Renowned artist Beth Sobel (known for Viticulture, and Arboretum) teams up with designer Steve Finn (known for Herbaceous, and Biblios) to take players on an adventure in Waters of Nerues. In the latest game from publisher, Dr. Finn’s Games, 2-4 players explore the waters of Nerues, looking for treasures in the vast seas.
On their ship they lead a talented crew, including the captain, pilot and first mate, purser, scientist, boatswain, and merchant. Each crew member serves a unique function on the ship and the player who manages their crew by keeping them happy with treasures they find will be victorious. In each of the game’s 6 rounds, a round card is flipped, showing how many crew members can be activated during that round. Players then simultaneously choose which crew members to use, then, in turn order, they perform the crew member’s action. The crew is paid with collected treasures to score victory points and gain additional actions.
Waters of Nerues is designed for players aged 14+, and plays in about 45-60 mins. It’s expected to release in May of 2019.
Stonemaier Games, publishers of the immensely popular Scythe, have released all the details on their new game, Wingspan. Players are bird enthusiasts who seek to discover and attract the best birds to their network of wildlife preserves. Its described as a competitive, medium-weight, card-driven, engine-building board game for 1-5 players, aged 10+. Wingspan is designed by Elizabeth Hargrave, with art by Ana Maria Martinez Jaramillo, Natalia Rojas, and Beth Sobel. It plays in 40 – 70 mins.
The game is played over 4 rounds with the player with the most points being declared the winner. Habitats (which are actions in the game) are used by birds to perform combinations. Habitats focus on different aspects of growth:
- A bird feeder dice tower dispenses food tokens via custom dice
- Egg miniatures, in a variety of colors, are used to lay eggs
- A deck of cards allows hundreds of unique birds to be drawn and played
Featured game components include:
- 170 unique bird cards (57x87mm)
- 26 bonus cards (57x87mm)
- 16 Automa cards (57x87mm)
- 103 food tokens
- 75 egg miniatures
- 5 custom wooden dice
- 5 player mats
- 1 birdfeeder dice tower
- 2-piece Game Trayz custom tray
- 1 goal mat
- 8 goal tiles
- 1 first-player token
- 40 action cubes (8 per player)
- 4 clear plastic resource containers
- 1 scorepad (50 sheets; 1 sheet used for all players each game)
- 3 rulebooks
Wingspan also supports solo play by making use of an Automa. For more information on the game you can check out the Stonemaier Games website, or watch Tom’s video review on the Dice Tower channel. Wingspan will be released on March 8th, 2019.
The official announcement and pre-orders for Wingspan, a new game from Stonemaier Games (publishers of Scythe), will be available on January 2nd, 2019. Wingspan is designed by Elizabeth Hargrave, with art by Ana Maria Martinez Jaramillo, Natalia Rojas, and Beth Sobel.
If you don’t mind being trickle fed information you can join the Wingspan Facebook group, where the box cover was recently teased.
The only details regarding game play are that it will be for players who enjoy Terraforming Mars and Gizmos. There have been pictures of dice for the game, along with beautifully crafted and painted eggs, tokens, and cards. Until the new year, keep an eye on the Facebook group for more information.
In celebration of National Arbor Day, Renegade Games has announced that they will be publishing a second edition of the Dice Tower Seal of Excellence Winner Arboretum by Dan Cassar (The Blood of an Englishman). Originally designed in 2015, Arboretum is a card game in which 2-4 players compete to create the most beautiful path through their garden. Players create a grid of trees, laying down one card each turn from their hand of 7. At game’s end, cards in hand determine which color trees will score for each player, and the greatest orthogonal path beginning and ending with that color determines score. The second edition will feature new artwork from Beth Sobel (Lanterns: The Harvest Festival), with a focus to make the trees distinct enough for color blind players. Arboretum Second Edition will be available at your FLGS in Fall 2018. You can read the full press release from Renegade Games here.
The idea of a fire in a library invokes a sense of concern towards the well-being of humanity – the gravity of losing information, creativity, and history is a little more than what we can possibly imagine. Just as it was with the destruction of the Library of Alexandria, the loss is essentially a thing of mythology as the extent of damage is still not fully understood. We are however long past the days of papyrus scrolls and steep consolidation of knowledge with the advent of the internet, but libraries nevertheless remain incredible resources filled with invaluable collections for the benefit of everyone and deserve protection and support. That is why this game on Kickstarter, Fire in the Library, has such an interesting theme and is worth taking a look. As described on it’s campaign page:
“Fire in the Library is a press-your-luck game from Weird Giraffe Games by Tony Miller and John Prather with art by Beth Sobel and Katie Khau. Players are heroic librarians rescuing books to accumulate knowledge and earn bravery all while avoiding the flames before the library collapses! […] History is burning—take chances, be brave, SAVE BOOKS!”
A very noble premise, like Flash Point for academia, with gorgeous art to boot. The push-your-luck gameplay is very reminiscent of similar games like Dead Man’s Draw, Celestia (previously Cloud 9), or Diamant (previously Incan Gold), but where the player interaction comes directly from manipulating the odds of success within it’s bag o’ cubes. It’s altogether tactile and quick while being extremely easy to teach, making this suitable for parties and families. It even includes rules for solo play, which isn’t very common for games in this genre. If you are interested in Fire in the Library, be sure to check out it’s Kickstarter page for more information, reviews, and a how-to-play video!
