Arkham Horror

A brand new installment into the Arkham Horror universe is upon us. Arkham Horror: Final Hour is a cooperative game for 1-4 players designed by Carlo A. Rossi that can be played in an hour!

It is an hour until midnight and the fate of the world is in your hands as an endless swarm of monsters plague the Miskatonic University Campus. Players will have 8 rounds to gather clues and piece together how to reverse the ritual the cult is using to summon the Ancient One. There are 6 investigators to choose from with each of their own set of skills and a unique deck of action cards.

This game will focus more on combat than other Arkham Horror Files titles and there will be a limit placed on players’ communication with each other. All you will have are priority cards that allow you to express to your team how important which actions are to be resolved. As time is running out, players will need to fight back the monsters while discovering the necessary components to reverse the ritual and ultimately banish the Ancient One!

Pre-orders are available now. For more information, check out Fantasy Flight Games’ site here.

For die-hard fans of Asmodee board games longing for further adventures from beloved characters such as Sparky the Stunt Dog or Blue the Monkey, your wishes have been fulfilled. Aconyte has announced that they will be publishing works of fiction based on the many fantastic worlds from Asmodee. Although details are scarce, from the web site it appears the properties deserving of literary expansion include Catan, Ticket to Ride, Pandemic, Arkham Horror, Keyforge, Dead of Winter, and Legend of the Five Rings. Aconyte has stated that they are aiming for a monthly publication schedule starting in Summer 2020. Aconyte is being heralded by Marc Gascoigne, most recently publisher from Sci-Fi imprint Angry Robot Books, a property of Osprey Games. For more information, you can read the official press release from Aconyte here.

Fantasy Flight Games has announced Arkham Nights 2018, the ultimate celebration of Lovecraftian Horror. Taking place at the Fantasy Flight Games Center in Roseville, Minnesota on October 19-20! During this awesome event, you will have the chance to play demos, receive exclusive gifts and meet the masters of madness who bring the Arkham Horror Files games to life.

This year, the event will feature both classic games and new adventures. Experience demos and playthroughs of Eldritch Horror, Elder Sign, Mansions of Madness, Arkham Horror: The Card Game and End of the World: Wrath of the Gods. You will also get a chance to look beyond the veil with previews of the highly-anticipated Arkham Horror Third Edition.

The thrilling final chapter of a two-part scenario for Arkham Horror: The Card Game will also be available to experience. This scenario, which began with The Eternal Slumber at Gen Con earlier this year, has already been shaped by the results of the previous investigation. Arkham Nights 2018 is your chance to leave your mark on the game!

“While The Night’s Usurper will have a wide release at a later date as part of Guardians of the Abyss, this event holds a special weight, as the final outcome will shape the future of Arkham Horror: The Card Game. Based on the results of this event, one of three possible basic weaknesses will be added to a future product. Will you be able to lessen the blow for your fellow investigators, or will your actions doom the world to a terrible fate?”

Play games with the designers

Richard Launius (the original designer of Arkham Horror), as well as Matt Newman and Nate French (designers of Arkham Horror: The Card Game), will be special guests during the event. In addition, some of the designers will be leading “Play with the Designer” sessions of their games as well as other exciting special events. Who wouldn’t want to play 1st edition Arkham Horror with Richard Launius on a giant board?

On Friday night, seats will be raffled off to design a card for Arkham Horror: The Card Game. Lucky attendees will be able to join a Card Council with Matt Newman and Nate French, granting a rare glimpse into these designers’ deranged minds. The cards designed at Arkham Nights 2018 will be printed and distributed to all attendees before the end of the event, so even if you aren’t chosen for the Card Council, you can still bring a unique piece of the madness home.

Swag bag of horror

All Arkham Nights 2018 attendees will receive a gift bag filled with Lovecraftian loot. These mementos include:
• An exclusive 6” by 9” black velveteen bag, emblazoned with an eldritch emblem
• A collection of acrylic health and sanity tokens
• A set of Arkham-themed dice
• A preview character from Arkham Horror Third Edition and one from Elder Sign
• A deck box
• A copy of The Night’s Usurper Scenario Pack for Arkham Horror: The Card Game

The event costs $70 (worth every penny) and tickets can be ordered here. (If anyone wants to sponsor my trip (from Denmark) to the event, please just let me know.)

Fantasy Flight Games, courtesy of designer Nikki Valens, have completely redesigned Arkham Horror for its Third Edition. The original Arkham Horror, designed by Richard Launius, was released in 1987, and the Second Edition, which was co-designed with Kevin Wilson, was released in 2005.

While Mansions of Madness is set in specific locations in the city of Arkham, and Eldritch Horror spans the globe, Arkham Horror plays out its narrative across the entire city of Arkham. This Third Edition combines mechanisms from the other Arkham Horror: Files family of games, and adds some new twists not found in the others. It supports 1-6 players (instead of 1-8 in the previous edition), for players aged 14+ (instead of 12+ in the previous edition), but still plays in 2-3 hours.

