adventure

If you love the smell of burning cottages in the morning, you’ve finally got the chance to burninate the universe with your favorite one-armed dragon in in Trogdor!! The Board Game. Fans of the web comic series Homestar Runner will get their fix of mayhem and destruction in a new game designed by James Earnest of Cheapass Games and the creators of Homestar Runner.

Starring Trogdor, the game is for 2 to 6 players who will cooperate to use the Wingaling dragon and cultist helpers to destroy the kingdom of Pleasantry by burning the cottages… and villagers. The playing field is a set of tiles laid out randomly each game. The players assume the role of the cultists who want to help Trogdor achieve this destruction.  Each of the cultist ‘creepos’ has a different player power, such as moving in a different directly or taking a unique action.

Does this sound too easy?  Well, there are also knights that are there to protect the villagers and make it much more difficult to torch things freely.  Burninating the universe  takes 30 to 45 minutes, making burninating much faster than most other methods of destruction.

The Kickstarter includes multiple backer levels that provide upgrades from wooden meeples to plastic minis and several options for deluxe (very deluxe!) storage boxes.

See the Kickstarter page and the BGG entry for more information.

Mr. B Games and L4 Studios are currently running the Kickstarter for the 5th Player expansion for Glenn Drover’s WarQuest, a high-strategy, fantasy adventure game in which players are competing to recruit an army from the various races of Myrathia and become the ruler of the land.  This 5th player expansion introduces experienced units and the warlord faction’s elite guard to the WarQuest experience.

The 5th player expansion includes the following:

  • 1 Warlord
  • 2 Lieutenants
  • 30 experienced units:
    • 4 Satyr Infantry
    • 2 Satyr Archer
    • 4 Dwarf Infantry
    • 2 Dwarf Crossbowman
    • 4 Elf Infantry
    • 2 Elf Archer
    • 4 Goblin Infantry
    • 2 Goblin Archer
    • 4 Orc Infantry
    • 2 Orc Archer
  • 5 Experience Dice
  • 5 Faction Dice
  • Setup Guide
  • Companion Rules

This project is set to fund on February 10, 2017.  For more information, visit the project’s Kickstarter page.

Brain Games would like to announce the recent release of three new titles, Dungeon Rush, Dokmus, and Flamme Rouge.

Dungeon Rush is a “dungeon delve” in which players are in control of two heroes, one for the right hand and one for the left.  Players each simultaneously revel two cards, and choose how their heroes will tackle them.  Heroes can combine their efforts when tougher challenges appear.  Players will be able to upgrade their heroes as the game progresses.

Dokmus is a game for 2-4 players who will lead an expedition to the island of Dokmus, the ancestral god of your tribe. During set-up, players will randomize eight double-sided map pieces, including which side of each map piece to place faceup, and place them in a 3×3 grid so that the middle place is left empty.  In the game, players will draft the aid of Guardian cards in order to gain special powers such as moving and rotating, moving tokens, or gaining the first player marker for the next turn.  The layout of the islands changes constantly based on player actions, and players will get victory points for discovered temples and ruins on the map as well as sacrificed tokens.

Flamme Rouge is an exciting, “fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.”

All three of these games had a December, 2016 release.

escapse 100 million

This October promises us a new co-op game from IDW Publishing and designer Kevin Wilson of Arkham Horror & Descent fame.

Escape from 100 Million BC is designer Kevin Wilson’s newest foray into the cooperative world of gaming.  Set in the Cretaceous Period, Escape from 100 Million BC follows the adventures of the world’s first time-travelling expedition.  This great achievement has had one major side effect on the intrepid group of explorers.  Their time machine has broken up on entry around a volcano 100 million years ago, and if that weren’t bad enough, it’s about to blow!  Your goal is to reassemble the time machine and get back to your own time without triggering the Butterfly Effect and before the volcano makes you a permanent part of history.

Escape from 100 Million BC is for 1 to 6 players, ages 12 and up, and plays out in about 2 hours.  If you like adventure and you’ve always wondered what it would be like to travel back to the days of the Dinosaurs, now is your chance!

