The Grand Gamers Guild and designer Joe Hopkins have brought their new cooperative game Endangered to Kickstarter, featuring art by Ben Flores and Beth Sobel. In Endangered, 2-5 players take on the role of conservationists, working together to try to save one species. The base game of Endangered comes with 2 modules – one for Tigers, one for Sea Otters, however other modules featuring endangered animals are planned for the future. Hopefully your remaining animals will breed in the wild, with each species having its own rules for such, will have enough space to live after inevitable environmental decline, and will make it through the random events of the Impact Deck.
Endangered is also a modular game system. The base game includes the Tiger and Sea Ottermodules; you’ll play with the environment, cards, hazards, and special rules that apply to your chosen species. We also have a number of other modules planned for a variety of threatened species. Each module tells a different story, offers unique challenges, and helps players understand the difficulties facing these animals and the conservationists determined to help them. With your help we will be able to make many modules a reality!
Lanterns Dice: Lights in the Sky is set against the backdrop of the Harvest Festival, an Asian time of celebration. Players act as artisans who decorate the lake with floating lanterns and launch fireworks to light up the sky in honor of the best harvest festival yet. The emperor is not easily impressed and the player who earns the most honor in the emperor’s eyes wins the game. The game supports 2-4 players, aged 10+, and plays in 30-45 mins.
the game, players roll dice then choose which colored lanterns to fill in on
their scoresheets. They can earn gifts which allow them to perform special
actions, fill in additional colored lanterns, and create powerful combinations.
Fireworks tiles are used to cover completed shapes to score points.
On their ship they lead a talented crew, including the captain, pilot and first mate, purser, scientist, boatswain, and merchant. Each crew member serves a unique function on the ship and the player who manages their crew by keeping them happy with treasures they find will be victorious. In each of the game’s 6 rounds, a round card is flipped, showing how many crew members can be activated during that round. Players then simultaneously choose which crew members to use, then, in turn order, they perform the crew member’s action. The crew is paid with collected treasures to score victory points and gain additional actions.
Waters of Nerues is designed for players aged 14+, and plays in about 45-60 mins. It’s expected to release in May of 2019.
The game is played over 4 rounds with the player with the most points being declared the winner. Habitats (which are actions in the game) are used by birds to perform combinations. Habitats focus on different aspects of growth:
A bird feeder dice tower dispenses food tokens via custom dice
Egg miniatures, in a variety of colors, are used to lay eggs
A deck of cards allows hundreds of unique birds to be drawn and played
Featured game components include:
170 unique bird cards (57x87mm)
26 bonus cards (57x87mm)
16 Automa cards (57x87mm)
103 food tokens
75 egg miniatures
5 custom wooden dice
5 player mats
1 birdfeeder dice tower
2-piece Game Trayz custom tray
1 goal mat
8 goal tiles
1 first-player token
40 action cubes (8 per player)
4 clear plastic resource containers
1 scorepad (50 sheets; 1 sheet used for all players each game)
The idea of a fire in a library invokes a sense of concern towards the well-being of humanity – the gravity of losing information, creativity, and history is a little more than what we can possibly imagine. Just as it was with the destruction of the Library of Alexandria, the loss is essentially a thing of mythology as the extent of damage is still not fully understood. We are however long past the days of papyrus scrolls and steep consolidation of knowledge with the advent of the internet, but libraries nevertheless remain incredible resources filled with invaluable collections for the benefit of everyone and deserve protection and support. That is why this game on Kickstarter, Fire in the Library, has such an interesting theme and is worth taking a look. As described on it’s campaign page:
“Fire in the Library is a press-your-luck game from Weird Giraffe Games by Tony Miller and John Prather with art by Beth Sobel and Katie Khau. Players are heroic librarians rescuing books to accumulate knowledge and earn bravery all while avoiding the flames before the library collapses! […] History is burning—take chances, be brave, SAVE BOOKS!”
