Bezier Games has released a temporarily-free app version of their card game Silver, designed by Ted Alspach. The physical version of Silver is for sale at Gen Con 2019, and will hit retail in October. In the game, 2-4 players are dealt five cards, each numbered 0-13. Players secretly know only two of their cards at the start of the round. Each card has a special ability that can trigger when drawn from the deck or be available if the card is face up in a player’s village. Each round players try to end up with the lowest total in front of them. The round ends when one player calls for a vote followed by each other player taking one last turn, or when the draw deck is depleted. The player with the lowest score after four rounds is the winner.
The only play mode in the app is to face off against an AI opponent, allowing you to learn the game and see if you want to purchase the physical version. The app is available on iOS and Android.
Silver is a werewolf
themed card game where each player manages a village made up of five villagers beset
by werewolves. Each card shows a
resident, their unique ability, and a number – which is how many werewolves
that resident attracts. However, villager
cards are dealt to each player face down and the players do not know how bad
the werewolf threat is to their village.
The game begins with everyone
peeking at two of their five cards. On each turn a player chooses a villager to
replace or activates a villager’s ability. There are fourteen special abilities
which allow players to view more face down cards, trade with neighboring villages,
protect cards, and more. Once a player is
convinced his or her village is the safest from werewolves (has the lowest sum
of villager cards), that player can call for a vote. If correct, the winning
player scores zero for the round. If not,
the player receives points equal to the sum of the villager cards plus
ten! All other players will receive the
sum of their village points, and the player with the lowest score earns a
silver medallion which grants the village some protection in the next round.
After four rounds, the player with the lowest score wins.
Silver Bullet is similar
to Silver and features fourteen brand
new residents and special abilities. It can be played as a stand-alone game, or
it can be combined with Silver by
swapping villagers with the same card value from one deck to another, creating
a whole new experience with the game. Silver Bullet also comes with a silver
bullet which allows a player to take aim at any villager after nightfall.
Future games in the Silver
series will offer more residents, more special abilities, additional silver tokens
to grant the winner a unique power during a round, and endless combinations for
Bezier Games is releasing Cabo with all new artwork. Cabois a hand management and memory card game designed by Melissa Limes and Mandy Henning. Players are dealt four cards face down and only get to see the values of two of them. The goal of the game is to have the lowest value of cards in your hand. Players takes turns trying to lower the total value of their cards by swapping out their cards for cards from the deck or discard pile. Some action cards allow player to peek at their own cards, spy on another player’s card, or swap cards with another player. The Bezier Games edition include new artwork while keeping to the same whimsical style of the original version. Cabo is available for pre-order now and is expected to be released in March 2019.
Bézier Games was excited to announce a collectors’s edition of their popular tile-laying game Suburbia will be released this fall. Players can expect the same fun hex-shaped tiles in a larger size with new three-dimension art. There’s also a giant tile tower which the company used images of to tease the game last week.
Suburbia Collector’s Edition will come with ALL previously released expansions, as well as a brand new expansion called Nightlife. In this newest expansion players will utilize buildings and locations that are more active at night.
To keep everything neat and organized, the game will also game with custom Game Trayz for easy set up and storage.
Keep an eye on Kickstarter later this month. Bézier Games plans to initially launch this game on crowd-funding platform January 14th, with retail copies expected to be available this fall.
If the name in the headline seems slightly odd and lengthy, you’d be forgiven for thinking so, but such is the cost of combining two fairly different tile-laying games into one new and surprising title. Stonemaier Games announced on Wednesday that they’ve gotten permission from Bezier Games to combine their Castles of Mad King Ludwig with Stonemaier’s Between Two Cities, creating a more unique version of the latter with advanced scoring and theme from the former. It’s a kind of board gaming mad science that, when coupled with several prominent reviewers having received early copies to critique, makes for one very powerful piece of news that subverts disbelief with lots of pretty new tiles and possibilities. Between Two Castles of Mad King Ludwig plays 2 to 7 players, features a 4-piece Game Trayz custom insert, and is set to hit retail on October 19th.
“Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. […] At the end of the game, each castle is scored. Your personal final score is the lower of the scores of the two castles you helped design, and the player with the highest final score wins the game. To win, you have to share your attention and your devotion between two castles.”
As presented within the description above, it really is just Between Two Cities but with some better bits mixed in. You’re still doing the same wonderfully unique exercise of building two places between your neighboring opponents, but now there’s more involved with what kinds of rooms you add that affect scoring in new and interesting ways. It is doubtlessly a more attractive package than either of it’s parts, both on the table and in it’s design. Fans of either game have something a bit more of value in store in this union, which speaks to the thoughtfulness of Stonemaier Games’ presentation of this product.
Apart from the praise and criticisms this game will gather under it’s own merits, I can’t help but applaud the idea of smashing up two games into something a bit different. Will this become a new trend to takeoff into 2019? The year of board game mashups? It would be fascinating to see, and I encourage it! If you’re interested in learning more about Between Two Castles of Mad King Ludwig, check out Stonemaier Games website for more pictures, videos, a full rulebook, and updates.
Bezier Games has launched the latest addition to their One Night series on Kickstarter: One Night Ultimate Super Villains. One Night Ultimate Super Villains is designed to be the most accessible version in the One Night series, perfect for introducing new players and kids to the wildly popular series. It is also designed to be combined with the other One Night games.
