AEG

AEG announces Nemesis, the latest expansion for Mystic Vale, adding new advancement and vale cards for more card-crafting options.  Leaders in Nemesis take the form of Titan that have powers that can be upgraded.  Curse tokens, a mechanic introduced in Twilight Garden, make their appearance again in this expansion.  Most significant change is the introduction of Nemesis cards which allows for a new variant for a solitaire game!  Mystic Vale: Nemesis comes with 108 Advancements, 36 Vales, 8 Leaders, 13 Nemesis, 1 Corruption track, 1 Hourglass marker, 46 curse tokens, and rule book.  There is plenty of room for this new expansion in that giant Conclave box.  Mystic Vale: Nemesis is available for pre-order now and releases on February 29, 2020.

Thunderstone Quest: New Horizons is now out on Kickstarter. This expansion for the base game of Thunderstone Quest features two new quests, Vengeful Sands and Clockwork Destiny, which take place after the events of one of the previous quests, At the Foundations of the World.

In addition to the two new quests, the Kickstarter includes a promo pack for Barricades Mode, Ezuzrius’ Lair. Right now, AEG does not have plans for a retail release of this promo.

If the Kickstarter campaign reaches $400,000, AEG promises to add 4th level heroes as an add on to all of the New Horizons rewards.

For more information on Thunderstone Quest: New Horizons, check it out here.

AEG announces Ecos: First Continent, a world building game designed by John D. Clair (Mystic Vale) and art provided by Sabrina Miramon (Photosynthesis, Quadropolis) and Matt Paquette (Mystic Vale, Thunderstone Quest).  The world in Ecos is built by laying tiles that represent desert, water, and grassland. Each player will have a tableau of cards that will allow the placement of additional tiles, terrain features such as mountains and forests, or animals to populate the world. Activating the cards requires certain elements to be present in the world. Each round one player will reveal Element tokens from the Element Bag, giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into Energy cubes or additional cards in hand or added to your tableau, to give you greater options as the game evolves. Game play in Ecos is simultaneous, and all players have access to the elements as they are drawn to activate their cards and build the world.  Every game card is different so the world will be built differently each play.  Many cards will score players victory points, sometimes based on the features in or adjacent to a habitat.  The first player to score 80 points wins the game. Learn more about the game here.

Ecos: First Continent plays 2 to 6 players, ages 14+, in 45-75 minutes.  Contents include 6 Dial tokens, 75 Map Tiles, 15 Mountain Tokens, 25 Forest Tokens, 66 Energy Cubes and storage container, 6 Scoring Cubes, 1 Scoreboard, 105 Game Cards, 102 Animal tokens and 2 storage containers, 40 Element stones, 1 Element bag, and Rulebook.  Look for Ecos: First Continent at your friendly local game store in October 2019.

Space Base is a critically acclaimed engine building, dice-economics game from designer John D. Clair and publisher AEG, which took the clever “roll dice – earn money – buy cards” pattern from Machi Koro (2012), and others, and brought it to the next level. The first expansion for Space Base, The Emergence of Shy Pluto, was only released last week, and already a second expansion and storage kit has been announced. Space Base: Command Station, coming later this year, will expand the maximum player count from it original 5 up to 7. The expansion, which comes in a box to hold everything, will include 2 more boards, all necessary starting cards and cubes. Command Station will also include 14 “pre-deployed” ship cards to help balance the larger player counts. Look for Space Base: Command Station at your FLGS this August.

Alderac Entertainment Group (AEG) has announced they will be starting a Kickstarter Campaign soon for a premium reprint of the popular deck building game Valley of the Kings (2014) by designer Tom Cleaver. This Premium Edition will include not only the original game, but also the subsequent Valley of the Kings: Afterlife and Valley of the Kings: Last Rites. Although Valley of the Kings was an early deck builder, using tried and true mechanics of buying new cards from a marketplace, using the buy power of other cards in hand, it introduced some novel ideas into the genre. The only cards to score points in Valley are those purposely culled from one’s deck into a special “entomb” pile, removing the card from play. The timing of when to use a card for its action, or when to use it for cash value to buy new cards, or when to give up the card for points, kept the game fresh and interesting. This new collection not only contains all 3 games, but also includes new graphics, new Pharaoh cards with unique abilities, and enough tarot sized sleeves to protect all the cards (over 300). The Kickstarter for the Valley of the Kings Premium Edition is scheduled to begin on April 2, 2019, and continue for 2 weeks.

