Quoridor is the classic abstract strategy game where you are trying to get your piece across the board to the other side. Sounds simple, but on your turn you have two options, move your piece, or place a wall onto the board. This ratchets up the strategy quickly because now you have to weigh the options between throwing an obstacle into the path of your opponent, and moving yourself closer to victory. Whoever manages to make it to the other side is the winner.
Quoridor Junior does little to change the game, but does give it an aesthetic upgrade and attempts to give it a bit of theme. In Quoridor Junior you are different animals aiming for a goal, like a rabbit trying to get to the carrot buffet, or a cat trying to get to some warm milk. No matter who you play as, the goal and gameplay are the same but with a kinder, gentler coat of paint. Look for it on store shelves in October of this year.
Fantasy Flight Games is trying their hand at a whole new type of game that they are dubbing, Unique Games, where the contents of each box of the game are different than every other box. Think of it like a mash up of booster packs for a CCG and a boxed board game, but without the collectible aspect of it. While the core of the game mechanics and the pieces being used will be the same, the cards, scenarios, and campaigns will vary from box to box, giving each purchaser a unique version of that game. The first game in the series was Keyforge, a two player battle card game where each deck you purchased was completely unique from any other. But now they are being a bit more ambitious with their next game, Discover: Lands Unknown.
In Discover: Lands Unknown you are a group of survivors who are stuck on a mountaintop trying to stay warm, or maybe you are marooned on an island with strange creatures roaming about. Once you know what sticky situation you are in, you will need to get a head count and see who is there with you and how they can help you to survive. Maybe you have Jasmine the mountain climber who can get around easier, or Biff the lumberjack who can gather wood better, or maybe Laila the wildlife photographer who can find new features. Gameplay at the core will be the same though, gathering resources and exploring the terrain in an effort to survive and escape. During the day you will be doing actions, using up stamina as you go along, but make sure you get back to camp before you run out, or you risk spending the night vulnerable out in the wilderness. Manage to stay alive and complete all the objectives and you will be able to escape!
If I didn’t say this game greatly intrigued me I would be lying, but the unique game aspect has my a little concerned and I hope that one game isn’t drastically different than the others. But only time will tell, you can check out more information about the game on Fantasy Flight’s website, and look for the game to be released in the final quarter of this year.
Fantasy Flight Games, courtesy of designer Nikki Valens, have completely redesigned Arkham Horror for its Third Edition. The original Arkham Horror, designed by Richard Launius, was released in 1987, and the Second Edition, which was co-designed with Kevin Wilson, was released in 2005.
While Mansions of Madness is set in specific locations in the city of Arkham, and Eldritch Horror spans the globe, Arkham Horror plays out its narrative across the entire city of Arkham. This Third Edition combines mechanisms from the other Arkham Horror: Files family of games, and adds some new twists not found in the others. It supports 1-6 players (instead of 1-8 in the previous edition), for players aged 14+ (instead of 12+ in the previous edition), but still plays in 2-3 hours.
Players take on the roles of investigators who cooperatively seek to drive back the darkness and defeat an unknowable evil before they’re either driven insane or ripped apart by monsters from the world beyond. Iconic investigators such as Jenny Barnes, Wendy Adams, Agnes Baker, and Calvin Wright, make a return with 12 investigators available for selection. Every investigator starts the game with their own, unique ability and a customizable starting kit, so that players can outfit them to suit their needs.
“Each game of Arkham Horror Third Edition sees you and your friends exploring one of four different scenarios in the dark and deadly town. Each adventure brings your investigators to the edge of their sanity and beyond.
These scenarios see a race between the investigators desperately searching for clues across the city, and the forces of evil spreading doom to further their cause. Finding clues can advance the narrative of each scenario, inching you closer to victory. Spreading doom not only produces effects that will hinder you, but can lead to a very different conclusion… one where the world isn’t so fortunate.
While this push and pull between uncovered clues and impending doom will often determine how the narrative advances, other factors can come in to play, including choices made by the players. The fate of the world is in your hands. Do you have what it takes to succeed?” [source]
Investigators will gather clues and overcome enemies over a number of rounds, consisting of four phases, which should feel familiar to other Arkham Horror: Files games. There are the Action, Monster, Encounter, and Mythos phases. Investigators act in the Action phase, the enemies in the Monster phase, while the Encounter phase tests the investigators as the world of Arkham comes to life, and the Mythos phase advances the narrative and pushes the city closer to its doom.
Expect Arkham Horror: Third Edition to release in the 4th quarter of 2018. Pre-orders can be placed at the Fantasy Games website which includes a deluxe, hardcover rule book as an exclusive promotion. See the Fantasy Flight Games website for more information.
Back in December we reported on a newly formed partnership between Steve Jackson Games and CMON in order for CMON to produce Munchkin themed board games. Well now we have seen the announcement of the first fruits of that labor, and that is Munchkin Dungeon. This is going to be a dungeon crawl board game set in the Munchkin universe, featuring the same classic Munchkin art, and includes a healthy dose of take that just like the other Munchkin games. Art will be handled by Munchkin veteran John Kovalic, and the design of the game will be in the talented hands of Eric M. Lang and Andrea Chiarvesio. In the game you will be exploring the dungeon and trying to gain the most treasure and levels, but you will have to take risks because whenever you flee you have to take shame which counts against you. You will also have plenty of opportunities to try and through your fellow players under the bus so betrayal will be sudden and inevitable. The person who has the most combined levels and treasure at the end will be the winner.
Look for this game to hit Kickstarter in 2019 and feature lots of Munchkin jokes, a pile of detailed minis (this IS CMON afterall), and hopefully lots of fun. You can find out more on CMON’s website and follow their Facebook page for more updates.
