Investigators in Arkham Horror: the Card Game will be divided between reality and the world of dreams in the upcoming fifth expansion cycle. The Dream Eaters expansion includes 95 scenario cards, split between two different scenarios, and 56 player cards, including new investigator Luke Robinson, the Dreamer. The full campaign will consist of The Dream Eaters expansion box and six mythos packs to be subsequently released.
Each of the scenarios in The Dream-Eaters can be played on their own or combined with three of the six Mythos Packs in The Dream-Eaters cycle to form a larger four-part campaign. Alternatively, these scenarios can also be combined with all six of Mythos Packs to form a cohesive eight-part campaign.
The full campaign involves two parallel storylines, one in the Dreamlands and one in the waking world, each with their own campaign log. The expansion content brings back the keyword bonded, which was first introduced in the Before the Black Throne mythos pack of The Circle Undone expansion cycle. Bonded cards enter play through the use of a specific player card, but do not take up a spot in the investigator deck.
Fantasy Flight Games will open the Dreamlands for your group of 1-4 investigators to explore in the third quarter of 2019. This expansion is not standalone; a copy of the core set is required to play.
Fantasy Flight Games will bring a monster inspired by classic B horror movies to Gen Con 2019, in a new standalone scenario for Arkham Horror: The Card Game. The Blob That Ate Everything, designed by Matt Newman, will be run as an event where multiple groups of investigators will bring their own investigator decks and work together in an effort to defeat the giant enemy.
“In this scenario, the players still split into groups of 1–4 investigators, each with their own play area and encounter deck. However, there are several elements of the scenario which are shared across all of the groups, each of which are managed by an event organizer. Most important of these elements is the health of the scenario’s boss entity, Subject 8L-08.”
Subject 8L-08 really can eat anything, which manifests through temporarily hindering an investigator in some way, such as reducing one of their skills to zero, preventing them from playing or using cards from another class, or preventing them from speaking coherently. Another element shared across all of the groups is a finite number of helpful countermeasures, which can be spent by any group. The listed Gen Con events for The Blob That Ate Everything currently are sold out, so you may have to wait for Arkham Nights or retail release to take on the ooze. The scenario can be played as a standalone or integrated into any campaign as a side-story.
The upgraded expansion, The Return to the Path to Carcosa, brings new backstage areas to the halls of Ward Theatre, along with new socialites like La Comtesse. Added Party Guests also prevent the investigators from questioning Bystanders, until they’re bribed to leave. New Scenario and Encounter cards are added, along with alternative endings to the older Acts.
This past weekend, Root by Leder Games took home the Tabletop Game of the Year award at SXSW, and it now sits among the company of previous winners such as Gloomhaven and Arkham Horror: The Card Game. SXSW (South By Southwest) is a large festival in Austin, Texas that, each year, brings together and celebrates multiple creative industries, from gaming to music to film. That’s partly what makes this award so nice: it’s in recognition of a game by a conference that’s not strictly gaming-centric and is undoubtedly awarding Root for all of it’s artistic merits. While I can go on-and-on about how amazing artist Kyle Ferrin’s work is, the illustrations in the game weren’t the only thing being recognized fully at SXSW, and that’s definitely something worth praising.
“Patrick and I were in attendance and it was our honor to accept the award on behalf of the entire staff at Leder Games. Needless to say, this award would have been impossible without the support of our backers. We are incredibly grateful for your continued support.” – designer of Root, Cole Wehrle
Not long after this announcement came the next biggest news for Leder Games – the expansion currently on Kickstarter broke 1 million U.S. dollars in funding, easily dwarfing the money raised by the base game in late 2017. It’s a major feat, demonstrative of the love, care, and hard work that went into making it and it’s ripple effect across the gaming communities. That much recognition is bound to be overwhelming, but it is well deserved – congratulations, everyone! If you’re interested in learning more about this award-winning game and it’s expansion, be sure to check out it’s campaign page for the full rules, print-and-play, FAQs, and updates.
“Following the disappearance of four Arkham citizens from a charity event hosted by the Silver Twilight Lodge, you began your investigation into the city’s dark past, looking for anything that may explain what became of the missing and, perhaps, lead to their recovery.”
As this is a Mythos Pack, both the core set of the Arkham Horror LCG and The Circle Undone expansion will be required to play. For The Greater Good is expected to release in the second quarter of 2019.
