Arkham Horror the Card Game

Fantasy Flight Games have announced that the Data Pack, Down the White Nile, for the Android: Netrunner the Living Card Game is now available.

On the shores of Lake Victoria sits the city of Jinja, a population hub poised to explode with economic activity. The site of a potential second beanstalk to the stars, the burgeoning city has attracted an army of workers. But what secrets does the city of Jinja hold? What threads of truth can be found down the White Nile.[source]

This is the second data pack in the Kitara Cycle. It includes a new Shaper identity, viruses to spread chaos, and new tools for the corporation to use against the runner.

Android: Netrunner is a tactical, asymmetrical, two-player card game in which one player is a futuristic hacker (called a runner) who launches attacks on a mega-corporation controlled by the other player. In order to fully utilize this Data Pack you will need to own a copy of the core set as well as the first Data Pack in the cycle, Sovereign Sight. Further details can be found on the Fantasy Flight Games website.

Arkham Horror: The Card Game will also be getting a Deluxe Expansion to kick off the next cycle of game packs. The Forgotten Age Deluxe Expansion sees 1-4 players head into the jungles of Southern Mexico with five new investigators to tackle two new scenarios.

We think we know the history of the Earth, but there are secrets that lie beyond our reckoning and truths that could undo our entire understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets, the ruins of an ancient and forgotten Aztec city, it sets into motion a plot that could unravel the very fabric of time. [source]

In the first scenario, the team of investigators will search for a forgotten Aztec city-state in the jungles of Southern Mexico. A new “Explore” action has been added which players can initiate with an “activate” action and has players draw from a new, separate, exploration deck. The change in locale is dramatically different from previous cycles. A copy of the core set is required in order to play this expansion.

A preview of the new investigator, Ursula Downs, and more details regarding the game’s contents can be found on the Fantasy Flight Games website.

Fans of Arkham Horror: the Card Game are always on the lookout for new content, new mysteries to explore, new monsters to fight.

Sometimes, though, returning to the old can be good too.

Fantasy Flight Games has announced the release of a new upgrade expansion for Arkham Horror: the Card Game, this time returning to one of the core set campaigns.

Return to the Night of the Zealot takes investigators back to the Night of the Zealot campaign from the core set, adding new challenges, new encounters, and new boons as well as upgrading cards from the original campaign. While it may seem like you are reliving the nightmare you started with, new terrors await you.

“In Return to the Night of the Zealot, the stars may have aligned to open a door to your past, but things are not precisely as they were. The evils you defeated once have become stronger. It seems if they have been lying in wait for this moment to occur, to get another shot at destroying you, and this time they are not alone. This upgrade expansion features new scenario cards for each of the three scenarios in the campaign: now marked as Return to The Gathering, Return to The Midnight Masks, and Return to The Devourer Below. While these titles may sound like a resurgence of the familiar, the experience is anything but. Return to the Night of the Zealot also stacks your encounter deck with two new encounter sets, filled with monsters and treacheries more terrifying than any you have faced. Ghouls from the Ghouls encounter set are replaced by Ghouls of Umôrdhoth and Cultists who once belonged to a Dark Cult now align with The Devourer’s Cult.”

The upgraded expansion also includes a premium box that can be used to store all of your Night of the Zealot content, both old as well as the expansion. It comes with dividers marked for each encounter, allowing you to organize things neatly for easier access. This box will also contains a list of achievements that will add to the challenge. Perhaps you’ll manage to keep a weapon from breaking through multiple encounters, or stay in the house long past the time when others would go insane.

All of this will be available in the 2nd quarter of 2018, and is available for pre-order now.

Find out more in the Fantasy Flight article.

Fantasy Flight Games has begun following the antics of your favorite Arkham Horror investigators in a new series of novellas as they confront the unknowable horrors that drive people to madness. Hour of the Huntress, the first title in the series, is available now.

In addition to the story, each novella will also come with a full-color insert filled with notes, fliers, newspaper clippings, book excerpts, letters and more that the investigators in the book have used to find their clues. Each novella will also include five exclusive cards for us in Arkham Horror: The Card Game. The cards will feature one rules card, one alternate art investigator and alternative art mini-card, and two investigator signature cards that feature the “replacement” keyword that allow you two use them in place of the normal signature card.

