Dice Tower Newsletter

board game

Steve Jackson Games has announced their upcoming release schedule for the month of September.  The first two entries are Munchkin Shakespeare and a demo pack called Staged Demo.  Munchkin Shakespeare  will be the same as the one that was Kickstarted not too long ago, just minus the Kickstarter expansion which was exclusive to the campaign.  So you will get the deluxe box, custom die, game board, and all 168 cards included in the Kickstarter copies.  Allowing you to play Mucnhkin with some theatrical flair

Staged Demo is both an expansion pack and a demo kit.  This pack takes 17 cards from the Munchkin Shakespeare Deluxe game with alternate art done by Lar deSouza.  The cards included are all that you need to do a short demo of the game for your friends, and then you can take the cards and add them to any Munchkin game you currently own.

Last we have Muertoons, formerly known as Muertoons Mix-up, a short little card game based on the cartoon of the same name.  Gameplay is similar to those like Crazy Eights or Uno where you are playing down numbered cards, and the first person to get rid of all their cards is the winner.  A simple game with a cartoon-y theme that would be great for younger kids.

To read more about this game and the others, you can check out the Daily Illuminator post from Steve Jackson Games.

Mr B Games has started a Kickstarter Campaign for Aviation Tycoon, an interesting mix of stock management and pick-up-and-deliver for 2-5 players by Ted Cheatham (Silk Road) . In Aviation Tycoon, players invest in 4 different airlines, represented by 4 different colored stock cards. The board has routes from the 4 airlines, connecting cities of different colors. Random passenger cubes are placed on these cities, and their color shows the home city to which they want to travel. Players can collect more stock cards on their turn, and the game includes an interesting balance of cards which are public, and some which stay hidden. Players can move passengers home along any airline’s route, which then generates money for that airline. When stocks payout during designated rounds, players distribute this generated revenue, with the lion’s share going to the owner of the president’s stock (usually the stock collected in a particular airline), then the player with the most stock in that airline, and so on down the line. Players also have special abilities they can activate each turn, however these ability cards rotate around the table each round. Event cards revealed each turn can be good or bad, sometimes closing airports or generating more money for stocks. The player with the most money at the end of a specified number of rounds is the winner.

Aviation Tycoon will be on Kickstarter through June 5 and is expected to deliver in December 2017.

Here we are again, time to highlight a couple of Kickstarters we found this week.

First on the list is a game from The Creativity Hub called Untold: Adventures Await.  This is an RPG, story telling hybrid game that puts to use the many different sets of Rory Story Cubes that have been released to date.  It’s described as throwing yourself into your favorite TV series, but instead of just watching you are now creating the story that unfolds.  This is especially true because several dice sets have been released that are based on popular television IPs like Batman, Scooby Doo, and Doctor Who.  Whichever set of Rory Story Cubes you use will give you the framework to your story, and the game will guide you through the rest from the danger appearing to the final showdown.  Play will take about 60 minutes and you can reuse your created characters in later games, akin to continuing your TV series.  So if this sounds interesting to you, head on over to the Kickstarter page.

Next is a game getting an art overhaul and deluxified courtesy of TMG called The Flow of History.  This is a bidding/auction style card game where you are trying to build the best civilization out of them all.  In the game you will be buying and playing cards from 5 different ages, with each card having it’s own special ability.  Some cards give you icons, others give you resources based on those icons, and so on.  The game ends when the card “The Future” shows up in the market or is acquired directly, at that point you count up culture icons, each being worth a point, and any end game scoring bonuses to determine the winner.  What makes this version deluxe compared to the retail is the larger box, molded plastic tray, folding market board, and metal resource tokens.  So if a card based civilization game interests you, or you want a deluxe version of the game, check out the Kickstarter page.

Finally we have Archmage Origins, the latest card game from SolarFlare Games.  In the game you are battling your follow mages in an effort to collect the strongest army and be crowned the archmage of the realm.  To do that you will use a similar board setup and play style to that of a popular two player game, Targi.  In the game you will set out a 4×4 grid of face down monster cards, each having different strengths and abilities.  On your turn you can peak at a card to see what monster is there, next you have the option to swap it with another card, and then you play one of your mage cards around the edge of the board.  After everyone’s mage cards have been played, all the cards flip over and each monster card is resolved, totaling the value of mage cards in the column and row it occupies.  Whoever has the higher value gets to add the card to their army, and once all the cards have been given out, the highest valued army wins.  With some good looking art, simple and quick gameplay, this light filler game is worth a look.  Check out their Kickstarter page today, which also includes a tease to the next game in the same universe.