RVM012If you don’t know the name Ryan Laukat, you should. Not only does Ryan design some incredible games (Eight Minute Empire: Legends, The Ancient World, and Above and Below to name but a few), but he’s also the illustrator and does all the artwork for his games. On top of that, he also runs Red Raven Games and publishes all of his own titles. He’s basically the Leonardo da Vinci of the board game world.

Late last year Red Raven ran a Kickstarter for a new title called Islebound. It’s already been delivered to backers (I’m staring at my, sadly, unplayed copy right now), but we have word that it’s hitting the streets this August.

“In Islebound, you take command of a ship and crew. You sail to island towns, collecting resources, hiring crew, and commissioning buildings for your capital city. Each building has a unique ability, and your combination of buildings can greatly enhance your strength as a trader, builder, or invader. You also recruit pirates and sea monsters to conquer towns, which, once conquered, allow you to complete the town action for free, and charge a fee to opponents if they want to use it. Alternatively, you can complete events that give influence, which can be used to befriend towns.

There are many routes to success. Will you be a ruthless conqueror, careful diplomat, or shrewd merchant in your race to the top?”

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In other Red Raven news, the sequel to last year’s fantastic storytelling game, Above and Below has just landed on Kickstarter. The sequel is titled Near and Far and puts players in the roles of Indiana Jones-types, traipsing around the world on 11 different maps while searching for treasure. Like its forebear, it will come with a book of stories from which you’ll read, making each game a new adventure.

Explore a massive world through a book of maps!   

  • Search for a lost city in a strange and wonderful world of ruins
  • Manage and recruit adventurers, each with a unique identity
  • Read from a book of stories, building an amazing and memorable tale each time you play!
  • Choose your path in connected quest lines
  • Includes a gorgeous atlas of 11 maps to play on!
  • Buy skills for your character over a ten-map campaign
  • 2-4 players, 90 minutes

In Near and Far you and up to 3 friends each choose a character and set out on a journey, recruiting adventurers, managing resources, and completing quests in an effort to become the most storied traveler. “

The Kickstarter campaign has already reached its funding goal, but if you’re thinking of waiting for Near and Far to come to retail instead of backing the Kickstarter, you should know that the Limited Deluxe Edition is only available through the Kickstarter campaign.

The Kickstarter has 24 days remaining, with an estimated delivery date of May 2017.

tiny epic quest

Gamelyn Games has announced the latest game in the Tiny Epic line, Tiny Epic Quest, designed by Scott Almes and illustrated by legendary artist Miguel Coimbra (7 Wonders, Smallworld).  Tiny Epic Quest sends players into a sandbox adventure reminiscent of classic games like Final Fantasy and The Legend of Zelda.  In the game, players will control a band of three elf heroes questing to save the world, and the sacred mushroom folk, from intruding goblins as the heroes travel across the realm.

The game is divided up into two phases: the Day and Night phases.  During the Day, the heroes will obtain quests, learn spells, and find rare artifacts that will imbue the heroes with special abilities.  During the night, players must “face the challenges of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day.”

Tiny Epic Quest will launch on Kickstarter on October 28, 2016.  For more information, visit the game’s entry on BoardGameGeek.com.

this war of mine comp

This War of Mine, the critically-acclaimed and heart-wrenching survival game from 11 bit studios, is now “a board game experience, carrying an important message: In war, not everyone is a soldier. Can you survive to see the end of the war?”

Awaken Realms and 11 bit studios introduces a board game adaptation of This War of Mine by Michal Oracz, designer of the much-loved Neuroshima Hex!, and Jakub Wisniewski, the storyteller behind Dying Light.  This new game will include features such as:

  • 430 high-quality components, including 12 figures
  • a companion mobile app
  • over one thousand unique stories
  • an open & play system that makes it easy to start playing without previous learning the rules
  • a save-game mechanism
  • the innovative Reality Impact system, introducing an enormous amount of meaningful plot, choices and consequences.

