Another week, another batch of Kickstarters worth a second look.
First up is a game designed specifically for the visually impaired in mind, and that is Megateh. This Japanese designed game is essentially a tactile version of the classic game Quarto, where you need to get 4 in a row of all the same shape, all the same height, or in a descending height. Players are blindfolded when playing the game so you will have to feel for the pieces, which consist of solid disks and discs with a hole in the middle, in order to place them. But you also have to feel for where to place them, figuring out where the other pieces have been placed already and trying to set yourself up to win, while not setting up your opponent to win. First person to get four in a row as described above wins! There are several pledge levels to get different versions of the game that range from a mini ceramic $18 model, up to a fully customized $88 wood model. So if this kind of game interests you, or want to support games designed for visually impaired players, then check out the Kickstarter page.
Next is the latest game from the Nickelodeon and IDW Games partnership, and that is Legend of Korra: Pro Bending Arena. This is a two player arena game where each player controls a pro bending team like the Fire Ferrets, White Falls Wolfbats, or the Red Sands Rabaroos. Each team has their own unique set of minis, team ability, and technique cards that will be used in the game. But before you start the game you have the option of creating your custom strategy deck, which is the deck of technique cards you will be pulling from during the game to play against your opponents. However, the deck doesn’t have to be static, as during the game you will have the ability to purchase more technique cards from your supply with chi that you have built up. Your players also will come equipped with trick card that give them powerful special abilities, but some of which cause you to roll the referee die, risking the possibility of your team member being ejected from the game. In the end it’s last man standing as you fight to knock the opposing team out of the ring, whoever is left is the winner. So if this sounds like an interesting game to you, check out the Kickstarter page.
After that is another arena combat game called Zero Gravity, that utilizes a unique gimmick in it’s gameplay. On it’s surface, Zero Gravity looks to be your normal arena battle game with each player controlling a team of combatants. You are racing to get thirty points which is done through taking out your opponents troops, capturing objectives, or completing achievements. First person to 30 points will be the winner. Now as for what makes this game unique, that comes in the board that you play on, a 3D board which has playing surfaces on every interior surface. Also each miniature comes equipped with a magnet, allowing them to stick to the walls and ceiling, bringing a typically 2D game into the 3rd dimension. This mean that sight and range lines are no longer just drawn on the board, now you will be drawing them in the area to see if your troop on the floor can hit the troop on the wall. Overall it looks to be an interesting game, and if you find it interesting to then head on over to the Kickstarter page.
For this project we have the ubiquitous Cards Against Humanity clone, but this time done by well known game company Steve Jackson Games. Conspiracy Theory is you typical draw a black card to get your prompt, and play white cards to complete the phrase in the most hilarious way possible. One major difference is that this game is all about conspiracy theories, like the title suggests, and so the cards being played are well withing the PG-13 realm. So if you are looking for a party, card game that isn’t so offensive, and has the typical Steve Jackson flair, check out it’s Kickstarter page.
Next is another party game called News@11, where you try to come up with the best news segment that you can. During the game you will have a producer, a lead anchor, and news anchors. The lead anchor will be the one who hands out the segment cards, telling you what kind of news report you will be giving. The different options include things like sports, weather, health & beauty, traffic and more. Each news anchor will have three of these segment cards for their morning, afternoon, and evening news segments. To populate these segments you will draw cue cards that have you fill in a word mad lib style, and you will use one cue for your morning segment, then add a second for afternoon, and finally a third for the evening. It’s these crazy combinations of words and segments that will generate a lot of the laughter in the game, and the best news caster will be selected as the winner. As for the producer, they will be handing out producer cards that keep things moving, but can also cause some chaos. So if you are looking for a new party game with a news feel to it, check out the Kickstarter page.
