announcement

The day has come, the final two decks have been released for the popular living card game Ashes: Rise of the PhoenixbornThe Grave King and The Protector of Argaia join the ranks of the other deck archetypes. With these last two marks the end of the series as we know it, as these Phoenixborn complete the remaining combinations of dice among the six schools of magic within the game. The story has finished, the game has been rounded out, and the end of the era is here, but Plaid Hat is very proud of this long-running LCG and has a proper send-off in mind. Along with these last two decks is the announcement of a reprint of the base game and one final tournament to rule them all.

“To celebrate all that Ashes has given our studio and fans, we’ve organized to have one last no-holds-barred tournament here in Dallas, Texas. In association with Common Ground Games, we are pleased to announce that the Ashes Complete Your Collection Tournament will take place on Saturday, June 22nd from 12:00 P.M. to 6:00 P.M. There will be participation prizes including one limited edition neoprene playmat for each participant, as well as several all-new alt-art Phoenixborn cards. The winner will receive one playmat for each of the original seven Phoenixborn as well as an Ashes poster signed by designer Isaac Vega himself.”

To participant in this tournament, there is a survey you must complete which is a fine investment for the chance to be a part of the history of this game. Collectors of this series can finally complete their collections by buying these decks right now through Plaid Hat’s website or by waiting a few days to pick them up from their favorite retailer. It may be a bittersweet end to the series for some, but it an ideal one that Plaid Hat has prepared for knowing this is the best time to do it. If you are interested in learning more, check out the release on Plaid Hat’s website for details about these new decks, the tournament, and future related announcements.

Elzra Games is most noted for their Catacombs series of titles, a unique line of dexterity-based tabletop fantasy games where players flick wooden discs representing heroes, monsters, fireballs, and more. The latest in the series, Catacombs Conquest, funded on Kickstarter last year is available at retailers now.

Next in line from Elzra Games is Catacombs Cubes, designed by Ken Valles.  Unlike the other games in the Catacombs saga, players in Catacombs Cubes will build the town of Stormtryne with wooden shapes instead of flicking discs.  Not much more has released about the game at this time.  Visit Elzra Games to learn more and keep up to date on Catacombs Cubes.

Garphill Games and Renegade Game Studios are teaming up to co-publish a new trilogy of stand-alone games: West Kingdom Trilogy.  The first game in the trilogy is Architects of the West Kingdom, designed by Shem Phillips, designer of the North Sea Trilogy of games, most notably Raiders of the North Sea. Co-designing with Shem is first-time designer S J Macdonald.

Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD.  Players are royal architects creating important landmarks, competing to impress their King and maintain their noble status.  Players will collect and manage resources, hire apprentices, and manage their workforce, and keep an eye on their rivals who may attempt to slow your progress.  Victory points are gained by building various buildings and advancing work on the Archbishop’s Cathedral.  This worker-placement strategy game requires more than resource management.  Some underhanded deals may need to be made to remain competitive.  The player with the most victory points at the end of the game is the winner.

A Kickstarter campaign for Architects of the West Kingdom begins on 13 March, and the game is projected to be released in October 2018.

Architects of the West Kingdom plays 1-5 players, ages 12 and up, in about 60-80 minutes.

Contents:

  • 1 Rulebook
  • 40 Apprentice Cards
  • 40 Building Cards
  • 10 Black Market Cards
  • 22 Debt Cards
  • 11 Reward Cards
  • 6 Multiplier Cards
  • 1 Large Punchboard
  • 1 Game Board
  •  5 Player Boards Double–sided
  • 100 Meeples
  • 10 Player Markers
  • 35 Clay Tokens
  • 40 Wood Tokens
  • 40 Stone Tokens
  • 30 Marble Tokens
  • 25 Gold Tokens
  • Solo Mode Components (30 Scheme Cards, 2 Reference Cards, 1 Double-sided Opponent Board)

Learn more about Architects of the West Kingdom at Renegade Game Studios.

Canvas Temple Publishing (CTP) is a new games publishing company founded to provide “a drama-free environment for old codgers to publish wargame projects because they want to.”

Wargames industry veteran Jon Compton and friends formed CTP to be a publishing vehicle to publish games they want without the drama of a publishing company focused on profits.

They have already assembled several major wargames designers to developed games through CTP, though they intend to be “a small, friendly (probably sarcastic) little group of folks who are doing this because they want to.”

CTP launches their publishing company with three game announcements.

The first game announced by CTP is Blitzkrieg in the West by Joseph Miranda. Joseph Miranda is a prolific wargames designer with hundreds of titles to his credit, most notably the award winning Zulus on the Ramparts!  Blitzkrieg in the West is a simulation of the German campaign in Western Europe, 1940. This project is expected to hit Kickstarter in a few weeks.

The second game announced by CTP is Battle for the USSR! by Ty Bomba. Another award winner wargames designer, Ty Bomba was the founder and editor of Command Magazine, a wargames magazine which featured many wargames he developed, including Proud Monster: The Barbarossa Campaign, which later revised and expanded into the boxed wargame, Proud Monster DeluxeBattle for the USSR! is a split-sided-command of Barbarossa at division level. The split-sided-command system as was first used in the old-SPI classic Battle for Germany.  Players in split-sided-command system control portions of both opposing armies allowing both players to engage in offensive and defensive operations during the game.