The Kickstarter for this project is now live, and the following is an excerpt form the Kickstarter game summary:

This War of Mine: The Board Game is a fully co-operative, open and play, survival experience. In this challenging, story-driven game for 1-6 players, you will play as group of civilians trapped in a city torn by a military conflict.  To survive, you will need to make tough moral choices, delivered in a role-playing style.

The start of the campaign will be accompanied by an extraordinary event via livestream on May 10 at 3pm PST.  Artists for major tabletop and collectible-card-game franchises like Star Wars, A Game of Thrones, and Magic: The Gathering will unite as an ArtistsOnBoard group to create a large-format acrylic painting that will grace the cover of This War of Mine.  Click here for the link to the live streaming.

For more information on this project, visit the Kickstarter page and the game’s official website.

mummy's mask banner

ANCIENT LANDS, ELDRITCH SECRETS AND VAST RICHES AWAIT IN PATHFINDER ADVENTURE CARD GAME: MUMMY’S MASK

Paizo, Inc., publisher of the Pathfinder Adventure Card Game, announces Pathfinder Adventure Card Game: Mummy’s Mask, the latest edition of the award-winning strategy card game.

The publisher describes this new edition thus:

Heroes will brave terrible guardians, foul cults, and the burning sands of the desert to stop the rebirth of an ancient tyrant in this cooperative strategy game that pits one to four players against the monsters, curses, and traps of the Mummy’s Mask Adventure Path from the Pathfinder Roleplaying Game. Players will choose their character’s class, build a deck of equipment, magic, and allies, and explore dangerous locations as they journey through an exciting fantasy tale.

This new edition of the game will include:

  • More than 500 cards, featuring 7 character classes, a wide array of gear and magical treasures, and dozens of allies, monsters, and villains from the Mummy’s Mask storyline
  • The Half-Dead City Adventure Deck
  • A complete set of 5 polyhedral dice

Also available will be Character Add-On Decks, Class Decks, and monthly Adventure Decks.   Pathfinder Adventure Card Game: Mummy’s Mask is scheduled for an October 2016 release.  For more information about this new edition of the game, visit the game’s page on Paizo’s website.

Something is stirring in the Alaskan wilderness. Waves of freezing ice and terrible hunger roll across the land. The Ancient Ones have returned!

Omens of Ice is the latest expansion for Fantasy Flight’s cooperative horror dice game, Elder Sign, in which players must protect their sanity as they race to discover the eldritch symbols that they need to seal the Ancient Ones out of our world. In this expansion, players will embark on an Alaskan Expedition, with a whole new adventure deck, searching the wild places for clues about the source of these strange disturbances. Danger appears at all sides, from terrifying beasts to icy storms and freezing temperatures, all tearing at your sanity and your all-important supplies.

The expansion also includes a new Alaskan Mythos deck, new investigators, and two difficulty levels for your expedition – the relative calm and warmth of Summer, or the dark, foreboding, unforgiving winter.

Look for the Omens before the snows melt and the ice thaws! You can find it in your friendly local game store some time in the first quarter of 2016.

Read the full announcement here.

age of reprint

The official NSKN Blog chronicled this week on an interesting topic: the increasing prevalence of reprints in the board gaming hobby.

Do you remember that game you played as a kid? The most awesome game ever? The one game you would like to play again, but you can’t because the copy you played wasn’t yours? Or maybe it actually was your copy, but your parents threw it away while cleaning the attic, and now you have to pay an arm and a leg to get off ebay?

I believe many hobby gamers with just a little bit of distance between now and their childhood could admit that they have sought to play these kinds of nostalgic treasures once again.  The blog suggests, however, that though the power of nostalgia is strong, the desire to relive these old games is driven more by the positive memories of them, or “nostalgia goggles”, rather than the actual quality of gameplay.

NSKN also posits the emergence of a new type of game: reimaginings of older games of yore, or perhaps also called “spinoffs”.  These games, while not identical reprints, use the older game as an idea and then create a new game from it.  A good example is the very recent Warhammer Quest: The Adventure Card Game, which uses the classic Warhammer Quest as a basis for a new card game.

To read the article in full, visit the NSKN Blog here.