Plaid Hat Games continue their streak of new game announcements with the introduction of Comanauts. Its an Adventure Book game of exploration and danger designed by Jerry Hawthorne (known for designing Mice and Mystics and Stuffed Fables). Comanauts builds upon the mechanics of the Adventure Book system first introduced in Stuffed Fables with a theme for more mature players. Its a cooperative adventure game which supports 2-4 players which is set in the twisted, slumbering mind of Dr. Strobel.
“Dr. Martin Strobal, the greatest mind of our generation, lies in a coma. His Mobius Ring invention promised to change the world, but has instead given us our greatest disaster. Meant to provide the world with unlimited clean energy, the Mobius Ring malfunctioned, bathing Dr. Strobal in radiation, and creating a singularity that threatens to consume the world. We need him back, and the only way to revive him from his coma is to enter his subconscious and free him from the demons found within.” [source]
Players need to work together to discover secrets of the doctor’s subconscious mind by exploring it in a race against time. They will follow his inner child across 11 different Comazones to locate and defeat the Prime Inner Demon (I.D.) holding him hostage. There are 22 unique avatars for players to assume who perform differently in various Comazones and have varied abilities, starting items, and die bonuses. Comanauts can be played as an individual game session or as a campaign game in a multipart narrative. Each session focuses on a single I.D. plaguing Dr. Strobal. Over multiple sessions players are able to unlock the full story to win the campaign.
Pre-orders are currently available on the Plaid Hat Games website which is incentivised with an exclusive promo avatar, and the game is set to release in 2-5 months.
Project Elite, designed by Konstantinos Kokkinis and Sotirios Tsantilas, was originally released back in 2016 by Artipia Games and Drawlab Entertainment. It is a co-operative, real-time, speed-dice, tactical, tower-defense-like game and was awarded one of the top games of 2016 by The Dice Tower.
Cool Mini or Not has just announced that they will be producing an updated version of the game in the following press release:
Tuesday, July 24, 2018 – CMON Limited announced today they are producing an updated edition of the widely-acclaimed board game Project: ELITE by designers Konstantinos Kokkinis and Sotirios Tsantilas. Originally released in 2016, Project: ELITE is a unique real-time, cooperative board game like no other.
In Project: ELITE, players are members of the ELITE squad on a mission to stop the invading forces of an alien empire. Stopping the invasion will require players to speedily roll dice as they take part in real-time, 2-minute combat rounds against waves of terrifying enemies. Once the ELITE members take their turn, the aliens will react. The game continues in this fast-yet-tactical series of rounds until the scenario is won or the aliens take the Earth.
CMON’s new edition was developed based on community feedback from the initial release. Players can expect all-new art by Stefan Kopinski, Saeed Jalabi, and Henning Ludvigsen, all-new miniatures by Studio McVey, with personal oversight by Mike McVey, new card designs, new weapons, new ELITE members, new enemies, and more. Beyond the base game, CMON will also introduce expansions and more through a Kickstarter campaign set for Q4 2018.
CMON’s Production Manager, Thiago Aranha recalls, “When Project: ELITE released, gamers loved it. We saw their feedback and knew CMON could take the game to the next level with a new edition that upped the production value to match the high-quality gameplay.”
Project: ELITE will launch on Kickstarter in 2018 and release to retail stores in 2019. More information will be available on CMON.com in the near future!
Congratulations to Calvin N, this week’s winner of a $10.00 gift certificate to Cool Stuff Inc. Just prior to posting this announcement, Calvin was emailed instructions on how to claim his certificate.
Thank you to everyone that’s subscribed to our news (each week we’ll award a $10 CSI gift certificate to a random subscriber)! We hope that you’re enjoying the content provided and that it’s been informative.
We’d also like to express our gratitude towards Cool Stuff Inc for providing the gift certificates! We’ve given away hundreds of dollars so far! You can visit Cool Stuff’s web site here.
The world’s most famous hedgehog, Sonic, will be featured in a new game to be released by IDW near the end of October. The game is called Dice Rush: Sonic the Hedgehog. In the game, players will roll dice and match the resulting combinations with cards that display sections of levels from 2D Sonic video games. Some sections give points while others have penalties. This is a real-time game where speed, of course, is essential. The game plays 2 to 4 players, with a recommended minimum age of 8. It has a listed play time of 15 to 20 minutes. It will come with 60 cards and 21 dice in a tin.
Sneaky Cards is a social game where each card depicts some kind of objective you have to achieve, like playing a game with a stranger, finding someone wearing a pink tie, or writing someone a poem. All of the cards are meant to get you to do things you may not normally do and bring a little random fun into the world, and then spread it around. That’s because after you complete an objective, you are to hand off the card and then they are tasked with achieving the card’s objective. This new set, Sneaky Cards 2, has the same randomness that the first one did, but with 54 all new tasks to be completed like challenging someone to a dance off, having an impromptu surprise party, or giving someone flowers. Needless to say if you are an outgoing person this deck of cards is right up your alley, if not, then having concrete objectives to achieve might just help you come out of your shell. You can find out more information on Gamewright’s website, and look for these on store shelves later in July.
You didn’t read the title wrong, and no it isn’t April 1st, in a partnership with Games Workshop USAopoly will be releasing a Warhammer 40k themed Monopoly. Most of the art, except most notably the corner spaces, has been changed to be more in line with Warhammer 40k’s art style, and the properties are all locations taken from the lore of the game. Chance and Community Chest are replaced with Glory and Fate cards, and the player tokens are bits from six of the major factions in the game like a Space Marine helmet or an Ork Choppa. Overall while everything is rethemed and renamed to fit into the grimdark future of Warhammer 40k, you are still playing Monopoly so keep that in mind. Look for this on store shelves later this year, and you can check out the game on USAopoly’s website for more information.
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