Bezier Games

Bezier Games is releasing Cabo with all new artwork.  Cabo is a hand management and memory card game designed by Melissa Limes and Mandy Henning.  Players are dealt four cards face down and only get to see the values of two of them.  The goal of the game is to have the lowest value of cards in your hand.  Players takes turns trying to lower the total value of their cards by swapping out their cards for cards from the deck or discard pile.  Some action cards allow player to peek at their own cards, spy on another player’s card, or swap cards with another player.  The Bezier Games edition include new artwork while keeping to the same whimsical style of the original version.  Cabo is available for pre-order now and is expected to be released in March 2019.

Bézier Games was excited to announce a collectors’s edition of their popular tile-laying game Suburbia will be released this fall. Players can expect the same fun hex-shaped tiles in a larger size with new three-dimension art. There’s also a giant tile tower which the company used images of to tease the game last week.

Suburbia Collector’s Edition will come with ALL previously released expansions, as well as a brand new expansion called Nightlife. In this newest expansion players will utilize buildings and locations that are more active at night.

To keep everything neat and organized, the game will also game with custom Game Trayz for easy set up and storage.

Keep an eye on Kickstarter later this month. Bézier Games plans to initially launch this game on crowd-funding platform January 14th, with retail copies expected to be available this fall.

If the name in the headline seems slightly odd and lengthy, you’d be forgiven for thinking so, but such is the cost of combining two fairly different tile-laying games into one new and surprising title. Stonemaier Games announced on Wednesday that they’ve gotten permission from Bezier Games  to combine their Castles of Mad King Ludwig with Stonemaier’s Between Two Cities, creating a more unique version of the latter with advanced scoring and theme from the former. It’s a kind of board gaming mad science that, when coupled with several prominent reviewers having received early copies to critique, makes for one very powerful piece of news that subverts disbelief with lots of pretty new tiles and possibilities. Between Two Castles of Mad King Ludwig plays 2 to 7 players, features a 4-piece Game Trayz custom insert, and is set to hit retail on October 19th.

     “Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. […] At the end of the game, each castle is scored. Your personal final score is the lower of the scores of the two castles you helped design, and the player with the highest final score wins the game. To win, you have to share your attention and your devotion between two castles.”

As presented within the description above, it really is just Between Two Cities but with some better bits mixed in. You’re still doing the same wonderfully unique exercise of building two places between your neighboring opponents, but now there’s more involved with what kinds of rooms you add that affect scoring in new and interesting ways. It is doubtlessly a more attractive package than either of it’s parts, both on the table and in it’s design. Fans of either game have something a bit more of value in store in this union, which speaks to the thoughtfulness of Stonemaier Games’ presentation of this product.

Apart from the praise and criticisms this game will gather under it’s own merits, I can’t help but applaud the idea of smashing up two games into something a bit different. Will this become a new trend to takeoff into 2019? The year of board game mashups? It would be fascinating to see, and I encourage it! If you’re interested in learning more about Between Two Castles of Mad King Ludwig, check out Stonemaier Games website for more pictures, videos, a full rulebook, and updates.

Bezier Games has launched the latest addition to their One Night series on Kickstarter: One Night Ultimate Super Villains.  One Night Ultimate Super Villains is designed to be the most accessible version in the One Night series, perfect for introducing new players and kids to the wildly popular series.  It is also designed to be combined with the other One Night games.

In One Night Ultimate Super Villains, players assume the roles of super villains who are attempting to avoid being caught, super heroes who are trying to catch the super villains, and a mad scientist and his intern who want to be caught (and cause both the super villains and heroes to lose).  Each of the 16 character cards has their own unique special power that they can employ during the game to uncover clues to the true villain or confuse and confound the heroes.  A free app from Bezier Games assists in running the game.

The Kickstarter campaign includes stretch goals for additional character roles for One Night Ultimate Super Villains as well as numerous other add-ons for fans of the One Night series.  A special One Night Ultimate Collection box that can hold up to sic One Night games is included in many of the pledge levels. Every One Night game and bonus pack is also available through this Kickstarter.

One Night Ultimate Super Villains plays 3-10 players, ages 8+, in about 10 minutes.  The Kickstarter campaign runs through August 28th with an expected delivery this December. Learn more about One Night Ultimate Super Villains on Kickstarter.

The One Night series from Bezier Games continues to go strong with the last entry being One Night Ultimate Alien.  This time around instead of aliens, or vampires, or werewolves, you are trying to out the super villains in your midst in One Night Ultimate Super Villains.  But you aren’t just any ordinary citizens, you are members of SCOOP, the Super Club Of Overt Powers, and so you have your own abilities that will help you discover them.  Expect lots of chaos and fun in this new version, with art by Gus Batts and app narration by the talented Eric Summerer.

You can find out more information from the press release below, and look for the launch of the Kickstarter in July and it to hit stores before 2018 ends.