Today saw the launch of a Kickstarter campaign for a new game from first-time designer Luke Seinen of SAS Creative.  In Carthage, 2-5 players enter the arena of gladiatorial combat in a battle to the (figurative) death.  Armed only with a deck of cards, players will take turns playing action cards from their starting decks to move their gladiator miniatures around the arena and execute lethal moves on the other combatants.  In so doing, players will earn coveted favor from the crowd to better their starting decks with stronger and nastier actions, eliminate weak cards from their decks, or reuse global effects through Theater cards that set the conditions of each turn’s battle.

Each player starts with a basic deck of 10 cards, but can use favor to purchase better and stronger weapons and armor from the card market.  The game ends with pure elimination until the last player standing.  However, eliminated players are never totally out of the game because they can return to the fight as Arena Beasts and wreak havoc on the remaining fighters.

The Kickstarter campaign is set to conclude on June 17, 2017, with delivery of the game scheduled for March 2018.  Check out the Kickstarter for more information.

Fireside Games has announced Kaiju Crush, a light strategy monster combat game from Tim Armstrong and Justin De Witt (Castle Panic). In Kaiju Crush, 2-4 players pick from 4 Kaiju, each with special abilities, and each turn move on the board of city tiles, either with their own movement card or with a shared movement card. Players then crush the city tile (building) they are on and replace it with one of their territory markers. Combat between Kaiju on adjacent spaces, or in dispute over a territory marker, uses a unique 5-symbol rock-paper-scissors method of comparing attacks on drawn combat markers. The game ends when Kaiju cannot move on their turn. Points are generated from combat, territory held, and completing patterns of territory shown on shared objective cards. The player with the most victory points reigns supreme.

Kaiju Crush is expected in stores on November 1, 2017.

Origins is one of the biggest conventions in the US for gaming, and they have been giving out their awards for the best each year.  The different categories include family games, role-playing games, card games, game accessories, board games, collectible games (CCG, TCG, etc.), miniatures, and finally a Game of the Year.  Some of the past winners include great games like Codenames, Imperial Assault, and 7 Wonders Duel, so you know bad games aren’t getting these awards.  But that’s enough background information, here are the nominees for the 2017 Origins Awards:

Family Games (6 Nominees)

Role-Playing Game (10 Nominees)

  • 7th Sea: Second Edition by John Wick Presents (designed by John Wick, Mike Curry, Rob Justice, Mark Diaz Truman, Jesse Heinig)
  • Curse of Strahd by Wizards of the Coast-D&D (designed by Jeremy Crawford, Tracy Hickman, Laura Hickman, Adam Lee, Christopher Perkins, and Richard Whitters)
  • No Thank You, Evil! by Monte Cook Games (designed by Shanna Germain and Monte Cook)
  • Star Wars: The Force Awakens by Fantasy Flight (designed by Tim Flanders, Corey Konieczka, and Sam Stewart)
  • Shadowrun-Seattle Sprawl by Catalyst Game Labs (designed by Raymond Croteau, Jason Hardy, James Meiers, O.C. Presley, Scott Schletz, R.J. Thomas, Malik Toms, Thomas Willoughby, CZ Wright, and Russell Zimmerman)
  • Symbaroum by Järnringen and co-published by Modiphius Entertainment (designed by Martin Grip, Mattias Johnsson, Mattias Lilja and Johan Nohr.
  • Storm King’s Thunder by Wizards of the Coast-D&D (designed by Jenna Helland, Adam Lee, Mike Mearls, Christopher Perkins, and Richard Whitters)
  • Star Wars: Edge of the Empire-Special Modifications by Fantasy Flight (designed by Blake Bennett, Tim Cox, Jordan Goldfarb, Sterling Hershey and Monte Lin)
  • The One Ring: Horse: Lords of Rohan by Cubicle 7 (designed by Shane Ivey, Andrew Kenrick, T.S. Luikart, Francesco Nepitello, and James Spahn)
  • Volo’s Guide to Monsters by Wizards of the Coast-D&D (designed by Jeremy Crawford, Ed Greenwood, Adam Lee, Mike Mearls, Kim Mohan, Christopher Perkins, Sean K. Reynolds, Matthew Sernett, Chris Sims, and Steve Winter)

Traditional Card Games (8 Nominees)

Game Accessories (4 Nominees)

  • Blood Rage Organizer by The Broken Token (designed by Greg Spence)
  • Dungeon Morph Dice Adventurer Set by Inkwell Ideas / Q-Workshop (designed by Joe Wetzel, Dyson Logos, Matt Jackson, Shane Knysh, Tim Ballew, Dave Millar, Sigurd Johansson, AJ Stone)
  • Flip ‘N Tray Mat Case by Ultimate Guard (designed by Adrian Alonso)
  • Improved D Total by Gamescience (designed by Dr. A.F. Simkin, Col. Louis Zocchi, Frank Dutrait)

Board Games (10 Nominees)

