The game plays over five rounds, each with eight phases. Players will plan their actions for the round using a distinctive method of overlaying two pads containing action symbols. Based on this placement, players will set the prices for their company’s smartphones, determine how many units they produce, research technology upgrades, and distribute product to regions with variable customer preferences.
The Kickstarter stretch goals announced so far include added variability, exclusive components, and an alternative board for 1-3 players. The campaign ends on Monday August 12th.
“Fight, steal, run, and maybe betray! Only one villain can emerge the victor!”
In DragonScales, 3-5 players each take on the role of fantasy villains looking to defeat the three headed dragon within his lair. Each villain comes with its own unique deck of action and action and tactic cards. The cunning scoundrels aim to loot and pillage the lair, collecting treasures and precious dragonscales, and most importantly escape alive. And if you can claim the three heads of the great dragon as trophies, all the better. DragonScales is no slouch with regard to components, coming with 5 player miniatures, 44 custom dice, 25 plastic dragonscales, 136 cards, 109 cubes, markers, screens and board. The game plays in 60 minutes, and inspected to hit stores September 18.
Architectura is a tile laying, city building game for 2-4 players which plays in a reasonable 30-45 minutes. Players take turns laying down tiles, creating a grid of buildings, each of which may enhance or destroy neighboring structures. Additionally, Cards can be rotated for actions and bonuses. Architectura can also be played in an advanced mode, where each player has a unique deck of buildings to work with.
“Let’s say you’ve just built a magnificent temple. A vulgar market around the corner doesn’t belong there anymore and has to be shut down right away, but a park near the temple’s entrance will definitely be a good match and will even profit from the divine proximity.”
Look for Architectura at your FLGS on September 18, 2019.
The sharp-eyed and -eared among you may have heard Tom Vasel, our illustrious leader, drop a bombshell on the latest episode of Boardgame Breakfast. The next game in the Dice Tower Essentials line of games, will be Smartphone, Inc. originally from Cosmodrome Games and designer Ivan Lashin. The Dice Tower Essentials are games that Tom himself has played, deemed extraordinary, and brought personally to publisher Arcane Wonders for retail publication. Smartphone was originally shown at Essen 2018, and despite having a very small print run, quickly became a darling of the show. Rumors of reprints abounded, but until now the game has been on the grail list of many collectors.
“Back when smartphones were only beginning to conquer the
world, it was your destiny to lead one of the most promising manufacturing
corporations in the world. Analyze and research customer demand around the
globe. Get out of your comfort zone and try to get more profit by setting up
new offices in nearby regions. Improve your production and research innovative
technologies. Try to get local markets under your control. Find your own way to
success—become the producer of an elite high-tech product or a manufacturer
focused on the mass market. And don’t forget to keep your plans secret if you
want to win this race. Other companies want the same thing you do: to become
the most successful (and richest) smartphone manufacturer of all time!”
Smartphone, Inc. is often described as Food Chain Magnate lite, being a strong but elegant economic game for 2-5 players about manufacturing and selling cell phones around the world. At the heart of the game, players manipulate two double sided cards, creating their “pad”. Each half of the pad contains 6 squares of icons, and by overlapping them in specific ways, players create their plan for the round: Visible symbols give actions for the round, while covered squares add additional product for sale, but inherently limit a player’s turn. Players can gain Improvement Tiles from the market each round, more cardboard tiles that can be added to their pad, adding new icons, or flipped to create more phones for sale.
Available actions include changing the sell price of a player’s phones up or down, researching new technologies, spreading and selling to other areas on the world map, gaining Improvements, and making more product. Newer technologies and world expansion give players more locations to sell their product, and each player can only sell in one “slot” per round, creating fierce competition for the markets. Players can focus on creating large amounts of cheaper phones, which allows them to act first, flooding sell spaces and outcompeting their opponents, or they can make higher priced phones to simply make more money. The richest player after 5 rounds emerges victorious.
The components for Smartphone are exceptional, with the entire board using dual layered cardboard, creating recessed slots for player pieces. The pieces themselves are brightly colored clear plastic cubes (phones/goods), office buildings (for territory control), and smartphone bars (representing progress). Individual player storage boxes keep the pieces organized: plastics, the player’s “pad”, and starting innovations. A clean, minimalistic graphic design places the round structure and all rules in easy to understand proximity. Also included in the game is a strong A.I. driven solo mode.
“Long ago, Easter Island was once a vast continent ravaged by constant volcanic activity. The settlers of the land raised Moai—gigantic monolithic statues—to appease the gods and mend the wounds of the land. Unfortunately, this very act of sealing off craters and geysers wouldn’t cure their island, but instead caused an even greater disaster to unfold…”
Players strive to build the most thriving settlement despite the chaos of volcanic activity and a constantly changing landscape. When players raise Moai the risk of volcanic eruption increases. Eruptions destroy settlements and can remove entire sections of the game board.
In Mage Wars Academy, published by Arcane Wonders, 2-4 players are mages who have completed their studies and will battle mages from rival schools in head-to-head combat. In the latest expansion, a new student has enrolled at the academy who wields the power of legions of the undead as the Necromancer. He can summon skeletons, mummies, and other foul spells which can rend souls from the weak.
The expansion comes with 72 spell cards, game markers, and rules, and all cards are compatible with the Mage Wars Academy and Mage Wars Arena games.
