board game

Level 7 [Omega Protocol] has been out of print since 2016 and its constant appearances on the Dice Tower’s Top 10 lists can only have contributed to this game vanishing from shelves since then. Privateer Press have chosen to seek funding on Kickstarter to gauge demand for the game instead of releasing it through traditional channels. Considering the project has already achieved over 75% of its funding goal on its first day it should meet its funding goal.

“LEVEL 7 is a sinister science fiction setting where nefarious conspiracies conceal the government’s collaboration deep within an underground research facility with an unspeakable alien menace. Officially, the top-secret military base doesn’t exist. There is no record of it: no blueprints, no photographs, no credible accounts. Rumors persist, but no one has ever found it. And those who have dared to look have disappeared… Now overrun with swarms of monstrous genetic creations led by their nefarious alien overseers, the underground facility of Subterra Bravo is the epicenter of an unfathomable government conspiracy—one that must be kept secret at all costs. To cover up the truth, the shadowy agency in charge of the operation has initiated the Omega Protocol, dispatching an elite team of commandos to retake Subterra Bravo and eradicate all evidence of the sinister creatures within. But the threat these creatures and their alien overlords pose may be far greater than anyone can possibly imagine.” [source]

Level 7 [Omega Protocol] was designed by Will Schoonover (who also designed the other Level 7 series of games), supports 2-6 players, aged 14+, and plays in roughly 60-90 mins. Its a semi-cooperative, tactical miniatures game where players take on the role of a fire team of highly trained commandos who go up against a player, called the overseer, who controls a swarm of inhuman creatures which have token over Subterra Bravo, a U.S. government facility. Both the commandos and the overseer control a resource called adrenaline. Commandos use adrenaline to perform heroic actions, while the overseer uses it fortify their forces. Players can play the game as a campaign of nine missions or the individual missions themselves. The Extreme Prejudice expansion and the Kickstarter specific bonus content adds new creatures, characters, missions, and game cards.

If Kickstarter backers have the original game they can opt to get only the updated content of the 2nd edition, or backers can get the fully update core game, or all content released which includes the expansion.

The Level 7 [Omega Protocol] Kickstarter project will run until Thursday, November 1st 2018, with estimated delivery taking place in June of 2019.

Dreams of Tomorrow is a competitive, set collection game about weaving dreams, manipulating action spaces, and carefully using abilities. The game is published by Weird Giraffe Games, designed by Phillip Falcon Perry with art by James Masino, plays in about 45 mins, and supports 1-6 players aged 8+.

The future has fallen. After a mysterious decline brought humanity to the brink, the people of the future got to work on fixing the past – by sending sequences of dreams back to our time in order to give us the inspiration we need to change the future.

As a Dream Engineer working in the distant future, you must intertwine memorable and powerful dreams in order to change your present. Catch dream fragments from the Dreamscape and either use their abilities to help you – or weave them together into a completed dream sequence that can be sent back to the past to secure victory! [source]

There are two main modes of play: Pleasant Night, and Troubled Night.

During Pleasant Night, players turns consist of moving around the Collective Consciousness, which is a set of 8 action spaces, and taking the action of the space they land on. The 4 Resource action spaces give players a large amount of resources when used, but also give all other players a small amount of resources. The 4 Dream action spaces let players catch dreams from the Dreamscape, or weave those dreams into a Dream Sequence, or activate those dreams’ abilities. Dreams in the Dream Sequence add dream points, which are necessary to win the game. For an increased challenge, the game can be played in the Troubled Night mode, where the Night Mare can upset action spaces and take actions out of players reach. Solo players can compete against a robot player, which is added to the game. The robot player has quick turns and races the player for points. The robot player can also be added to the multiplayer game to increase the challenge.

The Dreams of Tomorrow Kickstarter project will run until Thursday, November 8th 2018, with estimated delivery happening in September of 2019. The project is currently more than 50% funded. There are multiple pledge levels with varying add-on items ranging from gifts to a bundle of games produced by Weird Giraffe Games thus far (including Stellar Leap and Fire in the Library).

Push your luck games are all about risk and reward, and Daredevil from Jeff Siadek aims to distill that down into a quick playing card game.  In this game you are a hot shot daredevil trying to make their mark without dying, and so you will be taking on various stunts in order to increase your renown.  At the start of the game you will be given a character card that gives you a special ability, like re-rolling a die on certain stunts, or allowing you to succeed on doubles regardless of the total.  After getting a character card then several stunt cards will be put out for players to attempt.  Each stunt will have a point value in the form of stars, a number you have to meet or beat on a dice roll, and consequences should you fail.  You will pick a stunt and then make a single roll of the dice, with a re-roll if you have the applicable special ability, meet or beat the number to claim the stunt, else suffer the consequences.  Consequences can come in the form of lowering die values, forcing you to re-roll dice, barring you from trying certain stunts or even death.  But don’t worry the first time death comes out, that was only a brush with death, but the second one will fully take you out of the game.  Once everyone is dead or retires then you total up your stars and the person with the most is the winner.

