bidding

Become the best merchant of the century and conquer the route to America in this amazing auction euro style card game.

Sevilla 1503 by Delirium Games is currently live on Kickstarter. With eye-catching art set in the Middle Ages, this euro-style game features auctions and hidden bids as you

enter the port of Seville, the most important European city of the XVI century, and recruit the best crew with the support of the nobility. Dominate the famous trade route to the Indies between America and the Old World.

Head to the Kickstarter page to learn more about Sevilla 1503.

Queen Games has three new games coming to market this November.

First up, set in the Luxor universe is a new Rüdiger Dorn game titled Expedition Luxor. In this area control and tile placement game,

Two to four players deploy their adventurers to claim the locations they discover. However, they must be careful, because the adventurer that is placed last will be the one that claims the discovery and earns vital points at the game‘s climax.

Next up, by designer Christophe Behre is the bidding game, Bastille.

The player who uses his influence most clever in the bastille, the catacombs and fulfilling his mission cards will win the game based around the French revolution.

While the first two game releases have strong historical settings, the tile laying game, Skylands, is pure fantasy where the world has already been destroyed and it’s up to the remaining inhabitants to unite the remaining flying islands.

The players control the fate of the inhabitants and create their own island world. The player who utilizes the four actions of the game to their best advantage and closely watches their fellow players will win the game.

Look for these exciting new games in November along with Kingdom Builder: Family Box and the Arthur expansion to Merlin.

Grail Games, an Australian publisher devoted to family friendly games, launched a Kickstarter campaign aiming to fuel up a fresh take on Stephenson’s Rocket designed by Dr. Reiner Knizia. While other Knizia’s games, such as Tigris and Euprhates or Ra, were already reprinted, this campaign provides the first possibility to lay your hands on Stephenson’s Rocket since it’s 1999 release, yet this time with illustrations by Ian O’Toole, whose artworks can be found on components of The Gallerist or Lisboa.

In Stephenson’s Rocket, players take on the role of rail barons in 1830s England. By investing in the various new rail lines, transporting passengers, and building up the local industries, players will vie for the honor of becoming the most prestigious rail baron in the early days of the steam locomotive.

It will take the 2-4 competing rail investors between 60 and 90 minutes to acquire stocks and see who earns the most Prestige in this tile-laying, route-building, set-collection, and bidding game.

Apart from new artwork and upgraded components, changes include shares, Prestige (no more paper money), and city tokens being tracked directly on the board itself, which is in the Kickstarter version double-sided and features a new Eastern USA map. Stephenson’s Rocket arrives in April 2018; if you would like to take a ride, check out the ticket prices on its Kickstarter campaign here.

 

Z-Man Games has announced plans to distribute Michael Schacht’s new game Smile. A card game for three to five players, Smile has players working in an environment where all sorts of critters have escaped their enclosures. Players will use lightening bugs as bait (critters love lightning bugs, obviously) to catch more lost critters than their opponents, while being careful to avoid capturing wild critters which will give players negative points.
The light is falling and time is growing short. There’s no telling what sorts of trouble your critters will get into if you don’t find them soon. Gather your lightning bugs and round up the best critters in Smile, arriving soon!
Game play unfolds over ten rounds. In each round players will unveil a number of critter cards equal to the number of players. Players then choose, in order, to stay in the round by placing a single firefly on the lowest value creature or to drop out of the round. When dropping out players take the least valuable critter still available, though gaining the many fireflies possibly now associated with that card. Deception and push your luck elements are in play as each firefly committed brings you closer to a valuable critter while at the same time depleting your store of lightning bugs. Drop out early and stock up on bugs for future rounds and make a dramatic comeback or take an early lead!
Additional rules add to the challenge. If you end up with two critters of the same color in the top-left corner you remove both from the game. This can come in handy for getting rid of negative point critters, or perhaps you can force an opponent to lose two valuable cards?
Michael Schacht is also the designer of Coloretto, Hansa, Aquaretto, Mondo, Mogul and many other games. His game Zooloretto won him the 2007 Spiel des Jahres award.

