Not to miss out on the blossoming digital games market like many of it’s kin, the award-winning Evolution from North Star Games is available now on Steam, iOS, and Android. This new desktop and mobile version boasts new artwork, animated cards and environments, a campaign mode with many A.I bosses, and all the same great gameplay that put Evolution on the map. Cross-platform multiplayer means you’ll be able to play anyone, anywhere, from any preferred device. After 4 years of development, North Star Digital Studios is confident they have made the experience as streamlined as possible so that online matches are ten minutes or less.
“Within moments of playing their first game, even new players will understand why the Evolution board game became an award-winning franchise with more than 1.6 million players around the world. Anyone can jump right into the diverse ecosystem on PC, Mac, iOS or Android.”
That’s not all though, as North Star Games is celebrating that launch in the best way manageable – by giving away 10 free copies of the physical edition of Evolution every day for 100 days since it’s launch. All you have to do to enter is play an online match each day to be eligible. It’s well worth it to not only support the game and it’s fresh online community, but to also snag some free games for you or your loved ones. If you’re interested in learning more about Evolution: The Video Game, or other North Star Games Products, be sure to visit the appropriateappstores or their website for photos, gameplay videos, and future updates.
Triton Noir, the publisher behind V-Commandos, has launched a Kickstarter campaign for Assassin’s Creed: Brotherhood of Venice. Triton Noir describe the game as a mission-based cooperative tactical board game for 1 to 4 players.
“Live your new Assassin’s Creed® tabletop board game experience with your Brotherhood in a historical campaign that will focus on stealth and cooperation.”
The game is set in between the events of Assassin’s Creed: Brotherhood and Assassin’s Creed: Revelations. The Brotherhood of Venice website and Kickstarter page tout a narrative campaign of more than 20 hours for the game. It looks like players will be opening sealed envelopes at the start of each mission which will reveal new events, cards and other items impacting the game.
“The campaign will pit you against Templars, let you explore unknown events of the Brotherhood in Venice, and determine the fate of the Brotherhood in the famous City of Masks.”
The Kickstarter campaign has a single pledge level of CAN$158 and features more than 200 cards, custom dice and, of course, miniatures. With an estimated delivery date of June, 2020, you’ll have plenty of time to play your Assassin’s Creed video games to prepare yourself.
Fans of Evolution and North Star Games can now anticipate an upcoming sequel to the richly scientific franchise. Designed collaboratively by Nick Bentley, Brian O’Neill, and Dominic Crapuchettes, OCEANS is billed as their most ambitious game yet several years in the making. While it continues to use Evolution’s excellent theme and art in fun new ways, it will also inter the figurative depth and denizens of the ocean into it’s strategy to create something altogether not for the feint of heart. The game is intended to hit Kickstarter in February 2019 with an anticipated release the following September.
“OCEANS is the latest entry into the Evolution Game Series and, a grand cumulation of effort by North Star Games to design the ultimate gamer’s game. […] Whereas the previous games in the Evolution series were bound exclusively by the science (and the core of this game is as well), OCEANS expands upon it with a new set of cards called “The Deep”. This fantastical set of new cards stretch the boundaries of the game from science, to science fiction by including creatures like the Leviathan and the Hydra.”
However, before the anticipated launch of the crowdfunding campaign, North Star Games is seeking outside playtest groups to ensure the design is as polished as it can be. This additional effort to put their game through more pressure before putting it to Kickstarter further shows the love and care they have in OCEANS and I think it’s a great sign of a good game on the horizon. If you are interested in participating in playtesting, you can follow this link for information and to apply. For even further details, screenshots, and behind-the-scenes looks for OCEANS, be sure to check out their blog and website for all that and more.
Unique themes can be hard to come by, but this one manages to not only be unique, but down right cute. In Rescue Polar Bears: Data and Temperature you and your friends are doing exactly that, rescuing polar bears before global warming claims their homes forever. Play is easy in that on each turn you will move around the board, loading up polar bears on your boats, gathering data, and transporting both to your base. But what also happens each round is that the temperature will continue to climb, and as it reaches certain points, the ice floes the bears are standing on will melt. If a bear falls into the water you can rescue them with an emergency helicopter, but you only have so many, and once you run out then he next polar bear that falls in the water will perish and you will lose the game. Another thing that happens is that baby polar bears will be born, meaning you now have more polar bears to rescue than you did before. To win you have to collect enough data in order to fill in the data track on the board, thus giving you enough data to be able to save all the polar bears at once. So put on your thermals and grab you snow boots, it’s time to rescue some polar bears.
