If you’ve always wanted to have a more active hand in summoning Great Old Ones instead of playing cards, moving some miniatures, or listening to an app … then A’Writhe: A Game of Eldritch Contortions is the game for you! In August, WizKids are releasing the game of body contortions (think Cthulhu mixed with that other twisting game) where players need to align their bodies over Arkham in order to manifest Great Old Ones.
Players gather in teams of two where one is the cultist and the other is the Great Old One. The cultist player instructs the Great Old One player (no, not your grandma) to place their appendages on various spots across Arkham in order to complete a specific pattern. Of course, since other deities are trying to enter the world at the same time, the competing deities’ appendages can be used as part of their own to complete patterns.
Up to 3 teams of 2 can play in this game of contortion (and backache for more veteran players). It comes with 20 mats, pattern cards, and various Great Old One roles. A’Writhe: A Game of Eldritch Contortions was designed by Jay E. Treat, III, with art by Simeon Cogswell and J. Lonnee. It plays in 30 minutes and supports players aged 14+.
More information can be obtained from the product page on the WizKids website.
Two new WizKids games are on their way this April with interesting descriptions. The first is A’writhe: A Game of Eldritch Contortions – a team vs. team game where players must ” place an appendage on top of an Arkham landmark to complete a specific pattern.” One player cannot do that on their own, however, so they must touch an appendage of the opposing player to complete their own pattern. It sounds like C’thulhu meets Twister with a bit of puzzle-solving added in, which is a cool mix.
The second game is Endless Pass: A Viking Saga – A press-your-luck combat game with variable player powers. Players control vikings defending against a group of shadowy, vicious creatures known as The Endless, while also fighting against your fellow vikings for bonus points. As described in the product description, “The last viking standing or the first to acquire ten glory, while surviving the turn, wins the game. If none of the players survive, then the player with most glory is declared the Conqueror in Valhalla.” The guts-and-glory theme of the game really shines through with that description and with a 30-minute estimated playtime I can see multiple games of this being played back-t0-back, which is very good for push-your-luck games.
Both terrific uses of the C’thulhu and Viking themes. It’s good to see WizKids pushing more punchy titles like these for the Spring season and I expect we’ll see even more like these as the year continues. Both games will be releasing in April, so if you’re interested be sure to go to your favorite retailer to seek a copy. For more information on either title or for more releases from this publisher, please be sure to check out the WizKids website for more information as it’s released.
Fantasy Flight Games has begun following the antics of your favorite Arkham Horror investigators in a new series of novellas as they confront the unknowable horrors that drive people to madness. Hour of the Huntress, the first title in the series, is available now.
In addition to the story, each novella will also come with a full-color insert filled with notes, fliers, newspaper clippings, book excerpts, letters and more that the investigators in the book have used to find their clues. Each novella will also include five exclusive cards for us in Arkham Horror: The Card Game. The cards will feature one rules card, one alternate art investigator and alternative art mini-card, and two investigator signature cards that feature the “replacement” keyword that allow you two use them in place of the normal signature card.
You’re possibly already familiar with the investigators through their impressive work in Arkham Horror, Elder Sign, Mansions of Madness (2nd Edition), and the Arkham Horror: The Card Game LCG. The new novellas will follow the investigators popular in all these games into rich new stories.
Heavily influenced by the work and world of H.P. Lovecraft, the new novellas are also set in the roaring 20s, placing investigators in New England where they investigate the truths revealed when the thin veil between our world and another constantly shifts. Unlike so many Lovecraft novels, the protagonists in these stories are willing to face this danger and see just how immortal the old ones really are.
Hour of the Huntress
The first novella features “Jenny” Barnes.
Guinevere “Jenny” Barnes never guessed that she would be returning to America so soon, or under such circumstances. Arkham, Massachusetts, is a far cry from Paris, but after her sister’s regular correspondence became increasingly deranged—then ceased entirely—Jenny couldn’t shake the feeling that something terrible had happened to Ozzie. As Jenny begins the search for her sister, she quickly realizes that Isabelle isn’t the only girl in Arkham who has gone missing. How might the disappearances be connected? And why do the flyers for the local harvest festival depict the face from a medallion Jenny sent to her sister?