You can find out more information on the cards and game play of this Mythos Pack in Fantasy Flight’s press release.
Horrors return anew at Arkham. Fantasy Flight announces The Circle Undone, the fourth deluxe expansion for Arkham Horror: The Card Game. In this campaign, investigators will dig into Arkham’s past, uncovering its history to learn more about the motives of those behind the current mysteries. Like all deluxe expansions, The Circle Undone comes with two new scenarios and new investigator and players cards. What makes this expansion different is the inclusion of the prologue scenario “Disappearance at the Twilight Estate.” Instead of beginning the campaign by taking your investigator straight to the first scenario, players will play as one of four people invited to an ill-fated charity event at an estate in French Hill. Each of these characters have their own unique abilities and skills, but they are not investigators and do not have a deck of additional cards. Players will have to work together in order to survive the night’s chaos and learn the secrets behind what has happened.
Featured in The Circle Undone is the new investigator Diana Stanley, a redeemed cultist who knows much about the prestigious order of the Silver Twilight Lodge, perhaps too much. Having recognized the twisted nature of the order and convinced that dark forces are in play, she works dismantled the order and frustrate their plans from the inside. As a former cult member, Diana’s willpower is extremely weak, but her knowledge of the order protects her, allowing her to ignore or cancel many card effects. With each successfully cancelled or ignored card, Diana grows bolder and her willpower increases to the point she can turn the Order’s attacks against itself. Unfortunately, she carries a Terrible Secret that if ever revealed, she either forfeits her cards or suffers unspeakable horrors for each card she keeps.
Fantasy Flight Games has announced Arkham Nights 2018, the ultimate celebration of Lovecraftian Horror. Taking place at the Fantasy Flight Games Center in Roseville, Minnesota on October 19-20! During this awesome event, you will have the chance to play demos, receive exclusive gifts and meet the masters of madness who bring the Arkham Horror Files games to life.
This year, the event will feature both classic games and new adventures. Experience demos and playthroughs of Eldritch Horror, Elder Sign, Mansions of Madness, Arkham Horror: The Card Game and End of the World: Wrath of the Gods. You will also get a chance to look beyond the veil with previews of the highly-anticipated Arkham Horror Third Edition.
The thrilling final chapter of a two-part scenario for Arkham Horror: The Card Game will also be available to experience. This scenario, which began with The Eternal Slumber at Gen Con earlier this year, has already been shaped by the results of the previous investigation. Arkham Nights 2018 is your chance to leave your mark on the game!
“While The Night’s Usurper will have a wide release at a later date as part of Guardians of the Abyss, this event holds a special weight, as the final outcome will shape the future of Arkham Horror: The Card Game. Based on the results of this event, one of three possible basic weaknesses will be added to a future product. Will you be able to lessen the blow for your fellow investigators, or will your actions doom the world to a terrible fate?”
Play games with the designers
Richard Launius (the original designer of Arkham Horror), as well as Matt Newman and Nate French (designers of Arkham Horror: The Card Game), will be special guests during the event. In addition, some of the designers will be leading “Play with the Designer” sessions of their games as well as other exciting special events. Who wouldn’t want to play 1st edition Arkham Horror with Richard Launius on a giant board?
On Friday night, seats will be raffled off to design a card for Arkham Horror: The Card Game. Lucky attendees will be able to join a Card Council with Matt Newman and Nate French, granting a rare glimpse into these designers’ deranged minds. The cards designed at Arkham Nights 2018 will be printed and distributed to all attendees before the end of the event, so even if you aren’t chosen for the Card Council, you can still bring a unique piece of the madness home.
Swag bag of horror
All Arkham Nights 2018 attendees will receive a gift bag filled with Lovecraftian loot. These mementos include:
• An exclusive 6” by 9” black velveteen bag, emblazoned with an eldritch emblem
• A collection of acrylic health and sanity tokens
• A set of Arkham-themed dice
• A preview character from Arkham Horror Third Edition and one from Elder Sign
• A deck box
• A copy of The Night’s Usurper Scenario Pack for Arkham Horror: The Card Game
The event costs $70 (worth every penny) and tickets can be ordered here. (If anyone wants to sponsor my trip (from Denmark) to the event, please just let me know.)
