adventure game

The Isofarian Guard by Sky Kingdom Games, designed by Eric Bittermann, Sean Craten, and David Yanchick, is a solo and cooperative story-driven game for 1-2 players.

This game comes with 4 unique campaigns as players customize their own characters, travel across the country of Isofar in the land of Telios, and craft equipment as they explore this open-world, voice-narrated story! The Isofarian Guard utilizes bag building and card/tableau building mechanics to explore, enter combat and go questing, and encounter events along their journey. The game offers 30+hours of play as well as the ability to replay the campaigns due to the branching paths within the story.

For more information, check out their Kickstarter campaign here.

Aeon Trespass: Odyssey, published by Into the Unknown and designed by Marcin Welnicki, is a cooperative campaign game for 1-4 players filled with exploration, adventure, and giant monsters!

With over 200 hours of game content, players will go through a choice-based narrative as they enter tactical combat against monsters, come across choose your own adventure-style encounters, and manage the crew, their characters, and their ship. All of this will add to an overarching narrative that players will shape into their own, unique story.

The core box includes an introductory prelude campaign as well as the full 200+ hours campaign, 24+ miniatures, 1500+ cards, and 200+ tokens and tiles.

For more information, check out their Kickstarter campaign here.

Set in another dimension filled with alien life, Darwinauts, designed by Chris Bryan (Lanterns Dice Game, Favelas, and Dragon Ball Z: Perfect Cell) and illustrated by the prolific Vincent Dutrait, puts you and up to 3 other players in the role of brave researchers tasked with venturing through a portal into this new land to discover, research, and record new species of life.

In Darwinauts, which the publisher describes as a “light-to-medium weight Euro-style game of tile-laying, worker placement, set collection, and action selection,” players take 2 actions on their turn; they can place an explorer, place a tile, replenish tiles and remove explorers, discover a species, or record a species (which then triggers one of five possible bonus actions). Gameplay will continue in this manner until The Rift Tile is revealed, after which the new world will become unstable and players will dismantle the landscape they built and race to complete their tasks and return home before the game draws to a close.

The campaign includes a Standard Explorer pledge which includes just the game and stretch goals, as well as a Decorated Explorer pledge which includes a playmat in addition to the game and stretch goals.

For more information on the game, you can find the official Kickstarter campaign page here.

CMON Ltd has announced plans to launch Trudvang Legends on Kickstarter in 2019 will be a storytelling board game and is based on the Swedish RPG Trudvang Chronicles (RiotMinds) set in the fantasy world of Nordic and Celtic Myths. Players will quest through this mysterious land using a series of Adventure Books. With the vast number of choices and inter-connectivity of the sagas the players create there is unlimited replayability in the game. With highly detailed miniatures and stunning artwork Trudvang Legends is sure to be an exciting adventure into Norse and Celtic mythology!

Pirates and buried treasure will be evergreen themes forever and it’s easy to see why – They’re really cool! The Robert Louis Stevenson ones are, anyway.  Those pirates embody romanticized adventurism, individuality, and freedom, albeit fueled by debauchery and greed, and their intrigue makes them charming. It shows in how many prominent board games exist with the theme, but one game, Skull Tales, stood out in trying to capture every inch of it back in 2015. Now there is a second edition of the game on Kickstarter, and after having shown off it’s fantastic new miniatures and rules updates it has blown far past it’s funding goal in less than a day! As described on the campaign page:

“Skull Tales, created by David Illescas, is a semi-cooperative game for 1-5 players aged 14 and up. The approximate playing time in Campaign Mode is between 60-90 minutes for one scenario and about 150 minutes for a complete chapter (Voyage, Adventure and Port). The game also includes 52 miniatures – not counting stretch goals!  Set sail on the Southern Lady and explore the beautiful Caribbean sea, ripe with fearsome enemies and amazing treasures. Fame and fortune await you!”

