Freshwater Fly is a new highly thematic fishing game currently on Kickstarter from designer Brian Suhre (Coldwater Crown) and Bellwether Games. In Freshwater Fly, 1-4 players try to catch sets of fish cards from a river made up of a grid of 6×3 cards using dice drafting. First, players cast into the river, placing the casting token on a fish card in the column corresponding to the die drafted. Under the column are colored hatch tokens, and if the player’s chosen fly matches the color of a hatch token, they can draw a strike card. Strike cards indicate whether a fish has taken the bait. If the fly fails to attract a fish, it drifts down the river. However, if a fish is hooked, play proceeds to the beautiful rondel on the player’s board.
This rondel has an attached spinner, which when coupled with a wooden hatch token, looks like a fly reel. Players advance the spinner by drafting dice, getting closer to catching the hooked fish. The battle is between the strength of the fish and the value of the drafted dice, with players advancing the difference on the rondel. The gained finesse of the player, bonus action cards, and momentum tokens all help to finally catch the fish. The game ends when one player has landed 7 fish, and points are scored for card sets. Freshwater Fly comes with a game board, 4 reel boards, 12 flies, 4 strike cards, 48 fish cards, 9 dice, 60 hatch tokens, a large casting token, momentum tiles, hatch tiles, and a cloth bag. The Kickstarter for Freshwater Fly continues through April 25, and the game is expected to deliver in September 2019.
Bellwether Games, best known for their tabletop games Antidote and Coldwater Crown, took their talented team to join many other game designers, artists, musicians, and publishers at the Global Game Jam last year. A fun little project they started at the jam turned into a functional electronic game about connecting transmission lines. What’s more, they discovered that this was a fun idea worth developing further for the next ten months to create KV Connector, the company’s first mobile app game.
KV Connector is game about connecting power lines across various levels of terrain to light dark houses. Players score points from connecting houses and lampposts as well as from birds that land on long powerlines. Players earn more points by using fewer towers. KV Connector features groovy music from Musivational, including a tune, Ramps (Up and Down), by Dice Tower News Tweeter, Ben Gerber.
KV Connector is available now for free download for Android.
For 1-4 players with a playtime between 40-90 minutes, this expansion allows players to use a Port action to go to sea to search for new deepwater wish. Sea fish can be caught with any color of bait. While at sea, players can only fish there and cannot get fish from the shore, lake or river.
The expansion comes with a sea board, 4 sea vessel standees, 20 fish cards, 6 master angler cards and 3 angler cards.
And if you missed Coldwater Crown, there is a pledge in which you can get both the 2017 game and the new expansion. Coldwater Crown and its expansion is from Bellwether Games and the games are for ages 14 and up.
Bellwether Games has announced a Kickstarter Campaign for Antidote: Lab Alliance, the expansion to their popular 2013 social deduction card game Antidote. In Antidote, 2-7 players are lab scientists when 1 of a possible 7 deadly toxins has spilled. The players need to scramble to determine which toxin is killing them and place the appropriate antidote card in their hand. By trading and discarding cards, players use deduction to figure out what is the one toxin card removed from the game. The expansion adds 78 new cards and 5 new game modes, which add more players (up to 9), teams, faster game play, truth serum and even romance.
When the kids are away, the toys come out to play…and FIGHT! Program your toys, then watch them dominate!
Bellwether Games would like to announce their latest game currently running on Kickstarter, Windup War: the Cutest Combat Card Game. In Windup War, players will simultaneously program their toys for battle, then “release” them into combat with each other. Players will need to be able to anticipate the other players’ moves or risk being caught off guard.
First, each player will select one of six toys to represent them in battle. Next, players will assemble an army of three units according to each unit’s unique strengths and weaknesses. Players will then program 5 actions at once into their toys, then reveal them simultaneously. Actions are carried out in order, and then those that survive will reload for the next round.
A new euro style worker placement game, Coldwater Crown by Brian Suhre, attempts to recreate the feel of a fishing tournament in the North Atlantic. Players take actions by placing and recalling Angler tokens to catch fish by clearing zones of bait, which fits the theme perfectly. Working out of a tackle box inspired player board, each player tries to catch the right fish at the right time to earn the most trophies during and at the end of the game.
