Tesla vs. Edison: War of the Currents was a successfully funded Kickstarter from last year and played up the history of electricity through an economic game with some mild route building added in. You would take on the role of the greats like Tesla or Edison as you tried to expand you power supplying empire through research, patenting and selling new technology, and influencing the public’s perception of either AC or DC current. Tesla vs. Edison: Powering Up seeks to expand on the game and make it even better with several new modules you can add into the game and even the option to get a custom wood insert from The Broken Token to organize you game. The different modules are;
Build a headquarters – you can develop your own custom lab, works, office, and studio which will give you special abilities and bonus points
A 6th inventor to choose from, Madam C. J. Walker, which also expands the player count to 6
Eight female luminaries with more possible in stretch goals
Event cards – these historical events allow you new opportunities, but can also just bring bad news
New propaganda cards
and, Two AI decks to bottom out the player count to 1 or just add more difficulty in 2+ player games
All in all if you are a fan of the original, these expansion modules should make the game that much better for you. The campaign is already funded and into stretch goals so you can head on over to the Kickstarter page to check it out and pledge for your own copy, you can even add on a reprinted copy of the original game.
God does not play with dice – but does Einstein? In celebration of the 100th anniversary of Einstein’s Theory of General Relativity, Corbis Entertainment – the exclusive licensing agent for Albert Einstein – has commissioned the design of a new board game to honor his life and work. The game will be created by Artana, chosen because of their capable portrayal of other famous scientific minds in unique historical games such as Tesla vs. Edison: War of Currents, and will focus on Einstein’s scientific achievements, but also on his broader personal narrative – a refugee from Nazi Germany, adviser to world leaders, and a man famous for his wisdom, moral conviction and lightness of spirit. Look for the game to be released at the end of 2016.
Einstein’s Life to be Honored in Board Game by Artana
ACTON, MA (November 20, 2015) – Board game publisher Artana has been selected to create a tabletop game based on the life of Albert Einstein. This announcement coincides with the 100th anniversary of Einstein’s general theory of relativity. Scheduled for release in late 2016, the game will cover Einstein’s broader personal narrative in addition to his scientific discoveries.
“We are humbled to be trusted with the opportunity to create a game experience based on Einstein’s life,”said Artana President, Marcus Muller. “Along with his fame as a scientist, Einstein embodied the attributes of courage and moral conviction, and evinced a personality of joy and lightness of spirit. This extraordinary combination made Einstein one of the most beloved individuals of the 20th century and we look forward to honoring his legacy.”
A Nobel laureate and the pre-eminent scientist of the modern age, his theories and discoveries have profoundly affected the way people view the universe and their place within it. But Einstein’s fame extended far beyond his scientific contributions. He was a worldwide celebrity before the age of social media, his opinion sought by world leaders and the press alike. The American public was captivated by his compelling story as an early immigrant fleeing Nazi repression, and his well-documented correspondence with President Franklin D. Roosevelt created a sense of urgency about the Nazi atomic bomb. His sagacious, wise and humorous quotations are widely used to this day throughout popular culture. His instantly-recognizable visage, captured in numerous photos, has (along with his name) become synonymous with the word genius. In 1999, Einstein was named TIME Magazine’s “Person of the Century” and he is today a hero to millions not only for his scientific discoveries, but also for the humility and humanity he exhibited in sharing his genius with the world.
“We are excited that Artana is bringing Einstein’s story to tabletop gaming,” said Kevin Connelly, Director of Rights Representation at Corbis Entertainment, exclusive licensing agent for Albert Einstein. “Their renowned treatment in this genre of other scientific personalities like Sir Isaac Newton, Galileo Galilei, Thomas Edison, and Nikola Tesla gives us great confidence and we are delighted to be working with them on this project.”
Artana produces memorable games and accessories for customers worldwide. The Company’s leadership team includes industry veterans in game design, development, art, and technology. Artana’s product design is guided by five core principles: fresh themes, innovative mechanics, engaging play, beautiful components, and thought-provoking experiences.
About Corbis Entertainment: Corbis Entertainment, a division of Corbis, is a leading digital content and worldwide entertainment rights company. We empower agencies, brands, publishers, and other media producers to capture the attention of audiences worldwide by integrating premium and timely content
Artana Games has announced a new series of games that expands on Rob Daviau’s Legacy mechanic to allow player decisions in one session to impact gameplay not just in a later session of the same game, but in subsequent titles in the series, as well. For those unfamiliar with the premise, the Legacy titles (so far comprised of Risk: Legacy, Pandemic: Legacy, and Seafall) change permanently from one play to the next, altering the board and card decks in such a way as to give permanent consequences to players’ tactical choices.