It’s exciting to see Skull Tales: Full Sail! funded with such enthusiasm so quickly and it really speaks to how satisfyingly thorough the game seeks to be. You really do have the opportunity to adventure like a pirate of fiction, embarking on voyages to abandoned islands, following a story of treasure and fame, fighting other ships, braving supernatural horrors, and unloading your ill-gotten gains at the nearest port. The game has also certainly come a long way from it’s first edition as well, and the backers of the original have certainly taken notice and their support for this project after 3 years speaks volumes. If you are interested in learning more about Skull Tales: Full Sail!, check out the Kickstarter page and the publisher’s website for gameplay videos, rules, community feedback and reviews!

Monolith Board Games is no stranger to Kickstarter or board games. In early 2015, Monolith ran a very successful Kickstarter campaign that rose over $3.3 million dollars to fund a miniatures board game set in the Conan universe. Conan was full of gorgeous miniatures but it wasn’t just the miniatures that set this game apart from other similar adventure games. Conan featured a unique play-style that included beautifully crafted dashboards to store player components. Additionally the art work was superb. You can view the Dice Tower review of the game here.

Using a very similar, but much improved, dashboard as well as a similar game mechanism, Batman: Gotham Cities Chronicles seems to push the boundaries set forth by its predecessor.

Batman™: Gotham City Chronicles is a scenario-based miniatures board game where 2 to 4 players control the Dark Knight and his allies in their never-ending battle against crime through an asymmetrical and open game system.

Each game involves an action-packed fight where two sides face off. One of the players assumes the role of the Villain and controls the most notorious criminals of Gotham City. The remaining players take control of the Heroes, who must work together as a team to foil the Villain’s plots. Each side takes turns, pitting their strategies against each other in order to achieve their objectives.

The game comes with two boxes (1 Hero box and 1 Villain box) chock full of minis and many beautifully drawn scenario tiles. As of the writing of this article, the campaign has raised nearly $2 mil with 31 days left. The base game pledge is $140 however there is a $320 pledge that gets you the game and all the expansions. There’s even a Batmobile!

Any Batman fan is bound to really enjoy this. It’s a solid theme, wonderful components, and a great game system. You can visit Kickstarter here to view the campaign.

Eric Summerer (with Noah and Evan) Teaches us some Tips

If you are wondering how Stuffed Fables plays with young children, Plaid Hat Games has enlisted Eric Summerer and his sons to provide an answer in a new video.

In Stuffed Fables, players take on the role of stuffed toys that have been drawn into the Fall, a dark realm ruled by a master of nightmares.  This storyboard adventure game is designed for 2-4 players, ages 7 and up, to be played in 60-90 minutes.

In the video, Eric provides some tips on playing Stuffed Fables with children as young as five.  His sons Evan and Noah share their experiences and reactions to the game, and Eric demonstrates his tips during gameplay.  Eric’s tips will help ensure you and young children have an enjoyable game of Stuffed Fables.

Eric Summerer previously provided a rules overview over on youtube.

If Eric’s voice on the video seems familiar it may be because you’ve listened to some of the hundreds of audiobooks and other voiceover projects Mr. Summerer has worked on.

Stuffed Fables, designed by Jerry Hawthorne, will be available February 1st.

Christmas gets closer the and pickings are starting to get slim on Kickstarter, but there is still one or two projects left to use that Christmas bonus on.  First on the list is a super premium edition of a game, and that is Lycans vs Vampires, The Full Fantasy Backgammon Collection.  That’s right, in this campaign you will be able to pledge for some very high quality and impressive looking backgammon boards and tokens.  Backgammon is a classic abstract game and in this campaign there are three boards you can choose from, each with a different type of cover art, but similar art for the inside of the game.  Each option also comes with marbled plastic playing pieces, as well as a set of metal coin playing pieces, dice, a doubling cube, and pouches to carry everything.  There is even an add-on option if you want an additional set of metal coins with different designs and colors on them.  Overall if you like backgammon, and have a soft spot for fantasy horror art, this is something for you to take a look at.  Find out more on the Kickstarter campaign page.

