Bezier Games has announced that the One Night Ultimate World Championships will occur during GenCon50, specifically on Friday August 18. There will be more than 150 participants, and all possible roles from the game will be filled. Ted Alspach himself will moderate the event, and a live orchestra will be present. And if that is not enough, a new game from Bezier will be announced at the event.
There are only about 20 tickets left to the event as of Sunday, August 6th. Check out the official GenCon50 website for One Night Ultimate World Championships here.
While the One Night series has been going crazy on Kickstarter, Bezier Games hasn’t forgotten about it’s older brother, Ultimate Werewolf. So to keep the game fresh, Bezier Games has just released a new expansion to the game called Ultimate Werewolf: Hunting Party. This new expansion pack adds several new roles to increase the chaos and make things even more interesting for your werewolf games. The new included roles are:
- The Huntress – a one-shot wonder guaranteed to kill her target
- The Mad Bomber – takes out the two players closest to him if he’s killed
- The Revealer – has the ability to kill every single werewolf in just one night…unless he’s wrong about who’s a werewolf, in which case he dies
- The Mystic Seer – she knows the exact role of her target
- The Mentalist – knows if any pair of players are on the same team or not
- The Alpha Wolf – can turn a player into a wolf at night instead of eliminating him
So if you want some more variety in your Werewolf game, head on over to Bezier Games to get your copy today.
Bezier Games and Ted Alspach have announced The Palace Of Mad King Ludwig, the successor to the award-winning Castles Of Mad King Ludwig. In The Palace Of Mad King Ludwig, 2-4 players must all build rooms within a single gigantic palace, rife with different room types, water pieces and of course, swans. As rooms are completed, a moat forms around the outside, and when the ends of the moat connect, the game ends. The player who contributes the most to the palace will be victorious. There is no auction mechanic in this new game, with players taking turns laying tiles in one communal palace. The swans act as a unique resource management mechanic, with multi-color swan tokens acting as currency, points and keys to new features and abilities.
The Palace of Mad King Ludwig is due to be released at Essen, in October 2017.
Bezier Games has announced their newest game, Whistle Stop, by designer Scott Caputo (Kachina, Voluspa). In 1869, the driving of the golden spike sparked the start of the great railroad expansion in the U.S. In Whistle Stop, players build train routes west across the U.S., picking up goods and selling to small towns along the way. In exchange for goods, players gain shares in the railroads, or can hold the goods for bigger payoffs when they reach the west coast.
Players will need to optimize their actions, possibly gain new actions, block the other players and lay new tracks while managing their limited coal resources. The Game includes game board, 5 player boards, town tiles, coal, gold and whistle tokens, 60 resource cubes, 25 wooden trains, railroad shares, and upgrade cards. Whistle Stop supports 2-5 players and plays in just over hour, and will be released August 2017 at Gen Con. Pre-orders will be available at Bezier Games.
Bezier Games has announced Werewords, a social deduction word guessing game set in the Ultimate Werewolf universe. In Werewords, players try to guess a secret word by asking yes or no questions. If they figure out the word, they win. However, one player is a werewolf, they know the secret word, and will try to mislead you, because if you cannot get the word the werewolf wins. The Werewolf needs to be subtle and sly, because if other players will win if they can identify the Werewolf at the end of the game.
Like in Werewolf, one player is secretly the Seer, and they know the secret word. The Seer can try to steer the group towards the correct answer, but if the Werewolf identifies the Seer at the end, the Werewolf wins! The Mayor is the player answering the groups’ question with a pile of limited tokens – “Yes/No”, “Maybe”, “So Close” and “Correct”. If the Mayor runs out of tokens, the group cannot ask any more questions, and must accuse someone of being a Werewolf. Uniquely, it is totally possible that the Mayor himself is a Werewolf, and is falsely answering the questions! But again, if he is too blatant, the group may suspect and steal victory from his paws. As in Ultimate Werewolf, other roles for larger groups abound, such as the Beholder and the Minion. Werewords comes with a custom app, containing thousands of words, as well as the ability to create their own word lists.
Werewords is due to be released in June, likely at the Origins Game Fair. Werewords can be pre-ordered at Bezier Games.