Grail Games would like to announce the publication of new editions for two classic Reiner Knizia game in 2017: King’s Road and Stephenson’s Rocket.

The following is an excerpt from the official press release:

King’s Road is a re-implementation of Imperium, last published in 2001. It is due to be released mid- 2017, and will feature art by Vincent Dutrait (Medici, Lewis & Clark, Broom Service, etc.) Stephenson’s Rocket, last published in 1999, will feature artwork from Ian O’Toole (The Gallerist, Vinhos, Lisboa, etc.) Grail Games also plans to produce a previously un-released expansion map for Stephenson’s Rocket that features the eastern United States. Both titles are from famed board game designer Dr Reiner Knizia (Medici, Tigris & Euphrates, Samurai, Ra, etc.)

Stephenson’s Rocket, a route-building and bidding game, has a devoted fan-base. Widely considered to be Knizia’s best design not to be re-printed since its original release, this new edition of Stephenson’s Rocket will be highly anticipated. The game, its mechanisms, and goals, will be refreshed and presented in a clear and beautiful art style from famed board game illustrator Ian O’Toole.

“I am very excited to announce the upcoming release of these titles,” said publisher David Harding. “The new presentation of Stephenson’s Rocket and its expansion will please current fans and attract new ones, while King’s Road, with its fast play time and meaty choices, will deserve a place in any gamer’s collection. We are so pleased to be able to continue releasing great games from one of our greatest designers.”

For more information, and to read the entire press release, visit the publisher’s website.

 

jvmf

The Jack Vasel Memorial Fund is one of the most beloved charity organizations in the hobby gaming community, with the commitment to provide financial assistance to members of the gaming community at large who have suffered personal hardship.  Each year, the JVMF holds a charity auction, which is held on BoardGameGeek.com and is anticipated heavily by the gaming community.  The Jack Vasel Memorial Fund is preparing to kick-off its annual auction for 2016, and hopes to exceed last year’s auction proceeds, in which $78,700 was raised in 2015.

The auction will officially begin at midnight on Sunday morning, 10/23/2016 on BGG and will run until November 14, 2016.  Be watching BGG and The Dice Tower on Sunday morning and show your support by participating in the auction.

gadgeteers

Letiman Games would like to announce their latest Kickstarter project, Gadgeteers, a blind-bidding, variable powers strategy game in which players are competing to build the zaniest gadgets using the same tools.  Players will take on the role of inventors, and by bidding and on the same resources and equipment via bluffing and planning, will be working to construct the most valuable collection of gadgets.

gadeteers comp

Once a gadget has been constructed, players will be able to to use the gadget’s special powers to their advantage.  Once a player has built 4 gadgets, the game ends and the player with the most valuable collection of gadgets is the winner.

Gadgeteers is for 2-3 players ages 10 and up and plays in 20-30 minutes.  For more information and to support this project, visit the Kickstarter page.

builders of blankenburg

The Builders of Blankenburg by designer and project creator Peter Schultz is now on Kickstarter. In the game 2-5 players will compete to build up the town of Blankenburg attracting citizens for a steady stream of income and earning prestige with the count.

 The year is 1123. A new count has arrived to oversee the surrounding countryside. As word spreads, people have begun to flock to the settlement. The time is right for Blankenburg to expand into a flourishing town.

In the Builders of Blankenburg, you are one of many people working to build up the town and earn prestige in the eyes of the count. Prestige is earned by building structures throughout the town, but to do so you’ll need enough silver to purchase the proper resources with which to build. Pay attention to the citizens of the growing town. If you build what they’re looking for, you’ll have a steady stream of income. Builders of Blankenburg introduces the novel citizen track, an ever increasing populace who seek different places to live and work, while also serving to determine the length of the game. But beware, new events and visitors each turn can disrupt your best laid plans. Make your imprint on Blankenburg to become its most prestigious builder and earn the key to the town!