A very noble premise, like Flash Point for academia, with gorgeous art to boot. The push-your-luck gameplay is very reminiscent of similar games like Dead Man’s Draw, Celestia (previously Cloud 9), or Diamant (previously Incan Gold), but where the player interaction comes directly from manipulating the odds of success within it’s bag o’ cubes. It’s altogether tactile and quick while being extremely easy to teach, making this suitable for parties and families. It even includes rules for solo play, which isn’t very common for games in this genre. If you are interested in Fire in the Library, be sure to check out it’s Kickstarter page for more information, reviews, and a how-to-play video!
Renegade Games Studios have announced a board game to support Geek & Sundry‘s International Table Top Day 2018 (Saturday, April 28th, 2018) which will only be available on that day. The card game, Wonderland, is designed by Daniel Solis (known for Kodama: The Tree Spirits) with art by Anita Osburn and Beth Sobel. Wonderland is a 2-player card game in which one player is Alice and the other is the Red Queen. Players place cards to control areas of Wonderland, modified by adjacent magical item placements, then score based on the final arrangement of the cards. It’s a perfect travel game which will also come with its own game bag.
Renegade Games announced a new card game called Atlas: Enchanted Lands. It’s a light fantasy themed card game with art done by the talented Beth Sobel and features a quick play time of 20 minutes for 2 to 4 players. In the game you will be playing down cards representing a time and place, with the different times being dawn, sunset, day, and night. Each time you play a card you have to pick whether to play for the time or the place, creating sets of it on the table. And it’s these sets you are creating that is the focus of the game because you get points for bidding on which sets will be completed and when. The game is being billed as easy to play while still having meaty decisions to make, and I tend to agree with them. The game is slated for release in the Fall of this year, and you can read the below press release for more information.
Atlas: Enchanted Lands is an elegant card game set in a world of fairies and magic. Play cards to reveal a certain place and time — and place your stake in one of the two. Explore a location at dawn, day, sunset, and night, or see what the whole land looks like in the dark. Each card offers two choices, and it’s up to you to uncover the world that awaits.
Players are challenged to predict the Time or Place that will be uncovered first. Cards laid on the board will complete sets. Depending on the cards chosen by the players, sets of similar cards or numerically ascending cards will be revealed, granting points to the players that deduced the correct combination.
“There’s something elegant and beautiful about simple mechanics that still challenge the players to really think about their choices,” says Renegade President Scott Gaeta. “We’re incredibly happy to be able to pair J. Alex Kevern’s polished design with Beth Sobel’s delightful illustrations.”
Look for Atlas: Enchanted Lands at friendly local game stores and online Fall 2017. Atlas takes about 20 minutes to play and is for 2-4 players ages 8+ with an MSRP of $20. The box contains the following components:
The game contains just 18 cards, but cleverly allows for nearly 5,000 combinations in using them to build your boomtown, ensuring that you’ll never build the same town twice. 15 cards are arranged in a circle around 3 bonus scoring cards. Players take turns drafting cards using a take-or-skip mechanic to build a town that will score them the most points. The rulebook is only 4 pages and can therefore be taught very quickly. The game last about 20 minutes and is recommended for ages 10 and up.
But wait, there’s more! Also included in the Kickstarter are three more games; Mint Julep, That Snow Moon, and Wagon Wheels.
Mint Julep is a 2-4 player horse racing/betting game where players draft cards, place bets, and then manipulate the race in order to ensure the horse that they want to win ends up finishing in a top spot.
That Snow Moon is a 2-4 player asymmetrical card throwing game. Players divide into two teams, Liberation and Dynasty. Liberation throws their cards facedown onto the table in an attempt to build particular sets. Dynasty drops their cards on to the table, trying to land on the Liberation cards to reveal and remove them from play.
Wagon Wheels, a 2 player game based on Circle the Wagons, has players placing and moving tokens around a map card to score the most points by taking advantage of the quadrant’s special bonus while trying to get the east and west sides of the map for additional points. With just 3 cards and a few tokens, designer Nat Levan has turned the small wallet game into nano-sized entertainment.