Players take on the roles of investigators who cooperatively seek to drive back the darkness and defeat an unknowable evil before they’re either driven insane or ripped apart by monsters from the world beyond. Iconic investigators such as Jenny Barnes, Wendy Adams, Agnes Baker, and Calvin Wright, make a return with 12 investigators available for selection. Every investigator starts the game with their own, unique ability and a customizable starting kit, so that players can outfit them to suit their needs.

“Each game of Arkham Horror Third Edition sees you and your friends exploring one of four different scenarios in the dark and deadly town. Each adventure brings your investigators to the edge of their sanity and beyond.

These scenarios see a race between the investigators desperately searching for clues across the city, and the forces of evil spreading doom to further their cause. Finding clues can advance the narrative of each scenario, inching you closer to victory. Spreading doom not only produces effects that will hinder you, but can lead to a very different conclusion… one where the world isn’t so fortunate.

While this push and pull between uncovered clues and impending doom will often determine how the narrative advances, other factors can come in to play, including choices made by the players. The fate of the world is in your hands. Do you have what it takes to succeed?” [source]

Investigators will gather clues and overcome enemies over a number of rounds, consisting of four phases, which should feel familiar to other Arkham Horror: Files games. There are the Action, Monster, Encounter, and Mythos phases. Investigators act in the Action phase, the enemies in the Monster phase, while the Encounter phase tests the investigators as the world of Arkham comes to life, and the Mythos phase advances the narrative and pushes the city closer to its doom.

Expect Arkham Horror: Third Edition to release in the 4th quarter of 2018. Pre-orders can be placed at the Fantasy Games website which includes a deluxe, hardcover rule book as an exclusive promotion. See the Fantasy Flight Games website for more information.

CMON Kickstarter campaigns are often big and exciting, and this newest one is no less the case. Cthulhu: Death May Die is the newest big box game with the sort of high-quality large figures that CMON is known (and named) for. It’s a cooperative game for 1-to-5 players, designed by the rockstar team of Rob Daviau and Eric M. Lang, and artwork by Adrian Smith and Karl Kopinski. If a Cthulhu-themed cooperative romp sounds an awful lot like long-popular Fantasy Flight flagships Arkham Horror or Mansions of Madness, you wouldn’t be wrong. Where Death May Die differentiates itself is, unless the worst befalls your party early, you’re going toe-to-toe with a big nasty Old One in a really clever use of episodic materials that could only be designed by the master of hidden-things-in-small-boxes himself. As described on the campaign page:

     “The Death May Die core box contains smaller boxes that hold the modular elements to create each unique game session. Players choose one of the two available Elder Ones and combine their contents with those of one of the six available Episodes. Each of these boxes contain unique figures, tokens, and cards that are only used when playing with those elements. The Mythos deck used in each game is a combination of cards from the chosen Elder One box and the chosen Episode box. Each Episode not only indicates the map setup using the various tiles in the game, but also new actions the investigators can perform in order to accomplish the tasks required to disrupt that episode’s ritual. They each also bring their own Discovery cards for players to explore, and the monsters’ behaviors and abilities are tailored to each unique story.”

While the use of tactile tools to create a narrative-driven experience in a world where app-based dungeon crawls exists may seem like a step backward, the application of the components is demonstrative of the innovation those tools have gone through despite the current ecosystem. It’ll be really cool to see how the game is received for it’s composition and table presence after it arrives to backers who haven’t been crushed under the weight of it’s intimidatingly large, detailed monsters. Between the publishing and design caliber behind it, the miniatures, and the deft application of theme, it’s no wonder that this Kickstarter has already (at the time of writing this) passed 600% funding and trending towards millions of dollars. Update: In fact, all of the early bird waves have sold out, but CMON has responded by creating more expensive waves of limited product to be released further into 2019. If you are interested in learning more about Cthulhu: Death May Die, check out the campaign page for previews, in-depth rules explanations, community feedback, and updates.

Fantasy Flight Games has announced Horrific Journeys, an expansion for Mansions of Madness: Second Edition.  The expansion content includes four new investigators, each with their own backstory, along with new figures, map tiles, locations, monsters, events and puzzles.  Horrific Journeys introduces three new scenarios:  10:50 to Arkham, Murder on the Stargazer Majestic, and Hidden Depths.

Fantasy Flight indicated that the Hidden Depths scenario introduces a new “agendas” mechanic to the game.

“When playing Hidden Depths with three or more investigators, you each receive an agenda card that you must keep secret from the rest of the team. Taking a twist on the Insane condition already present in Mansions of Madness, these cards foster the seeds of mistrust, potentially turning your teammates against one another and forcing you to become suspicious of the very people you would once trust with your life.”

The Horrific Journeys expansion is planned for release in the fourth quarter of 2018.  You can read the full announcement about the expansion here.

Following the announcement that Fantasy Flight Games (FFG) is ending Android: Netrunner The Card Game, fans of the other Living Card Games (LCG) produced by FFG may have some concerns.  Fantasy Flight released a blog post on the topic in order to provide additional perspective.