This is a game with not a lot of strategy or nuance to it, but those games can be fun too, like Roll For It or Tumblin’ Dice.  Plus the art is cute and the theme fits right in with the push your luck mechanic.  So if you enjoy a quick push your luck style game all about being a daredevil, check out the Kickstarter page.

Born to Serve is about 2-5 jobless superheroes who have fallen on rough times and are competing for a job to wait on tables in a restaurant.

“You are a superhero, virtuous, respected and dare we say loved by millions, well ok maybe not millions, but by more than a few people in the little town you and your super group have been tasked with protecting. Unfortunately, the government has cut your group’s funding and that means you all are going to need jobs to support your superhero lifestyle. Sadly, there is but one job to be had in town, at the local restaurant. The restaurant owner has decided to let you all try out for the job and whoever has the most tips by the end of the day gets it.” [source]

Born to Serve is designed by Nick Sauer (known for co-designing Mystery Rummy: Al Capone and the Chicago Underworld), and Diane Sauer (known for Pinball Showdown) and the game plays in about an 1 hour.

Each round, heroes have five service markers they can use to either spend time serving a table or to enlist the restaurant staff who can aid them. Tables which have been fully serviced score each round with the hero who has the most service markers getting the largest part of the tip, while those who helped get half the tip value based on each service marker they contributed. Since all players are superheroes, each have two powers which allow them to bend certain rules in their favor. The player who earns the most money in tips at the end of the day wins the job and the game.

The Born to Serve Kickstarter project will run until Thursday, November 1st 2018 with the estimated delivery taking place in July of 2019. The project is currently at around 30% of its funding goal.

Think Fun had some pretty good success with their first two Escape the Room games, Stargazer’s Manor and Gravely’s Retreat, so a third one seemed only logical.  In their latest email newsletter they announced they will be developing this new Escape the Room game to not only be scarier, but also far more difficult that the previous two.  In fact they are making the claim it will be the most difficult room escape game on the market.  This is a rather high bar, and hopefully they still make the game fun because you can easily make an escape room that is very difficult but not fun.  However, given how fun and interesting, albeit easy, the other two games have been, I am hopefully for this one as well.

Development is still fairly early, and they don’t expect to have it released until the second half of 2019.  You can read the full newsletter below, and sign up on their website for email updates to track the development of the game.

You’re getting this email because you signed up to be the first to hear about new content or games in ThinkFun’s “Escape the Room” line. It’s been awhile since we had news, but now we are thrilled to announce that we will be coming out with a third ‘Escape the Room’ game!

So what can we tell you about it? The most important thing is that we heard your feedback on our first two Escape games (Stargazer’s Manor and Dr. Gravely) – what we heard was that you want the game experience to be more difficult, and for it to be scarier. Asked and answered! Escape the Room 3 will be the hardest ‘escape’ style board game on the market, and it’ll be a good deal spookier than either of the first two.

For emphasis we’ll repeat ourselves – this will be the hardest escape style board game on the market.

We can’t announce the theme or any other specifics quite yet, expect to say that we’re expecting a release date in the second half of 2019. Our plan is to send, to this group of email subscribers only, updates between then and now with exclusive first looks at artwork, announcements on theme, and any other cool info that surfaces. We’ve never done this with a game before – usually we keep things under wraps – but we want to involve you in the process, and so we’re going to!

How can you help? It’s pretty basic: just share our new sign-up page for this email list with any friends you think might be interested. The more interest we can build ahead of time the better the product will do, and the better the product does the greater the chance that we’ll come back with an Escape the Room 4, and 5, and so on. So again, please send this page to anyone you can think of and have them sign up

WizKids have published multiple games using their Adventure System which makes them all compatible with one another. Waterdeep: Dungeon of the Mad Mage Adventure System Board Game is the latest release for this system. Other releases for this game system include Castle RavenloftThe Legend of DrizztWrath of AshardalonTemple of Elemental Evil, and The Tomb of Annihilation. 

“In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon known as Undermountain, domain of the mad wizard Halaster Blackcloak, who has seeded his lair with monsters, traps, and mysteries.”

This game includes multiple scenarios, challenging quests, and game play designed for 1-5 players, ages 14+. There are also new Environment and Bane/Boon cards, and Trap and Spell decks. The other significant improvement is that players can now reach level 4 with their characters and gain even more powers … so you can finally tackle the earlier, harder games with characters more capable of handling them (I’m looking at you Wrath of Ashardalon).

As with previous incarnations of the Adventure Game System, the Waterdeep: Dungeon of the Mad Mage Adventure System Board Game will also release with a Premium Edition which features pre-painted miniatures. This game will be available in March of 2019.

 

Renegade Game Studios, in association with Huch!, are reprinting the Stefan Feld designed and Jo Hartwig illustrated, Roman development game, Trajan. Vasel’s Law has once again kicked in and you can see the The Dice Tower’s glowing opinions of the game over time in their videos. Trajan supports 2-4 players, aged 13+, and plays in roughly 60-120 mins.

