With the new year comes new game announcements, and AbacusSpiele isn’t holding back on theirs.
First on the list is the next game in the 3 Secrets line, this time called Crime Time. In the 3 Secrets game there is one person who is the informant and knows the truth behind the crime, and it’s up to the rest of the players to question them to get clues. Get enough clues and you can reveal the 3 secrets and solve the case! Not much has changed with this new one except for the setting, which this time has you playing time traveling cops, going back in time to solve the mysteries of the time. This game will be available in February of 2019.
Pearls is a new hand management style game where you are divers trying to dive for the most valuable pearls. But the more valuable the pearl is, the fewer there are, and when you surface you only score the cards showing the same number and color. But don’t just chuck the lower value pearls, those can be combined into necklaces for bonus points, helping you getting closer to victory. Do all this within a 10 card hand limit and you just might win the game. This game will be available in March of this year.
Next we have the latest in the Deckscape line, and that is Deckscape: Behind the Curtain. In this version of the game you are the recipient of tickets to see the final magic show the great Lance Oldman. As the show goes on you start to figure out the tricks behind his magic, but then the show takes a surprising twist! Now you have to uncover all the magician’s secrets if you want to escape. Look for this to be available in February of 2019.
Next we have a re-implementation of the game Dancing Eggs, called Crazy Eggz. This is a fun kids game where you will be grabbing and trying to hold on to a bunch of eggs, but where you have to hold them is determined by the roll of a die. Will you they be between your knees? In the crook of your elbow? Will you have to cluck or be silent? You will have to roll the dice and do what they say until you can hold 5 eggs and be crowned the winner. This is the latest release they announced so far with it coming out in May of this year.
And finally we have a trio of Sherlock games called Death on the 4th of July, Last Call, and The Curse of the Qhaqya. These are deduction games similar to 3 Secrets, but this time no one knows the truth and so you will all have to figure it out together. Everyone will have a hand of clue cards and on your turn you will decide if you want to play it out on the table, or discard it. Played out cards are clues that you have collected and can help you solve the case or, if they end up being irrelevant, lose you points at the end. You are free to talk about any of the cards you have in your hand, but while they are in your hand the information you can give out is incomplete and may not give the full picture. Solve the case and catch the killer before he gets away! Look for all three of these to be available in February of 2019.
Spielbox has announced the acquisition of Eggertspiele by Plan B Games Europe GmbH. As part of the acquisition Peter Eggert has stated that he will remain on with company for 3 years doing game development. Word on the continuation of strategic partnerships has not been released with the news of the acquisition.
Plan B Games is the company behind Origins Game Fair hit Century: Spice Road. It was formed by Sophie Gravel who was the founder of Filosofia Editions. After the acquisition of F2Z entertainment by Asmodee North America she spun off Plan B with a number of F2Z’s publishing house Z-Man Games design partners like Emerson Matsuuchi, Matt Leacock, and Anita Landgraf.
Eggertspiele is the publisher behind games like Coal Baron, Animals on Board, Great Western Trail, and many others. Historically they have had strategic partnerships with Gigamic (french language editions) and Stronghold Games (english language editions).
Cacao is a tile laying game where you are playing out tiles of your color which determine how often you activate adjacent tiles to collect cacao, water, or sell cacao for gold. The base game is a lot of fun and it has two promos out for it already that add some variety, but now there is an expansion coming. In Cacao: Chocolatl you will finally be able to process the cacao you collect into chocolate bars, but that is just one of the new things in this expansion. The expansion will come with 4 separate modules that you can mix into your game as you like, they are:
- The chocolate module includes three chocolate maker tiles, three chocolate markets and twenty wooden chocolate markers. Chocolate is made out of cacao at the chocolate maker tiles and can be sold at a high price but only on special markets.
- The huts module includes twelve double-sided huts you can acquire during the game. They give their owner special powers during the game or extra points when fulfilling specific conditions.
- The irrigation module includes three special plantations where you can harvest a lot of cacao fruits but must pay with water.
- The maps module includes a preview board for two more tiles that are visible near the draw pile. Each player receives two map tiles at the beginning of the game, and for each tile spent he can also choose from the preview board when filling up spaces on the board.
I am looking forward to this expansion to bring more variety and depth to an already great game. This expansion will be arriving on store shelves very soon so keep a look out for it!
Limes, designed by Martyn F, will be presented by Abacus Spiele in Nürnberg. Limes is a re-implementation of Martyn’s 2008 Cities, a tile placement game where players work to build the most attractive cities in the world.
Differences between the two games include scoring and tile layouts. Limes is a game for one or two players and comes with two sets of 24 cards and 14 wooden figures. To start the game, a player shuffles their deck and randomly places the top card face up on the table, creating their own play area. Future cards, or territories, must be placed so that they touch (by side or corner) another card in the play area. A figure can either be placed on the newly added territory or an already placed figure can move to an adjacent territory. The game ends when a player has created a 16 card square and players score their figures. The player with the highest score wins.