Daviau himself has partnered with Artana’s Dirk Knemeyer to help design the Echoes games, which extend this idea further to make consequences stretch across an entire series of games released years apart. Chronicles 1: Origins, is the first in this line, and is predicted to debut at Gen Con 2016 (US) and SPIEL 2016 (worldwide).
“With the Echo System, players build history, persistence, and meaning into their play,” said Artana creative director, Dirk Knemeyer. “Within one box, one purchase, there are two levels of engagement: each single game session you play has things going on and can be won. But, based on those various game sessions, the world within that box also changes and builds persistently toward even grander goals and outcomes. Finally, on top of that, via the Echo System, the world you build in that game, the actions you took, the characters you created, will translate uniquely and directly into the next boxed game in the series. The result is an unparalleled degree of immersion and consequence.”
Those attending Gen Con 2015 will have an opportunity to learn more at a registration-only Q&A at 9:00 PM on Saturday, 8/1. Those of us who will be unable to attend that event will have to content ourselves for now with the video trailer on YouTube and the opportunity to sign up for Artana’s newsletter about the series.
Mirror Box Games brought along their long awaited game Chaosmos. Chaosmos showed up at GenCon 2013, successfully funded on Kickstarter in 2014, and should be delivering soon. It is a hidden information strategy game where cards are held in players hands as well as envelopes that can be accessed by landing on planets. Players will be looking for the Ovoid and trying to retain it till the last turn of the game.
Chaosmos should provide unique game play and is described by the publisher below:
The universe is about to collapse, and your final hope lies in an ancient mysterious artifact, the Ovoid. Whoever controls this “cosmic egg” can shape the birthing of the next universe according to their own agenda. Players are secret agents from a handful of surviving worlds, zipping from planet to planet in special “amnion suits” that allow for interstellar travel, space combat and planetary landings.
Each planet has its own envelope of cards. When you arrive on a planet, you decide which cards you want to take and which to leave behind. Knowledgeis the most powerful resource in the game, and being able to predict the cards your opponents possess at any given time is a powerful advantage as you build up a handful of weapons, tactical gear, vaults and traps, as well as cards that counter your opponents’ cards. The best players will keep their hand fluid, constantly changing tactics while they search from world to world for the Ovoid or find a safe place to stash it.
Balance your hand of cards, spend your turn actions wisely, and cleverly use your special alien powers to stay one step ahead of your opponents. When the Chaos Clock reaches zero, only the player who possesses the Ovoid will become master of the new universe.
Cheapass Games showcased Stuff and Nonsense in which you and your friends tell the tales of your great adventures while actually all you did was hide around London collecting antiques. But watch out, Professor Elemental is trying to catch you to show you are a fraud.
Stuff and Nonsense is an adventure game with no real adventuring. You and your friends are globetrotting explorers. Or so you claim. Actually, you are all liars and cowards, and despite your assertions to the contrary, you’ve never left London.
You’re a Zombie working in a fast food joint, and you must build combo meals from a hand of random ingredients. That’s the story in Lord of the Fries, one of Cheapass Games’ most beloved games.
If you like Arthurian lore and cooperative games then be on the lookout for Albion’s Legacy by Lynnvander Productions. Albion’s Legacy is a successful Kickstarter project that should be releasing soon. With a central board of Castle Camelot, modular hex tiles to explore, colorful character standees, custom dice, and more Albion’s Legacy is sure to bring out your inner knight.
Albion’s Legacy is a cooperative adventure board game for 1-4 players in the CORE box and up to 6 players in the DELUXE and EXCLUSIVE boxes. The game allows players to participate as one of their favourite Arthurian characters ranging from the legendary wizard Merlin, the famous Lady of the Lake, the brave Sir Lancelot, and the great King Arthur himself. These heroes will champion all that is good in 90 minutes as the players travel across the realm of Albion and face dangerous roaming threats, mythical beasts and deadly encounters.
Collect lore-enriched relics, artifacts, weapons and special awards under a heated deadline while solving some of the most famous historical and mythical chronicles of the Arthurian legend.
Artana has a Kickstarter project running for Tesla vs. Edison: War of Currents. Designed by Dirk Knemeyer and wonderfully illustrated by Heiko Günther and Jessica Riola Tesla vs. Edison tries to be historically accurate and includes many of the famous people from the time period it is set in.
Tesla vs. Edison is a light-to-medium weight strategy game for 2-5 players. You are an investor who teams up and creates a company with one of the exciting, visionary inventors leading the nascent electric light and power industry of 1880s and 1890s America.
Your inventor, along with other famous people of the period that you hire as employees in your company, work together to claim electric projects across the United States, advance your company’s technology, engage in propaganda wars with the other companies, and buy and sell stock from your and your competitors companies.
Tesla vs. Edison plays quickly and provides interesting decisions while telling the exciting story of the birth of electricity.
Artana is new publisher and successor to Conquistador Games, Inc. which had some successful Kickstarters itself.
Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they’ve been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?