You’re possibly already familiar with the investigators through their impressive work in Arkham Horror, Elder Sign, Mansions of Madness (2nd Edition), and the Arkham Horror: The Card Game LCG.  The new novellas will follow the investigators popular in all these games into rich new stories.

Heavily influenced by the work and world of H.P. Lovecraft, the new novellas are also set in the roaring 20s, placing investigators in New England where they investigate the truths revealed when the thin veil between our world and another constantly shifts. Unlike so many Lovecraft novels, the protagonists in these stories are willing to face this danger and see just how immortal the old ones really are.

Hour of the Huntress

The first novella features “Jenny” Barnes.

Guinevere “Jenny” Barnes never guessed that she would be returning to America so soon, or under such circumstances. Arkham, Massachusetts, is a far cry from Paris, but after her sister’s regular correspondence became increasingly deranged—then ceased entirely—Jenny couldn’t shake the feeling that something terrible had happened to Ozzie. As Jenny begins the search for her sister, she quickly realizes that Isabelle isn’t the only girl in Arkham who has gone missing. How might the disappearances be connected? And why do the flyers for the local harvest festival depict the face from a medallion Jenny sent to her sister?

Written by Dave Gross, the novella follows Barnes on her quest to find her missing sister in the mysterious town of Arkham.

The International Gamers Awards have been going on since the year 2000, celebrating and recognizing gaming a truly global scale by having a committee of judges from all around the world. Each year they vote for the best game within the General Strategy category, which is split into two sub-categories: Multiplayer and 2-Player. 2017’s finalists have been announced and it’s immediately noticeable that this year’s competition is fierce. So without further ado, the nominees are:

General Strategy Games – Multiplayer nominees

A Feast for Odin
Designer: Uwe Rosenberg
Publisher: Feuerland Spiele

Century: Spice Road
Designer: Emerson Matsuuchi
Publisher: Plan B Games

First Class
Designers: Helmut Ohley
Publisher: Hans im Glück

Gloomhaven
Designer: Isaac Childress
Publisher: Cephalofair Games

Great Western Trail
Designer: Alexander Pfister
Publishers: eggertspiele

Key to the City: London
Designers: Sebastian Bleasdale and Richard Breese
Publisher: R&D Games

Lorenzo il Magnifico
Designers: Flaminia Brasini and Virginio Gigli and Simone Luciani
Publisher: Cranio Creations

Magic Maze
Designer: Kasper Lapp
Publisher: Sit Down!

Scythe
Designer: Jamey Stegmaier
Publisher: Stonemaier Games

Image from the English 2nd Printing

Terraforming Mars
Designer: Jacob Fryxelius
Publisher: Fryx Games / Stonemaier Games

The Colonists
Designer Tim Puls
Publisher: Lookout Games

Ulm
Designer: Günter Burkhardt
Publisher: HUCH!

Yokohama
Designer: Hisashi Hayashi
Publisher: OZAKU Brand

General Strategy Games – 2-Player nominees

 

Arkham Horror: The Card Game
Designers: Nate French and Matthew Newman
Publisher: Fantasy Flight Games

Caverna: Cave vs. Cave
Designer: Uwe Rosenberg
Publisher: Lookout Games

 

Holmes: Sherlock & Mycroft
Designer: Diego Ibanez
Publisher: Devir

Santorini
Designer: Gordon Hamilton
Publisher: Roxley

Star Wars: Destiny
Designers: Corey Konieczka and Lukas Litzsinger
Publisher: Fantasy Flight Games

Fantasy Flight Games has released details about their newest expansion for Arkham Horror: The Card Game, The Path to Carcosa. Fans of the Lovecraftian Mythos will love the exptensive references to The King In Yellow, the famous short stories by Robert W. Chambers, featuring the titular play which infects the mind and breeds insanity. Carcosa introduces new “hidden” keywords, causing terrors and abilities to a single player, which must be kept hidden. New concepts of Doubt and Conviction drive the personal nature of the game, changing the campaign line between stories.