Following that we have another board game based on a television IP, and that is Warehouse 13 the Board Game. In Warehouse 13 the game you are playing as agents to either help or hurt the warehouse and to collect the artifacts that have been scattered around the world. In there game you will have several agents and one traitor, with the agents working to capture three artifacts, and the traitor working to have three artifacts lost, and then win the finale. Gameplay is a mix of dice and card play with dice being rolled to set the difficulty of retrieving the artifact, or used to pass attribute tests that have been placed on different locations. The cards are what you will be playing to acquire clues and eventually acquire the artifact. However, the traitor has many ways to affect these endeavors, and if any of several conditions are met, then the artifact is lost to the Adversary and they move one step closer to winning. Each game is called an episode and if the villains get three artifacts, the finale happens where has the agents trying to foil his final plan before he wins. Each character is pulled straight from the show and each has their own special abilities that can be used once an episode or season, or is always available. So if you enjoy these puzzle type games with a traitor, or are looking for a Warehouse 13 themed game, check out this Kickstarter.
And finally we have the latest from Mindclash Games, makers of Anachrony and Trickerion, a new area control style game called Cerebria. In Cerebria you are playing the role of either Bliss or Gloom, trying to spread your influence to all the denizens of the town. You will does this through various area control aspects such as allies in different locations, a scoring tower in the middle of the board, and your allies presence. After you pick a side you will play the game by carrying out actions on your spirit board. You have many actions to choose from and you will be playing cards from your hand as well to move around the board, affect emotions on the board, put out new emotions, and other actions. As you do these things you will begin to use up resources from different spheres on the board, when one is empty there is a scoring round where you check to see if you achieved varying aspirations. Achieving these aspirations gets you pieces of a tower placed in the center, of which their height and facing affect different actions on the board. At the end, whoever has more of their color in the tower at the end is the winner of the game. This is just a brief overview and there is much more to the game, so if you want to find out more then head on over to the Kickstarter page.
MAGE Company has started a Kickstarter Campaign for 12 Realms: Dungeonland, a dungeon crawl, tile-laying coop adventure game for 1-4 players. Using the fairy tale themes of previous 12 Realms games, Dungeonland is an independent, stand-alone game. In Dungeonland, players take on the roles of famous fairy tale heroes, such as Little Red Riding Hood or Prince Charming, and travel the land to stop the great villains of lore. Combat uses a unique system of custom dice, and Villains fight with an A.I. system which allows them to react to circumstances and use special abilities. Characters have unique abilities, and can level up in Campaign games, developing skills along a tech tree and collecting new items. Dungeonland also has an Arena mode, where players fight each other in an 8×8 Arena board, either individually or in teams. Finally, The Master Quest offers players the experience of a Campaign game set in a single scenario. 12 Realms: Dungeonland comes with custom attack and defense dice, load of cards and tokens, 13 map tiles, 6 hero miniatures and over 20 fantastic creature miniatures (including chicken warriors) with more coming as stretch goals.
The Kickstarter Campaign for 12 Realms: Dungeonland continues through June 5, and is expected to deliver in April 2018.
IELLO has posted a second trailer video for its upcoming arena combat board game, Arena For The Gods, designed by Maxime Rambourg (The Big Book Of Madness). This video highlights some of the mechanisms and components of this upcoming cousin to King of Tokyo and Ultimate Warriorz. In Arena For The Gods, 2-6 players bid with health tokens to buy cards representing equipment, spells, mounts and general tools of destruction. Players then have 2 rolls of the custom dice in order to move about the arena, fight, and activate their cards, dealing death and destruction to the other combatants. The last warrior left standing is the victor.
Arena For The Gods is due for pre-release at Origins Game Fair in June 2017, then in stores on June 28. The newest trailer video can be seen here.
Kickstarted earlier this year, League of Ancient Defenders, or LOAD for short, is Prodos Games’ attempt at bringing the hugely popular MOBA style of video games to the tabletop. The game name is a play off of the two most popular variations of the game style, and the gameplay aims to simulate pretty closely the video games along with some impressive looking miniatures. In the game you will be fighting off wave after wave of minions, collecting gold and experience to level up and collect new items to make your character stronger. Eventually you will be strong enough to start challenging the tougher minions and even the towers that defend the different routes to the enemy base. Once through all those obstacles you just have to destroy the spawn points in the base and your team will be the winner!
As I mentioned already the miniatures for this game look amazing, and already Kickstarter backers are starting to receive their pledges so the retail release will be coming early in the new year. Hopefully the game will live up to the hype it has created around itself to simulate the video games, because if it can pull that off then I will gladly get a copy.