The art for the game is pretty good, but the cute meter goes off the charts when you look at the bear meeples that come in papa, mama, and baby sizes. So if you are looking for your next cooperative style game, give this Kickstarter a look. A pledge for the game costs only $50 plus shipping, and you can pledge for multiple copies at a discount as well, but pledge early as there is only a limited number of copies available.
Back in the days of WWII, Berlin had been famously split between east and west, and West Berlin was controlled by the allies, but completely locked in by the Soviets. This meant that land delivery of food was impossible, and so Operation Candy Bomber was launched to supply the city with enough food to survive the winter. In the game Operation Candy Bomber, you and your fellow players are working together to accomplish that very goal.
In this game the board will start out seeded with food, but every round you will flip over a card to indicate where food will be eaten. Now it’s up to the players to take their limited actions in the best way possible to resupply the people with food and candy. As typical with cooperative games there are lots of ways to lose, but only one way to win, and that’s to complete all your missions and keep everyone fed. At the start of the game you will flip over a mission/quest card, this will tell you where you need to go in order to complete the mission and any other special rules. Now it’s time to go and deliver food and candy to the hungry people, all while trying to complete the mission. Every once in a while a card will come up that moves the storm track closer to winter, and when it hits you will be grounded because of the cold weather, ending the game. If you take too long to deliver supplies to the people then they will start to go hungry, if they get too hungry they will starve, also ending the game. But if you can keep everyone fed and complete all your missions, then you will win the game. Think Pandemic but in reverse.
The game is included in the $49 pledge and also comes with a poster to display on your wall if you so desire, you can even pledge to get the 70th anniversary edition of the book, The Berlin Candy Bomber. So if this family weight historical game sounds interesting to you, head on over to the Kickstarter page.
Everything Epic Games is returning to Kickstarter to bring you the 2nd printing of their recently released thematic cooperative game Secrets of the Lost Tomb, as well as Fate’s Fortune, the newest expansion for the game.
Secrets of the Lost Tomb is a Cooperative, story-driven tile placement game, that plays in about 60 minutes, for 1-6 adventurers who have embarked upon a perilous expedition to uncover the ancient secrets of the Tomb. Each game is built around a different scenario with its own unique boss monster, such as the Pharaoh with the Blue Eyes, the Immortal Rhaz Azul or the Elder Forces of Hera’Thulhu. Over the course of the game, you and your fellow expedition members will explore ancient sites around the world, from the crypts of the Mayans to the ruins of Greece and the beautiful temples of the Orient; fight monstrous beasts; gather powerful relics and above all prepare yourselves to ward off the inevitable awakening of the Primordial Evil.
The Fate’s Fortune expansion introduces the eponymous Fate cards which will send each character on their own secret quest that will allow them to level up during the game (and will also unleash new furies from within the tomb). Using these secret Fate cards, players can also now choose to include the possibility of a Traitor in the game, rather than playing purely cooperatively. The expansion will also add new characters, new scenarios and new monsters to this already jam-packed game.
So dust off your fedora and discover the full campaign here!
Small Box Games, best known for their innovative head-to-head card combat game Omen: A Reign of War (check out the Dice Tower review here), launched their newest game on Kickstarter, Soulfall. Soulfall is a boardgame for 2 to 4 players that plays in about 10 minutes per player.
Each player is the leader of a Nomad tribe, leading his Nomads across the barren landscape of Soulfall. Along the way, each player will expand his tribe, build Outposts, try to gain the favor of the Lords, and collect Shards, all while preventing the other players from doing the same.
Designed by John Clowdus (Omen: A Reign of War, Tooth & Nail: Factions) and illustrated by Sandro Rybak (Omen: A Reign of War), Soulfall boasts innovative game mechanics and a minimalist graphic design that highlights the unique direction of the artist.
