Greenbrier Games is releasing a new 4X-style game, Helios Expanse, that plays in under 60 minutes. The play experience was crafted to be as satisfying for the traditional 4X gamer as it is for the casual gamer. During gameplay, players program their card actions in advance then play them out each round. In addition, the game was created with the goal of being teachable in less than five minutes.
Helios Expanse puts players in control of an interstellar civilization where they must compete for galactic supremacy. Explore the board using movement, expand empires by colonizing planets, exploit advantages by moving up the technology track and exterminate competitors by moving up the military track. The first player to colonize the most planets is the supreme ruler of the universe!
• 60 min / 3-5 Players / 14+ years
• 4X gameplay experience in less than 60 minutes
• Easy to teach
• Action / Movement Programming
• Area Control / Area Influence
• Hand Management
• Variable Powers
• Scaleable Game Board
Earlier in 2018 Greenbrier Games ran a Kickstarter campaign for Helios Expanse so more information about the game is available there. The game is planned for retail release in March 2019.
When the kids are away, the toys come out to play…and FIGHT! Program your toys, then watch them dominate!
Bellwether Games would like to announce their latest game currently running on Kickstarter, Windup War: the Cutest Combat Card Game. In Windup War, players will simultaneously program their toys for battle, then “release” them into combat with each other. Players will need to be able to anticipate the other players’ moves or risk being caught off guard.
First, each player will select one of six toys to represent them in battle. Next, players will assemble an army of three units according to each unit’s unique strengths and weaknesses. Players will then program 5 actions at once into their toys, then reveal them simultaneously. Actions are carried out in order, and then those that survive will reload for the next round.
Windup War is a game for 2-6 generals (players) and has a funding date of November 14, 2016. For more information and to support this project, visit its Kickstarter page.
The race is on for the robots of the Robo Rally automobile factory who work long, hard days at the assembly line building high-speed supercars, but never get to see them in action. On Saturday nights, the factory comes to life as the ultimate race course with treacherous obstacles and rival sabotage. In the thrilling Robo Rally Game, players move their robots through the course by speeding through corridors and dodging traps to reach each checkpoint first. Only the strongest robots survive!
Hasbro and Wizards of the Coast has announced that they will be re-releasing the classic Richard Garfield hit board game from the 1990’s, Robo Rally. This iconic “programmed movement” game will become available at retail as early as August 1, 2016.
Additionally, Robo Rally will have a presence at the Hasbro booth at SXSW, and Wizards of the Coast will be offering attendees a live demo of the game. The game will be available in the SXSW Gaming Hall on Thursday, 3/17 through Saturday, 3/19 from 12pm – 8pm.
Here is the press release of the game description:
Enter the world of mad machines and dangerous schemes in the Robo Rally board game. Players control their robot with game cards which reveal directions on how the robots can move through the hectic Robo Rally automobile factory. Use strategy to outsmart rival robots while racing towards each checkpoint in your chosen course in numerical order. Beware of factory obstacles such as industrial lasers, gaping pits, and moving conveyer belts that can make or break the race. The first player to reach all of the checkpoints wins and becomes an ultimate race legend. The Robo Rally Game includes 6 double-sided game boards, double-sided start board, 6 robot figures, 6 reboot tokens, 36 checkpoint tokens, plastic priority antenna, 6 checkpoints, 48 plastic energy cubes, 30-second sand timer, 6 robot player mats, 40 upgrade cards, six 20-card programming decks, 6 special programming cards, 74 damage cards, vac tray, label sheet, and game guide. Available at local game stores and most major retailers nationwide.
For more information, see the Wizards of the Coast website or visit the game’s pages on BoardGameGeek.com.
The World’s Fair gathers the greatest minds around the globe and gives them an opportunity to show business moguls and upstarts alike their genius. In Kings of Air and Steam: World’s Fair you are one of those business tycoons that wants to get the latest gizmo that will boost your productivity…but at what opportunity costs?
Tasty Minstrel Games has launched a Kickstarter for the first expansion of Kings of Air and Steam called World’s Fair. Kings of Air and Steam is a programmed movement pick up and deliver game designed by Scott Almes who also designed the Tiny Epic line of games. At the beginning of a round players program their airships movement for 4 turns, then they reveal one of the four cards that dictate their turn order and movement options; after moving they can take one of a number of different actions.
Kings of Air and Steam: World’s Fair adds new Technology Cards to the game as well as two new teams and 4 new characters. The technology cards are drafted at the start of the game and must be purchased with an action as well as a cost indicated on the card. These cards will add some surprise and more steampunk flavor to the game with the gadgets and gizmos on them. The two new teams will allow the full complement of 7 players to have some variety in the teams in play each game and bring new and exciting unique abilities into play.
Kings of Air and Steam: World’s Fair is wonderfully illustrated by Josh Cappel who also did the artwork on the base game and can be found on Kickstarter here. If you don’t own the base game and are interested in the expansion there is a pledge level for both so head on over to Kickstarter and check out the latest in the TMG line of games.