It is the annual Viking brawl and players will bring forth their skills to the arena in an attempt to obtain the most treasure. Players will place their cards face-down and call which action they will be using, but may be lying! Actions will allow you to move around the arena, collect treasures, and attack other players to make them drop their treasure!
For more information, check out Queen Games’ webpage here.
In an alternative near future, Badass Force is the name of the most popular live show of the ultra-net. Like The Ninja Warriors before it and Big Brother before that, contestants go into a battle arena, not as themselves, but as someone else. Before the show became a household name, historical leaders were pitted against one another. All due to the holographic projects suits the contestants ware. Yes, holographic technology is here and over the course of many years, many players have gone head to head, taken on the looks and skill of Napoleon, Julius Caesar, Vlad The Impaler and even Cleopatra.
But after a large fire, all historical documents were lost and data destroyed. And the show runners had to find something else to reference. Now, our culture is now limited to the action movies of the end of 20th century / early 21st century and many of those recordings have deteriorated. And it is these distorted figured that are now used in the arena. As well as “Guns, Attitude and Bluffing.” This week you have finally been selected and it is your turn to fulfill your destiny and prove you are the most Badass in Badass Force!
This is the premise for the ultimate bluffing (or not) party game that will have you quoting and laughing at the table. Being brought to Kickstarter by a new company Funky Sheep.
The game has been in development for a number of years by it’s designer Ghislain Masson, who’s first big hit was Not Alone. It even was going to be published at the same time as Not Alone but was put on the side by one game publisher and picked up by Funky Sheep.
The game is a combat/deduction/bluffing game, where players will be disguised as a character from an action film from the 80’s, 90’s and 2000’s. Loading up weapons and using them to dastardly effect, by eliminating the other character chosen by the other players. Eliminating characters will give you point and diminish the hand of characters that your opponents have. But with all this elimination, there is no player elimination, as you can redraw your hand of cards and continue playing. This time, in Revenge Mode. This makes the characters powers more powerful. And it is these powers that are the heart of the game. As well as being thematic in the game, they also make the game very strategic.Making every decision a difficult but fun one, as telling the truth, bluffing or even calling someones bluff will lead to an action packed time at the table.
The Kickstarter is running from the 20th of November to the 13th of December and will probably feature more characters in the form of stretch goals. Follow along on Kickstarter or Facebook. And you can always check out how to play with Dan King
Eagle-Gryphon Games invites you to enjoy the nostalgia of the 1950s. No, not the Happy Days of the 1950s, but the fear and anxiety of a nuclear war! In This is Only a Test, players must prepare the family for the coming end, but they do not know how the game will end or when it will end. And how it ends determines how each family must be prepared. Players may decide to invest in their survivability. Or they may decide to invest in the stockpiles. Or they may decide to take advantage of the panic to turn a nice profit and buy some nice stuff. There simply is not enough time or resources for players to prepare for everything. Players may try to gather information to learn more about what fate awaits them or influence the timeline to an outcome that best suits their preparation. When the end does come, the player who is most prepared for the type of ending is the winner. There is a separate victory condition if this turns out to only be a test.
This is Only a Test plays 1-4 players, ages 10+ in 45-60 minutes. Contents include 4 nuclear families (meeples and player board), 3 leader cards, 12 player aids, 8 activation tokens, 1 timeline board, city hall board, 30 panic mini-cards, 24 equipment cards, 15 event cards, and 66 supply cards. To learn more, check out the Kickstarter campaign, which runs through 21 November with an expected delivery in October 2019.
Rising Sun has already shipped out to backers and is closing in on it’s retail release. The game has done very well among it’s backers and play-testers, currently sitting at #83 on BoardGameGeek’s top 100 – within a stretch of it’s older brother Blood Rage. Not unlike said sibling and other high-quality, high-strategy miniatures based games, CMON has expansions in mind and one is already slotted for retail release on March 30th. Dynasty Invasion adds several more options to Rising Sun and new way to shake up the strategy after it’s initial clans and monsters have made their mark. As described by CMON’s press release:
“The Rising Sun: Dynasty Invasion expansion includes two new complete Clans to join in the war for the fate of Japan, seven Lucky Gods, and 15 Season cards. […] With new Clans, new Gods, and new Season cards, the Dynasty Invasion expansion offers a completely different challenge for Rising Sun. Players will have to adjust their strategies and learn the ways of these invaders if they hope to win the favor of the Kami and choose the future of Japan.”
The new clans add more variety and replayability to the game, featuring the inscrutable Moon clan who starts with low honor and twice the force, or their opposite – the noble Sun clan – who have high honor and use it as a weapon to take coins and victory points. Interestingly, neither clan can use the monsters available to the other factions in the base box and instead can only take on the new Lucky Gods which strategically contrast to the existing denizens of ancient Japan. With new seasons cards to bring about these new gods and new strategies, along with many new and excellent figures from CMON as we’ve come to expect, this is an excellent expansion for those with the retail release of the base game or for backers who may have passed on it during the funding campaign. If you are interested in learning more about Rising Sun, it’s expansion, or any future content from CMON, but sure to check out their website for current and future announcements.
In ARGH! players take the role of rival animal operatives fighting to stop the evil human scientists from experimenting on any more innocent animals. Ratchet, the leader of ARGH! has charged you with destroying the lab once and for all. Unfortunately, he has also charged other animals with the same task and there is not enough glory for all! Act quickly, find allies where you can and anything you can do to hinder your rival freedom fighters couldn’t hurt either…right?
