The digital implementation of the Pathfinder Adventure Card Game has finally arrived for tablet devices and is titled Pathfinder Adventures.
Pathfinder Adventures is essentially a role-playing game in card form featuring leveling up, a long campaign and everything else you’d expect. Each character is represented by a deck of cards which you can customize and includes equipment, weapons, armor, etc – additionally, each card represents your character’s life points, when your deck is empty you are defeated.
The game is a free download that comes with a tutorial mission and a 3-part taster mission. Additional scenarios, characters and treasure chests are purchasable with cash or gold that you earn through playing.
The game is very polished with excellent graphics and nice transition scenes. Currently only solo and pass & play modes are available but online play has been mentioned and may appear later.
Get it for free on the Apple App Store or Google Play
The Family Zone is a new range of games from MAGE Company designed for families. The games play in around 15-30 minutes for ages 8+ and feature awesome gameplay and clever twists.
The first title, Carrotia is a light, co-operative tile placement game for 1 to 6 players where the rabbits must explore the wilds and collect enough food to feed the colony while avoiding the owl, hawk and other birds as they swoop in causing mayhem.
Secondly is The Cohort, a fast-paced card game for 2 to 6 players where you are racing to be the first to assemble a Legion to prove yourself to Caesar as the best of his commanders.
And finally, the third game in the line is Wrong Chemistry, an ‘easy to learn – hard to master’ game that includes funny references to real elements from the periodic table. Players try to change the pieces on the board to match the shapes on the cards in their hands.
The games will launch at the UK Games Expo in June 2016 and can also be pre-ordered from Mage Company’s webstore.
From Eagle-Gryphon Games comes a cooperative game where you are trying to escape from an ever changing maze of a prison! The Daedalus Sentence : Escape from Space Prison plays in 60 to 90 minutes and is for 1 to 4 players and features 7 difficulty levels.
The unique feature of this game is that the prison the players are attempting to escape from has a changeable layout – the concentric circular tracks rotate.
Players have limited actions as well as their own special abilities and must explore & overcome guards, as well as change the layout in order to escape each ring – but they have to be careful not to inadvertently doom their teammates.
Additionally there is a One-vs-All scenario that pits up to 4 players against a Prison Commander player as well as an optional app to assist with various aspects of the game.
The Kickstarter runs until April 6th and a pledge of $95+Shipping will get you a copy of the game when it releases around October 2016.
Pandasaurus Games announced a new title at the Gama Trade Show this week – Wasteland Express Delivery Service. The game is designed by Jon Gilmore (Dead of Winter) and Matt Riddle & Ben Pinchback (Fleet, Back to the Future) featuring art by Riccardo Burchielli (DMZ, Batman Black and White)
The game is set in a post-apocalyptic wasteland and players are drivers delivering food, water and guns to various settlements throughout the wasteland while risking the mayhem caused by the outrageous characters and battling raiders that inhabit the land. The game also features 3 outlandish factions that players can gain favor with.
The game features an emerging narrative over the course of a 10 game campaign, each beginning with a beautifully illustrated comic book introduction that sets up the story, stakes and challenges that the players will have to contend with. Alternatively, players can just embark on a single, randomly generated scenario providing infinite replay possibilities.
Molly Wardless, Managing Director of Pandasaurus Games said :
Among the myriad things we are completely flipping over re Wasteland is that nothing like this has really ever been touched in the board game community. When we first heard the pitch, we were sold. Then Riccardo turned it into this almost unwieldy beast that pushes the limits in pretty much every imaginable way. It’s beautiful and grotesque at the same time. And we are completely in love.
The game also features board art by Joshua Cappel and fantastically detailed miniatures of the delivery vehicles players will be using, designed by Justin Blintz. With over 100 pieces of artwork, every card in the game is unique.
More details are expected to be revealed in the coming months.
Asmodee Editions has announced two new family games that are coming soon.
The first is Doctor Panic, a game for 2-9 players aged 8 and higher with a 12 minutes play time. In this game you are a surgical team working to save a patient before time runs out by completing various tasks. Tasks are assigned by an overseer and include finding combinations of drugs from a batch of cards, figuring out how much to administer and ‘stitching’ a board, etc. To win you need to complete the assigned tasks before the final heart attack on the soundtrack.
Secondly, there is Zany Penguins, for 2-5 players aged 7 and above and plays in 20 minutes. This is a card game where you are sending your strongest penguins out to conquer various locations (including jungle, desert and even the Moon!) and sending your worst recruits to interfere with the other players.
Mayfair Games has announced three new products for Agricola. There will be 2 new versions of the hugely popular Agricola, as well as an expansion, arriving throughout 2016.
First up, in May, is a revamped base version of Agricola for 1-4 players featuring an updated, streamlined version of the classic game by Uwe Rosenberg. This version will feature a ‘greatest hits’ deck of cards comprising of the best cards from the base game and expansions – newly revised for this version.
