In case you need more party games, Patch Products, a leading manufacturer of toys, puzzles, and games, now has a new party game available. In All In, 3-6 players take turns reading statements that are true or false, while other players bet on the correct answer.
From the press release:
All In® will give you the most exciting true/false situations you’ll ever experience! And you have no choice but to be All In, so be smart about where you place your chips becauseThe Truth Can Cost Ya!TM Just sit back, get comfy, and listen to another player read a card statement, like “I have gone skinny-dipping,” “I have gotten into the wrong car by mistake,” or “I have stuck my finger up someone else’s nose.”
For more information, see the full press release here.
Z-Man Games has put out a YouTube teaser detailing the fascinating setting for its Gen Con release, an English edition of Code of Nine. The game itself features a variety of available actions, only some of which will score points. According to Z-Man’s description, “… what will generate VPs is decided by eight so-called memory cards that are dealt at the start of the game, with each player getting to look at only two of these.”
For more detail about the game, you might check out Tom’s review of the international edition. No rulebook is available from Z-Man as yet, so it’s hard to say whether there’ll be any meaningful updates or changes.
Stoneblade Entertainment announces that a new card game, Bad Beets, is now available for preorder through July 27 with the free gift of a Bad Beets button.
Bad Beets is a family bluffing game in which players must eat their vegetables by working to get rid of their beets in any way they can. This might include feeding them to the dog or sharing them with others. Players are being required to sit down for dinner and must “eat” (or get rid of) their 8 Beet cards before they can “leave the table”. You can bluff to your heart’s content, but you had better be holding the right card if you get called out!
The game will include:
- 15 Role Cards
- 50 Beet Tokens
- 15 Ice Cream Tokens
- 5 Action Reminder Cards
- 1 Rulebook
Bad Beets is for 2-5 players ages 8 and up and plays very quickly. The game is scheduled to ship to retailers on August 3, 2015. For more information about the game and the preorder, visit the Stoneblade website here.
One of the most talked about games to come out of Essen last year was Spyfall from Hobby World and designed by Alexandr Ushan. Unfortunately it wasn’t available in North America and was very difficult to obtain anywhere else. But now Cryptozoic Entertainment has picked up the rights to this fantastic little game and is set to release it on June 10th.
Spyfall is a simple game with rules that should only take a minute or two to learn but it will provide you with hours of entertainment and laughter. In the game players are dealt a card with the location all the players share, except one person’s card only says Spy and they have no clue what the location is. Players then ask one other player a question that must be answered. The goal of the game is to figure out who doesn’t know what the location is and therefore must be the spy.
Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says “Spy” instead of the location. Players then start asking each other questions — “Why are you dressed so strangely?” or “When was the last time we got a payday?” or anything else you can come up with — trying to guess who among them is the spy. The spy doesn’t know where he is, so he has to listen carefully. When it’s his time to answer, he’d better create a good story!
Once per round the players get to vote on who they think the spy is, if the spy is caught then the all the other players get a point, if the spy escapes detection then they get a point. At the end of a set number of rounds the person with the most points wins.
Spyfall plays 3- 8 ages 15 and up and comes with 30 different locations in the box each with different illustrations from Sergey Dulin and Uildrim. There is even an advanced game mode that has you take on the unique role printed on each card that will make your answers more interesting.
With simple rules and compelling game play Spyfall is sure to be a hit with gamers and non-gamers alike so if you’re interested head over to your FLGS/OLGS any time after June 10th to pick up your copy.
If you haven’t played Eminent Domain by Seth Jaffe yet you are missing out on a spectacular game. It’s twist on deck building and role selection will remind you of games like Roll for the Galaxy and Puerto Rico. It is also one of my favorite games to play during my lunch hour because of it’s short playing time. There is even an expansion out for it called Eminent Domain: Escalation that adds to the replayability of the game and changes up the original’s ‘everyone starts with the same deck’ concept. Now Tasty Minstrel Games (TMG) is bringing us another expansion for the game called Eminent Domain: Exotica:
Your civilization has grown to the edge of the known universe. To expand farther you’ll need to explore exotic worlds and learn their language and customs. Mine foreign asteroids for valuable crystal and befriend alien cultures in Eminent Domain: Exotica!