You can earn points by getting the highest total fish weight from an area, getting the small fish, being the first to have eight different species of fish, first to catch 12 fish, and several other goals. The game combines worker placement and puzzle-like mechanisms to set and clear bait so only you can clear the zone and catch more than an empty hook.
The Campaign is live now, and runs until Aug 9th so go check out some reviews and game play videos on their Kickstarter page to see if Coldwater Crown reels in your contribution.
The Princess and The Goblin is a children’s novel from 1872 written by George MacDonald about Princess Irene and her adventure into the goblin kingdom to stop their invasion of the human world. While she is exploring the cave she comes across Curdie, a young miner who has been searching for clues to the goblin’s plans. Now together they need to escape and get back to the kingdom in time to warn them, and this is where the game of The Princess and the Goblin picks up. In the game you have a stack of tiles that has been randomized and this is your draw pile, around that pile are 4 tiles face down that start the play area. On your turn you will look at the top tile and place it out face down, then you get to look at the adjacent tiles to see what they are before putting them back face down. At this point you can place down some tokens you have in order to help you remember which tile is which and will give you bonus points in the end. The crux of the game is that you are trying to build a path leading from the goblin cave back to the castle. The difficult part comes in the memory and because each edge of the tile has a symbol you must match in order for the path to be valid. Once you finish a path you are done for the round and count up your points, and once everyone has escaped or there are no more home tiles to escape to, whoever has the most points is the winner.
This game looks stellar with some art I can definitely get behind, and the gameplay is simple so you can play with your family, which is what the creator is hoping for. If this game sounds like something you would like then head on over to the campaign page to pledge today.
An assistant app is now available for the card game Antidote.
Put the deductive power of the official Antidote Lab Assistant App on your side! Keep track of the formulas you’ve seen each game to give yourself a better chance to survive every time you play Antidote!
The app will allow you to keep better notes when playing the game as well as let you make uncertainty marks that are easy to change as you play. The app is easy to erase to get you into your next game as soon as possible.
Antidote is a card game from Bellwether Games. In Antidote, you are a laboratory scientist working for a giant chemical research conglomerate. When you and your lab are suddenly exposed to a deadly toxin, you must work quickly to share your research and discover the Antidote before it’s too late!
Antidote, the game, can be found at local retailers. You can download the app: HERE.
Deep in the heart of a dangerous swamp lies a rare herb that you and your teammates aim to collect. You’re on a time limit, you need to get out of the swamp before night fall but there’s only one boat and each member of the team has a different idea on where they should go. Deeper and deeper you push into dangerous territory collecting the precious natural resources you came here for…the only question is have you gone too far? Well you can find out when you play Swamped by Bellwether Games and designed by Ben Gerber with art by Jonathan Logan Clark. Bellwether Games is the same publisher of the recently released game Antidote and Drop Site.
Swamped A semi-cooperative game of adventure, peril and Treasure where players are moving through a swamp searching for a rare herb that can cure diseases. Each player takes a turn steering the boat to find the herb. But the swamp has many other treasures as well so players may try to steer the boat away from its intended goal to increase their own wealth.
Swamped plays 2 – 4 players and takes about 30 minutes but what makes this game really interesting is all the players will be sharing the same boat. Not a big deal when you have a common goal of collecting a rare herb, but add in the fact that each player has a secret objective as well and may lead the boat deeper into the swamp to collect what they need and making it more difficult to get back by nightfall makes the game much more exciting doesn’t it. That’s not all for this big game in a small package though; the game is a mere 35 cards and 2 pieces but there is a variable game map that expands as the game is played, most cards have variable uses and orientations, and to top it all off a surprise ending. With the objectives being secret no one will know for sure who will win!
Swamped is not only a great looking game but it is also doing something with Stretch Goals that I personally haven’t seen on a Kickstarter yet. Swamped has stretch goals and every copy of the game will come with those but what’s unique about Swamped is that what those stretch goals are will be decided by the backers! Backers will vote in the comments about what stretch goal they want to see next, then when one is reached those votes will decide which stretch goal is up next. There are multiple tracks for the stretch goals like upgrade components, art variants, even expansions and upgrades if enough is raised. A very unique and interesting twist if you ask me.
So head on over to Kickstarter and check out Swamped and if you decide to back it, like I did, don’t forget to vote on your choice of stretch goals.