You can read the full news story about The Path to Carcosa here, and look for the expansion in August 2017.

It’s that time of year again, the Dice Tower has announced their nominees for the best games of 2016.  These are the best of the best according to the panel of judges on games released in English in 2016.  You can see previous winners along with this year’s nominees and their pictures on the Dice Tower Awards website, and look forward to the winners being announced at Dice Tower Con later this year.  And now, your nominees:

Best Game from a New Designer  (The game has to be the designer’s first or second published game to qualify for this award)

Best Artwork

  • Arkham Horror: The Card Game – illustrated by Christopher Hosch, Ignacio Bazán Lazcano, Henning Ludvigsen, Mercedes Opheim, Zoe Robinson, and Evan Simonet; published by Fantasy Flight Games
  • Inis – illustrated by Dimitri Bielak & Jim Fitzpatrick; published by Matagot
  • Islebound – illustrated by Ryan Laukat; published by Red Raven Games
  • Kanagawa – illustrated by Jade Mosch; published by Iello
  • Scythe – illustrated by Jakub Rozalski; published by Stonemaier Games

Best Theming

  • Black Orchestra – designed by Philip duBarry; published by Game Salute
  • Captain Sonar – designed by Roberto Fraga & Yohan Lemonnier; published by Matagot
  • Roll Player – designed by Keith Matejka; published by Thunderworks Games
  • SeaFall – designed by Rob Daviau; published by Plaid Hat Games
  • Terraforming Mars – designed by Jacob Fryxelius; published by Stronghold Games & FryxGames

Best Two-Player Game

Best Reprint

Best Expansion

Best Party Game

  • Codenames: Pictures– designed by Vlaada Chvátil; published by Czech Games Edition
  • Captain Sonar – designed by Roberto Fraga & Yohan Lemonnier; published by Matagot
  • Happy Salmon – designed by Ken Gruhl & Quentin Weir; published by North Star Games
  • Junk Art – designed by Jay Cormier & Sen-Foong Lim; published by Pretzel Games
  • Secret Hitler – designed by Mike Boxleiter, Tommy Maranges, & Max Temkin; published by Goat Wolf & Cabbage

Best Cooperative Game

Best Family Game

  • Harry Potter: Hogwarts Battle – designed by Forrest-Pruzan Creative, Kami Mandell, & Andrew Wolf; published by USAopoly
  • Ice Cool – designed by Brian Gomez; published by Brain Games
  • Junk Art – designed by Jay Cormier & Sen-Foong Lim; published by Pretzel Games
  • Karuba – designed by Rüdiger Dorn; published by HABA
  • Sushi Go Party! – designed by Phil Walker-Harding; published by Gamewright

Best Strategy Game

  • A Feast for Odin – designed by Uwe Rosenberg; published by Z-Man Games
  • Great Western Trail – designed by Alexander Pfister; published by Stronghold Games & eggertspiele
  • Scythe – designed by Jamey Stegmaier; published by Stonemaier Games
  • Star Wars: Rebellion – designed by Corey Konieczka; published by Fantasy Flight Games
  • Terraforming Mars – designed by Jacob Fryxelius; published by Stronghold Games & FryxGames

Best Board Game Production

  • Conan – designed by Frédéric Henry, Antoine Bauza, Pascal Bernard, Bruno Cathala, Croc, Ludovic Maublanc, & Laurent Pouchain; published by Monolith
  • The Others – designed by Eric M. Lang; published by Cool Mini or Not
  • Mechs vs. Minions – designed by Chris Cantrell, Rick Ernst, Stone Librande, Prashant Saraswat, & Nathan Tiras; published by Riot Games
  • Scythe – designed by Jamey Stegmaier; published by Stonemaier Games
  • Star Wars: Rebellion – designed by Corey Konieczka; published by Fantasy Flight Games

Most Innovative Game

Best Game from a Small Publisher  (The published must have published five or fewer games at the beginning of 2015)