Eminent Domain Exotica adds a lot more to the game.
- 9 new starting scenario cards – these cards were first introduced in the Escalation expansion and allow players to start the game with asynchronous decks
- 31 new technology cards – technology cards are key to winning the game and these will add even more options for you to choose from
- 27 new planet cards – new and exciting planets to take over either through colonization or warfare
- and a whole lot more!
In addition to the expansion box, which will come in a limited edition foil stamped digitally signed box, each backer will receive a promo pack that will include more planets, technology cards, and scenario cards as well as extra Exotica components for fifth player. Eminent Domain: Exotica definitely sounds like an outstanding expansion to an outstanding game.
But wait….there’s more!
Not content to just offering an expansion to one of their hit games in their latest Kickstarter TMG has also included a brand new game set in the Eminent Domain universe called Eminent Domain: Battlecruisers by Philip duBarry!
Battlecruisers is a game for 3-5 players that plays in about 15 minutes. Players are locked in space combat with each controlling a battlecruiser and are looking to either be the first to gain 15 victory points or be the last one standing. All players have decks of 20+ cards but each player only plays with six to eight of these cards (determined by player count) which can be randomly chosen, mutually agreed upon, or picked using one of the scenarios in the rule book. During set up players will randomly discard one of these cards into their discard pile and play one face up into their ‘recovery pile’.
Each turn players will choose one of the remaining cards in their hand to play simultaneously face down in front of them. Players will then turn their cards over resolving them in number order. If no one else chose the same card as you then you can play the main card effect helping you achieve victory. If two or more players chose the same card then you resolve the clash affect that will punish you and the other players that played the same card. After resolving effects players return their ‘recovery zone’ card back to their hand and place the previously played card in the recovery zone. If you ever run out of cards to play you are out of the game.
This game looks like it offers tons of variety and like it can be enjoyed by just about every type of player out there. This is due to the large number of cards per player yet only a small number of them are used each game. Players can choose to play with the cards that match the gaming style of the group they are currently playing with.
Eminent Domain: Exotica should be an excellent addition to the Eminent Domain base game and Eminent Domain: Battlecruisers looks like a fun quick game with huge amounts of replayability. You can find both on their Kickstarter page here where you’ll find a discount if you wish to back both of the games. I for one am very excited for another expansion to the fantastic game Eminent Domain and Battlecruisers has me interested enough to pledge for a copy of that. Of course both of these games should be making an appearance in you FLGS/OLGS after they ship to backers so you can always wait for them to arrive there.
Indie Boards and Cards the company that brought us great games like The Resistance and Flash Point Fire Rescue has a new game on Kickstarter called Melee. Melee is a 20 minute war game for 2 -4 players designed by Rikki Tahta who brought us great games like Coup and Coup: Rebellion G54 with fun fantasy artwork by Xavier Gueniffey Durin.
It is the dawn of a new year. The old king has just died childless, and the new succession must be decided before the end of this year. You are a local baron or countess with as good a claim as anyone else, so now is the time to grab the throne. Your peers understand only force, and your subjects understand only gold. Gather your men, pay your knights, and assert your claim. Everyone will recognize the strongest and richest as the rightful monarch.
Each player will start with a castle, a unit of foot soldiers and some gold. The game begins with a drafting session that has players bidding on special abilities and purchase units (soldiers, knights, catapults, and camps). The game will play over four seasons (turns) and each one players will simultaneously choose one of three actions to perform: tax, build new units, or move/attack.
This game has a very unique combat mechanic. To attack you move your unit(s) into an occupied territory, then the attacker secretly palms a minimum one gold into their hand from their supply. The defender simply guesses how much gold the attack has in their hand, if they are correct they have successfully defended their territory, wrong and they have lost the battle. Regardless of winning or losing the attacker has spent their gold. While this may sound completely random gold looks to be scarce in the game and with only 5 actions over 4 rounds for the entire game there isn’t a lot of time to gain it, plus players must spend at least 1 gold per attack so this mechanic certainly has me intrigued enough to back the project.
