Rio Grande Games is releasing Orient Express by Jeff and Carla Horger, the sequel to the popular 2015 train game 20th Century Limited. In Orient Express, 2-5 players grow and develop train lines, connecting cities during the European railroad boom. The problem is that as you cover more ground, governments will notice your rail lines, and at a certain point will purchase and nationalize them. You will be rewarded, but you will need to start over from scratch. Victory comes to those that can best balance private and public demands.
Orient Express is expected to release in April 2017.
Rio Grande Games has announced a number of new titles, reprints of their classic games, reprints of other peoples classic games, and an expansions. They will be releasing three train games soon “TransAmerica” which is a reprint from 2001, “20th Century Limited” which is a brand new title, and “Mogul” which is a 2002 Spiele Aus Timbuktu games. They are also releasing “My First Bohnanza”. Finally with a slightly firmer release of June is the “Arctic Scavenger: Recon” expansion along with a version that includes the base game and the expansion.
Publishers Descriptions Below
America in the 19th century: railroads are booming! Pioneer spirit and vision are everywhere. Everyone wants to be the first to build a railroad network across the country.
Each player has five cities and tries to connect them with a shared network of tracks. As soon as a player has done this, the round ends and the other players lose points. At the end of the game, the player who has the most points left is the winner! Who will be the first to connect his cities?
20th Century Limited
Become part of a U.S. National Institution of the early 20th Century, as you build the routes and reputation of The Most Famous Train in the World: The 20th Century Limited!
You are American rail luminaries, creating small independent lines to serve local cities. Plying your business acumen, you plan to sell these lines to larger companies. Of course, you wouldn’t be where you are today without knowing a thing or two about turning tricky situations to your advantage. You have a scheme in mind to get the big companies what they need, without necessarily having, shall we say, exclusive ownership of it.
20th Century Limited condenses the history of the American railroad into a sixty-minute game. Players take on the roles of the great railway robber barons as they set up small railroads, turn them into larger rail lines, then sell them off and start all over again. The spread of the North American rail system can happen on your game table in about an hour as the network develops in a fashion similar to the historical model.
30-60 minute play time
In the twenties, the stock exchange experienced a previously unknown growth. Everyone speculated and many become millionaires overnight!
Players portray enterprising moguls competing for the auctioned shares of five major railroad companies. As players buy and sell railway shares and try to outsmart the others and the market, they must keep in mind, a crash can happen at any moment, and players can lose it all.
There are four to seven shares of each of the five railroad companies. Each turn, one of the share cards is revealed and an auction ensues. Players earn money by dropping out of the auction, but the last player in wins the right to take the card or sell shares he already owns. Points are kept on a scoring track. When the crash card is revealed from the deck, the game ends. Players earn $1 for each share still in front of them and each five bidding chips they hold, in addition to the value of their depots. Whoever has the most money wins!
My First Bohnanza
Whoever thinks that the classic Bohnanza game is something only for adults is completely wrong. Older children everywhere, who love planting, trading, and harvesting beans, already enjoy the game!
With My First Bohnanza, even younger children will be able to learn the game in small steps. We introduce 10 new types of beans – just for kids – and they can begin their bean farmer journey earning gold coins.
30 minute play time
Arctic Scavengers: Recon Expansion
Recon expansion: The world of Arctic Scavengers pits players against one another in an attempt to survive a post-apocalyptic ice age. As the competing tribes developed and grew, headquarters were established for each tribe (supported via the HQ expansion that shipped with the first release). As the tribes evolved further and struggled for dominance, information has become the most valuable currency. In this new world, deception reigns, leading to a need for reconnaissance.
Arctic Scavengers: Base Game plus Recon Expansion
In the year 2097, the entire earth was enveloped in a cataclysmic climate shift plunging the globe into another ice age. Over 90% of the world’s population was eliminated, driving the survivors to band together into loose communities and tribes. Each player is the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. Each tribe is pitted against other tribes in a fight for survival. The players build up their tribes, skirmish against other players’ tribes, and can even bluff on the way to victory. The leader who gathers the largest tribe will win the game!
The HQ expansion is the first expansion for Arctic Scavengers introduces the notion of a base camp or headquarters for each tribe. This base camp consists of a Tribal Leader (complete with special abilities) and the potential to construct buildings that can be used strategically during game play. Additionally, the game introduces alternative victory paths, new mercenaries, new tools, and the addition of the “engineering schematics” pile.
This version also includes the Recon expansions and comes with a plastic insert to organize all your cards for ease in play setup.
30-60 minute play time