New York Slice is coming soon from Bezier Games and is a distillation of the ‘I split, you pick’ mechanic where the whole of the game revolves around it. In New York Slice you are splitting up pizzas according to the number of players, but remember, while you are splitting, your opponents will get first pick. That means you have to split each pizza so that they are enticed to pick one thing, leaving something that is hopefully better for you. Some mystery is also added by removing slices at the start of the game, making the information you gather imperfect, and Today’s Special cards which offer a range of bonuses to entice people. After everyone has picked their slices you have the option of eating a slice to score bonus points at the end of the game. At the end of the game you will score points for pizza types you have the most of, subtracting points for anchovies, and whoever has the most points is the winner.
This game is an evolution of the older game Piece o’ Cake, and adds a couple layers to the game to give it some more depth. To see the game in action you can check out the BGG video from Spiel 2016 and look for it on store shelves in January 2017.
That’s right, another legacy game from Rob Daviau, and this time it’s Ultimate Werewolf Legacy, designed together with Ted Alspach. Werewolf itself has been around since 1986 and has had a number of expansions and re-implementations done along the way. With artifacts, additional characters, additional werewolves, there is just a lot of content already out for the game, so a legacy version of the game could be interesting. The legacy game is meant to be played in chapters of three games each, and the decisions of one game will carry over and affect the next. Along the way characters may earn titles that give them special abilities beyond what their role normally gives them. Also of note is that the game will allow for changing the moderator, that way you won’t have to be the NPC leader of the group for the entire game. Look for this game to hit shelves some time in 2017.
Social deduction games have become a staple of many game gatherings, and Bezier Games has been contributing their fair share to the genre. The One Night Ultimate series of games, including One Night Ultimate Werewolf (which has sold over 100,000 copies) and One Night Ultimate Vampire (earning $378,000 on Kickstarter) have been top sellers worldwide.
Now, Bezier Games would like to announce a new addition to the series in the form of One Night Ultimate Alien, which will offer not only a strong alien vs. villagers theme, but will also introduce the Dynamic Rules system. The following is an excerpt from the official press release for One Night Ultimate Alien:
In One Night Ultimate Alien, players are assigned a role, perform actions secretly during a “night” phase, and then have just a few minutes to discuss among themselves who the alien invaders are. All players vote, and the role of the player with the most votes is revealed. If it is an Alien, the Villager team wins. If it isn’t, the Alien team wins. The game takes less than 10 minutes to play, but is so addicting players may find themselves playing game after game for hours on end.
While previous One Night games took advantage of the free One Night app to guide players through night time actions, Alien relies on the app to ensure that each game has a unique set of rules for each role. These Dynamic Rules have never been used in a traditional board game before, and they breathe a gust of fresh air into the social deduction genre.
Bezier Games, Inc. creates board and card games for the whole family, including Castles of Mad King Ludwig, Suburbia, and the original Ultimate Werewolf. For more information, visit the Bezier Games website.
In Bezier Games’ Kickstarter update #12 for One Night Ultimate Vampire, they announced an upcoming “One Night Ultimate…” game, but did not share the actual title. Until they release the official announcement, they have offered a few teaser tidbits:
• “One Night” will be in the title
• Games have the ability to break a long-standing One Night rule
• It will be compatible with other One Night games
• One of the new roles is a farm animal
Keep watching Bezier Games, Inc. on Instagram, Twitter, Facebook, and here on Kickstarter for more details as they slowly leak their way out!
We will be sure to post more information on this new release on Dice Tower News as more information becomes available.
After 42 hours of nonstop board gaming through 63 different games, Mensa has announced their Mensa Select winners for 2016. They are:
These are the second wins for Renegade Game Studios and Breaking Games who both secured wins last year with Lanterns and Letter Tycoon respectively. The win by Bezier is it’s third with previous wins being for Castles of Mad King Ludwig in 2015 and Suburbia in 2013. As for Columbia Games and Blue Orange games, these are their first wins for the Mensa Select award so hopefully this means good things for their futures. You can see the article about the winners here, and visit the Mensa Mind Games site to see all the previous year’s winners.
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