This past weekend, Root by Leder Games took home the Tabletop Game of the Year award at SXSW, and it now sits among the company of previous winners such as Gloomhaven and Arkham Horror: The Card Game. SXSW (South By Southwest) is a large festival in Austin, Texas that, each year, brings together and celebrates multiple creative industries, from gaming to music to film. That’s partly what makes this award so nice: it’s in recognition of a game by a conference that’s not strictly gaming-centric and is undoubtedly awarding Root for all of it’s artistic merits. While I can go on-and-on about how amazing artist Kyle Ferrin’s work is, the illustrations in the game weren’t the only thing being recognized fully at SXSW, and that’s definitely something worth praising.
“Patrick and I were in attendance and it was our honor to accept the award on behalf of the entire staff at Leder Games. Needless to say, this award would have been impossible without the support of our backers. We are incredibly grateful for your continued support.” – designer of Root, Cole Wehrle
Not long after this announcement came the next biggest news for Leder Games – the expansion currently on Kickstarter broke 1 million U.S. dollars in funding, easily dwarfing the money raised by the base game in late 2017. It’s a major feat, demonstrative of the love, care, and hard work that went into making it and it’s ripple effect across the gaming communities. That much recognition is bound to be overwhelming, but it is well deserved – congratulations, everyone! If you’re interested in learning more about this award-winning game and it’s expansion, be sure to check out it’s campaign page for the full rules, print-and-play, FAQs, and updates.
“Following the disappearance of four Arkham citizens from a charity event hosted by the Silver Twilight Lodge, you began your investigation into the city’s dark past, looking for anything that may explain what became of the missing and, perhaps, lead to their recovery.”
As this is a Mythos Pack, both the core set of the Arkham Horror LCG and The Circle Undone expansion will be required to play. For The Greater Good is expected to release in the second quarter of 2019.
You can find out more information on the cards and game play of this Mythos Pack in Fantasy Flight’s press release.
Horrors return anew at Arkham. Fantasy Flight announces The Circle Undone, the fourth deluxe expansion for Arkham Horror: The Card Game. In this campaign, investigators will dig into Arkham’s past, uncovering its history to learn more about the motives of those behind the current mysteries. Like all deluxe expansions, The Circle Undone comes with two new scenarios and new investigator and players cards. What makes this expansion different is the inclusion of the prologue scenario “Disappearance at the Twilight Estate.” Instead of beginning the campaign by taking your investigator straight to the first scenario, players will play as one of four people invited to an ill-fated charity event at an estate in French Hill. Each of these characters have their own unique abilities and skills, but they are not investigators and do not have a deck of additional cards. Players will have to work together in order to survive the night’s chaos and learn the secrets behind what has happened.
Featured in The Circle Undone is the new investigator Diana Stanley, a redeemed cultist who knows much about the prestigious order of the Silver Twilight Lodge, perhaps too much. Having recognized the twisted nature of the order and convinced that dark forces are in play, she works dismantled the order and frustrate their plans from the inside. As a former cult member, Diana’s willpower is extremely weak, but her knowledge of the order protects her, allowing her to ignore or cancel many card effects. With each successfully cancelled or ignored card, Diana grows bolder and her willpower increases to the point she can turn the Order’s attacks against itself. Unfortunately, she carries a Terrible Secret that if ever revealed, she either forfeits her cards or suffers unspeakable horrors for each card she keeps.
Fantasy Flight Games has announced Arkham Nights 2018, the ultimate celebration of Lovecraftian Horror. Taking place at the Fantasy Flight Games Center in Roseville, Minnesota on October 19-20! During this awesome event, you will have the chance to play demos, receive exclusive gifts and meet the masters of madness who bring the Arkham Horror Files games to life.
This year, the event will feature both classic games and new adventures. Experience demos and playthroughs of Eldritch Horror, Elder Sign, Mansions of Madness, Arkham Horror: The Card Game and End of the World: Wrath of the Gods. You will also get a chance to look beyond the veil with previews of the highly-anticipated Arkham Horror Third Edition.