Alderac Entertainment Group (AEG) has announced that they are bringing the 2018 EmperorS4 house-building card game, Walking in Burano, to western shores. In Walking in Burano, by designer Wei-Min Ling (Shadows in Kyoto, Hanamikoji), 1-4 players take turns buying cards from a center 3×3 grid. Cards show the bottom floor, upper floor or roof of a stereotypical Burano house, bedecked in pastel colors. Players can take 1, 2 or 3 cards, but all need to come from the same column, and need to be either the bottom or top set of cards – no taking only from the middle. Players then earn 1 gold for each card not taken. The cards can then be used to build new houses of a single color in their tableau by paying gold. Once a house is complete, it is visited by either a tourist, who scores extra points for small details on the house, such as awnings, cats or plants, or by an inhabitant of Burano, who scores points for sets of building types. The first player to 5 completed buildings ends the game. Look for Walking in Burano at your FLGS in Q4 2019.

Over the next several months, AEG is releasing additional material for their popular games.

First up is World Tour: International Incident, which add four new factions from four corners of the world to Smash Up: Luchadores from Mexico, Musketeers from France, Mounties from Canada, and Sumo Wrestlers from Japan. This expansion kicks off the World Tour 2019, which offers event kits for stores this summer where players can find an exclusive Penguin faction and have a chance to win Smash Up card sleeves.  Look for World Tour: International Incident in stores on 22 March 2019.

Next is Mystic Vale: Harmony, which not only adds new advancements and vales but also powerful leaders and amulets.  Amulets grant you mana tokens new abilities.  When you spoil, your amulet can be “evoked” for its special power.  Look for Mystic Vale: Harmony in stores on 3 May 2019.

Final, the next episode of The Captain is Dead arrives in a stand-alone game: The Captain is Dead: Dangerous Planet.  In The Captain is Dead: Dangerous Planet, the crew has escaped the alien prison in Lockdown and have landed on an abandoned alien planet inhabited by giant bugs.  The crew must explore the tunnel system in search of alien relics that might serve as the key to peace between the aliens and Spacefleet.  Meanwhile, the crew must hold off the onslaught of bugs and keep their shuttle safe.  The Dangerous Planet tunnel system is modular to create easier or harder challenges.  Look for The Captain is Dead: Dangerous Planet in stores on 12 July 2019.

Two expansions for Mike Elliott’s Thunderstone Quest are expected in spring 2019. Quest Expansion #4: At the Foundations of the World and Quest Expansion #5: Ripples in Time and Quest Expansion will bring tons more content to an already packed game.

Each new Quest Expansion consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each one also includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After players have mastered each Quest they can use random setups of Quest cards to create new Dungeons and Villages.

Each box contains dungeon tiles, dividers, randomizers and 243 cards. Cards include six heroes, six monsters, 12 support items, treasures and three versions of the Guardian, each of slightly different difficulty. Each of the different Adventures within the Quest Expansions has a scaling challenge.

Thunderstone Quest was designed by Mike Elliott and published by Alderac Entertainment Group. Watch some Dice Tower coverage here.

 

Alderac Entertainment Group (AEG) has recently announced the first expansion to Space Base, the popular 2018 dice rolling, card drafting game from designer John D. Clair (Mystic Vale). In Space Base, 2-5 players roll dice, gain resources off of the numbers rolled, then use the resources to buy new cards. All cards go on a cleverly designed player board, taking up the numbers 1 through 12. As players collect new cards, they can gain further resources on other players’ die rolls. This mechanism of income generation off of dice rolls has been used effectively in Machi Koro (2012) and Valeria: Card Kingdoms (2016), but many feel that Space Base has just done it perfectly. The first expansion, The Emergence of Shy Pluto is teased as a “Saga Extension”, and promises to add story elements to the admittedly somewhat themeless game. Pluto includes a series of story based scenarios, which trickle new cards and elements into Space Base “via a narrative structure”. Once all of the stories are added, they become a permanent part of the game for further replays.

Look for Space Base: The Emergence of Shy Pluto in March 2019.

Tiny Towns, from Alderac Entertainment Group, is a competitive board game about building a township from a shared pool of resources. Its designed by Peter McPherson, with art by Gong Studios (known for Aeon’s End and Android: Netrunner) and supports 2-6 players, aged 14+, in competitive mode. Each game lasts roughly 30 mins.

“You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don’t let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!” [source]

Each player is given a 4×4 grid, which represents their town, on which they place resource cubes in specific layouts to construct buildings. Players take turns as the “Master Builder” who determines which resource will be produced and given to each player. At the start of the game, each player is also given a Monument card which allows them to build a unique building with a powerful effect. The game ends when all players can no longer place resources or construct buildings. Squares without buildings deduct points while buildings score victory points in unique ways. The player with the most victory points wins.

There are also Solo and Town Hall variants for the game. In both variants, players take turns as the “Mayor” who draws a Resource card from a Resource deck instead of using the “Master Builder”. All players then gain the resource as shown by the card.

Tiny Towns is expected to release in April of 2019. See the AEG website for more information.