Later in 2016 we will see the Family Edition – acting as a gateway to it’s big brother. Designed for more casual players and families, this version also accomodates 1-4 players and promises to play in under 90 minutes and features no cards, providing a more streamlined experience.
And then finally, in late 2016, we will see a 5-6 player expansion which adds wooden components for an extra 2 players to your base game, making it play up to 6 players, as well as even more handpicked cards to add even more variation to your game.
There are plans to make the new, revised cards available separately for those players of the existing versions.
It is said that The Brood have always been with us, hidden out of view, waiting for the right opportunity to makes their presence known. When the world went black and the screaming finally stopped, they emerged from their places of hiding on and beneath the surface, cutting down and feeding on any living thing that stood in their way.
In the dark, Northern Wastes, known as Sector 44, danger lurks in the form of The Brood, a parasitic sect of creatures that dwell in subterranean systems beneath the ruined cities. Only The Outlanders, a team of skilled individuals hired by the surviving settlements, are brave enough to enter the Black Zones to retrieve valuable supplies and technology. In Blackout, players will take on the role of one of these Outlanders, selecting the specialization of either the Tracker, Engineer, Recon, or Slayer and seeking glory and renown.
Blackout is a post-apocalyptic dungeon crawler for 1-4 players by Richard Broadwater. The game features a mission-based leveling system that offers savage combat and exploration and offers 15-20 hours of solo and co-op play. “In Blackout, players will use miniatures on a grid-based board to simulate exploration and combat. Each character is supported by a player card, item, and ability cards. Modifier tokens are used to alter starting stat values of your characters as the campaign progresses. Movement is handled using the grid spaces that are present on all hall or room components. Combat is resolved using fixed-range based on a particular ranged or hand weapon and determined by dice rolls and modifiers.”
Included in the game are the following components:
- 32 high-quality plastic miniatures
- 48-page Rulebook
- 20-page Campaign Book
- Double-sided room and hall sections (representing alleyways/abandoned buildings and underground tunnel/maintenance chambers)
- Debris markers
- Status counters
- Player cards
- Enemy cards
- Item cards
- Event cards
- 6 ten-sided dice
This project is currently on Kickstarter and is scheduled to fund on Friday, November 15, 2015. The project currently has over 1,000 backers and has raised over $90,000 in pledges. For more information on the project, visit its Kickstarter page here.
On the November 11/19/2014 posting of Bruno Faidutti’s personal blog, Bruno discusses the plethora of games that are being released in recent days, specifically at Essen this year. With the constant flood of new releases, one would guess that a few gems would rise to the top above endless seas of chaff. On the contrary, the bar for quality has been raised considerably. “The overall quality of games, not only in production but also in design, seems to be paradoxically increasing with quantity – and it’s making their job quite tough for seasoned game designers like me,” Faidutti states. “Many of the so-called groundbreaking games published ten or twenty years ago, some of which have become regular sellers, would pale in comparison to more recent stuff if they were published today – they just still have the good old charm of forerunners.”
Faidutti proceeds to then introduce a dozen (actually, 15) games that he has been enjoying most recently, listed in order from the lightest to heaviest in weight:
1. Seventh Hero (Kuro, IELLO/AEG)
2. 8 the Liar (Odd Hackwelder, Swan Panasia Co., Ltd.)
3. Dragon Run (Bruno Cathala, Blue Orange)
4. Tales & Games: The Hare the Tortoise (Gun-Hee Kim, IELLO)
5. Wakanda (Charles Chevalier, Blue Orange)
6. Colt Express (Christophe Raimbault, Ludonaute, Asmodee)
7. Ivor the Engine (Tony Boydell, Surprised Stare Games, Ltd.)
8. Black Fleet (Sebastian Bleasdale, Space Cowboys, Asmodee)
9. Cash ‘n Guns (Ludovic Maublanc, Repos Production)
10. Sheriff of Nottingham (Andre Zatz and Sergio Halaban, Arcane Wonders)
11. Manifest (Amanda Milne and Julia Schiller, SchilMil Games, Ltd.)
12. Sons of Anarchy (Aaron Dill, John Kovaleski and Sean Sweigart, Gale Force Nine)
13. Five Tribes (Bruno Cathala, Days of Wonder)
14. El Gaucho (Arve D. Fuhler, Argentum Verlag)
15. Lords of Xidit (Regis Bonnessee, Libellud)
As I read the article, the games that most intrigued me were Colt Express and its 3D cardboard train, The Hare and the Tortoise (looks like oodles of fun for my kids), and Black Fleet. What sold me on Black Fleet was not only the big map, neat miniatures and pirate theme, but specifically Bruno’s comment, “I would have loved such a game when I was ten, and I still quite like it at fifty.”
What’s not love about a game like that?
Check out Bruno Faidutti’s blog HERE.