Mage Wars Academy: The Necromancer will release in April of 2019.
Sometimes games are released to very little fanfare, even if they deserve it, and it’s those times that we here at Dice Tower News are probably doing our best work at spreading the word. That’s the case right now with Onitama, which just recently launched on iOS and Android. This popular 2-player game from Arcane Wonders and Asmodee Digital can now be played on the go and against players from all over the world! This is great for fans of the game, as now there’s plenty of ways to challenge yourself against human and AI opponents and it’ll broaden the appeal for the design and the modern tabletop gaming world. If you’re ready to test your mettle on mobile, you can download the app right now on the iTunes and Google Play stores.
“Immerse yourself in an ancient Japanese setting and discover Onitama, an exciting, fast-paced strategy game! Onitama is somewhat reminiscent of chess and rather addictive with its dynamic game mechanic in which warriors face off so their master may win the game. Concentration and luck are the only weapons you’ll have at your disposal! You’ll need to fully master mind and body to defeat your opponents.”
First is RWBY: Combat Ready, a cooperative game for 2-5 players set in the world of the popular animated series RWBY. Each player plays as one of the show’s main characters – Ruby, Weiss, Black, Yang, and Penny – in a scenario against one or more villains seeking to destroy the world of Remnant. With each victory, players earn experience they can use to upgrade their abilities and powers for the next battle. Victory is achieved when all the villains in a campaign are defeated. Each character has her own starter deck of special abilities and powers and unique upgrade cards and ultimate attacks cards. Likewise, each villain is unique and may hove their own objectives and minions to challenge the players. Game components from the cards to player boards contain original artwork true to the RWBY animation series.
RWBY: Combat Ready plays 2-5 players, ages 14+, in about an hour. Contents include scenario book, 5 player miniatures, 5 player tracker scrolls, 5 player starter decks (30 cards each), 5 semblance tokens, 1 play board/villain board, 3 villain decks (26 cards each), 3 minion decks (18 cards each), 18 objective cards, 1 die, 24 plastic upgrade cubes and various chipboard status/damage tokens.
RWBY: Combat Ready was kickstarted last September and with an expected delivery of late July 2018.
Next is Goodcritters, the latest addition to the Dice Tower Essentials line. In Goodcritters, players are animal characters and members of a criminal organization dividing out the loot from their latest heist. The player acting as the boss of the organization determines how to split the loot, but if the split does not satisfy most of the other players, a new boss may be selected to head the organization. Players not only vote to accept the distribution of loot, these criminals may skim loot from the loot pile, rob other players, or guard against such actions to take loot from attacking players. Getting rid of the boss adds more loot to the pile. The crime boss needs to keep enough of his or her gang happy to remain in power, but in the end, the player with the most loot is the winner.
Goodcritters plays 4-8 players, ages 12+, in about 30 minutes. Contents include 140 Loot Cards, 40 Action Cards, 40 Payoff Cards, 1 The Fuzz! Card, 8 Threat Markers, 1 Boss Marker, 16 Payoff Tokens, 9 Plastic Stands, and rulebook.
Learn more about Goodcritters at Arcane Wonders. Look for the game in stores near you in September 2018.
Arcane Wonders have announced the release of Senshi coming May 2018. Senshi is a strategy game, designed by Dan Manfredini (Burgoo, Island Siege, Monkey Lab), for 2-4 players which only takes 15 minutes to play.
“You are a Senshi, a warrior-monk studying diligently at the temple under the tutelage of the current master. You and your fellow students train vigorously every day to improve your mind and body, but your master is ailing, and only one Senshi will become the next master. To prove your worth, you must develop four attributes: Strength, Agility, Wisdom, and Honor. A true master must be strong in all of these, and weak in none.”[source]
Players are competing as warrior-monks to be the temple’s next master. Each player takes a Training Card which they place before them and can then perform either a study, train, or test action. When they use the study action they take an entire stack of tiles to place on their Training Card which is limited to 3 stacks. The train action allows them to take one tile off the top of any stack on the table (including on their opponents’ Training Card) then place this tile in their hand. During the test action the player takes the tile in their hand and places it in their score pile below the Training Card. Then every player takes all tiles matching this one on top of their stacks and places them in their scoring piles.
Play continues until the last stack is removed from the center of the table and all players have a final turn. After counting all tiles in each of the scoring piles the player with the lowest score is eliminated while the player with the highest score is the master and wins the game.
For more details regarding the game and a copy of the rulebook you can check out the product page at Arcane Wonders. Senshi will be debuted at GAMA Trade Show in Reno in March so expect more details regarding the game then.
Arcane Wonders has announced its new 2 player mech on mech combat game, Critical Mass from designer Kevin Chang. Previously known as Starborne, Critical mass is a simultaneous action selection game, where players each secretly pick a combat card from their mech-specific deck, then reveal simultaneously. The combat cards can be offensive or defensive, and each show a speed rating, determining in what order they take effect. Played cards remain in a discard pile until they are reloaded. Each mech has 4 critical systems, protected by Armor plates, represented on the mech board with wooden cubes. The first player to lose all 4 of their critical systems is destroyed. The first release of Critical Mass will feature the mechs Patriot and Iron Curtain, hinting that more mechs will be coming in the future.
Look for Critical Mass in Stores in July 2018. You can check out the press release from Arcane Wonders on their webpage here.