Social deduction games have become a staple of many game gatherings, and Bezier Games has been contributing their fair share to the genre. The One Night Ultimate series of games, including One Night Ultimate Werewolf (which has sold over 100,000 copies) and One Night Ultimate Vampire (earning $378,000 on Kickstarter) have been top sellers worldwide.
Now, Bezier Games would like to announce a new addition to the series in the form of One Night Ultimate Alien, which will offer not only a strong alien vs. villagers theme, but will also introduce the Dynamic Rules system. The following is an excerpt from the official press release for One Night Ultimate Alien:
In One Night Ultimate Alien, players are assigned a role, perform actions secretly during a “night” phase, and then have just a few minutes to discuss among themselves who the alien invaders are. All players vote, and the role of the player with the most votes is revealed. If it is an Alien, the Villager team wins. If it isn’t, the Alien team wins. The game takes less than 10 minutes to play, but is so addicting players may find themselves playing game after game for hours on end.
While previous One Night games took advantage of the free One Night app to guide players through night time actions, Alien relies on the app to ensure that each game has a unique set of rules for each role. These Dynamic Rules have never been used in a traditional board game before, and they breathe a gust of fresh air into the social deduction genre.
Bezier Games, Inc. creates board and card games for the whole family, including Castles of Mad King Ludwig, Suburbia, and the original Ultimate Werewolf. For more information, visit the Bezier Games website.
Paizo has announced a new science fiction role-playing game entitled Starfinder, a universe set thousands of years in Pathfinder’s future. Starfinder is a stand-alone RPG evolved from Pathfinder’s ruleset in which players take on the role of alien races both new and familiar as they explore the mysteries of a weird galaxy. Your starship’s crew can be made up of such character archetypes as:
- android assassins
- ratfolk mechanics
- lashunta technomancers
- human pilots
- and many more!
The Starfinder line will include:
- a hardcover core rulebook
- hardcover rules supplements
- a monthly Starfinder Adventure Path with epic campaigns, expanded rules elements, and new monsters
- integrates easily with the Pathfinder roleplaying game
The Starfinder system will release in August of 2017. For more information, visit the product announcement here.
F2Z Entertainment, known for publishing popular brands of tabletop games such as Filosofia, Z-Man Games, Pretzel Games, and Plaid Hat Games, officially announces a new game in the line of Z-Man’s Merchants & Marauders, Broadsides. Merchants & Marauders: Broadsides is a two-player, stand-alone game that puts players “in the boots of a fearless ship captain.” In this confrontational game designed by Joshua Cappel, players will be working to survive a deadly battle by spending resources to defend and repair their ship whilst trying to destroy the enemy ship.
The following is an excerpt from the official press release:
Through your spyglass, you see a profitable sea lane, just waiting to be claimed. But competition is closing in, and the battle is inevitable: Load your cannons! Hoist the red flag! Will you be able to sink the enemy before they send you feeding the sharks?
Merchants & Marauders: Broadsides is scheduled for release at Gen Con in August of 2016. More details will be released soon as it becomes available.
The race is on for the robots of the Robo Rally automobile factory who work long, hard days at the assembly line building high-speed supercars, but never get to see them in action. On Saturday nights, the factory comes to life as the ultimate race course with treacherous obstacles and rival sabotage. In the thrilling Robo Rally Game, players move their robots through the course by speeding through corridors and dodging traps to reach each checkpoint first. Only the strongest robots survive!
Hasbro and Wizards of the Coast has announced that they will be re-releasing the classic Richard Garfield hit board game from the 1990’s, Robo Rally. This iconic “programmed movement” game will become available at retail as early as August 1, 2016.
Additionally, Robo Rally will have a presence at the Hasbro booth at SXSW, and Wizards of the Coast will be offering attendees a live demo of the game. The game will be available in the SXSW Gaming Hall on Thursday, 3/17 through Saturday, 3/19 from 12pm – 8pm.
Here is the press release of the game description:
Enter the world of mad machines and dangerous schemes in the Robo Rally board game. Players control their robot with game cards which reveal directions on how the robots can move through the hectic Robo Rally automobile factory. Use strategy to outsmart rival robots while racing towards each checkpoint in your chosen course in numerical order. Beware of factory obstacles such as industrial lasers, gaping pits, and moving conveyer belts that can make or break the race. The first player to reach all of the checkpoints wins and becomes an ultimate race legend. The Robo Rally Game includes 6 double-sided game boards, double-sided start board, 6 robot figures, 6 reboot tokens, 36 checkpoint tokens, plastic priority antenna, 6 checkpoints, 48 plastic energy cubes, 30-second sand timer, 6 robot player mats, 40 upgrade cards, six 20-card programming decks, 6 special programming cards, 74 damage cards, vac tray, label sheet, and game guide. Available at local game stores and most major retailers nationwide.
For more information, see the Wizards of the Coast website or visit the game’s pages on BoardGameGeek.com.
The Café International: All are welcome here! This statement almost brings to one’s imagination a coffee house where everybody knows your name. Or is that a different place? Either way, Café International is a game in which players are trying to accommodate as many international guests as possible into the cafe. These guests all enjoy sitting together and getting to know one another over a glass of wine, a cup of coffee or a slice of pie, and do so together at tables or individually at the bar.
In the game, players will bring as many people into the cafe as possible, seating them at tables or the bar in clever ways. As they do so, they will be scoring each round via black (1 point), red (5 points), and blue (10 points) chips, and may lose points when seating customers at the bar or having unseated guests at the end of the game.
Café International is a game designed by Rudi Hoffmann for 2-4 players ages 13 and up, and plays in 30-60 minutes. The game is scheduled for release in August of 2015.
Stoneblade Entertainment announces that a new card game, Bad Beets, is now available for preorder through July 27 with the free gift of a Bad Beets button.
Bad Beets is a family bluffing game in which players must eat their vegetables by working to get rid of their beets in any way they can. This might include feeding them to the dog or sharing them with others. Players are being required to sit down for dinner and must “eat” (or get rid of) their 8 Beet cards before they can “leave the table”. You can bluff to your heart’s content, but you had better be holding the right card if you get called out!
The game will include:
- 15 Role Cards
- 50 Beet Tokens
- 15 Ice Cream Tokens
- 5 Action Reminder Cards
- 1 Rulebook
Bad Beets is for 2-5 players ages 8 and up and plays very quickly. The game is scheduled to ship to retailers on August 3, 2015. For more information about the game and the preorder, visit the Stoneblade website here.