Louisville, TN – June 18, 2018Today Bézier Games announced One Night Ultimate Super Villains, a new standalone game in the One Night series.
Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late…
In One Night Ultimate Super Villains™, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove… maybe even the world… will never be the same.
One Night Ultimate Super Villains is a standalone game in the One Night series that’s perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series – One Night Ultimate Werewolf, Daybreak, Vampire, and Alien – to create even more fun and chaos.
While the free companion app is not required, it provides amazing narration from Eric Summerer that guides players through the night phase of the game. Super Villains features artwork from One Night artist Gus Batts, done in the classic 90’s Cartoon Network™ style.
One Night Ultimate Super Villains will initially launch on Kickstarter on Monday, July 30th, and will ship before the end of 2018.

Bézier Games announced a brand new game in their line of social deduction games, One Week Ultimate WerewolfIf The Palace of Mad King Ludwig and One Night Ultimate Werewolf had a crossover then One Week Ultimate Werewolf would be the product of it. In this game you’re in Ludwig Castle where each room provides a special power to help you find the werewolves among you.

“As in One Night Ultimate Werewolf, your goal is to figure out the secret roles of your opponents as well as your own role by the end of the game. Each day you’ll enter a different room with a unique ability, and each night you’ll interact with the other players in that room. In addition to 3–7 players, three staff members roam the castle, and each of them also has a secret role. After a week‘s investigation (which should take about 45 minutes), it all comes down to a vote. If you’re a werewolf, you’re trying to remain undiscovered. If you’re a villager, you’re trying to find those sneaky werewolves. And if you’re a Tanner, well, you’re trying to get caught!”

One Week Ultimate Werewolf will come with more than a dozen unique rooms which provides for a lot of replayability as you generally only use a few in each game. The Kickstarter project will launch 14 May, 2018 and ship in October 2018. Exclusives such as unique items and rooms, and wooden component upgrades, will also be offered as part of the project.

Today, Bézier Games announced that Ultimate Werewolf Legacy will be released at Gen Con in August.  Many are familiar with their game Ultimate Werewolf where players are given secret roles are either working together to identify the werewolves (if you’re a villager) or working together to get rid of all of the villagers (if you’re a werewolf).
Ultimate Werewolf Legacy adds elements that make decisions made in this social deduction game impact in future games.  In addition to a secret role, players will be given a family card that incentivizes players to work with their family members…as long as nobody in that family is secretly working against them.
Players are able to gain special abilities that carry on from game to game, too.  The players aren’t the only thing evolving throughout the game, though.  The village itself will change throughout the game.  Both of these elements lend to high variability in the game as you can play through the campaign multiple times with different results.
Ultimate Werewolf Legacy implements an 80+ page diary that walks the game moderator through each session.
The Diary has been designed so that players with no previous werewolf playing experience can both play and moderate. The Diary is structured into 5 distinct chapters with 3 game sessions in each chapter, as well as an introductory Preface game session. Players can jump in and out for individual sessions, but they’ll have the most fun if they player all the sessions in a chapter. Each chapter can be played in a single evening. At the end of the 16 game session campaign, the Diary will be a record of exactly what happened in your village, and who was ultimately responsible for what it became over time.
A replay pack is available for purchase for those who wish to get a fresh diary and new family cards in order to play the game again.
Ultimate Werewolf Legacy was co-designed by Ted Alspach, (Ultimate Werewolf, Werewords, and One Night Ultimate Werewolf) and Rob Daviau (Pandemic Legacy, Seafall, Betrayal Legacy, and Downforce).
 
Ultimate Werewolf Legacy and Replay Packs can be preordered at beziergames.com, and will ship in August 2018.

Werewords is a word game designed by Ted Alspach and published by Bezier Games where players are trying to guess a secret word. However, the werewolf doesn’t want the villagers to guess it correctly. One player is the Seer, who also knows the word. If the villagers do not guess the word, the werewolf wins unless the villagers can identify the werewolf. If the villagers do guess the word, then they win unless the werewolf can identify the Seer.

It was originally published in 2017, but today the Deluxe edition launched on Kickstarter.

Why a deluxe version?

The deluxe version has updated artwork, a new narrator for the updated app, and it changes the number of players who can play. Werewords Deluxe is a party game that can be played by 2-20 people. It also has new roles to add to the fun and variety of the game.

Some of the stretch goals include a new custom word list voted on by backers, the ability to turn off proper nouns in word lists so that players with varied backgrounds can stand on equal footing, and many more.

Werewords Deluxe will fund on April 4, 2018. If you’re interested in more information, see the Kickstarter page.

 

A new expansion is coming to the popular Whistle Stop from Scott Caputo and Bezier Games. The Rocky Mountains Expansion will bring, well, mountains, to the pick up and deliver train game, with a 3D mountain board. The Rockies hold great rewards for those that can scale them on the way west. The expansion also contains special tiles, 2 new train routes, 2 new towns, gold nugget tokens, more end tiles, 9 new upgrades and 6 new shares. You can read the full press release here, and look for the Rocky Mountains Expansion in stores this August.

Pretty sure my own wallet takes a kick whenever I do these posts, but then again, that just shows that there are lots of interesting projects out there to back.  So here are some more for you to look at.