Each turn of the game will have four different phases:

  • Bidding: Players will bid on available resources.
  • Building: Use your resources to build structures.
  • Income: All Citizens will pay to stay somewhere, if you have a structure that is in demand you will be sure of a steady source of income. An event will happen in this phase as well that could off players an opportunity or could cost the player money and possibly prestige.
  • Market: Players will have an opportunity to purchase limited resources at fixed prices as well as plans that are used to build new structures.

builders contents

Players will start the game with a character card that gives them a unique advantage and the game ends when the town is fully built or new citizens that arrive have no place to stay.

The game has some great art by Liz Stephanoff and is worth checking out so if you enjoy building and/or auction games I would head over to check out the Kickstarter project for Builders of Blankenburg you can even make an appearance in the game at the right pledge level.

A six player political & military game of the 17th Century struggle that plunged Europe into one of its longest wars.  Control the major dynasties of the era, fielding armies and navies and engaging in diplomatic intrigue and bribery to decide who will exercise control over Europe!

One Small Step Games announces a new political and military board game that allows up to six players to take part in the battle for Europe during the Thirty Years War.  Designed by Mark McLaughlin, Holy Roman Empire sets a gaming environment that relies on complex economic and diplomatic interaction including alliances, naval actions, the Turko-Polish war, and military, economic, and diplomatic conflict.

The heart of the game is the game turn, which is divided into three main phases: Finance, Diplomatic, and Alliances.  After these phases follows movement and combat, the outcome of which will largely be determined by the effectiveness of players’ previous strategic actions.

Players will be donning the mantle of national leaders and not military commanders.  Therefore, to succeed in Holy Roman Empire, players will need to exercise more skill in diplomatic relations than in military strength.  Although most of the game strategy is carried out in the politician’s seat, combat does indeed occur, and can either be conducted via a detailed approach, including a battle map and individual troops, or with a simplified system that speeds game play.

A typical game rounds appears like this:

  1. Random Events
  2. Finances
    a. Receive Income
    b. Pay Maintenance
    c. Construction
  3. Diplomatic Bidding
  4. Alliances
  5. Movement
  6. End Turn

The game box for Holy Roman Empire includes the following:

  • One 22 x 34 map
  • One 11″ x 17″ Battle Map
  • One deck of 72 playing cards
  • 260 back-printed counters
  • One Rulebook
  • One Scenarios Book
  • Two Charts & Tables Folders

This project includes multiple pledge levels and stretch goals and has a primary funding goal of $7,000.  This project is set to end on Monday, April 13, 2015.  For more information and to support this project, visit the Kickstarter page here.

fifth element

Quintessential: The Fifth Element (quin•tes•sen•tial/ kwintə’ senCHəl/) 1. The fifth and highest element in ancient and medieval philosophy that permeates all nature and is the substance composing the celestial bodies 2. The essence of a thing in its purest and most concentrated form

In the ancient Greek world, the material world was comprised of four basic elements: earth, air, fire, and water.  Aristotle spoke of a fifth element, also known as the quintessential, called Aether.

fifth element bidding

In the game of Quintessential: The Fifth Element, players are working with the four basic elements to create the fifth element and ultimately the Philosopher’s Stone.  They accomplish this using their lab workers and element dice to build element pools through worker placement, engine building, and bidding mechanisms.  The element dice consist of six types: earth (green), air (yellow), fire (red), water (blue), an anti-element, or wild (black), and the fifth element itself (white).

The game includes the following components:

  • 1 Box
  • 80 Six Sided Die – Each die represents an element. These are also used as a bidding tool in parts of the game (see The Rules)
  • 10 Yellow = Air
  • 10 Green = Earth
  • 10 Red = Fire
  • 10 Blue = Water
  • 25 White = 5th Element
  • 15 Black = Anti-Element
  • 51 Cards – 31 Formula cards, 7 Claimable cards, 10 Personal Multi-Forge and Dismiss cards, 3 Biddable cards
  • 25 Tokens to represent laboratory assistants in a players color 5 Red 5 Green 5 Yellow 5 Blue 5 Black
  • 1 Starting Player Token

Quintessential is for 2-5 players and plays in 45 minutes.  The primary funding goal for this Kickstarter project is $27,000, and approximately $5,000 has been raised currently.  For more information or to support this project, visit the Kickstarter page here.