board game

Syther Gaming has announced a Kickstarter Campaign for OverBattle: The All War, an absolutely massive wargame-style area control board game where 2-4 players do 4X style battle for domination of the galaxy. In OverBattle, players take control of one of the 4 unique races, spend points to deploy troops and do battle over the planets and moons of the broken Unity. OverBattle comes with a metric tonne of miniatures, dice, crystals, and units (1000+), large modular game mats, and an involving scenario driven cohesive story arc. One of the more interesting parts of the game is the 3D CASy (Combat Assist System) for multi-level resolution of battles. The Kickstarter for OverBattle: The All War continues through April 20, and the game is expected to deliver in July 2019.

USAopoly, in partnership with FOX Consumer Products, have announced their planned release of Die Hard: The Nakatomi Heist Board Game. The Die Hard movie, which originally debuted in 1988, has never had a licensed board game so this would be the first for the franchise. It will feature asymmetric gameplay where one player is John McClane who needs to rescue the hostages from the thieves, played by the rest of the players, in the Nakatomi Plaza high-rise (which was featured in the original movie).

“Die Hard’s influence over the action-thriller genre is staggering, so we were beyond excited for the opportunity to harness the movie’s expert blend of action, intelligence and drama into a unique tabletop experience. We are developing a game that will deeply resonate with Die Hard enthusiasts, incorporating even the slightest details to create a rich and entertaining experience that properly pays tribute to arguably the greatest action movie of all time.” – Pat Marino, Lead Game Designer, USAopoly [source]

“The Die Hard board game from USAopoly provides an engaging touch point for fans seeking a nostalgic trip back to Nakatomi Tower and, three decades after the film’s release, allows a new generation of fans to play a unique game experience showcasing this incredible property.” – Federico San Martin, Vice President of Global Toys and Hardlines, 20th Century Fox Consumer Products [source]

Die Hard: The Nakatomi Heist Board Game will be available in the Spring of 2019 in select retailers. Check the USAOpoly website for more information. Now fans can debate whether this can be classified as a Christmas game!

Tokaido (2012) is one of the most artistically beautiful games that has come out in the past many years, and now Funforge has announced Antione Bauza’s sequel to this masterpiece, Namiji. Like Tokaido, Namiji has players taking a trip, beautifully illustrated again by Xavier Gueniffey Durin, around the board, but this time players are taking a boat through islands, fishing and admiring the sights. Namiji uses the same movement mechanic as its predecessor, wherein the player in last moves as far as they like to an action space. Whale panorama cards replace the paintings from the original, but the rest of the spaces are unique. Shrimping spaces use a push your luck bag draw to gain points. Fishing locations have players flip fish tokens, one for themselves, then one for public draw, looking to build rows or columns of identically shaped or colored fish. A special fishing spot will allow drawing a double tile with two identical fish. Rock spaces give endgame scoring cards, and whirlpools allow players to remove their negative point origami boats, sacrificing them to the gods. Resting dock spaces exist, like in tokaido, but players can take any of the spaces instead of just the first. In addition, cards earned at the dock give a bonus to specific actions taken later. Look for Namiji in stores later in the year, and for more information, check out the press release for Namiji here.

Eagle Games are Kickstarting a deluxe edition of Age of Steam, which is artistically recreated by Ian O’Toole. In Age of Steam, 2-6 players are U.S. railroad pioneers who build track to transform the American economy. Players are challenged to finance their rail network and locomotives, while calculating which routes will give the best returns on their costs. All the while, aggressive creditors will push to be paid while your competition tries to grab the best shipments.

The fundamental game rules remain unchanged. The base game includes 3 double-sided game boards of the Rust Belt, Western U.S., Southern U.S., Germany, Barbados, and St. Lucia. New maps of France and Poland have already been unlocked through Kickstarter stretch goals, with Hungary and Finland as additional stretch goals still waiting to be unlocked. Poker chips have replaced the paper money, and track ownership disks replace the original plastic trains (though wooden varieties are available as an upgrade). The box has also been upgraded to effectively store and provide easy access to the components.

The Age of Steam Kickstarter project has already met 4x its funding goal, with over 1700 backers. The funding deadline is Friday, March 22nd, 2019, with project delivery expected in October of 2019.

Days of Wonder announced Memoir ’44: New Flight Plan, a new expansion to their popular Memoir ’44 board game. Memoir ’44, designed by Richard Borg, is a historical board game where players participate in famous battles which took place in World War II such as the battles at Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes. In this expansion, players are able to deploy air units to turn the tides of war.

“Air supremacy was a constant challenge during World War II. In the Battle of France, the Luftwaffe’s powerful Stukas were a key component to the German’s blitzkrieg strategy that led them to victory. Over the English Channel, the heroism of RAF pilots saved their country from an invasion. In the skies of Kursk, Smolensk and Stalingrad, many Soviet pilots defended their land against German bombs. And when the Allied forces landed in Europe, it was under a constant aerial cover of fighters, fighter-bombers, and bombers. At that time, Allied air supremacy was at its pinnacle.” [source]

Fighters, fighter-bombers and even bombers join the fray to support troops on the battlefield. While this isn’t the first time airplanes make an appearance in the Memoir 44 system, Memoir 44: New Flight Plan does add many new tactical options and is compatible with all existing scenarios in all theaters of operation. The expansion includes 21 new scenarios, and 16 plane models (including a larger B-17 model).