The thrilling final chapter of a two-part scenario for Arkham Horror: The Card Game will also be available to experience. This scenario, which began with The Eternal Slumber at Gen Con earlier this year, has already been shaped by the results of the previous investigation. Arkham Nights 2018 is your chance to leave your mark on the game!
“While The Night’s Usurper will have a wide release at a later date as part of Guardians of the Abyss, this event holds a special weight, as the final outcome will shape the future of Arkham Horror: The Card Game. Based on the results of this event, one of three possible basic weaknesses will be added to a future product. Will you be able to lessen the blow for your fellow investigators, or will your actions doom the world to a terrible fate?”
Play games with the designers
Richard Launius (the original designer of Arkham Horror), as well as Matt Newman and Nate French (designers of Arkham Horror: The Card Game), will be special guests during the event. In addition, some of the designers will be leading “Play with the Designer” sessions of their games as well as other exciting special events. Who wouldn’t want to play 1st edition Arkham Horror with Richard Launius on a giant board?
On Friday night, seats will be raffled off to design a card for Arkham Horror: The Card Game. Lucky attendees will be able to join a Card Council with Matt Newman and Nate French, granting a rare glimpse into these designers’ deranged minds. The cards designed at Arkham Nights 2018 will be printed and distributed to all attendees before the end of the event, so even if you aren’t chosen for the Card Council, you can still bring a unique piece of the madness home.
Swag bag of horror
All Arkham Nights 2018 attendees will receive a gift bag filled with Lovecraftian loot. These mementos include:
• An exclusive 6” by 9” black velveteen bag, emblazoned with an eldritch emblem
• A collection of acrylic health and sanity tokens
• A set of Arkham-themed dice
• A preview character from Arkham Horror Third Edition and one from Elder Sign
• A deck box
• A copy of The Night’s Usurper Scenario Pack for Arkham Horror: The Card Game
The event costs $70 (worth every penny) and tickets can be ordered here. (If anyone wants to sponsor my trip (from Denmark) to the event, please just let me know.)
Fantasy Flight Games hopes you are ready to revisit your horrifying past cases in Return to the Dunwich Legacy. Re-open your old cases and look at the thrilling Dunwich Legacy campaign with fresh eyes. You will encounter difficult new challenges and horrifying surprises.
Many things have stayed the same as you remember them – your train ride into Dunwich will still be abruptly interrupted, but you will also notice strange new occurrences, like new locations that have seemingly appeared overnight.
Return to the Dunwich Legacy contains 104 new cards. Terrifying new enemies and fiendish treacheries abound for each of the expansion’s eight scenarios. Fortunately, upgraded versions of several of the player cards found in the original game are also available The expansion also features a premium box and thirty-two divider cards so you can conveniently store your complete campaign in one place.
Achievements and Ultimatums
Achievements are a new addition to the Dunwich Legacy campaign, adding another layer of challenge to your games. You and your fellow investigators will be asked to complete tasks. Go Bird Hunting by defeating three Whippoorwills in a single turn or ensure everyone is All Aboard by completing The Essex County Express without any Helpless Passengers leaving play.
If you need even more of a challenge, a list of Ultimatums is also included. This optional variant raises the stakes, pushing you to use all the skills you’ve learned. How long can you survive when you’re shuffling weakness cards back into your deck or going without experience for an entire campaign?
Look for Return to the Dunwich Legacy at your local retailer in the fourth quarter of 2018. It is available for pre-order now.
You heard me right: I am issuing a challenge. The first of many, in fact. Each of these “designer challenges” is planned to test your deckbuilding skills and your tactical prowess in various fashions. One challenge might involve an alternate way of building a deck or playing the game, or perhaps the challenge will require you to play through a cooperative scenario with extreme difficulty, or with special restrictions that force you to reconsider your usual approach.
My hope is that the Arkham Horror: The Card Game community can use these challenges as a rallying point of sorts. You can use these challenges as discussion topics online, or you might use them as the basis for regular gaming sessions with your friends at your local game store. Most importantly, think of each challenge as a call to action, a way to test your mettle against some of the hardest (and strangest) content the game has to offer!