I don’t think you’ve ever played a game quite like Soulfall, and I’m fairly confident you’ve never seen a game with similar art direction…I designed Soulfall to be mechanically light and strategically rich, with multiple paths to victory and variable scoring to cater to different play styles and situations.
At the GAMA Trade Show Iello has announced a slew of new games, some reprints and some expansions so lets get to the announcements. First on the list is a game called Big Book of Madness, it’s a fantasy cooperative deck building game where the players are magic students who must act as a team to turn all the pages of the book, and then shut the book by defeating all the monsters they just freed. Plays 2-5 in 60-90 minutes.
Next is a pattern recognition game called Maitre Renard (french for Master Fox) where players are flipping over cards to see what they need to collect, then putting on their fox blindfold they feel around in the box for the pieces they need to collect. Is this the first step towards the making Lice Shower? Only time will tell. Plays 2-4 in around 30 minutes.
In Sapiens you are the leader of a tribe trying to guide your clan through the valley, making sure everyone is fed and has enough shelter to keep them safe. This is done through tile placement with domino like tiles. Plays 2-4 in around 45 minutes.
Next is the game Sabordage, which looks to be a ship building type pirate game where players will be assembling their ships and then attempt to blow each other up.
The next is a reprint from Iello and that is the game Mexica. Mexica is an area control type game which has you dividing up the land, placing buildings, and constructing canals. Points are earned through having area majorities and the most points in the end wins. Plays 2-4 in around 90 minutes.
A very interesting action game that was announced is called Pingo Pingo, which will appeal to people with a fondness for Nerf as it comes with a gun that shoots suction cup darts and several targets to be set up around the room. It also includes a soundtrack that gives you 15 minutes to get as much loot as you can. Plays 2-5 in a guaranteed 15 minutes.
They even showed off a diagram of how the game is oriented for gameplay.
Announced also were three expansions for Heroes of Normandie which promises to bring more units, vehicles, accessories, terrain, and templates based on more historic battles. Expected release is in the summer of 2015.
Another reprint getting the Iello treatment is Dungeon Fighter with an expected release of April 9th. This will be the third edition of the game which has players cooperatively exploring a three-tier dungeon and fighting anything that might get in your way. But it’s not as easy as it seems when you are having to roll dice from under your leg or with your eyes closed. Plays 1-6 in about 45 minutes.
Rogue Agent (LIMITED EDITION) – designed by David Ausloos
Stronghold Games has announced preorders for Rogue Agent and Voluspa: Order of the Gods expansion.
NOTE: This “Limited Edition” of the game will contain 10 additional Criminal cards. Please note that this will be the only printing of the LIMITED EDITION of Rogue Agent.
2048, Earth. The corrupt government has lost grip on Rain City, a brooding metropolis were crime runs amok, depsite patrolling police squads. This desparate battle has recently seen a new player: a secret Agency of Bounty Hunters, attempting to control the endless assaults on innercity life.
Your task: Defeat and arrest Ciminals, defuse high tech bombs that threaten to destroy city districts, and prevent assassins from completing their destructive path. You are one of the members of this secretive brotherhood of justice. So… are you ready to survive the crime waves in the big city and uncover the infiltrating Androids amongst your team that plan a revolt?
Rogue Agent is a tense cyberpunk adventure game, pitching players against underground networks. The game features detailed plastic miniatures, a large variety of unique criminals to defeat, special icon-driven custom dice, and two different game play modes.
Voluspa: Order of the Gods – designed by Scott Caputo
The balance of power is shifting among the Order Of The Gods!
The goddess Freya can permanently increase the value of the other beings.
The resourceful Dwarf taps the power of neighboring gods.
The monsterous Niohoggr hoards extra benefits for anyone brave enough to defeat it.
And the swift flying Raven can score twice in the same turn!
Play these new tiles with the Voluspa base game, or blend tiles from the “Voluspa: Order of the Gods” expansion with tiles from the “Saga of Edda” expansion!
Four recommended game setup variants are included, and many other variants are possible, enabling you to enjoy Voluspa and these expansions in many different ways!
The possibilities in Voluspa are more endless than ever!