  • Blood Rage by (designed by Eric M. Lang)
  • Clank! by Renegade Games (designed by Paul Dennen)
  • Cry Havoc by Portal Games (designed by Grant Rodiek, Michael Oracz, Michael Walczak)
  • Feast for Odin by Z Man Games/Asmodee (designed by Uwe Rosenberg)
  • Islebound by Red Raven Games (designed by Ryan Laukat)
  • Mansions of Madness by Fantasy Flight/Asmodee (designed by Christopher Burdett, Anders Finér, Henning Ludvigsen)
  • Scythe by Stonemaier Games (designed by Jamey Stegmaier)
  • Star Wars Rebellion by Fantasy Flight (designed by Corey Konieczka)
  • Terraforming Mars by (designed by Jacob Fryxelius)
  • World’s Fair 1893 by Renegade Game Studios and Foxtrot Games (designed by J. Alex Kevern)

Collectible Games (5 Nominees)

  • Yu-Gi-Oh Breaker of Shadow Booster by Konami (designed by Konami Digital Entertainment)
  • Pokémon XY11 Steam Siege Booster by Pokémon USA (designed by The Pokémon Company)
  • Magic the Gathering: Kaladesh Booster Pack by Wizards of the Coast
  • Marvel HeroClix: Uncanny X-Men Booster Brick by WizKids (designed by WizKids)
  • Cardfight Vanguard Fighters Collection by Bushiroad

Miniatures (5 Nominees)

  • Warhammer 40,000 Kill Team by Games Workshop
  •  Konflikt ’47 by Warlord Games (designed by Clockwork Goblin Miniatures)
  • Dragon Rampant by Battlefront/Gale Force Nine
  • TANKS by Battlefront/Gale Force Nine (designed by Andrew Haught, Chris Townley, Phil Yates)
  • Dropfleet Commander by Hawk Wargames (designed by Andy Chambers and David Lewis)

Cryptozooic Entertainment is bringing Martin Wallace’s new game The Arrival to a wider audience with updated art, components and rules, after initial release at Spiel in 2016. The Arrival has players take control of ancient Ireland in a time when the land of Erin is occupied by the demonic Fomori. Players must decide whether to collect resources to spread their tribe, and thus gain more corruption, or to forgo resources in order to gain more fame. At the end of the game, the winner is either decided by who has the most fame or the least corruption, depending on whether the players or the Fomori control more territory in Erin.

The Arrival is coming to stores in Fall 2017. You can read more about the game on Cryptozooic’s website here.

MAGE Company has started a Kickstarter Campaign for 12 Realms: Dungeonland, a dungeon crawl, tile-laying coop adventure game for 1-4 players. Using the fairy tale themes of previous 12 Realms games, Dungeonland is an independent, stand-alone game. In Dungeonland, players take on the roles of famous fairy tale heroes, such as Little Red Riding Hood or Prince Charming, and travel the land to stop the great villains of lore. Combat uses a unique system of custom dice, and Villains fight with an A.I. system which allows them to react to circumstances and use special abilities. Characters have unique abilities, and can level up in Campaign games, developing skills along a tech tree and collecting new items. Dungeonland also has an Arena mode, where players fight each other in an 8×8 Arena board, either individually or in teams. Finally, The Master Quest offers players the experience of a Campaign game set in a single scenario. 12 Realms: Dungeonland comes with custom attack and defense dice, load of cards and tokens, 13 map tiles, 6 hero miniatures and over 20 fantastic creature miniatures (including chicken warriors) with more coming as stretch goals.

The Kickstarter Campaign for 12 Realms: Dungeonland continues through June 5, and is expected to deliver in April 2018.

Minion Games has started a Kickstarter for the next game in its nuclear lineup, and sequel to the critically acclaimed Manhattan Project by Brandon Tibbetts, Manhattan Project 2: Minutes To Midnight. In Minutes To Midnight, 2-5 players use a worker placement mechanism to try to develop their superpower nation to nuclear domination. Players use 4 worker types – Laborers, Politicians, Generals and Spies – to create an effective triad of nuclear force, consisting of Bombers, Missiles and Submarines. Build and test Nukes, use third world nations, and build buildings to gain points toward world domination.

The game comes with 3 player boards – Worker Assignment, Building Market, and Technology, along with a large number of tiles, tokens, coins, counters, cubes and discs. Additionally, all of the previous Manhattan Project games and expansions are available as add-ons.

The Kickstarter for Manhattan Project 2: Minutes to Midnight continues through June 13, and is expected to deliver in December 2017.

 

Mayday Games has announced a release date for the reprint of Macroscope, which was successfully funded on Kickstarter in February. Releasing June 14, Macroscope is a unique picture deduction game for 2-6 players by Martin Nedergaard Andersen (Giraffometer, Voodoo Mania), which plays in about 30 minutes. Macroscope uses a special card holder with small holes, allowing players to see only a tiny portion of a picture. Players roll dice to select holes to open and try to guess the picture.

Macroscope is due to hit stores June 14, 2017.