Participation is easy. Check out the Designer Journal for Arkham Horror: The Card Game at Fantasy Flight Games to see each challenge and how to set it up. Then play the challenge. Be forewarned, each designer challenge for Arkham Horror: The Card Game uses the system of Ultimatums. Each Ultimatum introduces a new rule or restriction that either alters the way decks are built or the way the game is played.
The first designer challenge for Arkham Horror: The Card Game is called, “Then It Multiplied.” Are you ready to face new horrors and impossible odds? The Designers challenge you.
The Arkham investigators, from Arkham Horror: The Card Game, face a new horror at Gen Con 2018 as something ancient stirs beneath the sands of Egypt. They must gather to uncover the cause of this mystery in The Eternal Slumber scenario.
“Something strange is happening in Cairo, Egypt. Seemingly random victims all throughout the city have fallen into comas, leaving doctors baffled. When Jessie Burke comes to you desperate for help, you find yourself obligated to assist, despite the risk that you may never again wake from a night of sleep. Your team of investigators must search throughout Cairo and the ruins of ancient Egypt to find a way to lift this curse… and in the process, unveil a sinister machination between two forces far beyond our comprehension.”[source]
At Gen Con 2018, Fantasy Flight Games will be running a special event which utilizes this unique scenario which can be played by 1-4 players as a standalone scenario or integrated into any campaign as a side story. The scenario will also be made available and sent out to participating retail stores in Invocation Kits this fall, before Arkham Nights 2018. Each copy, both at Gen Con and the Invocation Kits, will include a promotional, extended art card.
A second scenario, The Night’s Usurper, will also be released as a standalone scenario and continues the story of The Eternal Slumber scenario. It will also come with a promotional, extended art card but this will only be available at Arkham Nights 2018.
The results of the playthroughs will be recorded and affect the Arkham Horror: The Card Game community at Arkham Nights 2018. Depending on the result at Arkham Nights, one of three different basic weaknesses will be included in a futureproduct, with a nod to the events in The Night’s Usurper.
The Gen Con event has already sold out so if you can’t make it to either Gen Con 2018 or Arkham Nights 2018, both scenarios will be released as a single retail package titled Guardians of the Abyss later in the year.
There have been a number of product updates from Fantasy Flight Games with some new cycles on the way for their Living Card Games and expansions for their big box games.
Arkham Horror: The Card Game
Arkham Horror: The Card Game is a Living Card Game (new, fixed content is released each month) for 1-4 players in which players are investigators in a world inspired by H.P. Lovecraft’s fiction. The game has cycles (story arcs) where players create a deck for an investigator which they upgrade through the course of the cycle based on experience which they earn.
The Forgotten Age is the next cycle in which players may choose from five new investigators including Ursula Downs, Leo Anderson, Finn Edwards, and Calvin Wright. The latest article on the Fantasy Flight Games website spotlights Calvin Wright.
Designer, Matt Newman:
“Calvin made his original debut as a promotional investigator for a special Arkham Horror event many years ago. Most players never got the chance to play with Calvin, so we wanted to add him to the official roster of investigators across all of our Arkham Horror Files games. We decided to take this opportunity to expand Calvin’s backstory and themes of sacrifice and altruism that make Calvin unique among other investigators.”[source]
Mansions of Madness 2nd Edition: Sanctum of Twilight Expansion
In Mansions of Madness 2nd Edition, players are investigators in a world based on H.P. Lovecraft’s fiction. The game takes place in various environments which are represented by tiles. Investigators are represented by miniatures which move across the tiles to encounter horrors and look for clues. The game is assisted by a digital application which adds ambiance and controls the flow of the story.
The Sanctum of Twilight expansion adds the Silver Twilight Lodge which is run by the most influential citizens of Arkham. They gather there to do business, plan parades, and lobby politicians … but also to enact secret rituals. The expansion adds two new investigators, Charlie Kane and Lily Chen, as well new spells, items, mechanics, and a new monster. Read the full preview on the Fantasy Flight Games website.
