Alley Cat Games has launched a Kickstarter campaign for Tungaru, “a seafaring, culture-spreading dice-placement Euro,” designed by the team of Louis and Stefan Malz, who have designed or co-designed such titles as Edo, Rococo and Valparaiso. The artwork for the game is provided by Andrew Bosley, responsible for the beautiful artwork of Everdell and more recently, Tapestry.
In Tungaru, 2-5 players aged 14 and up, will spend between 60-90 minutes spreading their particular culture across the Pacific archipelago of Tungaru. The players will do this by building their engine, managing their resources, and placing their dice to best effect.
The Kickstarter campaign features both a retail and deluxe edition of the game. The deluxe edition of the game is a Kickstarter and Alley Cat Games exclusive. The game has already funded and multiple stretch goals have been unlocked. The campaign has about 3 weeks left to run, so if you are interested, check it out here.
Starling Games has launched a Kickstarter for 2 new expansions for its popular game, Everdell. Both expansions are designed by the original game’s designer, James A. Wilson. The artwork for both expansions is supplied by the game’s original artist, Andrew Bosley.
The first expansion, Everdell: Spirecrest, allows the players to go beyond the borders of their beloved Everdell to explore the world outside their own. Adventure awaits the players who dare to go beyond – allies to acquire, weather to survive, ancient ruins to explore, and more awaits as players encounter the Spirecrest Mountains.
The second expansion, Everdell: Bellfaire, sees Everdell celebrating the 100th year since its founding. This expansion allows for 5-6 players, rather than the 1-4 of the base game. It also introduces variable player powers, Special Events, new end game goals and more.
If you are interested in Everdell, this Kickstarter has you covered, allowing players to purchase the base game, the first expansion Everdell: Pearlbrook, plus the two new expansions. You can take a look at the Kickstarter page here.
The next big thing designed by Jamey Stegmaier is Tapestry, a 1-5 player civilization game that plays in 90-120 minutes. The game was revealed on Stonemaier Games’ weekly livecast video on Facebook.
In Tapestry, you start from nothing and advance on any of the 4 advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
The game features art by Andrew Bosley, of Everdell fame, and sculpts by Rom Brown. The first English print run of 25,000 is complete and the game is sailing from production to fulfillment centers now, with each box individually numbered. Tapestry will be available for preorder through Stonemaier’s website in early September, and will be for sale at Essen Spiel.
Some tidbits from the video: Tapestry is not tied to real world history. The rulebook is only four pages long. The factions have asymmetrical starting points. The solo mode is by Automa Factory. The game includes a spatial placement element somewhat similar to A Feast for Odin.