Written by Dave Gross, the novella follows Barnes on her quest to find her missing sister in the mysterious town of Arkham.
Impressions Game Distribution Services has announced an April 20th distributor ship date for the following new releases!
In this cooperative card game for 2-7 players, you are one of a group of laboratory scientists working for a giant chemical research conglomerate. In a series of experiments, your group has accidentally released a deadly toxin. You and the other players must work together to discover the antidote before it’s too late. When all your cards run out, everyone must drink their antidote and hope that it’s the right one…
In Forge War, players take on the role of leader of fledgling adventurer’s guild, and the king has tasked the guilds with ridding the hordes that are taking over the lands. Guilds will be collecting resources such as metals and precious gems, as well as developing weapons to successfully meet the king’s demands. Forge War is a competitive game of economic management and spatial reasoning in a high fantasy theme, and features much player interaction and many meaningful decisions. The core game lasts about 1 hour, with a longer 3-stage game for a full epic experience.
Metamorphosis Alpha: Book of Handouts
This book contains 16 illustrations that can be shown to players to supplement a game of Metamorphosis Alpha, to be used at the game master’s whim.
Dungeon Crawl Classics #84 and #85: Peril on the Purple Planet, The Making of the Ghost Ring
Two new modules will be released in the Dungeon Crawl Classics line, Peril on the Purple Planet (#84) and The Making of the Ghost Ring (#85). In #84, players will be striving to conquer the alien world known as the Purple Planet without falling to its traps.
Peril on the Purple Planet is a 32-page adventure module with gatefold map and wraparound covers, and includes the following components:
• The Purple Planet Companion, a 64-page supplement detailing a Purple Planet campaign.
• Escape from the Purple Planet, a 12-page starter adventure for 0-level characters.
• Lost Tombs of the Ancients, a 24-page collection of five more short adventures.
• A three-panel judge’s screen.
• A 16-page Player’s Guide.
• A 12-page book of handouts.
In #85, a level 4 adventure, players will be coming to the aid of a ghostly enchantress, which will lead them to a quest to create a magic ring. A separate version of module #85 will be available, which features original sketches by the artist.
Enter Rome at the time of the slave uprisings under Spartacus! The escaped rebels have managed to gain influence and power. Rome is attempting to undermine the stronger armies of the slaves in order to restore “pax”, or peace – but only for personal gain. Will the Empire collapse under the strain, or will their promises to insurgents succeed in drawing them to their side?
In PAX, players take on the role of the escaped slave underground. Using their cards, they will attempt to undermine the Roman establishment and increase their sphere of influence. Players will win the game by developing more strength than Rome (and any other player). This game involves tricky tactical decisions, and a player can, through deception and intrigue, side with Rome to aid in a victory over the slave revolt.
PAX is for 1-4 players ages 10 and up, and plays in 30 minutes.
They were the most powerful nations of their time: the Carthaginians, Romans, Hellenes, Egyptians and Persians. Pergamemnon assembles all of these peoples for an epic showdown.
Pergamemnon is a deck-builder in which players will become on of the most powerful nations in antiquity, and through direct conflict, will vie for victory. Nations will also be able to conjure mythical creatures to influence the battle in their favor.
Pergamemnon is a game for 2-5 players ages 10 and up, and plays in 45 minutes.
Shadow of the Elder Gods
Shadow of the Elder Gods is a cooperative, card-driven game set in the Lovecraft universe, specifically in the city of Arkham. As the citizens of the Miskatonic Valley, 1-4 players will work together to wield the awful power of the Ring of Shadows to stop the dark forces threatening to end all.
Space Junk is a board game that depicts a futuristic reality show, in which the players contest to clean up the heavily-littered atmosphere of Earth by building the most ridiculous space ships they can out of the junk. What’s more, contestants will be jumping into hot-seated races against one another in their contraptions, making weapons out of whatever they can find to get an edge. Space Junk is a game for 2-6 players with many different cards to allow for a greater variety of gameplay.
All of the games listed above are scheduled to be distributed to dealers on April 20, 2015. For more information on these releases, visit the Impressions News page here.