If I told you there was another social/party game on Kickstarter, you might not be too excited. But, what if I told you the game was co-designed by award-winning designer, Wolfgang Warsch? Designers Wolfgang Warsch (The Mind, Illusion and The Quacks of Quedlinburg), Alex Hague and Justin Vickers have teamed up on a new game called, Wavelength.
Wavelength is a team based guessing game, whereby, a hidden target is established between two points. One member of the team is trying to get the other players to guess where the target, or bullseye, is located. They do this by drawing a card which presents opposites end of a spectrum, for instance, hot and cold or rough and smooth. A clue is given in attempt to relate the location of the bullseye within that spectrum. Players then discuss how they think that clue relates to the position of the target between those extremes, while the opposing team can “suggest” how they think the clue relates in an effort to make them second guess themselves. The active team then turns a dial (7.5″ rotating wheel) to select a spot on the spectrum. Varying points are awarded based on how close they are to the target.
“One of the really unique things about Wavelength is that it’s played entirely IN THE BOX. The cards, dial, and score tracker all slot into the box’s tray, and you just…pass it around.”
The Kickstarter campaign for Wavelength has a single pledge level of $29 for a copy of the game. The campaign is being run by Alex Hague, who has completed several successful campaigns for the game, Monikers.
Monikers: More Monikers adds to the loads of laughs of the popular game Monikers by adding 440 new cards, expanding the base game of the same card count. This newest addition to the Monikers family also includes enough room in its relatively giant box for storage of 2,000 cards in order to house the other expansions as well. The player count and game length are very flexible, but the general idea is that 4-20 players may take around an hour to play, and it is intended for players 18+ due to some mature card themes, not due to game complexity.
The game of Monikers is simple to learn and builds on several known concepts and brings them together in hilarious harmony. The overall goal is simple, whatever the card says, get your buds to guess it. But of course, it is slightly more complicated than that.
“The twist is that you play over three rounds, and each time, you have to give clues in different ways. So in the 1st round, you can say or do anything. In the 2nd, you can only use one word. And in the 3rd, you can only do charades.”
For more information on the base game of Monikers check out the Dice Tower page with helpful links by clicking here.
Party games like Monikers stay fresh with a bunch of cards to choose from, so even the same group can constantly revel in new ridiculousness. Plus, many of the cards in this newest set are extremely timely pop culture references so there is extra excitement in adding this to your Monikers lineup.
While there are numerous pledge levels for those who want to pick up additional cards, the cost for solely Monikers: More Monikers is only $25 plus shipping. Find out more about the Kickstarter campaign for Monikers: More Monikers by clicking here.