Fist up is a new game from Ludicreations that tries to tell the forgotten story of what happened during the destruction of the libraries at Alexandria.  Alexandria is a euro game where you most precious resource is time, as the library is burning down around you and you need to get the most valuable treasures before they are lost forever.  Each setup of the game is different with a randomly generated layout, and as you move from one room to the other you will be interacting and reacting to things that are there.  You will have to plan your moves wisely, budget your time well, and make use of various items and books you obtain to secure what you seek.  In the end you will score based on the sets of items you were able to rescue and the person with the most points is the winner.  You can find out more about this game on it’s Kickstarter page, and also look at the wonderful illustrations done for it by the talented Vincent Dutrait.

Next is the latest game from Tim Fowers called Now Boarding.  For those of us who have played game apps like Airport Mania, this game will feel very similar as it’s a race against time for you and your fellow pilots to fly people to their destinations.  On a turn there will be new passengers who have places they need to be, and in order to get them there you will have to work together since each player owns certain air travel lanes on the board.  Once the round starts you have 30 seconds to pick up passengers and drop their off as quickly as you can, any that don’t make it gain anger tokens.  Once a passenger gets three anger tokens they are removed from the game and file a complaint, three complaints and everyone loses.  Manage to avoid getting that third complaint and you all win!  With a fast play time and great art, this filler game could hit the table multiple times.  To find out more about the game and to pledge, you can visit their Kickstarter page.

After that we have the latest in the long line of werewolf themed social deduction games from Bezier Games called Werebeasts.  So what makes this game different than the 50 other Werewolf style games?  Well for one this one is a social deduction collection game, this means you are trying to figure out what people are collecting over identifying any specific individual.  Each round you will be bidding for cards with one player being the auctioneer, and the rest bidding with whatever cards they have.  The auctioneer gets to determine what they consider a higher bid and the highest bidder gets the card.  You can accuse someone at any time on what they are collecting, but if you are wrong then you are eliminated instead.  But why are you collecting cards?  Each person has two goals on werebeasts they want to collect, and each one they collect is worth a point.  At the end, the last one standing or most points at the end is the winner.  So if you are in the mood for another social deduction game, check out the Kickstarter.

Next is a beautiful drafting card game from Dr. Finn Games called Little Flower Shop.  In this game you are the owner of a flower shop trying to arrange that most beautiful flowers in your store window.  To do this you will be drafting cards, with cards having vases, flowers, hanging baskets, or orders that you can fill.  Each vase has a specific flower that needs to be placed in it, and if you manage to but them together then you can score that set at the end of the game.  You can also earn points by buying the hanging baskets you draft with money you earn by fulfilling orders with different flowers.  At the end whoever has the most points will be the winner of the game.  Art for the game has a nice watercolor style to it and the gameplay is simple but fun.  If this game sounds interesting then check out it’s Kickstarter page.

Up next is or token dice project of the week, and that is Deluxe Constellation Dice.  These dice are a little pricey, but they are high quality and feature sides with different astrological symbols like Cassiopeia or Corona Borealis.  The dice also feature some impressive coloring and even some glow in the dark features.  Over all if you like dice with a star theme then you want to check out this Kickstarter.  You can pledge for D10s, D6s, fudge dice, and even full poly sets at the higher tiers.

Next is an expansion for a game that hasn’t gotten a lot of buzz, but has excellent reviews, and that is The Networks: Executives.  The Networks is a previous game that was Kickstarted by Formal Ferret Games and has you playing the programming manager for a fictional TV station.  You populate your prime time lineup with shows, stars, and commercials in order to bring in the most viewers.  Executives expands on that game by adding three new features to the game.  First are Executives, those are essentially characters you choose to play as that have different special abilities and weaknesses.  Next are more season 0 shows, giving you an asymmetrical start with different benefits as opposed to the generic same start that the base game had.  And last it adds in Mogul cards which give you big bonuses when you achieve a programming milestone, giving something to work towards in that respect.  These additions help to expand the game more and smooth out some rough spots in the game.  If you want to get a copy of the expansion or the base game, check out the Kickstarter today.

Last is kind of a wild card game which came out of no where, and that is The Island of El Dorado.  This game looks like a mix of Catan and an exploration game.  On your turn you will roll two dice, you will pick one die to determine how many spaces you can move, and the other die will determine how many resources you gather.  Moving is how you explore and reveal the tiles of the board, and when you gather resources you will gather them from areas you have built up or are present.  With those resources you can then purchase more villagers, build forts to strengthen your villagers, build farms to gather more resources, or make offerings at temples to gain control of them.  The strength of your villagers comes into play when you are moving across the board and another player is in your way.  You can battle them, rolling dice and adding your strength to it to see who wins.  This is also the way you can steal the final temple piece that is needed to win the game.  In the end, whoever has made offerings at the three temples, and has control of temple piece wins the game.  So if you like these kinds of mashup type games with lots of different mechanics, while still working well as a whole, check out the Kickstarter today.