Next up we have Red Sonja: Hyrkania’s Legacy, another game in Lynnvander Studio’s legacy line of games, not to be confused with legacy games like Pandemic Legacy.  Red Sonja is a cooperative adventure game for up to four players, with each player taking on the role of a different hero in the lore.  The overarching goal of the game will be determined at the start by the quest card, this card will tell you how it is you can win the game.  But you still have the find the places you need to go on the board, and then survive your trip out in to the world as there are dangers lurking around every bend.  On your turn you will gear up and start exploring, revealing tiles along the way and possibly monsters as well.  Once you are out of actions then the monsters will attack, hopefully not while you are unarmed and vulnerable.  If you fall in combat that’s okay, you will be able to come back, but this heightens the despair in the land, and if you get too much then you will lose the game.  But if you manage to complete your quest before then, you will win the game!  To find out more about the game and to pledge for a copy, check out the Kickstarter before it ends on December 20th.

Lastly we have a light-hearted and comical card game called Seat Wars, where you are trying to claim a seat on a packed out bus.  Play is simple in that on your turn you will play a card to take a seat on the bus, but there is more to it than that.  If the seat is empty then you play them there, if there are no empty seats then you have to bump someone out, and that is where the card’s attack value comes into play.  If your attack is higher, great, you take that seat and put your passenger there, but if not then you will have to play out some equipment cards in order to bolster your value.  But the key to scoring your passengers is this, they have to remain seated for one full round, so you need to make sure there is either lots of empty space on the bus, or making sure they are too tough to move.  Add into this mix event cards that effect everyone, and special item cards that give bonus points, and you have a fun and quick little card game.  You can check out the Kickstarter campaign for more info and to pledge for a copy of this fun looking game.

We have reported on how a Catan movie is in the works, and the question everyone keeps asking is what in Catan can you make a movie about?  Well a new game from Asmodee Digital may help answer that question, Catan Stories: Legends of the Sea Robbers.  This is a text based adventure game set in the Catan world, where you will control three heroes as they seek to rescue Catan.

Explore the world of Catan like never before. Catan Stories : the Legend of the Sea Robbers is a text-based adventure game developed by Asmodee Digital with Klaus & Benjamin Teuber, the authors of Catan. Embody a raven, the keeper of the island, and guide three heroes on their journey to rescue Catan. Every decision you make will lead you to mysterious parts of the island. It’s time to save the island! (Catan Stories website)

So if this kind of choose your own adventure game is of interest to you, you can purchase the game in the App store, or on Google Play today.  This is the first in the line of adventure games like this so expect to see more of them in the future.

Have you ever wanted to go on a real adventure? To see new places, solve riddles, uncover mysteries, and discover something new about the world (and yourself) along the way? That’s what The Enigma Box is all about. At first glance The Enigma Box looks like a bigger version of the escape room games which have become popular recently, except filled with strange tools, hidden documents, and advanced technology, all to help with an even bigger goal – for you and your companions to find the location of the “Arcanum Arcanorum”, the Secret of Secrets, a discovery which will change our understanding of the world and the destiny of humankind.

Sounds a bit much, right? Too good to be true? But…what if it’s not? That’s the hook, and what a well-crafted hook it is. We see A LOT of Kickstarter campaigns here on Dice Tower News, but I personally have never seen one so intriguing and tempting as this one. The charm of it is in your face from the first description and even the name – “The Enigma Box” – sounds like something cinematic in origin, doesn’t it? Like a plot device or a cool prop from a popular film, except it’s not a prop – it’s a real proposition. See how it’s described on it’s campaign page:

“With all the research, enigmas, and new revelations, the team from “The Rhomb” have designed an international challenge and a new form of entertainment which will change the way games are made, revolutionizing and creating a definitive experience never seen before and giving you a chance to discover the “Arcanum Arcanorum”, the Secret of Secrets” 

While before I had said that it looks like an escape room box, that’s not entirely inaccurate although it does fail to describe the scope of the product regardless of it’s loftiness. The Enigma Box not only features 6000 minutes of gameplay but also has “legs” in the form of continued content after it reaches it’s initial conclusion . Furthermore, this additional content will still use many of the tools originally available in the box, so the experience isn’t as consumable and disposable and it’s certainly not as short lived. However, the value of this is far more complicated than I can analyze or describe here, so if you’re interested in The Enigma Box, please check out their Kickstarter campaign page to learn more.