A Game of Thrones: The Card Game
A new Rookery variant has been added to A Game of Thrones: The Card Game which encourages a new style of game play. The “Rookery” is a set of twelve cards which players can bring to their game and use to swap with cards in their draw and plot decks. Players can do this after seeing their opponent’s faction and agenda but before they draw their opening hand. In order to celebrate this new Rookery variant a Great Hall event has been added to the 2018 Organized Calendar which will happen after the Regional Championships have begun and will have prize support.
These decks are designed to introduce new players to the game and highlight the unique features of each faction. Each pre-constructed deck contains 69 cards which is broken down into a 60 card deck, a faction card, an agenda card, and 7 plot cards.
Legend of the Five Rings: The Card Game
Read a new piece of fiction set in the world of Legend of the Five Rings called “Repentance Does Not Come First” by Robert Denton III. The story focuses on the Phoenix Clan who bear the soul of Rokugan and try to do so without losing their own. Earth Scion Isawa Tadaka senses an approaching darkness and has a plan to stop it but at what cost? You can read the short fiction on their website.
This also ties into the Elemental Cycle, the next cycle for the Legend of the Five Rings: The Card Game. This cycle will be released as 6 packs over the course of 6 weeks and emphasizes the five elemental rings of Air, Earth, Fire, Water, and Void. For more details you can check out their press release.
The Forgotten Age took players deep into the rainforests of southern Mexico to discover the remains of an Aztec city. During the investigation, players uncovered a priceless artifact and had to decide how to protect it. In Threads of Fate, those decisions continue to have consequences. It begins with a choice of three tasks that must be completed in a limited time. Threads of Fate include twenty-four additional Act card, broken into three different Act decks playing all at once and will vary depending on who was last in the possession of the relic. The Mythos Pack also includes several new player cards which will shape the rest of the campaign. Two of the cards previewed with the announcement are Arcane Research, which reduces the experience cost of the first spell card upgraded before the next scenario, and Shrewd Analysis, which allows the upgrade of a second copy of any Unidentified or Untranslated card at no experience cost. Threads of Fate is available for pre-order now.
Available now is the latest data pack for the Android Universe. Council of the Crest, the third Data Pack in the Kitara Cycle for Android Netrunner, features three copies each of twenty new cards full of new tools for runners and corporations and a new NBN identity. Included in the data pack are a handful of viruses, both subtle and bold, for Anarch’s to disrupt corporate systems, as well as corporate operations to turn a runner tools against the hacker. The data pack features a new Sunny Lebeau card who can trigger a White Hat trace that may reveal opponent capabilities and provide an opportunity for Sunny to eliminate options and disrupt an opponent’s plan.
On the shores of Lake Victoria sits the city of Jinja, a population hub poised to explode with economic activity. The site of a potential second beanstalk to the stars, the burgeoning city has attracted an army of workers. But what secrets does the city of Jinja hold? What threads of truth can be found down the White Nile.[source]
This is the second data pack in the Kitara Cycle. It includes a new Shaper identity, viruses to spread chaos, and new tools for the corporation to use against the runner.
Android: Netrunner is a tactical, asymmetrical, two-player card game in which one player is a futuristic hacker (called a runner) who launches attacks on a mega-corporation controlled by the other player. In order to fully utilize this Data Pack you will need to own a copy of the core set as well as the first Data Pack in the cycle, Sovereign Sight. Further details can be found on the Fantasy Flight Games website.
We think we know the history of the Earth, but there are secrets that lie beyond our reckoning and truths that could undo our entire understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets, the ruins of an ancient and forgotten Aztec city, it sets into motion a plot that could unravel the very fabric of time.[source]
In the first scenario, the team of investigators will search for a forgotten Aztec city-state in the jungles of Southern Mexico. A new “Explore” action has been added which players can initiate with an “activate” action and has players draw from a new, separate, exploration deck. The change in locale is dramatically different from previous cycles. A copy of the core set is required in order to play this expansion.
A preview of the new investigator, Ursula Downs, and more details regarding the game’s contents can be found on the Fantasy Flight Games website.