  • Arkwright – designed by Stefan Risthaus; published by Capstone Games
  • Cottage Garden– designed by Uwe Rosenberg; published by Edition Spielwiese
  • Not Alone – designed by Ghislain Masson; published by Geek Attitude Games
  • Roll Player – designed by Keith Matejka; published by Thunderworks Games
  • Vast: The Crystal Caverns – designed by David Somerville; published by Leder Games

Game of the Year

  • Adrenaline – designed by Filip Neduk; published by Czech Games Edition
  • Captain Sonar – designed by Roberto Fraga & Yohan Lemonnier; published by Matagot
  • Cry Havoc– designed by Grant Rodiek, Michał Oracz, & Michał Walczak; published by Portal Games
  • A Feast for Odin – designed by Uwe Rosenberg; published by Z-Man Games
  • Great Western Trail – designed by Alexander Pfister; published by Stronghold Games & eggertspiele
  • Inis – designed by Christian Martinez; published by Matagot
  • Mechs vs. Minions – designed by Chris Cantrell, Rick Ernst, Stone Librande, Prashant Saraswat, & Nathan Tiras; published by Riot Games
  • Scythe – designed by Jamey Stegmaier; published by Stonemaier Games
  • Star Wars: Rebellion – designed by Corey Konieczka; published by Fantasy Flight Games
  • Terraforming Mars – designed by Jacob Fryxelius; published by Stronghold Games & FryxGames

Fantasy Flight Games knows exactly what an LCG needs in order to flourish, and that’s a steady stream of new cards.  So to start that off they have already released the first stand alone scenario pack called Carnevale of Horrors.  This 62 card deck contains all the monsters, scenario cards, locations, and more to be able to play this side-quest type scenario with your Arkham Horror Card Game base set.  This scenario will take you from the streets of Arkham, across the Atlantic to Venice to partake in the annual Carnevale of Horrors.  Everyone everywhere are wearing masks, so when things turn bad you have to first figure out who are the bystanders and who are the cultists trying to summon an ancient evil.  If you manage to prevent them from summoning their master, you get to add a mask card to your deck to take with you on other adventures.  Check out FFG’s preview of the expansion on their website and look for it now on store shelves.

dunwich-legacy-cards

In preparation for a successful, supported launch of Arkham Horror: The Card Game, Fantasy Flight has just announced the first expansion to the yet to be released game. The following paragraph from Fantasy Flights website is a peek at the setting that will be used to begin the campaign for this set, which will be expanded by a cycle of six upcoming mythos packs.

Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Their heroic efforts brought peace to the region—for a while—but also left the men scarred by the horrors they had witnessed. Now, one of those professors, Dr. Armitage, has need of your assistance. His colleagues have gone missing, and he fears the worst…

The Dunwich Legacy, considered a deluxe expansion for Arkham Horror: The Card Game, will 156 new cards including five new investigators, a new pool of terrors to haunt your campaign, plus 5 new mini cards. These new cards unlock additional ways to build your deck to focus on new strategies and play styles. There will be two scenarios included, which take you to both the Clover Club, and Miskatonic University.

For more details before the expansions late forth quarter release, including investigator and card previews, check out FFG’s full announcement.

arkham comp

It’s official,  Fantasy Flight Games is releasing a Living Card Game version of Arkham Horror.  The Arkham Horror LCG will be a cooperative game for 1 to 2 people (or up to 4 if you have a second set of the game) where you are trying to stop the great evil from taking over the world.  Each player will be their own investigator and will have a deck that they build as well as special cards reserved for specific investigators.  This means that each player will have different strengths and weaknesses depending on both the character and their deck construction.  Then you will take to the streets of Arkham and try to deal with all the strange events that have been happening, before whatever is coming arrives.

Another interesting aspect to the game is that instead of being focused on games being contained into that one play, the Arkham Horror LCG will focus on campaign play.  They do this by adding in RPG elements like an experience point system to be able to upgrade cards in your deck.  Different cards cost varying points of experience so you have to save up for the bigger cards.  Also if you won or lost will affect later scenarios so a crippling defeat now may have consequences that last a lot longer than just that one game.  Out of the box there is enough content to finish the first campaign which has three scenarios with lots more planned.

Look for this game to release in the 4th quarter of 2016, and you can check out the FFG website for more information and card previews.