Fantasy Flight Games hopes you are ready to revisit your horrifying past cases in Return to the Dunwich Legacy. Re-open your old cases and look at the thrilling Dunwich Legacy campaign with fresh eyes. You will encounter difficult new challenges and horrifying surprises.
Many things have stayed the same as you remember them – your train ride into Dunwich will still be abruptly interrupted, but you will also notice strange new occurrences, like new locations that have seemingly appeared overnight.
Return to the Dunwich Legacy contains 104 new cards. Terrifying new enemies and fiendish treacheries abound for each of the expansion’s eight scenarios. Fortunately, upgraded versions of several of the player cards found in the original game are also available The expansion also features a premium box and thirty-two divider cards so you can conveniently store your complete campaign in one place.
Achievements and Ultimatums
Achievements are a new addition to the Dunwich Legacy campaign, adding another layer of challenge to your games. You and your fellow investigators will be asked to complete tasks. Go Bird Hunting by defeating three Whippoorwills in a single turn or ensure everyone is All Aboard by completing The Essex County Express without any Helpless Passengers leaving play.
If you need even more of a challenge, a list of Ultimatums is also included. This optional variant raises the stakes, pushing you to use all the skills you’ve learned. How long can you survive when you’re shuffling weakness cards back into your deck or going without experience for an entire campaign?
Look for Return to the Dunwich Legacy at your local retailer in the fourth quarter of 2018. It is available for pre-order now.
You heard me right: I am issuing a challenge. The first of many, in fact. Each of these “designer challenges” is planned to test your deckbuilding skills and your tactical prowess in various fashions. One challenge might involve an alternate way of building a deck or playing the game, or perhaps the challenge will require you to play through a cooperative scenario with extreme difficulty, or with special restrictions that force you to reconsider your usual approach.
My hope is that the Arkham Horror: The Card Game community can use these challenges as a rallying point of sorts. You can use these challenges as discussion topics online, or you might use them as the basis for regular gaming sessions with your friends at your local game store. Most importantly, think of each challenge as a call to action, a way to test your mettle against some of the hardest (and strangest) content the game has to offer!
Participation is easy. Check out the Designer Journal for Arkham Horror: The Card Game at Fantasy Flight Games to see each challenge and how to set it up. Then play the challenge. Be forewarned, each designer challenge for Arkham Horror: The Card Game uses the system of Ultimatums. Each Ultimatum introduces a new rule or restriction that either alters the way decks are built or the way the game is played.
The first designer challenge for Arkham Horror: The Card Game is called, “Then It Multiplied.” Are you ready to face new horrors and impossible odds? The Designers challenge you.
The Arkham investigators, from Arkham Horror: The Card Game, face a new horror at Gen Con 2018 as something ancient stirs beneath the sands of Egypt. They must gather to uncover the cause of this mystery in The Eternal Slumber scenario.
“Something strange is happening in Cairo, Egypt. Seemingly random victims all throughout the city have fallen into comas, leaving doctors baffled. When Jessie Burke comes to you desperate for help, you find yourself obligated to assist, despite the risk that you may never again wake from a night of sleep. Your team of investigators must search throughout Cairo and the ruins of ancient Egypt to find a way to lift this curse… and in the process, unveil a sinister machination between two forces far beyond our comprehension.”[source]
At Gen Con 2018, Fantasy Flight Games will be running a special event which utilizes this unique scenario which can be played by 1-4 players as a standalone scenario or integrated into any campaign as a side story. The scenario will also be made available and sent out to participating retail stores in Invocation Kits this fall, before Arkham Nights 2018. Each copy, both at Gen Con and the Invocation Kits, will include a promotional, extended art card.
A second scenario, The Night’s Usurper, will also be released as a standalone scenario and continues the story of The Eternal Slumber scenario. It will also come with a promotional, extended art card but this will only be available at Arkham Nights 2018.
The results of the playthroughs will be recorded and affect the Arkham Horror: The Card Game community at Arkham Nights 2018. Depending on the result at Arkham Nights, one of three different basic weaknesses will be included in a futureproduct, with a nod to the events in The Night’s Usurper.
The Gen Con event has already sold out so if you can’t make it to either Gen Con 2018 or Arkham Nights 2018, both scenarios will be released as a single retail package titled Guardians of the Abyss later in the year.