In One Night Ultimate Super Villains, players assume the roles of super villains who are attempting to avoid being caught, super heroes who are trying to catch the super villains, and a mad scientist and his intern who want to be caught (and cause both the super villains and heroes to lose). Each of the 16 character cards has their own unique special power that they can employ during the game to uncover clues to the true villain or confuse and confound the heroes. A free app from Bezier Games assists in running the game.
The Kickstarter campaign includes stretch goals for additional character roles for One Night Ultimate Super Villains as well as numerous other add-ons for fans of the One Night series. A special One Night Ultimate Collection box that can hold up to sic One Night games is included in many of the pledge levels. Every One Night game and bonus pack is also available through this Kickstarter.
One Night Ultimate Super Villains plays 3-10 players, ages 8+, in about 10 minutes. The Kickstarter campaign runs through August 28th with an expected delivery this December. Learn more about One Night Ultimate Super Villains on Kickstarter.
The One Night series from Bezier Games continues to go strong with the last entry being One Night Ultimate Alien. This time around instead of aliens, or vampires, or werewolves, you are trying to out the super villains in your midst in One Night Ultimate Super Villains. But you aren’t just any ordinary citizens, you are members of SCOOP, the Super Club Of Overt Powers, and so you have your own abilities that will help you discover them. Expect lots of chaos and fun in this new version, with art by Gus Batts and app narration by the talented Eric Summerer.
You can find out more information from the press release below, and look for the launch of the Kickstarter in July and it to hit stores before 2018 ends.
Louisville, TN – June 18, 2018. Today Bézier Games announced One Night Ultimate Super Villains, a new standalone game in the One Night series.
Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late…
In One Night Ultimate Super Villains™, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove… maybe even the world… will never be the same.
One Night Ultimate Super Villains is a standalone game in the One Night series that’s perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series – One Night Ultimate Werewolf, Daybreak, Vampire, and Alien – to create even more fun and chaos.
While the free companion app is not required, it provides amazing narration from Eric Summerer that guides players through the night phase of the game. Super Villains features artwork from One Night artist Gus Batts, done in the classic 90’s Cartoon Network™ style.
One Night Ultimate Super Villains will initially launch on Kickstarter on Monday, July 30th, and will ship before the end of 2018.
Bézier Games announced a brand new game in their line of social deduction games, OneWeek Ultimate Werewolf. If The Palace of Mad King Ludwig and One Night Ultimate Werewolf had a crossover then One Week Ultimate Werewolf would be the product of it. In this game you’re in Ludwig Castle where each room provides a special power to help you find the werewolves among you.
“As in One Night Ultimate Werewolf, your goal is to figure out the secret roles of your opponents as well as your own role by the end of the game. Each day you’ll enter a different room with a unique ability, and each night you’ll interact with the other players in that room. In addition to 3–7 players, three staff members roam the castle, and each of them also has a secret role. After a week‘s investigation (which should take about 45 minutes), it all comes down to a vote. If you’re a werewolf, you’re trying to remain undiscovered. If you’re a villager, you’re trying to find those sneaky werewolves. And if you’re a Tanner, well, you’re trying to get caught!”
One Week Ultimate Werewolf will come with more than a dozen unique rooms which provides for a lot of replayability as you generally only use a few in each game. The Kickstarter project will launch 14 May, 2018 and ship in October 2018. Exclusives such as unique items and rooms, and wooden component upgrades, will also be offered as part of the project.
Today, Bézier Games announced that Ultimate Werewolf Legacy will be released at Gen Con in August. Many are familiar with their game Ultimate Werewolf where players are given secret roles are either working together to identify the werewolves (if you’re a villager) or working together to get rid of all of the villagers (if you’re a werewolf).
Ultimate Werewolf Legacy adds elements that make decisions made in this social deduction game impact in future games. In addition to a secret role, players will be given a family card that incentivizes players to work with their family members…as long as nobody in that family is secretly working against them.
Players are able to gain special abilities that carry on from game to game, too. The players aren’t the only thing evolving throughout the game, though. The village itself will change throughout the game. Both of these elements lend to high variability in the game as you can play through the campaign multiple times with different results.
Ultimate Werewolf Legacy implements an 80+ page diary that walks the game moderator through each session.
The Diary has been designed so that players with no previous werewolf playing experience can both play and moderate. The Diary is structured into 5 distinct chapters with 3 game sessions in each chapter, as well as an introductory Preface game session. Players can jump in and out for individual sessions, but they’ll have the most fun if they player all the sessions in a chapter. Each chapter can be played in a single evening. At the end of the 16 game session campaign, the Diary will be a record of exactly what happened in your village, and who was ultimately responsible for what it became over time.
A replay pack is available for purchase for those who wish to get a fresh diary and new family cards in order to play the game again.
Ultimate Werewolf Legacy was co-designed by Ted Alspach, (Ultimate Werewolf, Werewords, and One Night Ultimate Werewolf) and Rob Daviau (Pandemic Legacy, Seafall, Betrayal Legacy, and Downforce).
Ultimate Werewolf Legacy and Replay Packs can be preordered at beziergames.com, and will ship in August 2018.