Dicebot Megafun is the latest dice game announced by Wizkids for June of next year, and it aims to bring the chaos of arena robot fighting to your table. On any given turn you will select from a “junkyard” of dice to assemble and arm your robot, after which you will pick which weapons you want to fight with and then throw down! In the end whoever is able to withstand the metallic melee will be crowned the winner. Not much else is known about the game so stay tuned for more information as the release date gets closer.
Two months ago we reported on the fact Greenbrier Games and Zephyr Workshop were teaming up to produce the board game AEGIS, and now it’s here. Well, now it’s on Kickstarter that is, ready for you to back for your own copy.
AEGIS is a robot battle arena type game with a couple twists, but boils down to you versus your opponent in a last man standing type match. You will pick your commander, who comes with his own special abilities, and then create your team of mecha. The are five different types that you can choose from, assault, evasive, guard, intel, and support. Each mecha has things they are good at and things they aren’t, so it’s up to you to balance out your team. Some of the interesting aspects of the game is that you have a shared energy pool for all of your mechs. This means you will have to manage those reserves to make sure you have the energy to do what needs to be done without leaving yourself open. And finally, what mecha board game would be complete without some Voltron like combining of mechs, creating even bigger stronger ones.
The game sounds great, art is solid, and anime references abound in this mecha battling game. Head on over to the campaign page to pledge for your copy today.
Essen is soon to be upon us and so companies are letting us in on what is coming, and Czech Games Edition is bringing some good ones. First, and to no one’s suprise, will be the release of the latest edition of Codenames called Codenames Pictures. It plays just like it’s predecessor with the difference being that you now have pictures instead of words on each of the cards.
Next is a new game from Filip Neduk called Adrenaline, which is an arena battle type game set in the future. In the game you will choose your character to play in the arena, once there you will grab guns and other equipment to enable you to fight the other players. One nice balancing mechanic to the game is that when you are hit, you take damage but also get faster. Combat is billed as fast and diceless so it should be a fun game to play.
Last is an expansion to the popular heavy deduction game that is Alchemists, called Alchemists: The King’s Golem. This expansion comes with four different modules that you can add to the game;
- In Startup Funding, players get a chance to customize the initial resources in their laboratories.
- The Busy Days expansion makes each round different by offering new rewards (and new costs!) on the order spaces.
- The Royal Encyclopedia is an entirely new venue for publishing your research.
- And in The Golem Project, players have the challenge of animating a creature made from magic and clay.
This will bring some new challenges and complexity to the game for veteran players.
Last thing to note is that CGE will also be showcasing the latest app expansion for Galaxy Trucker, Alien Technologies, as well as the progress they are making on their Through the Ages and Codenames apps.
Krosmaster Arena has enjoyed a good amount of success, and a legion of expansion packs, so now might be time for a 2.0 edition. Thus coming this summer, to coincide with the Ankama’s first animated movie, Krosmaster Arena 2.0 will be released will all new content and updated rules. The rules aspect is going to be the biggest change as tweaks have been made over the years to the Krosmaster Arena game that some people don’t know about. So for new and old players alike, the new set will include rules that integrate all the FAQs and erratas that have been released over the years into one book. Also in the new set is a new board to play on with different set pieces like market stalls, bags of goodies, and the trusty old crates. Lastly it will also include 8 brand new characters to play with, and with a more even distribution of point cost, allow for better team building right out of the box. So if you are looking to get into the game, this set would be a good place to start. You can see the previews of the game on the Krosmaster site here, here, and here, and look for it’s release this summer.
Originally released in 2011 by Pulsar Games, Ultimate Warriorz is back in a new multilingual third edition published by Matagot. Designed by Guillaume Blossier, this is an arena combat game for 2-8 players who have all come to the sacred arena to participate in the great Tribal Rumble and be named chief of the legendary End of the World Island. But only the Ultimate Warrior will achieve that highest honor, so players need to choose their cards wisely and time their actions carefully.
Find more information on the game at Boardgamegeek, the online board game database, or check out the publisher’s own website here.