankings and has stayed there, currently sitting in the #4 position amongst all other games. With that popularity comes expansions, and a move out and away from the surface of Mars. Terraforming Mars: The Colonies will be the fourth explansion for the game and will expand out into the rest of the solar system to put space stations in the void and on the moons of other planets. It follows the other Terraforming Mars games and will play with 1-5 players in 2 hours. It is currently scheduled to release 2018-10-15 with no word on if or when pre-orders will be available.
With the second edition of X-Wing coming in September, Fantasy Flight Games is making sure that you can get more than just the base game at launch. Thus one of the ships being released alongside the new base game is the BTL-A4 Y-Wing, with cards that conform to second edition, plus a couple new items to throw in the mix. The Y-wing itself is a durable and versatile fighter, and depending on how you load it up it can do many different jobs. In this expansion you will get cards for pilots like “Dutch” Vander or Horton Salm, as well as upgrade cards like ion cannon turrets or the new proton bombs and seismic charges. Proton bombs deal a critical damage when a ship gets too close, and the seismic charges will destroy a 1 range obstacle, and then shower any fighters within 1 of that obstacle with debris, causing damage. So if you are looking for a tough and variable work house for your squadron, look for the new BTL-A4 Y-Wing when it hits stores in September.