In 2018, Plan B Games created the Next Move Games brand for the purpose of designing and publishing lighter abstract strategy games.  Next Move Games already has the immensely popular Azul, as well as, Reef.  Now they have announced their next game, Tuki.

In Tuki, players will attempt to create inukshuk (stone landmarks created by the Inuit people) using 3D blocks.  Cards depict different abstract inukshuk structures and each card has a symbol with a corresponding die face.  Players will use the limited block pieces available to them to construct the inukshuk based on the die roll.

“The challenging part is the limited pieces players have to construct the inukshuk with. Players must be creative and use the three-dimensional pieces in multiple ways, such as to counterbalance other pieces or, even build on top of existing pieces.  There should be no limit to your creativity and imagination, but there will always be a solution!”

Tuki appears to maintain the Next Move Games brand promise of quality tactile components.  Tuki is designed for two to four players, ages 8 and up, and is expected to be released at Origins Game Fair later this year.

Roxley Game Laboratory has posted four videos to their Facebook page that give some of the first glimpes of the Santorini app in action.  The board game version of Santorini released in 2016 and the gaming community immediately embraced the attractive, three-dimensional abstract strategy game. The base game is clever and challenging in its own right, but the game really comes to life as players choose from a wide variety of Greek Gods who each grant a certain ability.

The app portrays the Greek Gods in vivid detail and as you play the game, the building pieces come crashing down from the sky as if Athena herself was choosing the location on the board.

The app is still in final development so all visuals and gameplay are subject to change. What are you waiting for? Embody Hermes and race over to the Roxley Facebook page to check out the game in action.

New from Level 99 games in January 2017 comes Anansi, an abstract strategy pattern building game, and Tomb Trader, a light real time adventure game.

Anansi and the Box of Stories is an abstract strategy game for 2 to 4 players inspired by Tibetan sand mandalas and named after a mythic spider from African folk tales.  In it players take on the roles of  archetypal animals drawing cards and attempting to keep the web pattern secret from the other players.  Each turn players place a stone on the intersections of the grid and attempt to recreate the web pattern on their own card.  Once a move is made, it cannot be undone.  If two player’s webs overlap, it then becomes a race to see who can capture those intersections first.  Points are scored based on the alignment of the stones and whether they coincide with your web or your opponent’s.  Once all stones have been placed, the game ends.  Each game is about 30 minutes.  Whoever has the most points wins.

Also from Level 99 comes Tomb Trader.  A real time light adventure game where you join an archaeological excavation team.  In this game however, your not in it to revel in the days of old or to rebuild history, your goal is simply to become rich!  Each round players go head to head to sneak into the tomb and be the most cunning, quick, and bountiful in smuggling out their loot.  After 6 or 7 rounds of exploring and stuffing their pockets, players have one minute to divide the treasure up between everyone in their same section.  If in that time all players cannot come to an agreement, all treasure is lost!     Tomb Trader plays 3-6 players in 5-10 minutes and is ideal for ages 6 and up.




dolmen banner

It’s kind of funny how many unanswered questions history has left us with. Who built the Stonehenge? Why was the Stonehenge built? Where are all of the good abstract games for more than two players? The answers to these noggin-scratchers were under our noses the entire time. Stonehenge was built by druids in search of victory points victory points, and good 2 to 4 player abstracts can still be found on crowdfunding websites.

The answers to these mysteries were not answered by an archeologist, but instead by game designer Thomas Odenhoven (Portobello Market, Stories!) and his new game Dolmen. In this abstract area control strategy game where you try to build more large monuments than anyone else. The twist is that you can’t build these wonders on your own, you need your opponents to contribute with some of the manual (magical?) labor. So you need to time your actions to take advantage of your opponents’ moves to score the points for being the druid who put the finishing touches on the each of the monuments.

dolmen pieces

Dolmen is reworking of Odenhoven’s release from 2005, Die Dolmengötter. The differences are that the new game has redrawn artwork and room for several expansions such as a solo variant, a 5th player, and the “Rituals” and “Burial Chambers” modules that you can purchase as a backer.

The original Dolmengötter had a bit of a limited release, so if you’re interested then you’ll want to back it on Spiele-Offensive (think KickStarter) before the funding period ends next month. If funded, the game is expected to ship by December.