“110 AD – the Roman Empire is at its height of glory, ruled by the “optimus princeps,” Emperor Trajan. All borders are secured, and people can focus again on the empire’s internal matters — ROME. Take your chances and boost your power! With the proper tactics, you may outmaneuver your opponents and eventually claim victory.” [source]

Players will need to balance politics, military, trading, and other parts of Roman culture. They try to score victory points by taking advantage of 6 different actions using a rondel mechanism to plan them. Careful planning, hampering opponents’ plans, and the careful acquisition of tiles are integral to success with the player having the most victory points at the end of it all being the winner.

Trajan will be released in December of 2018. See the Renegade Games Studios website for more information.

 

 

Everything about 8Bit Box hearkens back to the golden age of video game consoles.  8Bit Box is not just a game, it is a game system.  Included in 8Bit Box are six Controllers, or player action boards where players will select their movement and action choices in secret. A bag of generic universal components come with the Controller box and they are used in all the other games. Like a video game console, 8Bit Box comes with three games (Pixoid, Outspeed, and Stadium) that can be played using the player controllers and universal components.  Each game provides its own game board and additional components needed for the game.  In Pixoid, one player is Pixoid navigating a maze to collect cubes while the other players are bugs seeking to capture Pixoid. In Outspeed, players are futuristic cars racing to the finish line.  Each part of the course has special rules that affect player movement along the track.  The first racer to reach the finish, or the last surviving racer, is the winner.  In Stadium, players compete in teams in a variety of track and field events.  Teams determine which player to compete in each event to gain the most points. Each event does exhaust the player’s energy, so teams need to work together to ensure they do not exhaust their athletes before the events conclude.  The team with the highest score wins. While Iello has provided three games with 8Bit Box, there is room in the box for one more game and there is certainly room in the game console system for many more games.  8Bit Box players 3-6 players, ages 6+.  Game length varies from 15 minutes to 40 minutes, depending on which game within the console is being played.  8Bit Box is available for pre-order now.  Look for 8Bit Box in stores near you on 25 October.

Golden Bell Studios is partnering with Lunarbaboon, the well known comic artist whose comics are all about the ups and downs of parenting and being a parent, to create a new book and a new card game.  The book is the ABCs of Parenting, which has hilarious illustrations for each letter with both the parents and the kids acting out the word associated with that letter.  They are also offering a plush version of the anxiety troll, a character from the comic that is the embodiment of anxiety.  But what I am sure you, fair reader, are more interested in is the card game that is being Kickstarted at the same time.

The Parenting is Easy Game has you playing the role of kids trying to drive the parents crazy, but just not too crazy.  In the game you will be playing cards to move different characters up and down the insanity track, with their positions indicating how many extra or less chaos cubes you get to place on the board later.  Then you will roll a tantrum die that will randomize an additional bump either up or down for all characters and then you start placing cubes.  Each part of the house is worth different points and also has a different number of spots to place cubes.  If you color has the majority in an area at the end of the game you get those points, and you get bonus points if you hold all the spaces of an area.  Then it’s just a simple count to see who has the most points and is the winner.

A pledge for the game will run you $35 plus shipping, but there are also myriad other pledge levels to get the book, plush, and other goodies.  Plus the higher the funding goal goes, the more cards get added to the game with illustrations done by other well known web comic artists, so check out the Kickstarter page today.

In The Artemis Project, players each head a team of Stabilizers who attempt to establish the most successful colony on Europa before the game ends.

“The year is 2348, and we have carved out a meager handhold on Europa, the frozen moon of Jupiter. Decades of effort have made air breathable and the temperatures survivable, but the real prize is the great living ocean hidden deep below the ice. The waters are warmed by volcanic action and are burgeoning with alien sea life. Food, minerals, energy, and living space are waiting for the team with the skills to harness them.” [source]

This 1-5 player game is designed by Daryl Chow (also known for Book of Dragons and Overbooked), and Daniel Rocchi (known for Bomb Squad Academy) with art by Dominik Mayer (best known for Concordia). It plays in about 60-75 minutes and is aimed at players aged 12+. The Artemis Project features Dice Placement, Resource Management, and Engine Building mechanisms and takes place over the course of 6 rounds. Players can send colonists to The Hangar on expeditions as a group where they’ll earn individual rewards based on contributions. The Vents, The Doorstep, and The Quarry can also be harvested for energy, colonists, and minerals respectively, using the Exposure System, which introduces an element of mind games as players try to outguess each other and their dice commitments. At The Gantry players can construct buildings to improve the colony where dice are bid in minerals for construction rights. At The Academy, colonists can be trained to be Pioneers, Engineers, Marines, and Stewards who each bring different skills to the team.

Currently The Artemis Project Kickstarter project is at 200% of its funding goal and is set to end on Friday, October 5th, 2018. Its expected delivery date is May of 2019. There is a pledge level for the standard version of the game and another for the deluxe version, but both levels exclude shipping costs.