For more information on the expansion, check the Days of Wonder website. Expect it’s release in May of 2019.

Railroad Rivals by Forbidden Games and uber-designer Glenn Drover (Empires: Age of Discovery, Raccoon Tycoon, Railways of the World) completed a successful Kickstarter campaign last March, and now the company has announced a new Kickstarter for the anticipated expansion, Robber Barons. In Railroad Rivals, 1-5 players bid for turn order, collect stocks and place city tiles, matching railroad stock symbols on tile edges to create a rail network. Goods are then delivered along those networks, either your own or an opponent’s (for a fee), to increase the value of the stocks. The player with the most valuable portfolio of stocks wins the game. The new Robber Baron expansion adds a 6th player to the game, a new goods type – mail, 1 new railroad stock, 5 new city tiles, new versions of the Boston and New York City tiles, as well as several game enhancements. New Stock Shenanigans tiles can be bid for, and directly manipulate stocks and stock values, and the new specialty city tiles include 2 locomotive upgrades, a new Industry tile and a Railroad Headquarters tile. The Kickstarter Campaign for Railroad Rivals: Robber Barons continues through March 19, and the expansion is expected to deliver in August 2019.

In Ghostbusters: Blackout, a major power outage strikes New York, and the Ghostbusters are called in to capture ghosts who escaped their containment units. Ghostbusters: Blackout is a fully cooperative board game, published by IDW Games, for 1-4 players, aged 12+.

The players are tasked with taking on the role of the Ghostbusters to bust the ghosts and save the city from the onslaught of ectoplasmic activity. Players roll dice and allocate them to move around the city, capture ghosts, buy upgrades for their ghost-busting equipment, and keep the city from collapsing into chaos.

Ghostbusters: Blackout is designed by Jon Cohn, and is expected to release in July of 2019.

Relic fell out of publication when Fantasy Flight Games lost the licensing rights from Games Workshop. WizKids have now picked up the rights to produce the competitive, Warhammer 40k board game, which is based on the Talisman game system.

The Antian sector is facing untold horrors and 2-4 players venture forth to protect it from certain doom. Players choose from 10 unique characters who come from different factions and have different abilities. A scenario is then randomly chosen which affects the rules and objectives of that game. The players then compete to gain rewards and experience based on threats they encounter during missions, as they journey from the outer tiers of the board and make their way to the inner tier where the ultimate objective resides. Their progress inwards becomes harder and leveling up their characters becomes critical to their success. Games typically last 2-3 hours and are designed for players aged 14+.

WizKids are releasing a Standard and Premium Edition of Relic. The Premium Edition features 10 pre-painted, plastic busts for the characters, while the Standard Edition has unpainted, plastic busts. For more information, visit the WizKids product overview page on their website. Expect it’s release in June of 2019.

Ravensburger, who are celebrating their 135th anniversary, have won the “Toy of the Year” award for Disney Villainous: The Worst Takes It All, at the 2019 New York Toy Fair.

“The positive response from Disney fans and strategy board game enthusiasts for the growing Disney Villainous franchise has been overwhelming. In the last quarter of 2018, Ravensburger sold more than a quarter of a million copies globally of Disney Villainous: The Worst Takes It All, and it rose to Top 5 of Amazon’s Most Wished for Board Games. Even before it hit shelves last summer, we knew we had a winner and had already begun working on the next in the franchise, Wicked to the Core.” -Filip Francke, CEO of Ravensburger North America

In Disney Villainous: The Worst Takes It All, players take on the personas of classic, Disney, wicked characters who compete against their evil peers. Players can choose from Maleficent, Ursula, Jafar, Prince John, Queen of Hearts, or Captain Hook. Each of the villains have their own storylines based on events in the Disney films in which they appear including, Sleeping Beauty, The Little Mermaid, Aladdin, Robin Hood, Alice in Wonderland, and Peter Pan. The villains stay in their own story realm but are able to foil other villains by playing Hero cards, which hamper their paths to victory. A standalone expansion, Disney Villains: Wicked to the Core, was also announced and it expands the base game (allowing for 6 players) with 3 more villains, who can also be played on their own without the original game. The villains included in the expansion were voted for by Disney fans.

“To engage the fans in the process, we encouraged people to ‘Vote’ for the Disney Villain they’d like to play. We were thrilled to see that our next trio of bad guys (and gal) – Hades, Dr. Facilier and Evil Queen – made the top 10 list of Disney Villains as voted by our fans.” -Filip Francke, CEO of Ravensburger North America

Disney Villainous: Wicked to the Core will be available from March 3rd, 2019.

Renowned artist Beth Sobel (known for Viticulture, and Arboretum) teams up with designer Steve Finn (known for Herbaceous, and Biblios) to take players on an adventure in Waters of Nerues. In the latest game from publisher, Dr. Finn’s Games, 2-4 players explore the waters of Nerues, looking for treasures in the vast seas.

On their ship they lead a talented crew, including the captain, pilot and first mate, purser, scientist, boatswain, and merchant. Each crew member serves a unique function on the ship and the player who manages their crew by keeping them happy with treasures they find will be victorious. In each of the game’s 6 rounds, a round card is flipped, showing how many crew members can be activated during that round. Players then simultaneously choose which crew members to use, then, in turn order, they perform the crew member’s action. The crew is paid with collected treasures to score victory points and gain additional actions.

Waters of Nerues is designed for players aged 14+, and plays in about 45-60 mins. It’s expected to release in May of 2019.