Renegade Games Studios have announced a board game to support Geek & Sundry‘s International Table Top Day 2018 (Saturday, April 28th, 2018) which will only be available on that day. The card game, Wonderland, is designed by Daniel Solis (known for Kodama: The Tree Spirits) with art by Anita Osburn and Beth Sobel. Wonderland is a 2-player card game in which one player is Alice and the other is the Red Queen. Players place cards to control areas of Wonderland, modified by adjacent magical item placements, then score based on the final arrangement of the cards. It’s a perfect travel game which will also come with its own game bag.
Renegade Games announced a new card game called Atlas: Enchanted Lands. It’s a light fantasy themed card game with art done by the talented Beth Sobel and features a quick play time of 20 minutes for 2 to 4 players. In the game you will be playing down cards representing a time and place, with the different times being dawn, sunset, day, and night. Each time you play a card you have to pick whether to play for the time or the place, creating sets of it on the table. And it’s these sets you are creating that is the focus of the game because you get points for bidding on which sets will be completed and when. The game is being billed as easy to play while still having meaty decisions to make, and I tend to agree with them. The game is slated for release in the Fall of this year, and you can read the below press release for more information.
San Diego, CA (May 22nd, 2017) — Renegade Game Studios™, the premier publisher of unique games will release Atlas: Enchanted Lands Fall 2017. Designed by J. Alex Kevern (Sentient, World’s Fair 1893), Atlas: Enchanted Lands draws players into the magical world of an enchanted forest. Art by Beth Sobel (Lanterns: The Harvest Festival, Lanterns: The Emperor’s Gifts, Snow Tails), illuminates the landscapes at Dawn, Day, Sunset, and Night.
Atlas: Enchanted Lands is an elegant card game set in a world of fairies and magic. Play cards to reveal a certain place and time — and place your stake in one of the two. Explore a location at dawn, day, sunset, and night, or see what the whole land looks like in the dark. Each card offers two choices, and it’s up to you to uncover the world that awaits.
Players are challenged to predict the Time or Place that will be uncovered first. Cards laid on the board will complete sets. Depending on the cards chosen by the players, sets of similar cards or numerically ascending cards will be revealed, granting points to the players that deduced the correct combination.
“There’s something elegant and beautiful about simple mechanics that still challenge the players to really think about their choices,” says Renegade President Scott Gaeta. “We’re incredibly happy to be able to pair J. Alex Kevern’s polished design with Beth Sobel’s delightful illustrations.”
Look for Atlas: Enchanted Lands at friendly local game stores and online Fall 2017. Atlas takes about 20 minutes to play and is for 2-4 players ages 8+ with an MSRP of $20. The box contains the following components:
- 32 Cards
- 64 Chips (16 per player)
- 4 Suit tokens
Visit www.renegadegames.com for more information about our games and the designers we work with.
Build your pocket-sized boomtown in Circle the Wagons, a two player card game designed by Steven Aramini (Yardmaster), Danny Devine (Mob Town), and Paul Kluka with art by Beth Sobel (Viticulture, Lanterns: The Harvest Festival).
The game contains just 18 cards, but cleverly allows for nearly 5,000 combinations in using them to build your boomtown, ensuring that you’ll never build the same town twice. 15 cards are arranged in a circle around 3 bonus scoring cards. Players take turns drafting cards using a take-or-skip mechanic to build a town that will score them the most points. The rulebook is only 4 pages and can therefore be taught very quickly. The game last about 20 minutes and is recommended for ages 10 and up.
But wait, there’s more! Also included in the Kickstarter are three more games; Mint Julep, That Snow Moon, and Wagon Wheels.
Mint Julep is a 2-4 player horse racing/betting game where players draft cards, place bets, and then manipulate the race in order to ensure the horse that they want to win ends up finishing in a top spot.
That Snow Moon is a 2-4 player asymmetrical card throwing game. Players divide into two teams, Liberation and Dynasty. Liberation throws their cards facedown onto the table in an attempt to build particular sets. Dynasty drops their cards on to the table, trying to land on the Liberation cards to reveal and remove them from play.
Wagon Wheels, a 2 player game based on Circle the Wagons, has players placing and moving tokens around a map card to score the most points by taking advantage of the quadrant’s special bonus while trying to get the east and west sides of the map for additional points. With just 3 cards and a few tokens, designer Nat Levan has turned the small wallet game into nano-sized entertainment.
Head over to the Circle the Wagons Kickstarter page to learn more and back the project!
Herbaceous is the latest game from Pencil First Games up on Kickstarter from the mind of Steve Finn, of Dr. Finn’s Games, and the brush of Beth Sobel. Herbaceous is a very beautiful looking card game that plays as a distillation of the push your luck mechanic.
On any given turn you will first be given the option to plant herbs in pots, with each pot having different requirements for what you can put in them for points. One gives points based on how many of one type you put, another for how many unique types, another for how many pairs you put, but the last one is special. In the glass jar you can put as many herbs as you want, but this is also the only pot that can take the special herbs that give bonus points. After choosing to pot plants or not, you must draw an herb card and choose if it will go in your garden, where only you can use it, or the community garden where anyone can use it. After making that choice you draw a second card and are forced to plant it in the opposite garden. The push your luck aspect of the game is when you choose to pot the herbs, do you do it now for some points, or hope it’s there for another round and get more points? Will you pot early to grab special herbs in that hopes of getting the bonus biscuit card, or try to maximize points to offset those lost bonus points? Push your luck far enough without going bust and you may score enough points to emerge the winner.
As I mentioned already the art is stunning and that alone is worth a look at the game. As a bonus for being a backer you get some flavor cards which act as events when they are drawn, affecting the game in different ways. If this game sounds interesting to you then head on over to the campaign page to pledge for your copy.