For each season except for winter (the last season) players are allotted only one action, in winter they have two with each player taking both actions before the next player. This makes the game play very quick and can make for a brutish and short game.
Melee was originally released by La Mame Games at Essen 2014 and was a hit with a lot of folks there. It looks to be a very clever, fast, brutish, and potentially nasty game. It also looks like it will be a tremendous amount of fun. If you are a fan of this style of play you really should check this project out on Kickstarter here.
Grail Games has announced two new upcoming games, Matcha and Too Many Cinderellas.
The Japanese tea ceremony is a tradition centered on spirituality and servitude. Preparing and presenting a beautiful matcha (tea) for your guest is the ultimate expression of culture, ceremony and respect.
Designed by David Harding, the card game Matcha sets the stage for players to perform a tea ceremony by matching “otemae” [oh-teh-mah-eh], or tea ceremony, cards by number or by suit. Card play in the game is done in secret, and the suits used are tea, water, bowl, and scoop. Collecting the “chadogu” [chah-doh-goo], or tea utensils, is very important in order to accomplish your objective.
Matcha provides plenty of strategy for players who must decide when and where to play their cards to the table.
Matcha is a game for 2 players and will include the following:
- 18 otomae cards
- 6 tatami (straw mat) cards
- 35 chadogu tokens
Too Many Cinderellas is a card game in which players take on the role of an influential person in the distant land that is trying to convince the Prince that their servant, friend, or relative is the true Cinderella. They do this by capitalizing on the Prince’s confused memories of the real Cinderella while trying to tactfully sow seeds of doubt about the other “Cinderellas” belonging to the other players.
There was a ball held at a castle in a far-off country. The Prince of the country met Cinderella at the ball and fell in love with her. He decides he wishes to marry her and sets off to find her. Unfortunately, he doesn’t actually remember anything about her and is left wondering aloud to all: “Does anyone know Cinderella?” Hearing this, many influential people begin spreading rumors that their servant is the actual Cinderella. [from BoardGameGeek.com]
Too Many Cinderellas is a game for 2-4 players ages 10 and up.
Both of these games are scheduled for release in May of 2015. More information can be found about Matcha and Too Many Cinderellas on Grail Games’ website here.
Stone Blade Entertainment, the publisher of the Ascension deck-building game, has announced the release of a new family-friendly card game, Bad Beets.
Bad Beets, designed by Justin Gary (Ascension), is a short bluffing game for 2-5 players, where players need to finish their beets (through eating them, feeding the dog, etc) before leaving the table.
To read the full article, see here.
Captain’s Wager, from Grey Fox Games, is a bluffing and betting game with a steam punk theme that recently launched on Kickstarter.
Captain’s Wager is a betting and hand management game in which players take on the roles of rogue airship captains sending their pirate crews off in search of treasure. It combines classic elements of poker with the kind of clever card play gamers expect from modern card games. It accommodates 2-5 players and plays for about 30 minutes.
Pledge levels include the base game with stretch goals, a playmat, an expansion, and, for especially generous backers, a chance to have your likeness in the game. The campaign will close on December 14 so stop by their page and check it out.
Yesterday evening, Scott Morris from Crits Happen announced that the Dice Tower Essentials and Sheriff of Nottingham have official internet “homes.”
The Dice Tower Essentials are a list of games from Tom Vasel and Eric Summerer for every gamer.
Sherriff of Nottingham is a re-implementation of Robin Hood (2011). Designed by Sérgio Halaban, Bryan Pope, and André Zatz and published by Arcane Wonders, this medieval bluffing game has players scheming and negotiating to get the most points.
In the game, the role of Sheriff rotates around the table. All other players secretly place goods they wish to bring into the city into their bag. Then, going around the table, they declare what is in the bag…honest or not. The Sheriff must decide if that player’s bag should be inspected or if it can proceed through the gates, to the player’s courtyard (later scoring points). If the inspected bag is what the player declared, the Sheriff owes money. If the bag is not what was declared, the goods are confiscated.
Sheriff of Nottingham is for 3 to 5 players, ages 13 and up and a play time of 60 minutes. This is the first game from Arcane Wonders in the Dice Tower Essentials line and expected release is October 2014.
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