The third game announced by CTP are revisions of the classic Civil War Strategic titles Army of the Tennessee and Army of the Potomac by Mark McLaughlin. Last published in 1983, these games will receive revised and updated gameplay and substantially updated graphic quality.

As a new company, Canvas Temple Publishing web presence is small but growing.  Discover more about Canvas Temple Publishing on ConSimWorld or on Facebook.

Osprey Games announces its first miniature board game, Martin Wallace’s Wildlands. 

In Wildlands, each player controls a faction to competing for power in the ruins of a once-great kingdom now known as the Wildlands.  In each skirmish, players score points by defeating enemy characters and collecting treasure. With variable faction powers, adaptability is key as a semi-randomized set-up and double-sided board changes each game.

Martin Wallace has over 70 game designs to his credit such as Steam, Brass, Discworld Ankh Morpork, and A Few Acres of Snow.  He describes Wildlands as, “an opportunity for me to do something off the beaten track: a fast-moving, tactical combat game with asymmetric special powers.”

Duncan Molloy, Games Developer at Osprey Games, describes the design goal in Wildlands:

“Our aim with Wildlands is to bring the excitement of skirmish games to the masses, offering approachable mechanics without sacrificing the drama or strategic decision-making so integral to the genre.”

The game comes with 20 unique miniatures sculpted by Bobby Jackson and Tim Prow.  Bobby Jackson  is a 20-year miniature sculpting veteran now working with Cool Mini or Not.  Tim Prow has sculpted many miniatures for expansions to Cthulhu Wars. The miniatures will represent powerful wizards and cunning gnomes to hulking beasts and mighty warriors in the unique art style of Wildlands.

Osprey Game plans continued support of Wildlands, following its release with additional factions, maps, and mechanics in the future.  The game plays two to four players and is set to released in late 2018.

one night ultimate alien

Social deduction games have become a staple of many game gatherings, and Bezier Games has been contributing their fair share to the genre.  The One Night Ultimate series of games, including One Night Ultimate Werewolf (which has sold over 100,000 copies) and One Night Ultimate Vampire (earning $378,000 on Kickstarter) have been top sellers worldwide.

Now, Bezier Games would like to announce a new addition to the series in the form of One Night Ultimate Alien, which will offer not only a strong alien vs. villagers theme, but will also introduce the Dynamic Rules system.  The following is an excerpt from the official press release for One Night Ultimate Alien:

In One Night Ultimate Alien, players are assigned a role, perform actions secretly during a “night” phase, and then have just a few minutes to discuss among themselves who the alien invaders are. All players vote, and the role of the player with the most votes is revealed. If it is an Alien, the Villager team wins. If it isn’t, the Alien team wins. The game takes less than 10 minutes to play, but is so addicting players may find themselves playing game after game for hours on end.

While previous One Night games took advantage of the free One Night app to guide players through night time actions, Alien relies on the app to ensure that each game has a unique set of rules for each role. These Dynamic Rules have never been used in a traditional board game before, and they breathe a gust of fresh air into the social deduction genre.

Bezier Games, Inc. creates board and card games for the whole family, including Castles of Mad King Ludwig, Suburbia, and the original Ultimate Werewolf.  For more information, visit the Bezier Games website.

great lakes

Days of Wonder today announced the latest addition to their Ticket to Ride line. Rails & Sails is a stand-alone Ticket to Ride game featuring not only trains, like previous editions, but now also features ships!

The double sided game board features a world map on one side, and the Great Lakes on the other. Both maps feature a new type of route on which only ships may travel. Shipping routes are built on just like you would build train routes in previous iterations, however you have to use the new, coloured ship cards rather than the regular train cards.

At the start of the game players receive their routes and then decide what proportion of ships and trains they start the game with. They can exchange later in the game if they find they need more of another type, but there will be a points penalty for that.

Another new feature is the ability to build a harbour. These are tricky to build, requiring both 2 special train and 2 special ship cards of the same colour but they give great benefits with bonuses for how many routes you have entering each harbour.

The game is expected to be released around August, and you can read the full press release here

 

 

ogre

Steve Jackson has release a “soft” announcement that they will be releasing a 6th edition of Ogre that will be set in the Ogre Designer’s Edition Scale.  It is important to note that this edition will include only the Ogre map (which is the same as the one in the Ogre Designer’s Edition), Ogre rules, and a large collection of counters for the game.

The full announcement for this new edition of the game will likely come at the GAMA Trade Show in Las Vegas this spring.  SJG has admittedly cut down the rules set for the game, and is therefore welcome game fans to proofread the new ruleset.  To find out more information about this new edition, as well as access a PDF of the ruleset for proofreading, follow this link to the SJG website.

1960 making

This month, GMT Games has a series of announcements primarily focused on P500 and P500 reprint editions.  Quite likely, the most important news in this announcement is a new GMT version of the award-winning,1960: The Making of the President, by Jason Matthews and Christian Leonhard.

Other games announced include:

For more information and to read the full news announcement, visit the GMT site here.

lanterns

Renegade Game Studios would like to announce that Pegasus Spiele, German board game publisher, is set to produce Mensa Select winner Lanterns: The Harvest Festival for the German market.  The German edition is on display this week at the Spielwarenmesse in Nuremberg and is expected to release this March 2016.

For more information, see the official announcement here.