On your turn you will draw a card from one of three decks (Garden, House and Laboratory), look at it in secret and decide to keep it face up or give it to another player face down. Without knowing what the card is, that player then chooses to keep it face down or return it to you face up. Play continues in this way until one of the three decks is empty or any player has two face-up bomb cards.
A player with two bomb cards is declared the winner but if a deck runs out first, each player reveals all their face down cards. If nobody has two or more bombs, the value of their cards will determine each player’s final score. Check out the official rule book for a complete rule explanation.
“Join me and together we shall annihilate this place, the symbol of our oppression!” – Ratchet, leader of Animals Revolt aGainst Humans.
ARGH! is the latest offering from designer Romaric Galonnierc, also known for games such as Yesss! and Casting.
ARGH! plays in 5 – 15 minutes and set for release in January 2018!
Players take turns offering sets of identical cards to their opponents; they can lie about what the cards are, but they must not lie about the number of cards. If they are caught in the lie, the opponent gets the cards, otherwise the player may keep them. Curse cards must be bluffed when offered, and if the bluff is successful, the opponent ends up with the curse. If a player loses an offer, they gain coins which can be used to directly take cards, or to dispel curses. Players can play as one of 5 different guardians, each with special abilities. Timing cards in the market trigger events – The Council card starts quest scoring, and a War card signals the last round of the game.
3 games in the Fast Forward series of games, all designed by Friedemann Friese utilizing the Fable system introduced in Fabled Fruit. Fear will be a hand-management game about chasing ghosts, Fortress will be a bluffing game about becoming king, and Flee will be a cooperative game about running from monsters. The games supposedly forego rule books, so that players can begin playing immediately and discover new rules as they play.
a new solo-only game, Finished!. Friedemann Friese previously designed the hit solo game Friday. In Finished!, the player is trying to sort a deck of cards to not fall asleep at work (which is more than a little meta).
That isn’t a typo in the title, Z-Man Games has announced a new game called Junggle, with two G’s, designed by Bruno Faidutti and Anja Wrede. This game promises to give you five games in one using just a deck of cards and a single card showing the hierarchy of all the animals. With these two components they have come up with different styled games, like a push your luck game called King of the Jungle. In this variation you have cards out on the table face down, and one by one you will look at face down cards on your turn. What you are doing is trying to figure out what animal will be left that is highest up in the hierarchy. This is hard to figure out because animals are scared away by the things directly above them on the hierarchy, so those top animals may be scared off and left with someone near the middle of the ladder. Either way if you manage to figure it out first, you win.
Another variation is a bluffing style game called Jungle Party. In this version of the game you have two face-up cards, constituting your party, and two cards in your hand. On your turn you draw a card and then pass one of your three hand cards to another player face down. They then have to decide to keep it or give it back to you, and whichever choice is made, the recipient has to flip the card and add it to their party. Like before if the animal is directly above them in the hierarchy they will be scared off or scare off other members of your party. First person to collect five of the same animal at the end of their turn is the winner.
So that is two out of the five possible variations, and more will be revealed on the Z-Man Games website as the release date gets closer.
The Boss is a bluffing, social deduction game where you get to be an organized crime Boss! You need to insure you get your “piece of the action” from jobs performed in the cities of New York, Boston, Detroit, Kansas City, Cincinnati, Memphis and Philadelphia. The game includes 40 cards, wooden cubes, a score board, and tokens. You better read the other players reactions in order to determine the card that scores the most points, or it could be curtains for your crew! It is a 2-4 player game for 10+ ages and takes 30 minutes.
Blue Orange is releasing the game in January and pre-orders are already being taken. A game you can’t refuse: The Boss!
Essen continues to inch ever closer and the new games keep on coming, here are four games you can look for in the coming months. First, from Stone Blade Entertainment is a quick little bluffing game filled with adorable animals called You Gotta be Kitten Me! In the game you are essentially playing Liar’s Dice with cards where the first player makes a bid of objects or colors, and you either challenge or raise that bid. If you challenge the previous bidder has to reveal their cards, if they were bluffing they lose a card, lose all your cards and you are out. Look for this utterly adorable card game this month at your local retailer.
Next comes the game you will only find at your local Walgreens, and that’s Munchkin Grimm Tidings. This new Munchkin plays off all the fairy tales that were authored by the Brothers Grimm, so expect unicorns, evil stepmothers, and wolves. This will be a full standalone game of 114 cards with illustrations done by the talented John Kovalic, so look for it on store shelves this fall.
Last are two reprints of games for younger kids from Pegasus Spiele called Save the Treasure of the Fairy Tales and Wizardry to the power of Three. Save the Treasure is a typical memory match game, but instead of flipping tiles, you are revealing them through a slide puzzle type mechanic. Match two images that create a full page of the fairy tale and you get that page, try to collect them all before the King returns and finds out you lost the fairy tale pages.
Wizardry to the power of Three is a cooperative dice game for kids where they are trying to get back to the wizard school before the principal notices. The problem is that the way back is through a dark forest, so they have to work together to navigate the forest and get back in time. Both of these kids games will be available come Essen, and as an added bonus, Pegasus Spiele will be donating copies of these games to local day care centers and kindergartens.