The post is primarily a ‘Question & Answer’ style format.  FFG Head of Studio, Andrew Navaro, and Card Game Manager, Mercedes Opheim, provide their thoughts on LCGs in general, current production approaches, and how things are evolving going forward.  Developers for games like Legend of the Five Rings: The Card Game, Arkham Horror: The Card Game and The Lord of the Rings: The Card Game, weigh in on their respective games with thoughts on how the past year progressed, current challenges for each game, and what to expect in the upcoming year.

You can read the entire blog post here.

 

The Arkham investigators, from Arkham Horror: The Card Game, face a new horror at Gen Con 2018 as something ancient stirs beneath the sands of Egypt. They must gather to uncover the cause of this mystery in The Eternal Slumber scenario.

“Something strange is happening in Cairo, Egypt. Seemingly random victims all throughout the city have fallen into comas, leaving doctors baffled. When Jessie Burke comes to you desperate for help, you find yourself obligated to assist, despite the risk that you may never again wake from a night of sleep. Your team of investigators must search throughout Cairo and the ruins of ancient Egypt to find a way to lift this curse… and in the process, unveil a sinister machination between two forces far beyond our comprehension.” [source]

At Gen Con 2018, Fantasy Flight Games will be running a special event which utilizes this unique scenario which can be played by 1-4 players as a standalone scenario or integrated into any campaign as a side story. The scenario will also be made available and sent out to participating retail stores in Invocation Kits this fall, before Arkham Nights 2018. Each copy, both at Gen Con and the Invocation Kits, will include a promotional, extended art card.

A second scenario, The Night’s Usurper, will also be released as a standalone scenario and continues the story of The Eternal Slumber scenario. It will also come with a promotional, extended art card but this will only be available at Arkham Nights 2018.

The results of the playthroughs will be recorded and affect the Arkham Horror: The Card Game community at Arkham Nights 2018. Depending on the result at Arkham Nights, one of three different basic weaknesses will be included in a future product, with a nod to the events in The Night’s Usurper.

The Gen Con event has already sold out so if you can’t make it to either Gen Con 2018 or Arkham Nights 2018, both scenarios will be released as a single retail package titled Guardians of the Abyss later in the year.

Fantasy Flight Games has begun following the antics of your favorite Arkham Horror investigators in a new series of novellas as they confront the unknowable horrors that drive people to madness. Hour of the Huntress, the first title in the series, is available now.

In addition to the story, each novella will also come with a full-color insert filled with notes, fliers, newspaper clippings, book excerpts, letters and more that the investigators in the book have used to find their clues. Each novella will also include five exclusive cards for us in Arkham Horror: The Card Game. The cards will feature one rules card, one alternate art investigator and alternative art mini-card, and two investigator signature cards that feature the “replacement” keyword that allow you two use them in place of the normal signature card.

You’re possibly already familiar with the investigators through their impressive work in Arkham Horror, Elder Sign, Mansions of Madness (2nd Edition), and the Arkham Horror: The Card Game LCG.  The new novellas will follow the investigators popular in all these games into rich new stories.

Heavily influenced by the work and world of H.P. Lovecraft, the new novellas are also set in the roaring 20s, placing investigators in New England where they investigate the truths revealed when the thin veil between our world and another constantly shifts. Unlike so many Lovecraft novels, the protagonists in these stories are willing to face this danger and see just how immortal the old ones really are.

Hour of the Huntress

The first novella features “Jenny” Barnes.

Guinevere “Jenny” Barnes never guessed that she would be returning to America so soon, or under such circumstances. Arkham, Massachusetts, is a far cry from Paris, but after her sister’s regular correspondence became increasingly deranged—then ceased entirely—Jenny couldn’t shake the feeling that something terrible had happened to Ozzie. As Jenny begins the search for her sister, she quickly realizes that Isabelle isn’t the only girl in Arkham who has gone missing. How might the disappearances be connected? And why do the flyers for the local harvest festival depict the face from a medallion Jenny sent to her sister?

Written by Dave Gross, the novella follows Barnes on her quest to find her missing sister in the mysterious town of Arkham.

Fantasy Flight Games knows exactly what an LCG needs in order to flourish, and that’s a steady stream of new cards.  So to start that off they have already released the first stand alone scenario pack called Carnevale of Horrors.  This 62 card deck contains all the monsters, scenario cards, locations, and more to be able to play this side-quest type scenario with your Arkham Horror Card Game base set.  This scenario will take you from the streets of Arkham, across the Atlantic to Venice to partake in the annual Carnevale of Horrors.  Everyone everywhere are wearing masks, so when things turn bad you have to first figure out who are the bystanders and who are the cultists trying to summon an ancient evil.  If you manage to prevent them from summoning their master, you get to add a mask card to your deck to take with you on other adventures.  Check out FFG’s preview of the expansion on their website and look for it now on store shelves.